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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Campaigns: Academy Walkthrough
Thread: Heroes 5 TotE Campaigns: Academy Walkthrough This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV
Momo
Momo


Promising
Famous Hero
posted February 15, 2010 05:47 PM

Something weird happened today.

My strategy to end the last scenario was to mentor-ize some other heroes and get Arcane Omniscience with them, then use the first two as suicide bombers (Nathir with Phoenix Cape and 400 Magnetic Golems to go Golem-Geddon, Havez with all the shooters and Archery) followed by Zehir with all the good troops (100 Storm Titans, 160 Angels & Cyclops & Blacks & Magmas, 90 Matriarchs, 90 Kshatras).

However, when the first suicide bomber went there, something weird happened. Nathir armageddoned them once or twice, Biara's plan was evidently to stop that by shooting Golems to death with keeps, ballistas, Succubi and Pit Lords.

Thing is:
- keeps were soon destroyed because of "Catapult" perk which is necessary to get the ultimate.
- ballistas was stealed by "Remote Control" perk (again on the path to the ultimate) and soon crushed by Armageddon anyway.
- Pit Lords could only regen Magnetic Golems.
Conclusion: Succubi was the only dangerous unit for the Golems.

Before the last shot to the (60 remaining) Golems I decided to Puppet-Master the Succubis and send them to suicide against Pit Spanws.

At this point, the logical course of action for Biara -her first plan failed- was to bring/gate out some troops and kill golems in hand-to-hand combat.

However, Biara didn't move anymore and let me cast something like 10 Armageddons on her. Suspecting a bug, I moved the golems from their place (corner in the far right of Nathir) and finally some Arch Demons gated in their face and ended it. I suspect that, should I had kept the Magnetic Golems there, Biara would have sit there unable to elaborate a counter-plan while I decimated the whole army.

Downright bug or just IA's inability to deviate from the main plan?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted February 15, 2010 07:34 PM

The AI is being retarded as usual.
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Momo
Momo


Promising
Famous Hero
posted February 15, 2010 08:16 PM

Quote:
The AI is being retarded as usual.


Uhm.

Amazing, I knew HOMM's AI had limits, but that's my first case of such a huge display of idiocy. In fact, against a human played I'd probably wouldn't had chance to cast more than one geddon or two at best.

On a sidenote - it was sad to see that Angels&co. grew with weeks passing. I made my calculations assuming the number remained constant.

Thing is, a mission when the opponent just sits there waiting can't ever be challenging, moreso if the units stay constant rather than growing naturally.

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Theouinn
Theouinn


Hired Hero
posted October 13, 2010 11:48 AM

Quote:
How did u guys get through the first scenario with the mage? Orange is constantly sending armies from two directions that are way stronger than mine so I barely have time to build a new army for the next army. There is no way I can defend two castles from them so eithr I dont have backup or he has 3 castles to feed from. Argh... Im doing epic, of course.


I believe the first two weeks are extremely important in that scenario. I chose the sulfur bonus so that I could rely on magnetic golems early on (part of my game plan). There's enough exp on this map so don't worry, also there's a spot where you can sell artifacts for exp and pretty much boost Zehir to level 30 or more. Also, of course this was done on Heroic. I suggest you restart the mission until you get to keep expert summoning when you summon Zehir's town, and then make a rush for mage guild level 5, hoping for summon phoenix. This can be done by just picking upp all resources near your castle but the crucial part is that you defeat those dwarven priests underground, guarding precious resources and also that dwarven mine, providing random recources every day. You can score a perfect victory using the 100 assassins and arcane crystal, combined with summons. There are more resources underground so pick them up if you have to. If you don't get phoenix and can't afford to buy the library for another shot at it I suggest you restart again, because you need to make a rush right about now.

If you do get phoenix, bring whatever forces you have, flag the military post and head underground. Use the assassins as much as you can to kill them off, then head for the gate and rush the first town. It shouldn't be heavily guarded at this point, but when you've counquered it you should expect a decent dungeon hero showing up (most likely from the west as they can't defeat the dwarven army guarding the TP by now). They're stronger than you but you do have three important things to rely on. First off, your phoenix of course.
It will do all the killing. Secondly, Zehir's special allows a group of elementals to be summon on the very spot a stack of yours is killed, no matter how big it was. This means that you can corner your magnetic golems and surround them with 1-creature-stacks, meaning it'll take at least two rounds for their creatures to reach your golems, and by that time your phoenix will have had their way with them. And last but not least, your magnetic golems laugh at the warlocks spells, they're useless. This is the reason I chose the sulfur and not phantom forces (you don't actually need that spell here), because now I get a nice amount of golems every week, and that's all I need.

