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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Upload your battle replays!
Thread: Upload your battle replays! [ This thread is 32 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 (16) 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 ]
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 18, 2008 02:31 AM

Ready for a stupid question? What folder to replays go in? I know what your thinking. A 4 star hero doesn't know this. Well, I never used replay, but some of these things are catching my attention.

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Ceres
Ceres


Supreme Hero
and sweetness
posted February 18, 2008 03:16 AM
Edited by Ceres at 03:18, 18 Feb 2008.

My Documents> My Games> Heroes of Might and Magic V -Tribes of the East> Profiles> <well here should be a folder with your username.>> Replays

Ok, this is how I understand your question.
____________
And when the stars fall, I
will lie awake. You're my
shooting star.


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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 18, 2008 03:25 AM

Thnx a million!

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 18, 2008 09:55 AM

No worries, many seem to miss that because it's not in the game directory.
____________
Sometimes speaking with stevie is like hammering a cement wall with a softcover novel. A long and arduous job to get through.
-Joonas

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okrane
okrane


Famous Hero
posted February 18, 2008 01:32 PM

No Comment.

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 18, 2008 01:43 PM

What can I say, they like touching the sprites. Wouldn't you?
Seriously though it's a known tactic, they are easily diverted
____________
Sometimes speaking with stevie is like hammering a cement wall with a softcover novel. A long and arduous job to get through.
-Joonas

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okrane
okrane


Famous Hero
posted February 18, 2008 02:26 PM

It depends on what? I mean, why did they not finger my wardancers and just my sprites?

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 18, 2008 09:10 PM

Here we see the poor defenseless haven take down the ridiculous garrison in hourglass on week 3(!). Thanks sq79, was quite a sight

Damn he did all that with 5 spellpower and barely lost any army..
____________
Sometimes speaking with stevie is like hammering a cement wall with a softcover novel. A long and arduous job to get through.
-Joonas

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Pinkspear
Pinkspear


Known Hero
Crazy like a fool
posted February 18, 2008 11:48 PM

The best part is when 1 death knight kills ~30 griffs due to a deadly retaliation strike

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 18, 2008 11:51 PM

That part sent shivers down my spine Btw amazing what resurrection can do. To make use of it against human players you need to have a decent spellpower but against neutrals..
____________
Sometimes speaking with stevie is like hammering a cement wall with a softcover novel. A long and arduous job to get through.
-Joonas

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Pinkspear
Pinkspear


Known Hero
Crazy like a fool
posted February 18, 2008 11:56 PM

Any info from skills/arties? (Apart from light, machines and basic defense). Maybe sorcery? 'cause his resurrection costed only 7 mana if I remember well. (Ofc a lot of arties can reduce the cost as well)

Ring of machine affinity is always nice to see with WM specialists)

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 18, 2008 11:58 PM
Edited by Elvin at 00:00, 19 Feb 2008.

Yeah About the mana cost I'd bet on ring of Sar Issus.

I'll ask about the skills but I'm pretty sure he had logistics. I noticed that he did not have flaming arrows, that would have helped a lot too.
____________
Sometimes speaking with stevie is like hammering a cement wall with a softcover novel. A long and arduous job to get through.
-Joonas

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okrane
okrane


Famous Hero
posted February 19, 2008 10:41 AM

I noticed how it's essential to have logistics on maps like HG.
If not, the oponent will have it and will finish the map much faster than you

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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 19, 2008 01:01 PM

Logistics is just too useful, many good perks and overall usefulness. That is especially true for large maps - the idea is to consider if a skill slot on that skill will pay off more that an extra might or magic skill and usually it does if you gain a better level, capture more artifacts than your opponent.
Yesterday I attacked the archangel horde on let's fight on week 2 day 7 which almost certainly means getting first the utopia. And taking down lots of magmas two days earlier was not easy, they are damn tough.
____________
Sometimes speaking with stevie is like hammering a cement wall with a softcover novel. A long and arduous job to get through.
-Joonas

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okrane
okrane


Famous Hero
posted February 19, 2008 01:13 PM

Well, what I'm saying is, this game, at its high levels of game play becomes too uniform. I mean, there are too many must skills in actual builds, which actually makes it really unchanging. For example, how many heroes don't end up with expert logistics and triple flaming ballista?

That's already 3 skills used up and minimum 11 levels into this.



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Elvin
Elvin

Hero of Order
Stillness within Movement
posted February 19, 2008 01:17 PM

If you play the same maps it is possible that your skill choices will be similar to an extent. Skills depend on when the battle will take place and how aggressively you plan to play but also your opponent.
My skills have changed more than once with the same faction for one reason or the other.
____________
Sometimes speaking with stevie is like hammering a cement wall with a softcover novel. A long and arduous job to get through.
-Joonas

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samiekl
samiekl


Supreme Hero
posted February 19, 2008 01:32 PM

On any map, the only skills that i constantly take are destruction and enlightenment when i play dungeon. After those, sorcery, logistics, dark, light, summoning, luck, defense, attack, warmachines... hmm... i think i picked almost all of them

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okrane
okrane


Famous Hero
posted February 19, 2008 01:41 PM

Well, that's all dungeon needs to be good.

War Machines?

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samiekl
samiekl


Supreme Hero
posted February 19, 2008 01:46 PM
Edited by samiekl at 13:49, 19 Feb 2008.

Aha... high attack, good knowledge think about it

Btw, try destruction, enlightenment, attack, warmachines and light vs academy

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okrane
okrane


Famous Hero
posted February 19, 2008 01:56 PM

I would prefer destruction, enlightenment, attack, leadership and light vs academy in a might build, as Retribution with the High init of Dungeon Creatures is good.

But Flaming Arrows is always a strong pick.

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