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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Runes - Why do i hate them
Thread: Runes - Why do i hate them This thread is 2 pages long: 1 2 · NEXT»
Locke16k
Locke16k


Hired Hero
Iepurasul de Pasti
posted August 21, 2007 10:00 PM
Edited by alcibiades at 01:44, 22 Aug 2007.

Runes - Why do i hate them

Recently I've played with a friend a Dungeon(me) Vs. Fortress (friend).
Let me say to U all ho read this "I ****ing hate runes", in my opinion these are to overpowering. The cost is minimal for the effects that some runes give plus with Refresh Rune ability U can cast them over and over.
   Let's cut the chit chat, I lost the freaking battle, what I really hated was the legion of resurected creatures imbued with the Dragon Rune
(100% attack, defence and damage, NIVAL are U sane ?).  In my opinion I would have put a price on runes regarding their lvl. Lvl 5 spells cost a hell lot more mana than lvl 2 or 1 no ? So why the lvl 5 runes cost is so ****ing cheap. It would be balanced if U use a tipe of rune one time per battle and on one tipe of unit. I simply had no chance even with Warlock Luck I've killed a bunch of units only to be resurected their next turn. Its not fair. If u have a different opinion please share it I would very much like to hear it.

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sdfx
sdfx


Famous Hero
posted August 21, 2007 10:15 PM

Yes, they are overpowered as hell. Especially, stupid rune of resurrection - the one rune to overpower them all.

IMO, 1 little ban of rune of resurrection and fortress is not that hot anymore. Then haven or sylvan could actually win the game against them - runes used by a half-dead army are not that scary.
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Bombur
Bombur


Known Hero
posted August 21, 2007 10:16 PM

Well Locke there are only 3 level of runes.And I agree they sohuld do something about the cost.I think the Dwarves are a bit overpowered but I  suggest a strategy.Next time choose Haven or Necropolis with Lazlo\Dougal or Vladimir\Raven.


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 21, 2007 10:35 PM

You were too late period. Earlier in the game they are pretty balanced and they are not easy to get with all those money they cost. The only crazy one is rune of resurrection. Battlerage too but it's lvl 5 rune, it's supposed to be good.
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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted August 21, 2007 10:47 PM

i think that refresh rune should simply cost about 10-15 mana . then it would be much fairer
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Tenaka
Tenaka


Famous Hero
Makes sense
posted August 22, 2007 12:12 AM

Well, if I get to them early, they either end up having low-level runes - which is not that scary - or high-level runes, and only few resources to cast them. Or they have both, but they have only low-level creatures. (Never happened so far, but I guess it's possible)
So, the trick to it is not waiting too long...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 22, 2007 12:22 AM
Edited by Elvin at 00:24, 22 Aug 2007.

The point of the runes is having a good number of units too which is probably why the guilds cost more money than resources Also the thanes will almost never come on week 2 and the runepriests are better to skip for some time if you are to ever get the former.
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Olo
Olo


Hired Hero
posted August 22, 2007 12:37 AM

I miss someone here with briliant rune tactics

Fortress even without runes is overpowered.Nice weekly growth, extremaly high defence,and those magmas who rouin whole game ( ) I`m a little afraid what Nival will do with Stronghold.I hope it won`t seems like every new faction is stronger than others.

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Tenaka
Tenaka


Famous Hero
Makes sense
posted August 22, 2007 12:49 AM

Nah, they usually don't survive a decent magic rush. And if they can reach fire/magma dragon's, you definitely waited too long...After that, it's usually game over. I still have to find a solid strategy against them, but usually motw combo does the trick. Oh, and just ignore the shieldguards...They're defence is too high and they're with too many to itake them out in one blow, but they're damage is puny, so just try to stay clear from them and focus on the others...Or that's what I usually do.
So far, if I lose, it's not often due to the real power of the faction, but just a better player than me. (So I lose a lot. )
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 22, 2007 12:51 AM

Watch it you may summon him!

As for overpowered that would be only if we counted all factions with upgraded units which practically will usually not happen until late. They depend on upgrading their units but from tier 4 and higher they have some serious requirements that skow them down. Also they do rather mediocre damage.

They do have those nifty skills but the other factions will probably get some in tote
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Tenaka
Tenaka


Famous Hero
Makes sense
posted August 22, 2007 12:52 AM

Quote:

They do have those nifty skills but the other factions will probably get some in tote


Sorry for posting this fast, but wil they? I didn't know that? Is that confirmed (or even a rumor)?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 22, 2007 12:55 AM

You could say it's a rumour It wouldn't make sense to keep those for dwarves only, just think of preparation with the squire icon. As for official I think it was mentioned that the skills would be reworked but I cannot remember for sure.
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted August 22, 2007 05:48 AM

The factions are not so far from each other that you can't beat someone by outplaying them on the adventure map.

