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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction
Thread: Heroes 5 TotE Strategy: Playing Stronghold Faction [ This thread is 28 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 (23) 24 25 26 27 28 ]
cyanight
cyanight


Hired Hero
posted March 01, 2010 09:03 AM

What is Bloodfire

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Arcax
Arcax


Promising
Famous Hero
Its quite hot inside...
posted March 01, 2010 01:38 PM

One of the Enlightment perk for Barbarian. Increases and decreases in gaining bloodrage points have +50% bonus.
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted March 01, 2010 02:40 PM
Edited by Azagal at 14:41, 01 Mar 2010.

You might want to keep in mind though that the bloodrage gain is limited while the loss isn't! With the ability you gain additional +50 for melee attacks (so 150 in total), +10 for a dead unit you didn't kill and I think +5 or +10 for every curse/blessing you're affected with. Those numbers are fixed while your bloodrage losses are not, I can't stress that one enough. So your units will lose Bloodrage a lot faster too.

I think the perk pays off neatly though if you want to charge since it works very well with "Memory of our Blood" and that bloodrage building in your town. So remember that perk is a double edged sword.
____________
"The superior man is modest in
his speech but exceeds in his
actions." Confucius

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 02, 2010 02:51 AM

Only reason to try it is if you have excellent initiative/morale or if the opponent doesn't. That or shielding your units from short range damage, and that it does very well.
____________
Then what's your excuse for that
steady stream of mindless
pollution that you call talking,
Edwin?

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Mytical
Mytical

Hero of Order
Chaos seeking Harmony
posted March 02, 2010 03:46 AM

Bloodfire does work wonders with the 'bloodrage' creeping strategy however.  Note: You lose a few goblins with this strategy however.  Which is where you take a few single stacks of goblins into combat with your heavy hitters..and use them to attack (absorb retaliations), or cause the creatures you are creeping to waste an attack on them.  With memory of our blood, and the rage producing building..can really add up fast.

With Kraugh this strategy takes an extra dimension.  Throw powerful blow on them, and force the enemy to attack them or suffer.
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Message received.

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Wolfsburg
Wolfsburg


Promising
Known Hero
... the Vampire Doc
posted March 03, 2010 03:09 PM

Any concrete thoughts on Battlecry?

I have a bit of an ambiguous relation with that warcry...

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 03, 2010 04:16 PM

Gives +1 speed and a lovely attack bonus, it's a charging warcry. Thing is if your units also reach lvl 1 rage some will gain further speed bonus like a mauler or executioner.
____________
Then what's your excuse for that
steady stream of mindless
pollution that you call talking,
Edwin?

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Wolfsburg
Wolfsburg


Promising
Known Hero
... the Vampire Doc
posted March 08, 2010 05:27 PM

Please let me know if I am speaking nonsense here, Elv

But I dont consider Battlecry a good WC per se. I understand how brutal are the attack bonuses and how important is the +1 in speed, but in order to fully enjoy its benefits, its got to be used early in combat, when you still have some bulk to dash out damage. The fact that it only lasts one round and offers almost no fury benefit, really indicates how narrow and situational this warcry is.

I consider to be highly dependent on:
1 - Your hero's build, and
2 - The opponent you are facing

1 - Build: I think it can be deadly when you got a hero with nice initiative arties, Swift mind, Tactics, Aura of Swiftness and nice initial rage bonifications (such as more than one Castle with Pile of Skulls, Memory of our blood and Blood fire, or in very rare cases, absolute rage).

That would be one of the few situations where you could renounce rage enhancing cries and still have enough rage to mindlessly charge without fearing retaliations.

2 - Opponent: As a barbarian you normally don't expect to rush factions such as inferno or sylvan, which makes (in my humble opinion), a situation in which warcries such as Fear my Roar and Call of Blood seem more appealing.

While facing the defense-oriented necropolis and the low-defense troops of Dungeon, one should take their troops down as fast as possible, thus preventing them from ruining your day with their spells (making Battlecry an interesting option again).

Well, thats at least a little bit of the way I use Battlecry. Am I way off tracks here?

W.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 08, 2010 05:50 PM
Edited by Elvin at 17:52, 08 Mar 2010.

It's not situational, the only case where it comes short is if all your centaurs go down and opponent has fully blessed lucky crossbows with your melee unable to reach them anytime soon. Your build should normally be retribution/swiftness regardless of opponent so that would give you +2 speed total. Now add that orcs normally overwhelm the opponent's defense with their attack so every attack bonus thereafter does 5% extra.
At lvl 20 that's 50% damage bonus for you.

I've actually tried swift mind but that's not really the best idea except maybe in a real game where you are already dependent on logistics. Inferno of course you'll want to rush or he'll drown you in gates and curse you to death. Considering their low defense it's awesome and you'd rather speed up the battle. Vs sylvan it works regardless if they go might or magic. As might you'll want to match their defense and make worry about retaliation. As magic you'll want to finish them asap anyway. Now would you rather have horde's anger? Probably but you don't exactly have an option here.

That is not to say fear my roar is bad.. But in truth this is the one that is situational. To deny +50% damage to all your units you must feel really desperate. It's like I wrote in the tactics thread, mass effects are almost always better. And call of blood I almost never use unless I'm trying to outlive an opponent and I have few remaining stacks.
____________
Then what's your excuse for that
steady stream of mindless
pollution that you call talking,
Edwin?

