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Heroes Community > Heroes 5 - Modders Workshop > Thread: [Mod] Xazardous Mods
Thread: [Mod] Xazardous Mods This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
sfidanza
sfidanza


Promising
Supreme Hero
posted December 03, 2007 04:16 PM
Edited by sfidanza at 16:16, 03 Dec 2007.

Azard used the old Zehir icon in his mod. I assume that if he is asked, he'll make the new Zehir icon with background as well. In which I'll of course update the package on AoH.
If you're russian, ask him in Nival's forum. He might also read his own thread on elrath, but he hasn't posted there in a while:
http://elrath.co.uk/forums/index.php?showtopic=802

In the meantime, I fixed the bug with the current Zehir's 64x64 icon showing weird things. Package is updated.

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andrei98Raelag
andrei98Raelag


Hired Hero
boy,that is good in tote
posted December 04, 2007 12:17 PM

so now the mod has the new zehir face?

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Devo
Devo


Hired Hero
posted December 04, 2007 02:40 PM

Nope, but it doesn't matter for me.
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Borsook
Borsook


Adventuring Hero
posted December 05, 2007 06:52 PM

could anyone repost the link to the combat mod screenshot? current one is broken...

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 08, 2007 03:40 PM

First post updated.

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted December 11, 2007 09:20 PM
Edited by Nelgirith at 21:21, 11 Dec 2007.

The menu mod is kinda bugged for me. It keeps asking me to enter a name for each player in hotseat mode instead of keeping the default ones, it's really getting annoying.

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Borsook
Borsook


Adventuring Hero
posted December 11, 2007 09:28 PM

Quote:
The menu mod is kinda bugged for me. It keeps asking me to enter a name for each player in hotseat mode instead of keeping the default ones, it's really getting annoying.

Just like HOMM3!! Great

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 11, 2007 09:46 PM

In hotseat, even without the mod, I don't think my game remembers names from one game to another (in ToE at least). Or do you mean when you load a savegame?

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted December 12, 2007 09:39 AM
Edited by Nelgirith at 09:40, 12 Dec 2007.

No, when I start a game it doesn't accept the default name of each player. The "Blue Player", "Green Player", ... are truncated to 10 letters and start blinking sometimes then a messagebox appears saying that the player name has to have 2 to 10 characters and I have to enter a name for each player, which wasn't the case when I wasn't using the menu mod.

It's really annoying and tedious, especially when I'm testing something.

Here are some screenshots of my game (FR version) :

The menu by default


When I try to begin a game :

It keeps telling me that player names can only have 2 to 10 characters ... I never changed anything.

If I change a castle, almost all the player names disappear :

If I change another castle, the names appear again, etc...

I can only start a game once I changed all the player names :

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sfidanza
sfidanza


Promising
Supreme Hero
posted December 12, 2007 02:52 PM
Edited by sfidanza at 16:53, 12 Dec 2007.

The player names length restriction (2-10 characters) comes with the standard game. After some testing, it seems that the more annoying behavior comes from the names being too long for the edit area. Without the mod, this doesn't happen. And if I widen the edit line in the mod, it doesn't happen either.

The edit line in the mod is 112px wide - for information this is done in
UI\HotSeatWait\PlayersList\Item\PlayerName.(WindowEditLine).xdb
in the Placement/Size/First/x tag.
It could be widened a bit (and still fit in the cell), but french texts would still be too long.

The alternate solution is to shorten the default french player names. I've done this in the following mod (to "Bleu", "Rouge", ... instead of "Joueur Bleu"... - just choose your own if you prefer ):
http://www.heroesofmightandmagic.com/downloads/mods/Players_names_fr.h5u

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 26, 2008 01:21 PM

Awesome mod this But when will the back mod be updated to ToE? The Orcish creature icons, sticks kinda out from the crowd
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KingMB
KingMB

Tavern Dweller
posted January 26, 2008 02:36 PM

Hallo, i have a question, and i hope my english is not so bad, that nobody will understand me. I'm using the Mod, but i can't use the start-Menu (Xazardous_Menu_3.0.h5u) of this mod, because, when i use it, i can't choose a campaign. Can anybody help me whith this problem? Look at the pictures, then you will understand what I mean...


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salyur
salyur

Tavern Dweller
posted February 27, 2008 12:48 PM
Edited by salyur at 10:22, 28 Feb 2008.

Fix for Azard menu mode

This fix corrects the menu of the users companies start.
http://rapidshare.com/files/95331712/Xazardous_Menu_3.0_Fix2.rar.html
 --->  

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted February 27, 2008 07:10 PM

Its already in post 1.
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Lesij
Lesij


Famous Hero
posted February 27, 2008 07:56 PM
Edited by Lesij at 19:57, 27 Feb 2008.

Is it updated with all TOTE features now?
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theGryphon
theGryphon

Tavern Dweller
posted February 27, 2008 08:36 PM

Hey salyur, thanks for the update. Yes, just to clarify this is an update to the fix in the first post and should be used with the menu mod.

Many thanks again! Please continue keeping us speakers-of-neither-French-nor-Russian fans of the game updated!
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Lesij
Lesij


Famous Hero
posted February 28, 2008 10:47 AM

How to make that Zehir to appear in my menu ?

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KingMB
KingMB

Tavern Dweller
posted February 29, 2008 12:09 PM
Edited by KingMB at 15:14, 29 Feb 2008.

Quote:
This fix corrects the menu of the users companies start.
http://rapidshare.com/files/95331712/Xazardous_Menu_3.0_Fix2.rar.html
 --->  


Meanwhile, I have even worked on it, and maked an own FIX for it and also I maked it compatible whith the "Old Campaign MOD". The previous version and the fix will not be required, replace with the following:
Xazardous Menu MOD 3.0

In addition, the textures are now individually according to the existing fraktions:

Inferno: Inferno.h5u

other screenies to Inferno: setup panel - campange Menu - mission Menu - Menu in games

Necro: Nekro.h5u

other screenies to Necro: setup panel - campange Menu - mission Menu

Sylvan: Sylvan.h5u

other screenies to Sylvan: setup panel - campange Menu - mission Menu

Fortress: Fortress.h5u

other screenies to Fortress: setup panel - campange Menu - mission Menu

Heaven: Heaven.h5u

other screenies to Heaven: setup panel - campange Menu - mission Menu

These are only preliminary versions, if someone has suggestions or criticism, I would be happy.

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KingMB
KingMB

Tavern Dweller
posted March 04, 2008 10:05 AM
Edited by KingMB at 11:52, 08 Mar 2008.

Now the next Faction-Menu:

Bastion: Bastion.h5u

other screenies for Bastion: setup panel - campange Menu - mission menu


Dungeon: Dungeon.h5u

other Screenies for Dungeon: setup panel - campange menu - missionen menu

Academy: Academy.h5u

other screenies for academy: setup panel - campangen menu - missionen Menu

Since the Academy was the last faction, now I would like to know if somebody is interestet in one/several menus that are not assigned to one faction, but than two or more factions, or maybe nothing at all to do with Heroes ...
Just one example: because I'm a Harry Potter fan, I would like to create a Heroes menu with scenes/images from Harry Potter ...

For example, or similar proposals, I would like you, I will try as much as possible to achieve ...
So what is your opinion on this.

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yche2990
yche2990

Tavern Dweller
posted March 09, 2008 04:49 AM
Edited by yche2990 at 10:31, 09 Mar 2008.

the menu design is really awesome.(pls excuse my bad english)

i really love them..

I just have little suggestion. would you please make three additional menus which are visually compatible with the h5, hof and toe background..
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