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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 Tribes of the East is out. ~ Discuss it here. ~
Thread: Heroes 5 Tribes of the East is out. ~ Discuss it here. ~ This thread is 64 pages long: 1 10 20 ... 30 31 32 33 34 ... 40 50 60 64 · «PREV / NEXT»
radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted November 14, 2007 04:04 PM

Tested with Inquisitors - works only on meele.

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siinn
siinn


Adventuring Hero
posted November 15, 2007 05:32 PM

Quote:
No it isn't imbalanced.Because the Barb hero can't cast any spell(except the 6 warcries)ONLY 6 spells wow that's what i call imbalanced


yes it is! (imbalanced)

orcs don't need spells and IMHO they should gain less XP from shrines because they level-up too fast!

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted November 15, 2007 06:39 PM

Imbalanced why?

What would you rather have for a wizard hero at level 8 with advanced summoning.

Phantom forces or 3000 exp getting you up to level 9?

I'm glad the Barbarians get something at magic shrines, they could very easily have gotten nothing.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted November 15, 2007 07:13 PM

Quote:
Imbalanced why?

What would you rather have for a wizard hero at level 8 with advanced summoning.

Phantom forces or 3000 exp getting you up to level 9?

I'm glad the Barbarians get something at magic shrines, they could very easily have gotten nothing.


But chances for learning Phantom Forces in a shrine is only about 1/10 - and once you know the spell, you will have no use of it anymore. Barbarians can visit multiple shrine to get successive experience.

But hey, they could make it balanced, if all other heroes receive the same amount of experience, should they happen to know the spell the shrine provides. That way, it would be similar for all.

Numbers should be 500 / 1000 / 1500 XP by the way ... 3000 is pretty much.
____________
What will happen now?

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bloucester
bloucester


Famous Hero
MSN can go to hell
posted November 15, 2007 08:14 PM
Edited by bloucester at 20:15, 15 Nov 2007.

Quote:


Numbers should be 500 / 1000 / 1500 XP by the way ... 3000 is pretty much.


Kinda looks like Heroes 4's Dream Teachers

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Odish
Odish


Hired Hero
No longer a tavern dweller : )
posted November 16, 2007 12:40 AM

What do barbs get in utopias and mage vaults instead of spells? warcrys?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 16, 2007 02:01 AM

Well, if I were playing the Barbs, then I probably wouldn't waste the time to conquer the Utopia or Vaults. I'd focus on crushing my oppressors.

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted November 16, 2007 02:18 AM

Quote:
What do barbs get in utopias and mage vaults instead of spells? warcrys?


4000 or 5000 experience depending on spell level...according to the fan manual.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 16, 2007 02:23 AM

Then primary motivation is the gold and arties But I would probably not care to attack a mage vault.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted November 16, 2007 02:40 AM
Edited by phoenixreborn at 17:49, 16 Nov 2007.

Ahem, well i haven't tried it yet...but don't you get multiple spells...that could potentially be 15,000 experience on top of what you get for killing the monsters.

Edit: tried it out and I did see an extra 15,000 experience.  Unfortunately it wasn't enough to go up to level 21 from level 20...

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emilsn
emilsn


Legendary Hero
posted November 16, 2007 02:38 PM

Quote:
What do barbs get in utopias and mage vaults instead of spells? warcrys?


They get EXP and ressoureces
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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TemjinGold
TemjinGold


Known Hero
posted November 16, 2007 02:40 PM

You guys are forgetting that barbies NEED to be higher level because they can't cast spells. If they leveled at the same rate as other heroes, they'd be hopelessly crushed.

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Homer171
Homer171


Promising
Supreme Hero
posted November 16, 2007 09:44 PM

That experience price is still pretty bad compared to others. Hmm, this is probably why they changed the spells to random Still you have 50% change of getting nice spell..
____________
Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted November 17, 2007 07:39 AM

Quote:

But hey, they could make it balanced, if all other heroes receive the same amount of experience, should they happen to know the spell the shrine provides. That way, it would be similar for all.

Numbers should be 500 / 1000 / 1500 XP by the way ... 3000 is pretty much.

3000 may be a bit much but don't you think that if all the heroes who allready knew the spell would get the same amount of xp as the barb that that would be pretty unbalanced because they would get the same as the Barb PLUS the spell. So I think it's ok that it's only the Barbs that get exp. I'mean come on somehow they need to compensate that they can't use ANY magic.
____________
"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Legendary_Hero
Legendary_Hero


Known Hero
Stronghold Warchief
posted November 17, 2007 02:35 PM

Yeah you are right,but atleast they can add some new 1 or 2 warcries to dispel or something new.
____________
Don't look back because you will...die?

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sylvian_prince
sylvian_prince


Hired Hero
the ranged hanter
posted November 18, 2007 09:50 AM

it is not the lvl that's counts its the time   after 10 weaks the barbar is unstopible! even if you have pupet master,frenzy phantom ets... nothing can help you (ofcorse only if the barbar reach lvl 10 at least and he will....)

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Darkavatar
Darkavatar


Adventuring Hero
Overlord Divine
posted November 18, 2007 10:59 AM

Quote:
The weird thing is: They look at arantirs note and think. Oh what the hell, he wants to kill thousands of people but!! To imprison Kha baleth for eternity!! ... But instead they go kill arantir and he does it himself.. Screw stonehelm...


I think that Sareth didn`t sacrifises the people. He is the Dark Messiah and if he can uleash the demons he can probably seal them away also, but Arantir must sacrifice people.
____________
What is it exactly we have created. It is "New World Order".

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 18, 2007 11:50 AM

Arantir couldn't trust Sareth, heck he was the Sovereign's heir. Would you let him try to seal or free his father? Way too much of a risk.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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dale
dale


Known Hero
posted November 19, 2007 09:05 PM

I have just purchased Toe and the fort expansion, but have not yet installed them.  I am still playing some downloaded maps for the original game.

My question is whether there are any pros (or cons) to go ahead and install these two additions while I am playing maps from the original.   In particular, will some of the ToE features such as caravan become active on an original game map?
____________
Grey Beards of the world, Unite :-}}

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 19, 2007 09:08 PM

TotE is entirely seperate, it will have no effect at all on HoF or the original.

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