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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Stronghold's Starting Heroes
Thread: Stronghold's Starting Heroes This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 04, 2007 08:16 PM

The hp bonus would be much better if the regeneration scaled with it. But Wyverns kinda suffer from being the only unit in the lineup that don't get blood rage. The unit unit that doesn't get any benefit from racials that affect units in any way, in fact.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted October 05, 2007 02:54 PM

Quote:
You seem to always want to argue with me but it's ok...I like the spirit !
Arrrgh sorry^^ I'm not trying to say you're wrong or something it's just that I say why they don't work for me. I don't say that they are toally worthless, I admit that they must be pretty hard to knock out with the wyern guy+expert defense but it's just that I prefer my units to do damage and the Pao Kai doesn't do that (for me). But yeah don't worry I still keep posting my oppinion if it differs from yours.

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George
George


Adventuring Hero
Dragon Lord
posted October 05, 2007 03:07 PM

Quote:
Quote:
You seem to always want to argue with me but it's ok...I like the spirit !
Arrrgh sorry^^ I'm not trying to say you're wrong or something it's just that I say why they don't work for me. I don't say that they are toally worthless, I admit that they must be pretty hard to knock out with the wyern guy+expert defense but it's just that I prefer my units to do damage and the Pao Kai doesn't do that (for me). But yeah don't worry I still keep posting my oppinion if it differs from yours.


...Then I hope I'll see more of your opinnions because I like when someone actualy notices me .
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pinkspear
pinkspear


Known Hero
Crazy like a fool
posted October 05, 2007 06:25 PM

I'm with Azagal, I dislike the paokais too.

They're the only flying unit in the stronghold, which means the castle defenders/ enemy archers target them first, so they will perish first, also their pathetic damage doesn't help to kill lots of units before they receive a bigger loss. Even their scavenger ability doesn't help too much, since you need a beefy corpse to be effective, and requires a full turn to use.

I'm not saying that they're useless crap, but they're not so powerful at all. Choosing another hero(not the wywern trainer) can be much better imo.

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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted October 05, 2007 07:16 PM

Remember that at level 20 though they get an extra 40 health. which is pretty huge and actually makes them the most tanky stronghold unit out there.And they already have a pretty decent amount of health too.
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George
George


Adventuring Hero
Dragon Lord
posted October 05, 2007 07:25 PM
Edited by George at 19:26, 05 Oct 2007.

Quote:
Remember that at level 20 though they get an extra 40 health. which is pretty huge and actually makes them the most tanky stronghold unit out there.And they already have a pretty decent amount of health too.


Thanks for the support

Edit: Pao kays FTW!
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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 05, 2007 07:27 PM
Edited by GenieLord at 19:29, 05 Oct 2007.

Quote:
I'm with Azagal, I dislike the paokais too.

They're the only flying unit in the stronghold, which means the castle defenders/ enemy archers target them first, so they will perish first, also their pathetic damage doesn't help to kill lots of units before they receive a bigger loss. Even their scavenger ability doesn't help too much, since you need a beefy corpse to be effective, and requires a full turn to use.

I'm not saying that they're useless crap, but they're not so powerful at all. Choosing another hero(not the wywern trainer) can be much better imo.
I agree.
As I said on the demo's impressions thread, I expected to see a creature with low HP and high speed and iniative. Instead, they have everything around the average for their level, and not very exciting abilities, what makes them very boring, in my opinion. I mainly use them to block the enemy's shooters.
I definitely think they should be redesigned. They don't look good at all, in my opinion. The Foul Wyvern looks quite okay, though. There should be a larger difference between the Wyvern's look to the Paokai's. Maybe later I'll make a mod that changes them a little bit.

Anyway, roy-algriffin mentioned a good point of how powerful they become after leveling up a bit, when you use the Wyverns' Tamer.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 05, 2007 07:28 PM

Since we are talking about starting heroes it would be appropriate to mention creeping a bit. I already have pointed out a few things but I'm curious, which units do you find hard to creep with?
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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 05, 2007 07:53 PM
Edited by VokialBG at 19:59, 05 Oct 2007.

stronghold is killing fast everything, also paokais are better then the other alternative upgrade,anyway it doesn't matter, that they are weak, all other orc units are ultimate killers. Don't forget, that they are maybe weak against creatures (level 6) of academy, dungeon, and haven, but against the poor necro lv. 6 unit pao are winners.

Can't see your point guys, pao are not boring they are fun, the abilities are fun, for level 6 the rakishas are super boring.

Stronghold have 6 great units and 1 average... probably the best race in homm 5, after necropolis and sylvan sucks very hard in tote, Inferno is weak like in hof (a bit better), and dungeon too. I only wonder, what will be a battle Stronghold vs. Academy, the strongest towns, probably the strong anti-magic skills of Stronghold will win.

..... I love Stronhold  since all new units and the new skill build of necropolis is way too bad for even playing (man necros are unplayable now) I'll be mostly orc and sometimes dwarf player.

(sorry but i use on-screen keyboard and its really hard)
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GenieLord
GenieLord


Honorable
Legendary Hero
posted October 05, 2007 08:22 PM
Edited by GenieLord at 22:45, 05 Oct 2007.

Quote:
stronghold is killing fast everything, also paokais are better then the other alternative upgrade,anyway it doesn't matter, that they are weak, all other orc units are ultimate killers. Don't forget, that they are maybe weak against creatures (level 6) of academy, dungeon, and haven, but against the poor necro lv. 6 unit pao are winners.

