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Thread: [MOD TotE] H5/HoF Campaigns for ToE [ This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 (15) 16 17 18 19 ] |
cotillion

 

Hired Hero
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posted June 25, 2008 05:28 PM |
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quote:
EDIT: Actually IT WAS that line -marked in red now- the resource doesn´t exist and that stops the execution and the SetObjectiveState. for sobj2 is never reached. In Hof seems it can continue or it takes the file from nowhere cause i unpacked all the .paks and new_objective.txt never appeared, and the trigger always gets executed.The thing was that i tested it first with a savegame ( i'm kinda new to Heroes V modding) but after posting here restarted the mission and the fix (supressing the red marked lines -the sleep is ok but unnecessary now-)worked fine!! So you can remove those lines to eliminate the issue.
I'm at the same point in HOF camp C3M1 with the same problem and your solution works - now the secondary quest appears after visiting seer.
thanks!
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cotillion

 

Hired Hero
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posted June 25, 2008 05:34 PM |
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quote: Hi, in HoF-Campaign 2 (Dwarves)-Mission 2 (Ambush) I have some problem... I cannot finish it... I done every objectives (except one - kill Red player) but it seems a problem there... Enemy Red Heroes cannot move, when I kill him it's not happend, still I can normally play. Someone early fixed it? Thanks for help...
I had the same problem, Master. The problem was that a (week of) creature stack appeared close to the point where the red hero triggers and the red hero refused to move then.
Do the following:
Before you retake the very last creature dwelling (quest objective) - clear the path that the red hero will take to reach your castle. You should know by now where he appears. As soon as the path is cleared of any weekly stacks, conquer the last dwelling to trigger red hero and return immediately to your castle to defend it.
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s-h-a-d-o-w

 
Tavern Dweller
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posted June 25, 2008 05:56 PM |
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quote:
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First of all I wanted to thank you guys for the great MOD However, I ran across a strange problem: If you use the mod together with the ClassicAI-Mod some missions won´t work properly.
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quote:
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Magnomagus pointed out that his mod is not compatible with the campaign mod.
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Hi,
If you change the Human and Computer Starting Ressorces (eg. Gold, Wood, ...) back to the original states it will work!
Shadow
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Metathron

 

Hired Hero
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posted August 10, 2008 12:09 PM |
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Does anyone else have a problem with the second map ("Rebellion) of the first campaign ("The Queen")?
Namely, when playing under TotE with sfidanza's mods, there are absolutely no objectives and the mission cannot be completed!
Help!
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Borsook

 
 
Adventuring Hero
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posted August 10, 2008 12:49 PM |
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quote: Does anyone else have a problem with the second map ("Rebellion) of the first campaign ("The Queen")?
Namely, when playing under TotE with sfidanza's mods, there are absolutely no objectives and the mission cannot be completed!
Help!
It worked fine for me. Do you have any other mods installed?
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Metathron

 

Hired Hero
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posted August 10, 2008 03:05 PM |
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Yes, quite a few actually.
In-game skill wheel.
Descriptions
Balanced Difficulty Mod
Unlock ToE compaigns
I'll try removing them and try again.
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Borsook

 
 
Adventuring Hero
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posted August 28, 2008 08:58 AM |
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Tote patch
sfidanza, is there any chance you'll be updating the look'n'feel part of the mod to the new patch?
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lucky_dwarf

  
    
Promising
Supreme Hero
MY LIFE FOR THE DWARVES
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posted October 09, 2008 08:17 AM |
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um i have no idea how to download it
i downloaded the map and the data from the round table of heroes 
i put them in the folders but when i start the game and look in custom campaings... nothing
help me plese
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guarder

 
    
Supreme Hero
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posted October 09, 2008 08:29 AM |
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Put the downloaded files (h5u, if not, rename it to h5u.) adn put them in UserMOD folder
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vinraith

 
Tavern Dweller
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posted October 13, 2008 02:10 PM |
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3.1?
Do the old scenarios and campaigns work alright with the new 3.1 patch?
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lucky_dwarf

  
    
Promising
Supreme Hero
MY LIFE FOR THE DWARVES
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posted October 13, 2008 05:04 PM |
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Patch? 
WHAT PATCH??
I couldn't find any patch.
Where do you download this patch?
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted October 13, 2008 05:10 PM |
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vinraith

 
Tavern Dweller
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posted October 13, 2008 08:02 PM |
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quote: Do the old scenarios and campaigns work alright with the new 3.1 patch?
Anybody? Surely someone's tried it?
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Asheera

    
      
Honorable
Undefeatable Hero
Elite Assassin
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posted October 14, 2008 08:00 AM |
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If nobody replies then try them yourself, maybe it works
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vinraith

 
Tavern Dweller
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posted October 15, 2008 03:21 AM |
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quote: If nobody replies then try them yourself, maybe it works 
I've played through a couple of missions now and can't detect a problem, so I'm hoping all's well.
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Renincuente

