Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Temple of Ashan > Thread: Ultimates chart
Thread: Ultimates chart This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Nirual
Nirual


Famous Hero
Imbued Ballista
posted September 23, 2007 11:01 PM

Quote:
How about this replacement for Unstoppable Charge?

Flanking (or Battle Tactics, might also be a good name)
The Knight is able to field his units with advanced tactics, exploiting the weaknesses of attacking enemies whenever they present themselves. Whenever a Haven unit under the Knights' control retaliates, all other Haven units under the Knights' control that can attack the offender (in range or melee) will also retaliate against it, without losing their own standard retaliation.


No haven unit can retaliate with ranged attacks. Only Succubi can.
Still, this might be a nice idea, but full retaliation would be a bit much. Maybe at 40% of the usual damage, but also without taking damage from fire shields and chilling bones. Fits the racial well enough anyway, but inverse Howl of Terror bonus to Benediction would also be fine. Benediction is kind of useless compared to Mass Light spells.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted September 24, 2007 10:26 AM
Edited by Maurice at 10:27, 24 Sep 2007.

Well, it's not a retaliation according to the letter of how retaliation works; it's more an attack of opportunity. By attacking a Haven unit, that Haven unit more or less "forces" the attacker to expose a vulnerable spot to other Haven units, who thereby get an opportunity to strike at the attacker with impunity.

By striking against an attacker, it actually streamlines with the defensive nature of the way Haven is set up.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Duncan
Duncan


Famous Hero
The Pathfinder
posted September 24, 2007 11:15 AM

Can someone please enlighten me: will the Knight's Retaliation Strike work against "no retaliation" creatures? I'm trying to compare it to the Dwarf's Preparation.

@Gil-Galad: No kidding? All things being the same?? (Same level etc?)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NIght_Heaven
NIght_Heaven


Adventuring Hero
Lonely star in heaven dream
posted September 24, 2007 12:18 PM

Well...yes...the best one is Nature's Luck...no doubt. The other ones are not that best except absolute protection.
Is just me or sometimes the Arcane Ominescence dont work? I did it once and in my spell book still nothing...just the same spells. The other time went perfectly.
Urgash Call is a very fearsome ability.Instant gating is great too bad it requires bad skill for demon lords..Dark magic?Ugg...
Banshee Goul or how is named...is a great ability but I am doubt -5 to morale is that great against Haven or Academy or Dungeon. Thats because you can achive more that 5 to morale with the artifacts.
Dungeon's ability is very powerfull but very hard to get. However..double damange from the links is still something. Mybe sometimes can save your bootie .
Haven...I can say pass unless you are with that blonde guy

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 24, 2007 12:50 PM

Quote:
Urgash Call is a very fearsome ability.Instant gating is great too bad it requires bad skill for demon lords..Dark magic?Ugg...

Enter the theory of roflmao(tm).
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 24, 2007 01:32 PM

I see a tendency of slightly underestimating Howl Of Terror here, at least in my oppinion. Sure, you do need to use a turn to activate it, but the effect is a total of -10 % Initiative, -1 Luck and -7 Morale. For anyone who hasn't got Leadership, that's bound to put you on at least -3 or -4 morale, which is completely devastating for your army.
____________
What will happen now?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
WarLore
WarLore


Famous Hero
servant of urgash
posted September 24, 2007 01:45 PM

yep or enemy army it is still odd that AI get his/her strongest creatures turn that sucks do i am only one who has this problem?
____________
A Nightmare from below.A hero from Within

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted September 24, 2007 04:18 PM

Quote:
@Gil-Galad: No kidding? All things being the same?? (Same level etc?)


I'm not kidding I had the same level and all such stuff. I played the map in just the same way. When I completed those campaigns I played on easy (). Fisrt time I had all the mass-light magic spells and Expert Luck. I attacked the dwarven king at once after saving Duncan and Wulfstan, and I barley won. The other time (I still played at easy) I just faught a bit, advanced in level and got Ultimate Protection. Then I attacked the dwarves and I lost.

Here is a suggestion why: When I had Ultimate Protection the enemy always attacked with 50%, but to get that ability I had to choose some not-so-good skills.

When I won the first time however I had Expert Luck and my units often attacked with 200%. In addition I had all light magic spells (with all mass spells), so all of my units got Mass Devine Strenght, Endurance, Deflect Missile etc. That may have been the thing which allowed me to win over the dwarves with all the runes and stuff.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
32167
32167

Tavern Dweller
posted September 24, 2007 04:48 PM

Haven's Ultimate

How about something like Hand of Elrath?

