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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5 TotE Campaigns: Academy Walkthrough
Thread: Heroes 5 TotE Campaigns: Academy Walkthrough This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
skullman
skullman


Famous Hero
banned
posted December 23, 2007 06:53 PM

restart and make duncan have the tear of asha. then make duncan go too the haven and make Freyda take the Inferno town too the north west.
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guarder
guarder


Supreme Hero
posted December 23, 2007 08:23 PM

Almost what i did. I'm fighting against Rolf. I hate him. I had pheonix and gremlin left, and he had one black beear rider. I was pheonix turn, the telphone suddenly began to ring and when i came back, my brother had clicked wait or defend on pheonix and black bear attacked and killed my last gremlin. shall kill him tomorrow. Maybe i kill Biara on christmas eve and then santa cames and Zehir and co. finds out that he is really Raelag
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skullman
skullman


Famous Hero
banned
posted December 23, 2007 11:33 PM

okay take at least double more armies when attacking biara in the last mission cause she has Urgash call
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guarder
guarder


Supreme Hero
posted December 24, 2007 08:13 AM

I think i may use the walkthrough made by Maltz on celestial heavens. Maybe not so fun, but what the heck.
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Bombur
Bombur


Known Hero
posted December 24, 2007 09:49 PM

I am on the last mission with Zehir.Objective is to free the land around Talonguard.What am I supposed to do?Kill every creep?
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted December 25, 2007 06:18 AM

@Bombur Read Below .  *Spoilers*




There are four sections, not including the middle with Biara.  Each section has a specific task.  I am unable to supply specific areas or a map, but here is the gist of it.

First section (starting section).  You have to visit 2 key tents, then there is a underground area you can go in (it is past a bridge) there is another underground area but you can't get into that one.  Once you head underground there are 3 gold mines, 2 of which are guarded by border guards (thus the tents).  Capture all three and that will start do two things.

1) Open up a one way portal (that you will see on your way to the underground but can't enter until you've captured the mines).
2) Spawn Wulf who will attack a inferno town in the area you could not get to. After Wulf's fight (you control him till after the fight and if quick enough you can stop him to check to make sure he has the right stuff equiped), you loose control of him.  Pass through the one way portal.

Bonus : you can hire a second hero to pick up anything you leave behind (if you kill the creatures guarding it) so feel free to just kill creatures and leave the items behind.  Also there are two resource generators you can capture.  Keep in mind that Wulf needs resources to use runes.

Next area you have to track down and kill 1 inferno captain.  Once killed another hero group (freyda and duncan) spawn.  Again you can stop them to optimize, and they fight yet another inferno town.  Another one way opens for Zehir

In the next area there are 2 inferno armies you have to track down. Once both are dead Kujin and Gotai come out to play.  You can stop them also if quick.  Giving Kujin the 900 cyclops Gotai carry is fun .  They fight a 3rd inferno town.  Another one way opens for Zehir.

The last area (before you go to the middle to fight the main fight) you have to defeat a underground dungeon town.  Ylala appears and fights a second one.  There is a two way close to the area that you go underground that takes you to a haven town where you fight Biara.

So you don't have to fight everything.  Just certain things.  Also each area has an underground place you can't get to.
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Bombur
Bombur


Known Hero
posted December 25, 2007 12:52 PM

All right,I took the three mines and Wulfstan showes up,laughs and sieges a inferno castle.I have a pretyy cool army but there's no way I can take him down.The odds are like 5-1 in his favor.I get a -2 luck penalty which shows almost every time I attack.The best choice I go for is teleporting my defenders and harpooners,getting them killed and then use divine vengeance on Devils and pit spawns.Succubusses are a major threat two.They seduce my thanes and get them killed by attacking the lava dragons,plus they have a great amount of luck and own much of my creatures.Archdevils summon pit lords from dead stacks of mine or enemies and own some lava dragons when I go in.Runes are helpful but deffinetely not enough.Should I restart previous mission and get leveled up more nicely with Wulfstan(he is level 25 here,Jezebeth is 27).

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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted December 25, 2007 01:00 PM
Edited by Mytical at 13:01, 25 Dec 2007.

Definately get Wulf as much exp and levels as posible.



*spoilers*



As I mentioned in earlier posts here, there are ways to get Wulf decent level and to help things with him.

First, start him out with the exp gear that Zehir starts the campain with (when working with the dwarves).  This will help him get some levels.  Next, make sure he gets and wears the dwarven set before you end that particular map.  Especially the helm and boots.  Get darknes > Seal Darkness > Shrug Dark skills if at all possible.  A huge help.  Light and dark > Destruction.  Also make sure to stop him before his fight with the town in the last map.  Just select him and click on a space other then the town multiple times.  Make sure he is wearing the good dwarven set.  Starting with Mass Endurance and Mass Deflect is a good thing.
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Bombur
Bombur


Known Hero
posted December 26, 2007 08:13 PM

Any tips on how to beat Biara?
Spells?Special boosts?

I have 89 cyclops,Magma Dragons,Angels,And Black Dragons,120 gremlin saboteurs,30+Storm titans and 50 Rakshasha Kshatras.

