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Thread: Suiciding | This thread is pages long: 1 2 3 · «PREV / NEXT» |
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feluniozbunio
Promising
Supreme Hero
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posted September 17, 2007 03:43 AM |
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There is no informal rule I was talking about my rule and more or less it goes: one reload in creeping period
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Elit
Famous Hero
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posted September 17, 2007 01:44 PM |
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If some 1 suicide every game he need learn to decide his battles better.
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feluniozbunio
Promising
Supreme Hero
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posted September 17, 2007 01:46 PM |
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I totally agree , thats why i dont want to make a rule of it
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insatiable
Supreme Hero
Ultimate N00bidity
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posted September 17, 2007 03:52 PM |
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dont forget 'concede' special report category
and 'beat the hell out of..' report section
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nevermind
Famous Hero
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posted September 17, 2007 07:21 PM |
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Quote: I totally agree , thats why i dont want to make a rule of it
I totally disagree , My philosophy is to push game to its limits - take on the hardest challenges , Each time i have a fight i think there is a chance i can win i give it a try .
Where's the fun in avoiding battles just for not losing the game ?
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feluniozbunio
Promising
Supreme Hero
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posted September 17, 2007 07:52 PM |
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If your goal is to have a good long results in toh you shouldn't take too many unnecessary risks. I recently started playing poker and this is one of the most important rules in poker tournament. I believe its a feature of every tournament. Gambling might be fun but winning gives me more fun
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dschingi
Famous Hero
the guy with the dragon golem
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posted September 17, 2007 09:08 PM |
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I think reporting a loss if you take a reload after suiciding is the way to go. You are responsible for the suicide, so you should accept that you played worse than your opponent. You can still finish your game and have fun after the reload...
Of course misclicks etc. don't count for that and should get a reload (if your opponent is a nice person )
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cycleguy
Adventuring Hero
Runs through cornfields naked
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posted September 17, 2007 11:57 PM |
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Quote: Where's the fun in avoiding battles just for not losing the game ?
A better question would be wheres the fun in playing vs someone who fights everything he can with the assumption he cant lose the game until he fights his human opponent
There would be only one method of play, rushing. Both sides would have to fight all stacks if they even thought they had a small chance of winning to avoid being rushed and we would have to rename ToH to ToR Tournament of Reloads.
I just think if you play a game on your side that prevents you from beating your opponent on the other you lost, why is fighting stacks of creatures too difficult to rush or level up any different? Thats one of the key components of the game. Besides, a resonable reload is an opinion from one player to another and I can see problems occuring from playing games like that.
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karim26
Known Hero
Land of Snowfall & Sunshine
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posted September 18, 2007 04:45 PM |
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got to take it case by case
If my opponent is hoenst enough to ask for a reload and face the risk of me saying no....thats honorable.
If my opponent is a cheat and decides to disconnect instead of asking for reload, that is an act of dishonor.
I understand the reasoning of all your posts about reloads....however, there is the question of HONOR people. In my opinion, it is an honorable thing to ask for a reload, and also, to accept or refuse. I know from experience who I can trust to give a reload, and who I wont.
Personally, I wont offer reloads for players breaking middle guards.
I once played this guy who had lost his main hero into week 2.....he didnt say anything the entire game....and when final fight came, I crushed him like a bug...2 rounds, fight was over. It is then that he mentionned he had lost his main early in game. Two ways to look at this and you can say: hmmm.....what a waste of time, he should have asked for reload and make a better, more fun final battle; OR, perhaps it was part of his strategy to hope that I suicide along the way.
Ill offer a reload everynow and then, knowing that I may lose as a result; but I wont be ashamed to ask for one either if I need one.
Bottom line, yes suiciding you LOSE. BUT, the other player gets a very cheap win.
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cycleguy
Adventuring Hero
Runs through cornfields naked
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posted September 18, 2007 05:11 PM |
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I honestly do see your point Karim but I just dont agree.
The main point of H5 is strategy that means: Hero build, castle build, race choice, what artifacts to wear and most importantly what battles to fight and when. If you take out the risk of losing battles to the computer your left with a game where you do nothing but pray for the best artifacts and rush your opponent. If the game had an option to flee the battle after you lost and keep your troops even though they are dead I gaurantee I wouldnt be playing H5.
Im willing to bet ive lost games from suiciding more than any other player in ToH and I cannot bring myself to ask for a reload. I think its dishonorable to not accept what youve done and put your opponent in the difficult position of having to give up a win because of a mistake I made thats part of the game. Bottom line, id feel like crap if I asked for a reload and won anyway, so whats the point?
