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Heroes Community > Tournament of Honor > Thread: "Reply" of ToH battles....
Thread: "Reply" of ToH battles.... This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
fiur
fiur


Promising
Supreme Hero
Map Creator
posted August 02, 2008 03:07 PM

here is 2 Garrison Battles from my map Art of War
the first one is Karimagainst my Garrison, wow so close to Suicide...  

The 2'nd one is I who attack Karim's
Garrison...... enjoy
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valkyrica
valkyrica


Supreme Hero
posted August 03, 2008 12:52 AM

Quote:
here is 2 Garrison Battles from my map Art of War
the first one is Karimagainst my Garrison, wow so close to Suicide...  

The 2'nd one is I who attack Karim's
Garrison...... enjoy


karim is still the king I see
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I'm Guybrush Threepwood, mighty pirate

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted September 08, 2008 07:40 AM

A very nice replay from Arena(me vs. zilo)... you can find it here

.... hehe, i'am also trying to advertise Arena map a little cause I think it doesn't get as much credit and audience, as it would deserve
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted September 27, 2008 12:51 PM

got 2 very nice replays here
first one map: Art of War, Attila as Nur I was Lethos
replay1

2'nd one map: The Abysmal, Attila as Naadir I was Haggash
ps to watch the last one you need my map (The Abysmal download here
replay download here: replay2
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attila
attila


Known Hero
Young Warrior
posted September 27, 2008 05:16 PM

ahh yes indeed those where both very good games.

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Zilonite
Zilonite


Famous Hero
posted October 09, 2008 02:22 PM

Here are some nice battles (creeping, garnizons and final fights) from our series of games with Kispagat on Twilight World:

Twilight Battles

Enjoy!

To see replays with Runelords and Balrogs correctly, u have to put Twilight World map in your maps folder
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Elephants commonly have a bad eyesight. Yet with their bulk this is not a major problem for them.

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infinitus
infinitus


Supreme Hero
posted December 14, 2008 04:06 PM

Battle replay Ossir vs Garuna (Infinitus). Battle was on random map, template S3-4P2-4z4k1m. This template have two dwellings level 1, two dwellings level 2, two dwellings level 3. So on this template Ossir get double number of arcane archers. Good way to test Ossir power, no ? Plus Ossir have imbued balista, and arcanes have initiative 15, emeralds 19 ! What get orcs to counter this mega power ? Well, go see the replay, enjoy
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Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Jinxer
Jinxer


Legendary Hero
*****
posted December 14, 2008 05:57 PM
Edited by Jinxer at 18:00, 14 Dec 2008.

Wow... I am sure I will get flamed BIG time for my reply here... but as always Jinxers opinion must be heard!  


That was the most perfect example of how BROKEN Orcs Rage is. And a PERFECT example of how 98% of the time.. you can ONLY beat Orcs with Dark magic.  Even using the Broken Rain/imbue perk... which did massive ammounts of multiple strike damage.. still wasnt enough to overcome the silly Rage of orcs.  Again.. I have nothing agasint you Infinitus.. but you keep coming on here, and posting replayes of your brilliance with dominate situations.  Soon as it was seen that Sylvan had no Dark... then game was decided there.. No magical feat of bravery or skill was produced lol...


Now you come on here and post a replay of your Dungeon team beating a Fortress team week 9... then I will bow to your greatness.. that would be an impressive skilled win.

Keep trying tho.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 14, 2008 06:04 PM

Poor orcs Seriously what else did you expect, rule no1 vs orcs is ALWAYS kill ballista first. If he had his chances would be better but either way the orcs' resilience was damn good.
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infinitus
infinitus


Supreme Hero
posted December 14, 2008 06:09 PM

OMG Jinxer, please not again, imba talk You must watch replay with more concentration This game i got pendant of mastery, this mean ultimate blood rage, plus i have magic proof 40%, immunity to implosion spell, 50% reduction of ice spells ... And other nice staff...
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Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted December 15, 2008 12:05 AM

in that replay , sylvan could use only level 1-4 to deal with orcs, if played correctly.
the whole fight was a help for building orcs rage with dragons and trees, so it looks like nerevar had an intruder, help of infinitus. the only damage that orcs did was on retaliation and ballista.  they couldve done nothing, just  walk to be killed towards the arches, no rage  no nothing, if ballista would have been destroyed first round. need only 3 rounds to finish fight countin the morale on arcane and some imbued ballistas shots. this is my opinion.

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Jinxer
Jinxer


Legendary Hero
*****
posted December 15, 2008 01:42 AM
Edited by Jinxer at 01:43, 15 Dec 2008.

Quote:
the only damage that orcs did was on retaliation


Thats what ORCS are all about with there Rage... When you hit them... they absorb almost ALL the damage so you do next to no harm to them.. then they retalitate with doubled rage and do Massive amounts of damage.  There is NO WAY to keep up like that lol... That is what is sooooooooo Broken about them..  And the more you hit them... the less damage they take.. and the more damage they do on retalitate...  

Thats why you need Dark Frenzy/Puppet to make them beat them self. Can only beat Rage with Rage. Plain and simple. And I am sure there have been some fluke games that Orcs lost without Dark agasint them.. but I gurentee those are FEW in numbers.


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infinitus
infinitus


Supreme Hero
posted December 15, 2008 08:38 AM
Edited by infinitus at 08:45, 15 Dec 2008.

To Teacher - If Nerevar shoot balista first Chieftains remain alive and use "order of the chief" ability. This is very powerful option. Arcane archers can be dead in couple of turns. But again may be killing balista first was the salvation, hard to say ...