I see all of her creatures are immune to frenzy(good job Nival),otherwise it would have been no sweat.I have tome of dark and light magic spells.A spellpower of 30 or more,level 30.I don't have vampirism because I am equipped with the other tome.Should I rearange and go for vampirism?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 26, 2007 08:40 PM

Or you could go to the memory mentor to the north and get arcane omniscience for all spells. Afaik puppet should work wonders there and I'm positive you can win with your current army.
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Bombur
Bombur


Known Hero
posted December 26, 2007 11:39 PM

Man, Biara was weak. At first I got scared when 460 Nightmares gated another 400 nightmares instantly, although I admit at owing a bear to the gremlin saboteurs who shut off her ballista. I kept casting puppet master on Archdemon, Pit Spawns, Nightmares and Devils, Succubuses were toast after one hit by spawns,and the rest died after a few more turns.I must admit that gating helped me more than it helped her(she gated 100 more archdemons and puppet mastered them to take out huge stack of nightmares).
In the end I had just 18 Storm titans and 33 Untamed cyclops.(Mass slow + Mass haste can be a b!tc#)

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Duncan
Duncan


Famous Hero
The Pathfinder
posted January 05, 2008 08:50 AM
Edited by Duncan at 11:35, 05 Jan 2008.

Finally, finished my campaign...

Yes, there should be many ways to handle Biara easily (Freyda's battle was much more difficult). I didn't even use Zehir - though I've no doubt it's doable like Bombur described - but a line up of several Academy heroes. Zehir was a day behind, and I just couldn't wait for some fun with those mentored heroes by making use some of them.

So first came Nur with 7 stalkers, divided to 7 stacks. Put them properly (diagonal form in the two corners, the rest don't matter, they'll die at the first strike of combat), otherwise Urgash's Call can immediately crush them. With just 1 stalker remaining turn invisible, PM the Devil to demolish two stacks of succubus. Then fled before becoming visible.

Next came Razzak with nearly 400 magnetic golems, split to 1 big stack and 6 stacks of 1 to cover the large stack (block the enemy that were all large creatures) and buy some time casting PM. This time nightmares are the target. Some devils were taken down too. Fled with +40 golems remaining.

Finally, Jhora came with whatever she could get: Archangels, Untamed, Magmas, plus Thanes and Crossbowmen from the mercenaries, even Conscripts... I skipped the Blackies to avoid morale reduction. She had Arcane and did the rest. But actually I only used Dark, PM, Blindness & Vampirism on the Angels. No other spells used.

Behind her (1 day, along with Zehir) were Nathir, prepared with 7 stalkers also like Nur, and Havez with Grems, Phoenixes & Shadow Mistresses that can also go invisible, and naturally Triple Ballista + Flaming Arrows. Too bad didn't have a chance to use them or Zehir, no Titans were involved in that last battle.

And this makes me wonder on the wonder of Mentoring. In a big campaign like this one it's clearly overpowered. Level-31 Zehir can immediately train new recruits to level 29! Imagine that. A difference of only two skills/perks. My thinking (which I'm gonna post in a different thread) about this perk is that the levelling up should be based on percentage of the levels rather than experience, because the exp. is not linear and it's basically just a means to reach a level. It is the levels, and consequently the number of skill/perk slots that actually matter in heroes development.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 05, 2008 12:04 PM

That's a refreshing change, suicide bombers
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Map also hosted on Moddb

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Duncan
Duncan


Famous Hero
The Pathfinder
posted January 06, 2008 08:31 AM

Hehe... I reckon that should be an idiot-proof strategy, those having difficulty beating Biara may wanna try this. But my point was that it's made possible because of Mentoring, with Memory Mentor had its share, ofc.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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skullman
skullman


Famous Hero
banned
posted January 14, 2008 08:19 PM

sweet i'm interested
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friedmad
friedmad

Tavern Dweller
posted January 18, 2008 06:19 PM

i thought this was supposed to be a walkthrough thread?  so far ive not seen any post that details any walkthrough

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted January 19, 2008 08:51 AM

not step by step ^.^

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kcwong
kcwong


Hired Hero
posted January 20, 2008 05:14 AM
Edited by kcwong at 05:16, 20 Jan 2008.

Bug in vanilla C6M5, version 1.6

I'm stuck in the vanilla campaign C6M5, Zehir's Hope. I started C5 and C6 under patch 1.6.

I need help.

I defeated Biara with all four heroes and got teleported. Then I broken the demon sovereign's barrier four times, and defeated him four times. Then the cut-scene started, and Zehir said he would open a portal back. But then nothing happened and I just got dumped back to the map. I checked the armies and the amount was before fighting the demon sovereign.

Here's a thread about the same problem on the official forum: http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/9061069454

Is that the end of the vanilla campaign? Are there more cut-scenes to watch, and is there a fix?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 20, 2008 06:31 AM

If you're referring to Heroes V, That isn't in TotE to my knowledge. Wrong thread Or if it isn't, my TotE didn't come with the fifth! Now, go to the Heroes V Campaign: Academy Walkthrough to post your question.
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Next Set: Mirrodin
Beseiged

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kcwong
kcwong


Hired Hero
posted January 20, 2008 08:54 AM

Oops! Sorry, I missed the TotE in the title. I thought this is the thread! I'll post there now.

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