From here you should be able to weaken them enough so that they can't come to you through the portal and you can advance and take their second town. I left it unguarded for them to recapture it while I was waiting at the dwarf army TP, when they had left their northern castle I killed them off and went through to take it. This way, I had them trapped to the west and they weren't able to threaten me through any portalt and I could trabel between those two towns easily, not having to go all the way around. From here, I just made sure to explore and visit the stat bonuses with Zehir and then started to sell artifacts at that sacrifice-thing for exp, I think I reached level 29, then I just killed the last warlocks off. I hope this helped, good luck.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 13, 2010 12:10 PM

Phoenix + warlock's luck + destructive can do wonders in the first scenario. Destructive can be boosted like crazy if you build trade guild in each town you conquer, my hardest fight was against a crazy dungeon army that fought me in my latest acquired town. Could kill my army easily but not magnetics so I fireballed him to death.
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Theouinn
Theouinn


Hired Hero
posted October 19, 2010 09:26 PM

Wow, I just managed to defeat Alastor with Freyda on Heroic in the last mission. I must say that's probably the hardest fight yet in the game, let's just say that I had to pay the price for not being patient back in mission 2 and wait for vampirism to appear in that spell building. Was left with my stack of Inquisitors (around 40 I think) against his 40 arch devils and 40+ summone pit lords. Came out with 14 inquisitors left. I don't even want to know how Kujin's fight is going to be like, I rushed through the campaign without gathering enough knowledge about orcs' skills and of course I had no idea my choices back then would affect the outcome. Point being, I don't know if I chose shatter dark...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 19, 2010 09:35 PM

I think you'll need it but do not remember for sure. All those battles are tricky but you should have all the tools that you need to get by. I did not bother building the guilds myself so I depended on single light spells for that painful divine vengeance special. After 1-2 mass spells ofc.
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Theouinn
Theouinn


Hired Hero
posted October 19, 2010 11:30 PM

Which one did you find most difficult? I found Wulfstan's battle pretty easy but I was about to give up with Freyda. Seemed hopeless but after a lot of gambling with decay + teleportation (additional DG) in the end of the battle with my last inquisitor stack I got him. Ylaya should be pretty doable but I don't look forward to Kujin's. Is the rumour about a major army expansion for Biara at month 4 true? Does this mean she's like unbeatable after that or is it still managable?

Also, is there any thread describing how to watch saved replays anywhere on the forum? I'd like to watch it but I can't find out how.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 19, 2010 11:40 PM

Freyda was hardest for me followed by Kujin's. My Ylaya had it easy with empowered lucky deep freeze and Wulfstan's runes were all you needed. Just pull the grunts forth with harpooners and send in thunderthanes with battlerage With mass endurance/haste they can kill an amazing portion of the inferno army.

Don't know, I rushed through and took her down end of week 4. Either way for each victory with the other heroes you get a joinable big stack of tier 7 - archangels for Freyda, magmas for Wulfstan etc. Plus don't you have tear of Asha in your academy town? Wait long enough and you can even surpass Biara's army.

You place replays in Documents and Settings\Username\My Documents\My Games\Heroes of Might and Magic V - Tribes of the East\Profiles\Username
Then you go to options->replays->combat replays
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Theouinn
Theouinn


Hired Hero
posted October 20, 2010 02:12 PM
Edited by Theouinn at 14:13, 20 Oct 2010.

Thanks for the reply about replays.

I have to agree that Freyda's battle was harder than the orc battle. Shame on me though, I used Gotai in the fight (of course without those 900 cycploses) simply because of way better stats, Kujin was way too weak. Fighting with Gotai made the fight pretty easy once you got hold of it, Fear my Roar and defile magic kept the demon lord and the Succubus Mistresses out of the battle but those snowing dogs were a pain. Tried to keep them inside their castle by having their horses blocking the exit and bought myself enough time to kill their rushing arch devils before my catapult destroyed the wall and allowed them to rush at me. But let's say that I've realised that those earth daughters are awesome.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 20, 2010 02:35 PM

Hell yeah Once they gain momentum they are almost unstoppable.
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Tiruas
Tiruas

Tavern Dweller
posted November 20, 2021 11:25 PM
Edited by Tiruas at 04:35, 21 Nov 2021.

ToTe Zehir 4 help

I was having trouble with this mission (Tote Zehir 4), particularly the underground Inferno towns.  While waiting for the 60 minute anti-spam cooldown on posting, I found a work around, so I thought I'd post it.

As previously mentioned, you can prevent the spawned heroes (Wulfstan, Freya, etc.) from rushing in and attacking.  I was hoping to have an answer to the question "Can you simply not attack those towns?"  Because I tried several times to complete the sieges with Wulf, Freya, & the Orc shaman and could not win any of them.

I find the idea of restarting the campaign unpalatable to win these battles.  I also, didn't think the orcs could be managed.  Blocking their approach locks up the game (can't even access menu to quit).  However, they can be stopped as Wulf & Freya can, I simply had too many heroes and they did not appear on the hero bar (which makes them unstoppable).

Spreading the orc chieftans' 900 cyclops to 300 each makes all three battles much easier.  Hopefully that helps anyone else with the same issue.  Cheers!  (I was able to win the 4th Inferno town siege without any cyclops or trouble)
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Tiruas
Tiruas

Tavern Dweller
posted November 21, 2021 04:47 AM

Theouinn said:
Thanks for the reply about replays.

... But let's say that I've realized that those earth daughters are awesome.


They are also the only way orcs can haste/slow.  Not even considering how powerful they are against "slow" effected opponents.  Their spellcasting alone made them indispensable to me.  I am waaaay more into magic use than might.  I absolutely hated the orcs & their campaign.  Not the story, just the utter lack of magic use.  Ugh, made me sick.
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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted November 22, 2021 12:19 PM

If you builded Zehir properly, you can rush into Talonguard, after Wulfstan battle if i remember correctly. With Puppet Master, Frenzy and Armageddon, you can survive siege, as gold golems keep healing with damage made by spells(except fist).
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 22, 2021 01:00 PM

All I remember is that I rushed towards the last town and nuked everything into oblivion with warlock's luck. Took 1 month or so.
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