To Jinxer - here is my old replay i Ossir with super balista, no extra archers, no dark vs Haggash on Genesis. Ossir-Haggash. Players decide the outcome of game, not faction played ... Your imba talk is emty talk, no proofs, nothing ... I invite you to game on M1, i Ossir without dark, you orc ... Show me please imba orcs
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Nothing's impossible

http://www.youtube.com/watch?
v=loCSLJ6IodY

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 15, 2008 09:45 AM

Please jinxer.. Yes in really long maps probably but otherwise they are fine and can lose to any faction. Heck fiur defeated them with light dungeon on my map if that tells you anything. This talk about absorbing almost everything is unfounded as long as you prioritize and focus on your right targets at the right timing.
The difference in long maps is that:

First in larger armies rage is lost slower because of its formula.

Secondly they are more likely to have boosted speed and insane damage output in which case a swift battlecry can end the game before it begins.

Even worse they may have gotten anti dark/destructive artifacts that will make tackling them harder with certain factions.

Finally at even higher levels they will be able to pick more might skills when they are often restricted to attack/machines/logs/shatter early, depends on the map of course.


One question, except genesis and battlezone which other maps have you played lately? And I am not talking about other long maps.
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sq79
sq79


Famous Hero
posted December 15, 2008 10:02 AM
Edited by sq79 at 10:25, 15 Dec 2008.

Ossir shouldn't have learnt war machines there...
Light would have been a better option it seems, and then war machine skills changed to attack. After mass spells do double resurrection.
Army wasn't even also here, and hero level hehe ..

Split 1 more stack arcane archers from thrown again treants space, 60-70 to shoot on ballista. the rest on cyclops. Sprites got the right position on the centaurs and that's enough to block 1 shot.
Also why bring treants to battles ? Waste of space and can't do much

Here's a funny battle, looks like Kis was creeping as usual in final battle
http://www.speedyshare.com/517662205.html

Orcs was able to win only because of 1 more damage from bloody claw and shatter light. but battle is not from map game, rather from arena, so no logistics or war machines need to be learned by orcs. and its very hard to take sylvan down also.


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the_teacher
the_teacher


Supreme Hero
Talk to the hand!
posted December 15, 2008 10:44 AM

jinxer, the only thing that is a bit ...messed up, and im afraid here i have to partially agree with you and it applies ONLY for large maps with 2 towns of the same for each side (plus dwell), are the arcane archers, except maybe Sidekick, where there are some balance issues to avoid ridiculous 1 turn final battles. arcane stack coming from 2 towns is the most damaging stack in entire game, counting heroes aswell. i don't think of any other candidate to match their damage from first round till the end, maybe only under some special circumstances, like battle rage and thunder thanes attack  with a +1 speed, dwarves being the only race that could prolongue a fight in longer games vs sylvan,or a very lucky orc ATB with centaurs before arcane,where  if not haggash , it's hard to believe, cause u can sacrifice dragons in order to save arcane in case they won't act first.

It's a totally different thing for maps with 1 town per side, where archers are not such a threat , although very dangerous still. I don't state that sylvan is most powerful or imbalanced, but the longer the game, the better they get with faster pace than other races.

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infinitus
infinitus


Supreme Hero
posted December 15, 2008 11:25 AM
Edited by infinitus at 11:52, 15 Dec 2008.

Please good people of TOH let's agree on one thing - imba talk are evil ... Each of us after loosed game feel like this - stupid game, imba, you was so lucky, damn map etc ... No need to put more fire on this ... This not lead to any good results, only make some players to leave H5 world  If someone think something is imba, please put with accusation battle replay. Please no more empty words ....
To Teacher - in long game Sylvan are losers, Haven train more and more Cavalier, Academy get knowledge higher and higher, mini arts become real strong, Stronghold as Elvin said, plus chieftain ability increased to maximum, goblins shamans are so big in number that opponent can't cast spell at all, Fortress get resources for infinite usage of runes etc ... About arcane archers damage, 50 haven Cavaliers can do 5000+ damage in one hit to blood raged orcs, tested by Willgefors on me Battle was on random map, size large, generated using the best template ever S3-5P2-8Z8K2M.    replay Infinitus (orc)-Willgefors (Haven)
P.S. Please notice haven archers have initiative 11, champions 18. Orcs initiative decreased. I think Will used ring+staff combo ...
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http://www.youtube.com/watch?
v=loCSLJ6IodY

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Towerlord
Towerlord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted December 15, 2008 11:28 AM

The most imba thing in heroes is noobs crying imba about things that actually have a counter, but they are just too lazy/lacking in skill to find the counter. And even more imba is being a hypo and crying imba, against the counters to your imba schemes
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fiur
fiur


Promising
Supreme Hero
Map Creator
posted December 15, 2008 11:34 AM

alot of things I could say here... but no need...
(Soon I've got 400 toh games)...
and the one thing who is for sure a gamebreaker is this:
(final battle)

ATB
Hero action...  (like you got necro, and wanna use dark, your opponent hero act right after your necro...) and so on...
Most battles are decided by an lucky/unlucky ATB....

but then again there is 100 000 way to make an strong army/hero...
atleast some choices will "stay"...
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sq79
sq79


Famous Hero
posted December 15, 2008 11:35 AM

Quote:
The most imba thing in heroes is noobs crying imba about things that actually have a counter, but they are just too lazy/lacking in skill to find the counter. And even more imba is being a hypo and crying imba, against the counters to your imba schemes


True, there's a counter to everything end of the day, that's the beauty of h5 isn't it ?
Even the imbalanced academy in end game, there is divine vengence to finish academy off But because it does too much damage it is banned now

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