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Heroes Community > Heroes 5 - Modders Workshop > Thread: [Mod] Xazardous Mods
Thread: [Mod] Xazardous Mods This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted September 04, 2008 11:49 AM
Edited by VokialBG at 18:02, 04 Sep 2008.

Fieur just posted his Xazardous Mods recreation for 3.1, read here.

---------------------------------------

First post, updated!
____________

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted September 07, 2008 10:39 PM
Edited by Nebdar at 22:40, 07 Sep 2008.

Quote:
Fieur just posted his Xazardous Mods recreation for 3.1, read here.

---------------------------------------

First post, updated!


Thanx the makers
It was real painful days for my eyes plainig ToTE 3.1 without this mod

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 08, 2008 09:11 AM

Quote:
Fieur just posted his Xazardous Mods recreation for 3.1, read here.

---------------------------------------

First post, updated!


Just to clarify - does Fiur's upgrade fix the problem with the unit bar in the bottom, or does it only affect the Rage Buttom mod (which I currently have not installed)? - because the name seems to imply the latter ...

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 08, 2008 12:38 PM

Quote:
Quote:
Fieur just posted his Xazardous Mods recreation for 3.1, read here.

---------------------------------------

First post, updated!


Just to clarify - does Fiur's upgrade fix the problem with the unit bar in the bottom, or does it only affect the Rage Buttom mod (which I currently have not installed)? - because the name seems to imply the latter ...


well I don't know about other ppl's problem but here
everything works  (rage/necro/ atb + all other buttons)
I'm running in 1680*1050 resolution
____________

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zhengman
zhengman

Tavern Dweller
posted September 09, 2008 12:25 AM
Edited by zhengman at 00:31, 09 Sep 2008.

Quote:
Quote:
Quote:
Fieur just posted his Xazardous Mods recreation for 3.1, read [url=http://heroescommunity.com/viewthread.php3?TID=27108]here[/url].

---------------------------------------

[url=http://heroescommunity.com/viewthread.php3?TID=23840&pagenumber=1]First post[/url], updated!


Just to clarify - does Fiur's upgrade fix the problem with the unit bar in the bottom, or does it only affect the Rage Buttom mod (which I currently have not installed)? - because the name seems to imply the latter ...


well I don't know about other ppl's problem but here
everything works  (rage/necro/ atb + all other buttons)
I'm running in 1680*1050 resolution


er, so Fiur, you're using YOUR new rage button mod with the old xazardous mods that was compatible with 3.0? and everything works out fine?

also, something i found out after installing patch 3.1, yes if you load an old game the menu's and end turn buttons are all messed up and shifted over left, but if you start a new game, it's all fixed.

man im really confused right now.

EDIT: also, will the in-game skill wheel descriptions be fixed as well? according to the topic for the new 3.1 patch, there a number of "unofficial" fixes, IE flaming arrows, stormwind, warpath? would appreciate it if someone did, as i have no modding experince

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 09, 2008 05:59 PM

Hum... The new Xazardous combat mod don't works. I've no UI !! The button aren't there, only the ATB. All the others things aren't there ;(

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted September 10, 2008 10:08 AM

This thing still doesn't work for me either.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted September 25, 2008 08:40 PM
Edited by Nebdar at 09:15, 27 Sep 2008.

Quote:
Hi!

I have a problem with Xazardous_Combat_mod.
I use:
m30_eng_Xazardous_Combat_Mod.h5u
Xazardous_Combat_3.1_Rage_Necro_Button_okrane_fix.h5u

And I have a wide screen display (1440x900).

See the problem:



I don't see a problem but i know what you mean.
I have set screen display at 1152 x 864
Edit: Now i see

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 26, 2008 10:16 PM

Hi!

I have a problem with Xazardous_Combat_mod.
I use:
m30_eng_Xazardous_Combat_Mod.h5u
Xazardous_Combat_3.1_Rage_Necro_Button_okrane_fix.h5u

And I have a wide screen display (1440x900).

See the problem:


with my version you should'nt have that problem for it works on 1440*900 and 1600*1050
____________

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted September 27, 2008 09:14 AM

Quote:
Hi!

I have a problem with Xazardous_Combat_mod.
I use:
m30_eng_Xazardous_Combat_Mod.h5u
Xazardous_Combat_3.1_Rage_Necro_Button_okrane_fix.h5u

And I have a wide screen display (1440x900).

See the problem:


with my version you should'nt have that problem for it works on 1440*900 and 1600*1050

My monitor can't handle such high resolutions
What was it in the orignal 3.0 version so no one complined about it

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 04, 2008 01:41 AM
Edited by Nebdar at 22:03, 05 Oct 2008.