Almost all factions have an easier time the first couple weeks especially if fortress don't get rune of charge.  Certainly Necro, Academy, and Dungeon.

One should be able to turn to one's advantage those extra resources etc.

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted August 22, 2007 07:25 AM

This is the reason,why heaven is weaker ,the runes are overpowered and cheap,all of them.Fortress can crush even dungeon,because of rune of eelemental immuntiy

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ismail222
ismail222


Known Hero
The Cataclysm
posted August 22, 2007 07:35 AM

Quote:
This is the reason,why heaven is weaker ,the runes are overpowered and cheap,all of them.Fortress can crush even dungeon,because of rune of eelemental immuntiy


I've to disagree with that,the only faction that can rush dungeon in small maps is inferno thanx to deleb,but fortress' startig units aren't so strong for the start with lack of runes and the fact that there are no magma dragons,but blood furies on the other hand are great,and they help creeping all lvl 1-3 walkers easily,so the dungeon's hero will probably have higher lvl,but at late game i dun think that dungeon stands a chance versus fortress,unless the dungeon was able to hit n' run
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Locke16k
Locke16k


Hired Hero
Iepurasul de Pasti
posted August 22, 2007 10:28 AM
Edited by alcibiades at 11:58, 22 Aug 2007.

Quote:
Quote:
This is the reason,why heaven is weaker ,the runes are overpowered and cheap,all of them.Fortress can crush even dungeon,because of rune of eelemental immuntiy


I've to disagree with that,the only faction that can rush dungeon in small maps is inferno thanx to deleb,but fortress' startig units aren't so strong for the start with lack of runes and the fact that there are no magma dragons,but blood furies on the other hand are great,and they help creeping all lvl 1-3 walkers easily,so the dungeon's hero will probably have higher lvl,but at late game i dun think that dungeon stands a chance versus fortress,unless the dungeon was able to hit n' run


 Thats true. My hero was lvl 21 (I focused mainly on attack 27 and luck) and his was lvl 18 and still those freaking runes made him twice strong (i was lucky he didn't have rune of speed and I had a ring that gave him -2 luck so sometimes when he used rune of dragon he was unlucky otherwise I think he could beat the **** out of me real fast). Dungeon troops are fast and strong but vs Fortress with resurection rune tho motto "Strike fast strike hard" is worthless.
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ismail222
ismail222


Known Hero
The Cataclysm
posted August 22, 2007 10:37 AM

i guess when am playing versus fortress i would take his strong stacks with implosion quick,so that he can't resurrect them using the rune
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sdfx
sdfx


Famous Hero
posted August 22, 2007 11:21 AM

But that's when the major annoyance tends to happen a lot. When implo+troops+whatever else kills say 95% of a fortress' stack, resurrection happens and 90%*45% = 38% of the stack is back just like that..

Not to mention that
fortress army(HP) + warlock >> dungeon's army(no HP) + warlock

Theoretically, a warlock + rune patriarchis/priests has also a potential chance to do the highest destructive damage in the game:
Mark of fire(*2) + empowered(*1.5) feathered(*1.5) lucky(*2) chained(*many pillars) arma on marked enemy stacks in a 4x4 square during a week of fire.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted August 22, 2007 11:32 AM
Edited by Doomforge at 11:32, 22 Aug 2007.

Quote:
Dungeon troops are fast and strong but vs Fortress with resurection rune tho motto "Strike fast strike hard" is worthless.


dungeon units are weak (relatively), and fortress is the top buffcastle, you can NEVER beat it with might with dungeon, i thought that was a given..

you have to rush'em to death..

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Locke16k
Locke16k


Hired Hero
Iepurasul de Pasti
posted August 22, 2007 11:45 AM
Edited by alcibiades at 12:01, 22 Aug 2007.

Quote:
Well Locke there are only 3 level of runes.And I agree they sohuld do something about the cost.I think the Dwarves are a bit overpowered but I  suggest a strategy.Next time choose Haven or Necropolis with Lazlo\Dougal or Vladimir\Raven.




The only faction i like is Dungeon and I've developed a strategy that was pretty much unbeatable since these freaking runes showed up. If your lucky and kill a whole stack in one blow it's ok otherwise resurection comes in use and it doesent matter the unit witch is another unfair point. The lvl 5 resurection spell can resurect just a certain number of Hitpoints and also costs mana depending on lvl but this rune resurects units not HP so it depends on numbers not power. Think it this way the artifacts of academy cost a bunch of resources but these runes that are clearly more powerful cost 1 wood & 1 ore I say BULL****. I'm striving to get an empowered implosion with luck so that I make some significant damage just so half of the stack to come back, and for what some puny resorces ?
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