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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE] H5/HoF Campaigns for ToE
Thread: [MOD TotE] H5/HoF Campaigns for ToE [ This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 (15) 16 17 18 19 ]
cotillion
cotillion


Hired Hero
posted June 25, 2008 09:28 PM

Quote:

EDIT: Actually IT WAS that line -marked in red now- the resource doesn´t exist and that stops the execution and the SetObjectiveState. for sobj2 is never reached. In Hof seems it can continue or it takes the file from nowhere cause i unpacked all the .paks and new_objective.txt never appeared, and the trigger always gets executed.The thing was that i tested it first with a savegame ( i'm kinda new to Heroes V modding) but after posting here restarted the mission and the fix (supressing the red marked lines -the sleep is ok but unnecessary now-)worked fine!! So you can remove those lines to eliminate the issue.



I'm at the same point in HOF camp C3M1 with the same problem and your solution works - now the secondary quest appears after visiting seer.

thanks!

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cotillion
cotillion


Hired Hero
posted June 25, 2008 09:34 PM

Quote:
Hi, in HoF-Campaign 2 (Dwarves)-Mission 2 (Ambush) I have some problem... I cannot finish it... I done every objectives (except one - kill Red player) but it seems a problem there... Enemy Red Heroes cannot move, when I kill him it's not happend, still I can normally play. Someone early fixed it? Thanks for help...


I had the same problem, Master. The problem was that a (week of) creature stack appeared close to the point where the red hero triggers and the red hero refused to move then.

Do the following:
Before you retake the very last creature dwelling (quest objective) - clear the path that the red hero will take to reach your castle. You should know by now where he appears. As soon as the path is cleared of any weekly stacks, conquer the last dwelling to trigger red hero and return immediately to your castle to defend it.

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s-h-a-d-o-w
s-h-a-d-o-w

Tavern Dweller
posted June 25, 2008 09:56 PM

quote:
--------------------------------------------------------------------------------
First of all I wanted to thank you guys for the great MOD  However, I ran across a strange problem: If you use the mod together with the ClassicAI-Mod some missions won´t work properly.
--------------------------------------------------------------------------------


quote:
--------------------------------------------------------------------------------
Magnomagus pointed out that his mod is not compatible with the campaign mod.
--------------------------------------------------------------------------------

Hi,

If you change the Human and Computer Starting Ressorces (eg. Gold, Wood, ...) back to the original states it will work!

Shadow

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Metathron
Metathron


Hired Hero
posted August 10, 2008 04:09 PM

Does anyone else have a problem with the second map ("Rebellion) of the first campaign ("The Queen")?

Namely, when playing under TotE with sfidanza's mods, there are absolutely no objectives and the mission cannot be completed!

Help!

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Borsook
Borsook


Adventuring Hero
posted August 10, 2008 04:49 PM

Quote:
Does anyone else have a problem with the second map ("Rebellion) of the first campaign ("The Queen")?

Namely, when playing under TotE with sfidanza's mods, there are absolutely no objectives and the mission cannot be completed!

Help!

It worked fine for me. Do you have any other mods installed?

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Metathron
Metathron


Hired Hero
posted August 10, 2008 07:05 PM

Yes, quite a few actually.

In-game skill wheel.
Descriptions
Balanced Difficulty Mod
Unlock ToE compaigns

I'll try removing them and try again.

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Borsook
Borsook


Adventuring Hero
posted August 28, 2008 12:58 PM

Tote patch

sfidanza, is there any chance you'll be updating the look'n'feel part of the mod to the new patch?

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
MY LIFE FOR THE DWARVES
posted October 09, 2008 12:17 PM

um i have no idea how to download it

i downloaded the map and the data from the round table of heroes  
i put them in the folders but when i start the game and look in custom campaings... nothing

help me plese

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guarder
guarder


Supreme Hero
posted October 09, 2008 12:29 PM

Put the downloaded files (h5u, if not, rename it to h5u.) adn put them in UserMOD folder
____________

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vinraith
vinraith

Tavern Dweller
posted October 13, 2008 06:10 PM

3.1?

Do the old scenarios and campaigns work alright with the new 3.1 patch?
____________

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
MY LIFE FOR THE DWARVES
posted October 13, 2008 09:04 PM

Patch?
WHAT PATCH??
I couldn't find any patch.
Where do you download this patch?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 13, 2008 09:10 PM

http://heroescommunity.com/viewthread.php3?TID=27098
____________

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vinraith
vinraith

Tavern Dweller
posted October 14, 2008 12:02 AM

Quote:
Do the old scenarios and campaigns work alright with the new 3.1 patch?


Anybody? Surely someone's tried it?
____________

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted October 14, 2008 12:00 PM

If nobody replies then try them yourself, maybe it works
____________

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vinraith
vinraith

Tavern Dweller
posted October 15, 2008 07:21 AM

Quote:
If nobody replies then try them yourself, maybe it works


I've played through a couple of missions now and can't detect a problem, so I'm hoping all's well.
____________

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Renincuente
Renincuente

Tavern Dweller
posted October 27, 2008 01:18 AM
Edited by Renincuente at 02:17, 28 Oct 2008.

Quote:
Quote:
If nobody replies then try them yourself, maybe it works


I've played through a couple of missions now and can't detect a problem, so I'm hoping all's well.