Finnaly i have done it:
I updated the files that was overwritten by 3.1 patch so everything should work like before( I have a screen resolution 1152x864 and it looks like before)
Here are they:
HireCreatures_3.1.en
Xazardous_Combat_3.1.en with Rage Necro Button made by Fiur
Xazardous_Menu_3.1
Xazardous_TownBuild_3.1

Any other part of the Xazardous mod package works fine(should work fine)
That all folks

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fiur
fiur


Promising
Supreme Hero
Map Creator
posted October 04, 2008 03:03 AM

Quote:
Finnaly i have done it:
I updated the files that was overwritten by 3.1 patch so everything should work like before( I have a screen resolution 1152x864 and it looks like before)
Here are they:
HireCreatures_3.1.en
Xazardous_Combat_3.1.en with Rage Button made by Fiur or Okrane but i didn't managed to put NecroButton so somebody could look into this
Xazardous_Menu_3.1
Xazardous_TownBuild_3.1

Any other part of the Xazardous mod package works fine(should work fine)
That all folks


UI/Rage/
file: Rage.(WindowSimpleShared).xdb

<?xml version="1.0" encoding="UTF-8"?>
<WindowSimpleShared ObjectRecordID="1000326">
<Crap>false</Crap>
<Children/>
<Background href="RageBack.(BackgroundSimpleTexture).xdb#xpointer(/BackgroundSimpleTexture)"/>
<Foreground/>
<Flags>
<Transparent>false</Transparent>
</Flags>
<Placement>
<Position>
<First>
<x>0</x>
<y>0</y>
</First>
<Second>false</Second>
</Position>
<VerAllign>
<First>EPA_LOW_END</First>
<Second>false</Second>
</VerAllign>
<HorAllign>
<First>EPA_LOW_END</First>
<Second>false</Second>
</HorAllign>
<Size>
<First>
<x>787</x>
<y>644</y>
</First>
<Second>true</Second>







____________

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SimonaK
SimonaK


Promising
Supreme Hero
posted October 04, 2008 03:29 AM

I have 1680x1050 resolution

so it's not really work fine here

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zhengman
zhengman

Tavern Dweller
posted October 04, 2008 03:41 AM

Quote:
Finnaly i have done it:
I updated the files that was overwritten by 3.1 patch so everything should work like before( I have a screen resolution 1152x864 and it looks like before)
Here are they:
[url=http://www.speedyshare.com/745980776.html]HireCreatures_3.1.en[/url]
[url=http://www.speedyshare.com/238193445.html]Xazardous_Combat_3.1.en[/url] with Rage Button made by Fiur or Okrane but i didn't managed to put NecroButton so somebody could look into this
[url=http://www.speedyshare.com/133311700.html]Xazardous_Menu_3.1[/url]
[url=http://www.speedyshare.com/126636411.html]Xazardous_TownBuild_3.1[/url]

Any other part of the Xazardous mod package works fine(should work fine)
That all folks


that means the AI mods and skill wheel ones work fine with 3.1? those are the ones that im really itching to try out...

also, will this affect play over LAN? (hamachi) becuz sometimes, if the users have differnet custom maps in their maps folder, the player cannot join your game.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 04, 2008 08:28 AM
Edited by Nebdar at 12:50, 04 Oct 2008.

Quote:
I have 1680x1050 resolution

so it's not really work fine here


And the 3.0 version before patch was working fine
Because i only made the files in the mod that was replaced by patch to have an more current date(higher then patch ones). I didnt solve any problem or tested on other resoultion Even if you wanted i could not support so high ones.

Quote:
that means the AI mods and skill wheel ones work fine with 3.1? those are the ones that im really itching to try out...

also, will this affect play over LAN? (hamachi) becuz sometimes, if the users have differnet custom maps in their maps folder, the player cannot join your game.


I didn't fix anything and didn't updated the fix yet that is mainly for multiplayers, so i don't know how it will affect multiplayer
Just try an say what are the results

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 04, 2008 12:32 PM

Do these only work if we have the same resolution as you do? Because I run 1280 x 1024 and the old Mods (3.0) worked perfectly, but in 3.1 things look weird. Will your versions fix it?

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MasterOfLight
MasterOfLight

Tavern Dweller
Music maniac, SYS Admin
posted October 04, 2008 12:46 PM

Impressive, most impressive.
____________
Master Modder, Student(Sofia University)

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 04, 2008 12:54 PM

Quote:
Do these only work if we have the same resolution as you do? Because I run 1280 x 1024 and the old Mods (3.0) worked perfectly, but in 3.1 things look weird. Will your versions fix it?

It will work like before so if previously worked it should work now

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted October 04, 2008 12:57 PM
Edited by alcibiades at 12:58, 04 Oct 2008.

Quote:
Quote:
Do these only work if we have the same resolution as you do? Because I run 1280 x 1024 and the old Mods (3.0) worked perfectly, but in 3.1 things look weird. Will your versions fix it?

It will work like before so if previously worked it should work now


To specify, after upgrading to 3.1, the Town Build Mod and Combat Mod didn't work properly, as things were offset.

I just updated with your new mods, and the Town Build Mod now looks perfect again. However, the Combat Mod is still offset in the bottom Initiative Bar and menu - don't know if this is an effect of my resolution or can be fixed?



As you can see, the bottom menus float about an inch over the bottom of the screen, where they should follow the edge of the screen.

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Nebdar
Nebdar


Promising
Supreme Hero
Generation N
posted October 04, 2008 01:02 PM
Edited by Nebdar at 13:08, 04 Oct 2008.

It seems that as for Combat Mod & the Menu mod too it must be made for invidual screen resolution(everything with time). The highier it goes the more it slips from where it should be
But after all it is not so bad floating it dosen't interrupt with anything or is over the screen

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