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Mytical
Mytical

Hero of Order
Chaos seeking Harmony
posted March 09, 2010 01:48 AM

As Elvin said, Fear my roar can be useful, especially against that stack of Arcane Archers..get them out in the open.  Mass spells are generally better..with Horde's Anger thrown if needed.

Even Rally Cry can have its uses..if your opponit can dish a lot of negative morale to you.  Have to be flexable.  Just look at powerful blow..it can be a life saver in some instances also
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Message received.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted March 09, 2010 02:10 AM

The latter two usually suck though
____________
Then what's your excuse for that
steady stream of mindless
pollution that you call talking,
Edwin?

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Wolfsburg
Wolfsburg


Promising
Known Hero
... the Vampire Doc
posted March 09, 2010 04:04 PM
Edited by Wolfsburg at 16:09, 09 Mar 2010.

Quote:
I've actually tried swift mind but that's not really the best idea except maybe in a real game where you are already dependent on logistics.

Thanks for sharing your thoughts on this one. Of course I don't wish to pretend I know more than you, but this sentence above was really quite a suprise, I personally think swift mind helps orcs enormously during creeping, when you can use Fear my Roar on a regular basis to avoid ranged shooters from wipping out your centaurs, or to use warcries for increasing your army's power from the beginning on. I think its a great pick, once you will have to take logistics anyway. (I rarely play duel).
Quote:

"Inferno of course you'll want to rush or he'll drown you in gates and curse you to death. Considering their low defense it's awesome and you'd rather speed up the battle."

That still doesnt mean you are acting first. You are more likely to be on counter attack to remove those nightmares, cerberi from the top of your (centaurs, daughters, chieftains...).

Quote:
"That is not to say fear my roar is bad.."

You've been playing too much duel, Elvin! Hehehe. Fear my roar is a cornerstone to prevent losses along the creeping. Specially if you are not taking war machines to save your skin.

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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
Happy face
posted June 14, 2010 01:36 PM
Edited by OnLy4DuNgEoN at 13:53, 14 Jun 2010.

So guys..I'm new here,and I don't know if anybody still visit this topic or not...I read all this topic and almost all of you think stronghold is weak..Well, After I played 1 year 5-6 hours/day with this faction I found it impossible to beat it--CAUSE:BLOOD RAGE, Horde's ranger, Hero ( to high attack and defence ) ,Shatter's..
So, If you want to rush ALL the map with stronghold just have expert blood rage , expert attack , expert defence and Hero with centaurs or chieftains...After a lot of time lost I compared Stronghold against any town at any level...at levels 15-20 stronghold can beat any town with at least 3-4 stacks intact...at level 20+ ....:stronghold vs dungeon-stronghold loose NOTHING..
stronghold vs haven : nothing except some tier 6 creatures (they dont receive blood rage )
stronghold vs necropolis : You need shatter dark and you will lose nothing with them too
stronghold vs sylvan : lost tier 6
stronghold vs academy : You loose nothing ...
stronghold vs inferno : same as necropolis..
stronghold vs fortress :loose tier 6

At a high level with 57 TITANS I killed 26 goblins..From that moment I never played against them..You should test more with this faction and you will see that is OVERPOWERD..For example at level 25+ (rarely you get this level ) stronghold can beat every faction one after another with almost no casualities...I hope you understand my english..
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Elvin
Elvin

Hero of Order
Stillness within Movement
posted June 14, 2010 02:14 PM

Overpowered? Maybe in some specific maps but hardly in general. And if you win so easily with them then you are not playing good opponents
____________
Then what's your excuse for that
steady stream of mindless
pollution that you call talking,
Edwin?

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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
Happy face
posted June 14, 2010 02:27 PM

I'll buy the original game soonly and I will can play online..I will show you the stronghold power !
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veco
veco


Legendary Hero
out-brainee'd
posted June 14, 2010 03:12 PM

Come and try my necro then
____________
Inelegant, but pleasingly loud.

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Vangelis21
Vangelis21


Supreme Hero
Manchild
posted June 14, 2010 03:35 PM

Excuse me, only4dungeon guy, have you played online? with other real people? and you find stronghold so good? come play against my necro or dungeon and have some fun
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Heroes VI is here and Necropolis is serious trouble!

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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
Happy face
posted June 15, 2010 03:59 AM

Quote:
Excuse me, only4dungeon guy, have you played online? with other real people? and you find stronghold so good? come play against my necro or dungeon and have some fun


Sincerely I never played online but I'll do soonly..I can beat 7 al's at heroic level .
____________

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veco
veco


Legendary Hero
out-brainee'd
posted June 15, 2010 04:10 AM

I never dared to play vs more than 3 hard AIs mostly because of the time it would take for them to make their turns
____________
Inelegant, but pleasingly loud.

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OnLy4DuNgEoN
OnLy4DuNgEoN


Adventuring Hero
Happy face
posted June 15, 2010 04:23 AM

Yea that's a big problem..A few questions off-topic :1)When you play online you have to wait so much or are all players turns in the same time ?
2)It's quick combat necesarly or not ?
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