Can't see your point guys, pao are not boring they are fun, the abilities are fun, for level 6 the rakishas are super boring.

Stronghold have 6 great units and 1 average... probably the best race in homm 5, after necropolis and sylvan sucks very hard in tote, Inferno is weak like in hof (a bit better), and dungeon too. I only wonder, what will be a battle Stronghold vs. Academy, the strongest towns, probably the strong anti-magic skills of Stronghold will win.

..... I love Stronhold  since all new units and the new skill build of necropolis is way too bad for even playing (man necros are unplayable now) I'll be mostly orc and sometimes dwarf player.

(sorry but i use on-screen keyboard and its really hard)
I agree almost with everything you said. I only disagree with what you said about Infero. I think that Inferno is pretty strong on TotE, much better than it was on HoF.

I have to say that there's another problematic creature on the Stronghold - The Goblin. It usually don't retaliates (it runs away after the attack), it can cheat on you on the end of the battle, when you're probably not as powerful as you were in its beginning, and dealing with another stack is not exactly what you want (it might be terrible on the creeping) Besides, the Goblin has a poor status. You can get to a one conclusion out of all that - UPGRADE IT! The upgrades of the Goblin are great level 1 creatures.

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emilsn
emilsn


Legendary Hero
posted October 06, 2007 09:23 AM

Yes Goblins suck, they need upgrade - When creeping I would focus on Centaur! Since Goblins suck, just use the trapper for the early times, lay traps.. And then later go for witch doctor to use magic ability. But else Goblins are cannonfodders Thats what they are made for
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 06, 2007 09:36 AM

I don't agree, not until later anyway. Early on it matters a lot that you keep their numbers high as they have a good damage output with you stats and battle frenzy.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted October 06, 2007 09:43 AM

witch docters do their part, having about 300 means their anti-magic thing almost always works, centaurs are rather useful though in the 300 number too, however 1 shooter isn't my cup of tea

note: i know its going to cause a debate but..... in TotE, the upgrades screen is set out so upgrade 1s o the left and upgrade 2s on the right, have you noticed that upgrades 2 always seem more powerful? (i guess they had to choose which upgrade to put them in somehow)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 06, 2007 09:49 AM

I'll have to disagree about that but I won't go into debating the usefulness of each and every one. They look pretty balanced for the most part.
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted October 06, 2007 11:01 AM

I wouldn't say so. However, in some cases it seems that one upgrade is way more useful than the other (Horned Leaper, for example). For the rest, it really depends on your gameplay style.
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Homer171
Homer171


Promising
Supreme Hero
posted October 06, 2007 12:39 PM

Almost all new Inferno alternatives are better than the originals except the Ach Demons what fails to impress me (unless it's against tight Treant, Unicorn, Dancer defense then *Whoooop* Say good bye to your Hunters Ossir ) Oh i can just imagine the look WTF you SoB!

Yeah many second upgrade is 'better' but not all of them and their usefulness varies from your tactics.
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted October 06, 2007 12:55 PM

Quote:
Coupled with expert defense, vitality and the already high defense of the barbarian they should be ok Actually I did not test if the description is right and it indeed gives 2hp per level - if it is I'm pretty satisfied


Yeah! If Im not mistaken. for example by level 21 (2hp*21 levels) your wyverns have an extra 42 HP!!
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George
George


Adventuring Hero
Dragon Lord
posted October 06, 2007 01:27 PM
Edited by George at 13:30, 06 Oct 2007.

Yeap, +42 Hp al lvl 21 ...that's why I like them because they are the tanks for Stronghold.

Edit : And they are half dragons and I love dragons
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NIght_Heaven
NIght_Heaven


Adventuring Hero
Lonely star in heaven dream
posted October 06, 2007 01:36 PM
Edited by NIght_Heaven at 13:37, 06 Oct 2007.

Quote:
Almost all new Inferno alternatives are better than the originals except the Ach Demons what fails to impress me (unless it's against tight Treant, Unicorn, Dancer defense then *Whoooop* Say good bye to your Hunters Ossir ) Oh i can just imagine the look WTF you SoB!

Yeah many second upgrade is 'better' but not all of them and their usefulness varies from your tactics.


Almost all upgrades in every race are better(specialy inferno) except Acadmey who has the worst and the most incredible stupid alternatives(only the golem alternative is good). NIval should really start thinking about those things. They will make Academy the wors race to play.Oh wait...they already did that.
Anyway, based on new creatures upgrade and what i have read Inferno will be a new compeltely powerfull town among with Nature and Haven.Dwarfs and Orcs are almost in the top too. Dungeon and Necropolis are somewhere in the middle. And finnaly the last position is ..tadaamm..Academy. The new creatures are terrible(gremins sabotuers??? battle mage with less hp than the mage?? gargoiles that will make your units more vurnerable to magic attacks and stupid genies that can raise the luck?Pfff...who they are kidding.) I am soo sorry but my preferances will be a lot changed for the ToE. Since Academy will be tottaly screwed I will conisder other 3 factions as my favorites-Haven, Inferno(doh the best creatures) and one more I dont know which.

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sdfx
sdfx


Famous Hero
posted October 06, 2007 01:42 PM

Anyone knows what's the barbarian's primary stat distribution? My guess:
45% attack
30% defense
15% knowledge
10% spellpower

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