I also think its dishonorable to tell your opponent his win was cheap and dishonorable because of a mistake that I made after the game, thats just childish and makes the true winner of the game feel like crap even though he won fairly.
Im not knocking any two players who want to agree to reloads, thats totally up to both players, as for me its a simple load and continue play till there is a clear victor.
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sq79
Famous Hero
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posted September 18, 2007 05:17 PM |
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Edited by sq79 at 17:21, 18 Sep 2007.
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Quote:
Quote: I totally agree , thats why i dont want to make a rule of it
I totally disagree , My philosophy is to push game to its limits - take on the hardest challenges , Each time i have a fight i think there is a chance i can win i give it a try .
Where's the fun in avoiding battles just for not losing the game ?
So if i play a game of unlimited loads, i can try utopia in week1, and maybe after 10-20 reloads (each try is 20 min fights) I finally succeeded, that means 4hours to finish that one day. What fun is there?
Trying difficult battles, losing and reloading is wasting opponents time, its better to do it in single play, not at the expense of player's time
And if the map is full of early big fights, what happens ? Tried every single fight, 10 min each, then finally the final fight suicided again and reload ??
That would make the game really boring though i feel ...
Anyways its up to the individual...
I've accepted and offered reloads before, but i think its better to offer on a misclick than a misjudge
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insatiable
Supreme Hero
Ultimate N00bidity
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posted September 18, 2007 06:30 PM |
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how can one tell if its a misclick or a misjudge?
trust? if there IS trust, means must be some goodfella on the other side of the monitor so i'll happily give him what he wants or happily reject
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sq79
Famous Hero
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posted September 18, 2007 06:33 PM |
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Quote: how can one tell if its a misclick or a misjudge?
trust? if there IS trust, means must be some goodfella on the other side of the monitor so i'll happily give him what he wants or happily reject
Yes TRUST is the word. And of course, the right to reject.. especially in case like player 1 flee without complaining much, while 1-2 days later, player 2 suicide and wants a load, is that fair ? I don't think so..
Anyways i'm out of this topic, since i've effectively quitted
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fiur
Promising
Supreme Hero
Map Creator
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posted September 18, 2007 06:49 PM |
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well..... I'm in a middle of a game with Buxyrs.... (on "Let's" Fight) Clan game... He is Sylvan/Ossir, me Necro/Naadir... he did suicide late in week... 2 he did'nt ask for an reload but I did offer.....
And I fully agree... if someone ask... for reload after an long turn/and d/c hmmm
I've got several reloads against fraudatio... some for misclick and some for my "stupidiness"
I've read all post here... and I kinda agree with you all...
(I fully understand that if you suicide... well then U lost, but I will usually offer reload.... better loose to an Human than anything else.... even if that means that I can loose the game...)
and there is several diff. playingstyles out there... someone plays on the "egde" all the time.... well then no reloads....
all in all it's hard to tell whats right....
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feluniozbunio
Promising
Supreme Hero
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posted September 18, 2007 08:30 PM |
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I support karim 100% i usually ask and give reloads to reasonable players coz theres no fun in crushi9ng somebody after so many hours of playing so as winning right away after just hour or 2 or losing after 5 hours if it was me who suicided. Thats why i give loads and ask for them . Of course making a rule of it could result in situation like sq showed.
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karim26
Known Hero
Land of Snowfall & Sunshine
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posted September 18, 2007 08:52 PM |
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whaaaa??
Anyways i'm out of this topic, since i've effectively quitted
--------------------------------------------------------------------
You quit??
Am I missing something here.
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feluniozbunio
Promising
Supreme Hero
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posted September 18, 2007 08:57 PM |
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Hell be back , hes always back
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insatiable
Supreme Hero
Ultimate N00bidity
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posted September 18, 2007 11:26 PM |
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i think sq mean he 'quited effectively' = [read this between then lines]
never had the honor to play his master, btw
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neinspiratul
Hired Hero
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posted December 04, 2007 07:16 PM |
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The true honorable thing is u don't get the second chance as this can be exploited in more agressive play which means win usually if u don't get too many loses. U suicided u lost the game or try rebuild ur army - as simple as this.
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diegis
Supreme Hero
power of Zamolxis
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posted December 04, 2007 10:37 PM |
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...the reverse of the medal is that some players could invent so many excuses for a second chance...have u thought about this?!
Of course, this wont happened when the players know each others or
agree this rule (Karim proposal) from the beginning..
I think we dont need a rule here...confusion occurs...
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dacian falx behind you
-knowledge itself is power-
www.cabinet-dentaire-malaunay.fr
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