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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction
Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction [ This thread is 28 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 (16) 17 18 19 20 21 22 23 24 25 26 27 28 ]
Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted January 21, 2008 05:31 PM

Quote:
I am beginning to change my mind about logistics but I'd still rather not take any perks except maybe swift mind.

Pathfinding is in my opinion good choice for maps with large areas of snow/sand/underground.
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nicelikeice
nicelikeice

Tavern Dweller
posted January 23, 2008 02:17 AM

Quote:
@Jukeboxhero
Actually taking xp is a bad idea, I only take the first few chests for easy leveling and the rest gold only.

Hey, I was wondering why it is a bad idea to take xp on chests.

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Mytical
Mytical

Hero of Order
Chaos seeking Harmony
posted January 23, 2008 02:24 AM
Edited by Mytical at 02:26, 23 Jan 2008.

On singleplayer taking xp is a matter of choice, and people have argued both ways.  In multiplayer, often the creatures and buildings are more important.  To assist in buying said creatures and buildings as quickly as possible, the money from the chests is more helpful.  The difference in levels are not going to be that great taking the xp, and if your opponit takes the money and gets buildings/creatures faster it can easily spell your downfall even if a couple levels higher.

Especially because creature domiciles, and fort/castle/ect are a bit more important in the first week then trying for the capitol.  You can always catch up in funds, but the time lost of the buildings not producing creatures is gone for good.  Of course this is just my opinon.
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Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted January 23, 2008 05:45 AM

I take Treasure Chests for exp only in case, that it offers 1500 - and that only during first week or two, to boost creeping. Then is your creeping potential usually so good, that exp from creep are equal to exp from chest - so money are obvious choice. And when I establish economy (Capitol and dwellings), I sometimes take exp to gain needed essential perk before its too late.
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kermit
kermit


Known Hero
Soul hunter
posted January 23, 2008 06:15 AM

Don't forget that taking a few lvls from chests means that you have more efficient and faster creeping which leads yet to even more money faster.
The first levels are sometimes hard to get too, and if you're still lvl 5 by end of week 1 you won't be able to take on the tougher creeps guarding the most valuable treasures. If you creep with creatures lvl might not matter that much but if you rely on skills and stats you will need the extra XP more often than not. Unless I'm playing heroic I usually take 6-8K xp from chests to speed up creeping, that is until I'm strong enough to fight creeps that give 2-3K XP, 1K XP creeps just don't let you lvl fast enough imo.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted January 23, 2008 06:26 AM
Edited by Elvin at 10:23, 23 Jan 2008.

This discussion would be better to continue here where there is more feedback.

Edit: Moved, that's what studying urban history does
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Xathrax
Xathrax

Tavern Dweller
posted February 10, 2008 04:21 PM

Could someone post a few tips about what the priorities are when building in the first few weeks ? I've been playing on ubi.com with a friend for a week now and I'm still unsure if I'm playing correctly.

We always play randomly generated maps on a certain template so we start with a level 2 town(with a tavern). Usually I take all the gold from chests and aim for capitol on the 7th day of the second week so I can get 7th level creatures on the 3rd week(this goes for other factions since I havent played with orcs on the net yet). But I constantly seem to think that I'm doing something incorrecly. I could aim for different buildings, but I start missing the cast from the capitol very fast.

Any suggestions what dwellings/upgrades should be built first and when to go for capitol and castle ? Also some creeping tips would be nice. I suck at creeping
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Orodruin
Orodruin


Adventuring Hero
posted February 11, 2008 12:58 PM

Quote:
Also some creeping tips would be nice. I suck at creeping


Try to do this (works well with almost all factions, mostly Sylvan  : split up the centaurs into as many slots as you can, try to avoid ranged units (at least in the beggining, when you have no tank units), Stronghold's shamans do not cast damaging spells, so it's no need to split them up, more, get the ballista skills to use it well, and do not put your meele units to defend or wait, 'cause this will make them lose rage points, put them to walk to another tile until the enemy comes, for now, that's all I know.
 
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elmek
elmek


Adventuring Hero
posted February 11, 2008 02:07 PM

Personally Telsek is my primary pick. He makes creeping soo easy. Once you acquire tent and at least advanced war machines, you can start effective creeping to the point when having ~30 warriors you can kill everything there is with ballista.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 11, 2008 02:20 PM

I really don't see why you would not split shamans and split centaurs.. Neutrals do not come in one stack you need more than one slowed and maybe the centaurs hasted. Regardless, one stack of centaurs and some trappers are all you need for the whole creeping part.
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Orodruin
Orodruin


Adventuring Hero
posted February 11, 2008 02:23 PM

Quote:
Personally Telsek is my primary pick. He makes creeping soo easy. Once you acquire tent and at least advanced war machines, you can start effective creeping to the point when having ~30 warriors you can kill everything there is with ballista.