Haven's troops' faith are strengthened by the presence of Elrath's agents on the battlefield. With Archangels present, Haven troops fallen in battle will be automatically resurrected by a guardian angel (Besides the Archangels themselves)

Oh, yes, light magic would be a prerequisite for sure. Just have to kill angels first and everything would be the same. (Easily said than done)

There are exploitable tactics associated with this skill

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Nirual
Nirual


Famous Hero
Imbued Ballista
posted September 24, 2007 06:35 PM

Quote:
Can someone please enlighten me: will the Knight's Retaliation Strike work against "no retaliation" creatures? I'm trying to compare it to the Dwarf's Preparation.


It generally seems to work against any attack made against the "protected" unit by other units, although I'm not sure about magic and special activated skills like Call Lightning. I don't think it works on the ballista either, although I haven't used the skill often enough to know for sure.
But it certainly works in circumstances where the unit itself is not able to retaliate, such as Shield Bash, ranged attacks and No Retaliation.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
WarLore
WarLore


Famous Hero
servant of urgash
posted September 25, 2007 04:38 PM

most times really useless and that is sad
____________
A Nightmare from below.A hero from Within

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Gil-galad
Gil-galad


Known Hero
High King of Noldor
posted September 25, 2007 05:47 PM

Quote:
most times really useless and that is sad


Yep, it's a pretty bad ability. And it's even worse that the knight's ultimate ability is just a more powerful version. It's still bad.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Vercinorix
Vercinorix


Hired Hero
posted September 25, 2007 06:55 PM

I actually like Howl of Terror. Its only really useless against another necromancer, and you can get it earlier than any other faction's ultimate. I'm not sure exactly HOW early you can get it with 2.1, (I only got it once using Deirdre, and I didn't get the exact right combo of skill offerings to see whether it actually can be got at the theoretical minimum level of 26 with no witch huts,) but since you only need 5 skill trees you can actually see this in use in a multiplayer game if it lasts long enough.

The reason why I asked in another thread whether or not bonus morale modifiers are still 'around' even though the max effective is either +/-5 is precisely because of Howl of Terror. Since there are morale canceling artifacts as well it makes a really big difference whether or not there is an extra pool of morale modifiers available to cancel out the effects of the Howl.

If any extra modifiers above the cap DON'T get applied, then Howl can get anyone except another necromancer well into the morale negatives if you've got the Cloak of Death's Shadow and a ring or two of Broken Will, regardless of what artifacts and skills your opponent has.

Of course, your chance of getting enough morale killer artifacts isn't very high. But thatm akes it a fun guessing game.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
WarLore
WarLore


Famous Hero
servant of urgash
posted September 25, 2007 07:04 PM

too bad that how of terror is useless against some dungeon creatures when TotE arrives,because minotaur captain have aura of bravery,if it work like bravery but affect near by standing creatures
____________
A Nightmare from below.A hero from Within

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Vercinorix
Vercinorix


Hired Hero
posted September 25, 2007 07:16 PM

Quote:
too bad that how of terror is useless against some dungeon creatures when TotE arrives,because minotaur captain have aura of bravery,if it work like bravery but affect near by standing creatures


Well, that still forces the dungeon player to accept a 'lesser of two evils' choice... lots of stacks clustered around the minotaurs = very nice lich target.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pinkspear
pinkspear


Known Hero
Crazy like a fool
posted September 25, 2007 07:42 PM

And if the creatures leave the captain (so they are attacking), they will lose the bonus.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
WarLore
WarLore


Famous Hero
servant of urgash
posted September 26, 2007 05:12 PM

yep,but that was little point,but you dont attack then it is good,except they give chance to arcliches to use they power
____________
A Nightmare from below.A hero from Within

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted September 26, 2007 05:30 PM

Quote:
7. Unstoppable charge (Errr...who put this crap into my game?


If you are tinking thet Unstoppable Charge is weak you are wrong, i did some testing and this abilitie killd 10 warlords in a singel straik!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
oscarius
oscarius


Famous Hero
*sleepy*
posted November 19, 2007 08:02 PM

Im a little late here but i wanted to say something about Absolute Prot.

"It turns all normal attacks to unlucky and all lucky attacks to normal. If a ranger has Natures luck perk boths effects are nullified."

Thus i think Natures luck is better becouse againts a runemage the ranger still going to have like 4-5 luck anyway getting lucky still.

But Absol Prot is still good, just not so good as u seem to speak about it.

____________
Need moar avatars!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted November 20, 2007 03:05 AM

This is how i feel the most powerful ones are
1. absolute protection-what better to help a defense oriented town
2. natures luck- whats better than lcuk on all roll
3. urgashes call-good hero building and you have inferno army 1.5x as big at start of a battle
4. absolute rage- Angry high growth orcs run to the hills
5. howl of terror- did i mention deirdre?
6. arcane omniscience- Every spell... good but not good enough
7. rage of the elements- Pretty good but...
8. unstopable charge- Worst When do i use retal strike... when i run out of mana i use benediction... never

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0420 seconds