Hello all:

Actually i have some problems:

1. In the dialog scenes The voices don't play but all the other sounds and the background music on them do play well. I re- dated all the internal files inside all the "All campaigns xxxxx.h5u" files but it persists.

2. When using the "Look and feel" versions (if the campaigns are played from the original ToTe exe , it doesn´t happen) the minimap is displaced to the upper left corner of the screen . I could fix that one, just including the old  "UI\AdventureScreen-heavy\UI\AdventureScreen-heavy\Minimap-heavy.(WindowSimple).xdb" from the original Tote (and re-dating it of course) in a new mod file and putting it inside the Look and feel folders(UserMods\H5 & UserMods\Hof)

EDIT: Another one appeared:
3. When using the "Look and feel" versions The Haven Training screen is not centered , now appears at the lower right corner and the upgrade buttons don't get the click when they are green, that includes the upgrade buttons and the OK button, so you can't train creatures (Yeah the red and yellow ones do the click animation , but anyways they don't have to function...Ha!). Seems in the patch these guys played with the coordinates for some reason
FIXED!: Just copying & re-dating the original ToTe files "UI\HavenTraining.(WindowScreen).xdb" and "UI\HavenTraining.(WindowScreenShared).xdb" into a patch mod.

So far these are the only ones i've found 'cause i'm starting H5 again and still am in C1M3, but surely there will be more UI problems in the towns of other races...

Seems to be that the issues with the Look & Feel versions are caused due to the fact that they are launched by modified Tote 3.0 exes, so the real fix would be that they will be made over modified 3.1 exes (cause 2 & 3 don't happen when you play from the integrated version lauched from the new main exe. The sound problem does happens in any case, though, so it has another cause) , so ...uh a new reedition of them will be nice

If someone has a clue on how to fix the first issue that will be great.

     




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Arkady_16
Arkady_16


Hired Hero
posted November 13, 2008 05:56 AM

Quote:
Quote:
Quote:
If nobody replies then try them yourself, maybe it works


I've played through a couple of missions now and can't detect a problem, so I'm hoping all's well.


Hello all:

Actually i have some problems:

1. In the dialog scenes The voices don't play but all the other sounds and the background music on them do play well. I re- dated all the internal files inside all the "All campaigns xxxxx.h5u" files but it persists.

2. When using the "Look and feel" versions (if the campaigns are played from the original ToTe exe , it doesn´t happen) the minimap is displaced to the upper left corner of the screen . I could fix that one, just including the old  "UI\AdventureScreen-heavy\UI\AdventureScreen-heavy\Minimap-heavy.(WindowSimple).xdb" from the original Tote (and re-dating it of course) in a new mod file and putting it inside the Look and feel folders(UserMods\H5 & UserMods\Hof)

EDIT: Another one appeared:
3. When using the "Look and feel" versions The Haven Training screen is not centered , now appears at the lower right corner and the upgrade buttons don't get the click when they are green, that includes the upgrade buttons and the OK button, so you can't train creatures (Yeah the red and yellow ones do the click animation , but anyways they don't have to function...Ha!). Seems in the patch these guys played with the coordinates for some reason
FIXED!: Just copying & re-dating the original ToTe files "UI\HavenTraining.(WindowScreen).xdb" and "UI\HavenTraining.(WindowScreenShared).xdb" into a patch mod.

So far these are the only ones i've found 'cause i'm starting H5 again and still am in C1M3, but surely there will be more UI problems in the towns of other races...

Seems to be that the issues with the Look & Feel versions are caused due to the fact that they are launched by modified Tote 3.0 exes, so the real fix would be that they will be made over modified 3.1 exes (cause 2 & 3 don't happen when you play from the integrated version lauched from the new main exe. The sound problem does happens in any case, though, so it has another cause) , so ...uh a new reedition of them will be nice

If someone has a clue on how to fix the first issue that will be great.

     






i just downloaded it myself and put it in the usermods folder after zipping it and found it doesnt work with the new patch i must of done something wrong

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Renincuente
Renincuente

Tavern Dweller
posted November 14, 2008 06:32 AM

Quote:

i just downloaded it myself and put it in the usermods folder after zipping it and found it doesnt work with the new patch i must of done something wrong


If you already patched to 3.1 that's normal.

The solution for now , until  a new version of the All Campaigns is released, would be  to unpack the .h5u files (they are just renamed .zips) , re-date the now-unpacked internal files and folders to a date posterior to July 20th 2008 (not that one) preferably using a tool that allows the re-dating of massive amounts of files (I use  Total Commander), and then repacking them to the .h5u using ZIP compression and keeping the file structure .

Also if you will use the "look and feel " versions you would want to make a patch mod following the  points 2) & 3) of my previous post. If you will play directly from the original exe it won't be needed.


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Arkady_16
Arkady_16


Hired Hero
posted November 14, 2008 08:37 PM

thanks that helped alot

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theGryphon
theGryphon

Tavern Dweller
posted November 26, 2008 07:56 AM

Xazardous Menu Mod 3.1. update for the AllCampaigns Mod

Hi all,
I looked for an Xazardous Menu Mod for the AllCampaigns Mod for TotE 3.1 but it was nowhere to be found. So I did it myself

I tested it using Wine 1.0.1 on Ubuntu 8.10 but not on any other system. If you try it, please let me know if this works for you...

Download here!

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