 
Tavern Dweller
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posted October 26, 2008 09:18 PM |
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quote:
quote: If nobody replies then try them yourself, maybe it works 
I've played through a couple of missions now and can't detect a problem, so I'm hoping all's well.
Hello all:
Actually i have some problems:
1. In the dialog scenes The voices don't play but all the other sounds and the background music on them do play well. I re- dated all the internal files inside all the "All campaigns xxxxx.h5u" files but it persists.
2. When using the "Look and feel" versions (if the campaigns are played from the original ToTe exe , it doesn´t happen) the minimap is displaced to the upper left corner of the screen . I could fix that one, just including the old "UI\AdventureScreen-heavy\UI\AdventureScreen-heavy\Minimap-heavy.(WindowSimple).xdb" from the original Tote (and re-dating it of course) in a new mod file and putting it inside the Look and feel folders(UserMods\H5 & UserMods\Hof)
EDIT: Another one appeared:
3. When using the "Look and feel" versions The Haven Training screen is not centered , now appears at the lower right corner and the upgrade buttons don't get the click when they are green, that includes the upgrade buttons and the OK button, so you can't train creatures (Yeah the red and yellow ones do the click animation , but anyways they don't have to function...Ha!). Seems in the patch these guys played with the coordinates for some reason 
FIXED!: Just copying & re-dating the original ToTe files "UI\HavenTraining.(WindowScreen).xdb" and "UI\HavenTraining.(WindowScreenShared).xdb" into a patch mod.
So far these are the only ones i've found 'cause i'm starting H5 again and still am in C1M3, but surely there will be more UI problems in the towns of other races...
Seems to be that the issues with the Look & Feel versions are caused due to the fact that they are launched by modified Tote 3.0 exes, so the real fix would be that they will be made over modified 3.1 exes (cause 2 & 3 don't happen when you play from the integrated version lauched from the new main exe. The sound problem does happens in any case, though, so it has another cause) , so ...uh a new reedition of them will be nice
If someone has a clue on how to fix the first issue that will be great.
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Arkady_16

 

Hired Hero
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posted November 13, 2008 12:56 AM |
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quote:
quote:
quote: If nobody replies then try them yourself, maybe it works 
I've played through a couple of missions now and can't detect a problem, so I'm hoping all's well.
Hello all:
Actually i have some problems:
1. In the dialog scenes The voices don't play but all the other sounds and the background music on them do play well. I re- dated all the internal files inside all the "All campaigns xxxxx.h5u" files but it persists.
2. When using the "Look and feel" versions (if the campaigns are played from the original ToTe exe , it doesn´t happen) the minimap is displaced to the upper left corner of the screen . I could fix that one, just including the old "UI\AdventureScreen-heavy\UI\AdventureScreen-heavy\Minimap-heavy.(WindowSimple).xdb" from the original Tote (and re-dating it of course) in a new mod file and putting it inside the Look and feel folders(UserMods\H5 & UserMods\Hof)
EDIT: Another one appeared:
3. When using the "Look and feel" versions The Haven Training screen is not centered , now appears at the lower right corner and the upgrade buttons don't get the click when they are green, that includes the upgrade buttons and the OK button, so you can't train creatures (Yeah the red and yellow ones do the click animation , but anyways they don't have to function...Ha!). Seems in the patch these guys played with the coordinates for some reason 
FIXED!: Just copying & re-dating the original ToTe files "UI\HavenTraining.(WindowScreen).xdb" and "UI\HavenTraining.(WindowScreenShared).xdb" into a patch mod.
So far these are the only ones i've found 'cause i'm starting H5 again and still am in C1M3, but surely there will be more UI problems in the towns of other races...
Seems to be that the issues with the Look & Feel versions are caused due to the fact that they are launched by modified Tote 3.0 exes, so the real fix would be that they will be made over modified 3.1 exes (cause 2 & 3 don't happen when you play from the integrated version lauched from the new main exe. The sound problem does happens in any case, though, so it has another cause) , so ...uh a new reedition of them will be nice
If someone has a clue on how to fix the first issue that will be great.
i just downloaded it myself and put it in the usermods folder after zipping it and found it doesnt work with the new patch i must of done something wrong
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Renincuente

 
Tavern Dweller
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posted November 14, 2008 01:32 AM |
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quote:
i just downloaded it myself and put it in the usermods folder after zipping it and found it doesnt work with the new patch i must of done something wrong 
If you already patched to 3.1 that's normal.
The solution for now , until a new version of the All Campaigns is released, would be to unpack the .h5u files (they are just renamed .zips) , re-date the now-unpacked internal files and folders to a date posterior to July 20th 2008 (not that one) preferably using a tool that allows the re-dating of massive amounts of files (I use Total Commander), and then repacking them to the .h5u using ZIP compression and keeping the file structure .
Also if you will use the "look and feel " versions you would want to make a patch mod following the points 2) & 3) of my previous post. If you will play directly from the original exe it won't be needed.
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Arkady_16

 

Hired Hero
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posted November 14, 2008 03:37 PM |
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thanks that helped alot
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theGryphon

 
Tavern Dweller
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posted November 26, 2008 02:56 AM |
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Xazardous Menu Mod 3.1. update for the AllCampaigns Mod
Hi all,
I looked for an Xazardous Menu Mod for the AllCampaigns Mod for TotE 3.1 but it was nowhere to be found. So I did it myself 
I tested it using Wine 1.0.1 on Ubuntu 8.10 but not on any other system. If you try it, please let me know if this works for you...
Download here!
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