Yep, ballista really works for stronghold faction, but in my opinion the best faction to use the ballista is sylvan, try imbue ballista and triple ballista and enjoy the fireworks. Certainly, stronghold's ballista does one of the biggest amounts of damage in the game.
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Xathrax
Xathrax

Tavern Dweller
posted February 11, 2008 03:16 PM

What would be the point of splitting centaurs ? Splitting trappers and shamans seems like an obvious choice, but centaurs ?

Also some building tips would be really great
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Orodruin
Orodruin


Adventuring Hero
posted February 11, 2008 03:36 PM
Edited by Orodruin at 15:40, 11 Feb 2008.

Quote:
What would be the point of splitting centaurs ? Splitting trappers and shamans seems like an obvious choice, but centaurs?


Archer splitting when you you're creeping is always a good option, mostly when you have good luck, 'cause there are times when you have to kill only a few units or other times when it's dangerous to have a sigle stack to take a great damage and lose more units than the splitted ones, but yes using trappers special ability many times in a battle looks interesting, maybe for stronghold it's even better. I'll try it. Thx

Elvin, do you know how good the witch doctos special ability are against heroes?

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 11, 2008 03:53 PM

It's a gamble really. Does not trigger too often but when it does it helps a lot.
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Mytical
Mytical

Hero of Order
Chaos seeking Harmony
posted February 12, 2008 01:22 AM

Splitting your centaur stacks vs ranged and casters is almost essential.  Limits how many the enemy can kill.  Especially vs wall of fire casting casters.  (ugh).  They cast it on one, that one moves (if still alive), the other one attacks.  Which is better...having 20 centaurs and them killing 15 in one attack or having 2 stacks of 10 and them only being able to kill 10?
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Xathrax
Xathrax

Tavern Dweller
posted February 24, 2008 03:44 PM

I'm really having my doubts about war machines right now. After playing a game where I had HORRIBLE luck I'm considering skipping war machines to avoid this in the future. I got myself a small army for efficient creeping that consisted of centaurs and trappers and I also got myself a ballista and tent before leaving my castle. I got offered war machines around level 11 and on level 22 and expert war machines I wasnt offered ballista at all. I got the tent skill on level 18 I think. This was a hirrible waste of skills since I had flaming arrows and without at least the ballista skill(preferably triple) it's not even close to good. While the tent is good it doesn't justify wasting 5 skillpoints(thats including flaming arrows).

If I would have picked morale instead of machines that was offered earlier, but I skipped it to get flaming arrows faster I could have at least benefited from the +3 morale and not to mention that power of speed + retribution is really good.

If playing haggash wouldn't it be better to just go with leadership and retribution ? With tactics and power of speed some of your units can cross the map(some can with just power of speed) and that can be very devestating. If you get the speed boots you can make an untamed cycops run across the map and inflict gigantic damage(especially with retribution)

So the question is - is it worth taking war machines and skipping having good morale, good rage and huge damage boosts from retribution ? This only matters in maps where you won't be around level 25 and can get both skills
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akaihane
akaihane


Hired Hero
posted February 24, 2008 11:42 PM
Edited by akaihane at 23:52, 24 Feb 2008.

This is one of the bad point about homm5. Due to ridiculous luck , your ideal build can fail miserably. One way to reduce this luck factor is to reduce the number of choices available. Ballista is a common perk so after you get war machine skill , make sure you try to pick all the common perks first before taking more skills unless its adv/expert war machine. However , when there's 2 or more common or rare perks on the same skill , its totally possible that you are never offered the one you need. I had a game where ignite simply won't show up but fiery wrath shows up every single time. Mind you , I had no other rare perks available to me besides these 2 for a long time and i really didn't want to pick up elemental vision or the logistic perks at that point of time.

The worst part is when one skill you want never shows up or it shows up early when you needed the other perks more.

I don't think the question is about whether its worth it to take war machine due to luck because even if you choose not to take war machine , you could be unlucky elsewhere. Maybe when you wanted battle elation , leadership never pops up?

I think the problem with barbarian is that without war machine , your early creeping will be much slower. But if you aren't offered war machine in the first 5 levels , I would give up ballista and go for other choices.

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Xathrax
Xathrax

Tavern Dweller
posted February 25, 2008 02:17 PM

I would disagree about the creeping part. With memory of our blood and centaurs + trappers you can creep VERY efficiently and if you pick up leadership instead of war machines and never get any of the other perks(recruitment, power of speed etc) you still benefit from the skill itself
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted February 25, 2008 05:14 PM

I find out lately that empathy + stunning blow + kragh + as much single goblin stacks as you can get as morale producers is very fast and effective creeping stuff.

Maybe I'm just a weak player but this seems to work well for me and its more likely to happen than triple ballista.
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nosfe
nosfe


Adventuring Hero
posted February 25, 2008 05:21 PM

problem being that you lose out on battle elation and divine guidance, both very potent; try out order of the chief+ divine guidance on cyclops(+a goblin for lunch when his health goes down to much)

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