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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE] H5/HoF Campaigns for ToE
Thread: [MOD TotE] H5/HoF Campaigns for ToE [ This thread is 19 pages long: 1 (2) 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ]
sfidanza
sfidanza


Promising
Supreme Hero
posted November 07, 2007 09:35 AM

"The Union" is now fixed in the updated package: both the advmap model bug and the dialog freezes should be gone.

About alternative upgrades, the AI is the ToE AI, and has no limitation, so it should use them as in any other map.
Orcs heroes, warcries and new artifacts however might not be allowed on the maps, as is usually the case, and I didn't specifically unlock them. On single player scenarios, Orcs heroes are not expected to appear anyway. I'll make sure they are unlocked on multiplayer maps, though.

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romanov77
romanov77


Hired Hero
posted November 07, 2007 11:07 AM

Now it works, nice job

By the way, how are you going to convert the campaigns? Basically, how are you going to deal with the Hero-carryover system??

Also...what about all the new ToE features like alternates, caravans and such? will they be integrated in the old campaigns or are you going to recreate the exact campaigns?

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 07, 2007 11:50 AM

Probably the way they don't carry over between expansions: simply add them to the new campaign with an appropriate level and likely skills.
As a matter of fact, that system could actually be improved in the HoF Campaigns by providing some memory mentors, but it doesn't matter much there anyway.
____________
In ur base killing ur doods... and raising them as undeads.

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Maurice
Maurice


Promising
Supreme Hero
Knowledge-monger
posted November 07, 2007 12:12 PM

It's possible with a slight bit of editing, I guess. Artifacts can be saved between games as well, so it should be doable to create a function that does the same for Heroes.

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romanov77
romanov77


Hired Hero
posted November 07, 2007 01:36 PM

Maybe the "User Campaign" thingy allows the linkage of the various scenarios that make a campaign...allowing the heroes' carryover...

Man, Im su a n00b about mapmaking


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Maurice
Maurice


Promising
Supreme Hero
Knowledge-monger
posted November 07, 2007 01:41 PM

I don't think transferring between maps of a campaign is the difficulty. I think the difficulty is transferring between campaigns .

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Kronos1000
Kronos1000


Promising
Famous Hero
Fryslân Boppe
posted November 07, 2007 02:21 PM

Actually I'm working on the Campaign files as well. I already improved the Scripts to work with alt upgrades. Such as in C2M4 where Agreal's Sylvan units abbandon him every day, I made the alts do that as well and in more Maps also. I also want to make carryovers between original and HoF and improve the DialogScenes if you com-are HoF/TotE with the originals I need to improve a lot.
____________

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romanov77
romanov77


Hired Hero
posted November 07, 2007 03:43 PM

Kronos, I suggest you to work in tandem with Sfidanza, as I think he's doing the same thing....

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 09, 2007 08:09 AM
Edited by sfidanza at 18:26, 09 Nov 2007.

The basic idea is:
- H5/HoF campaigns under ToE will use the new features when they are automatic (alternates, caravans, new skill system, ... and even heroes, spells and artifacts if they're not locked out by the map).

- About carryover, the campaigns should behave like they did initially: there was no carryover between H5 and HoF, or HoF and ToE, and that shouldn't change. Of course, heroes will be carried over from one campaign to another inside one campaign set.
Each campaign set is designed to start with level 1 heroes anyway. Having stronger heroes would only kill the fun in the beginning.

- As Maurice said, .h5c packaging only allows individual campaigns (with carryover inside it between scenarios), not campaign sets: so no carryover between campaigns. But should that change, I'll try again of course.

- Kronos: yes, I think we should communicate about this, as there's no point of doing it twice.
Two things I want to keep though are the easy localization (avoid changing text files and their locations), and easy update with game patches (so basically keep track of all changes), as far as it's possible.

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Maurice
Maurice


Promising
Supreme Hero
Knowledge-monger
posted November 09, 2007 09:38 AM

Artifact sets carry-over in the TotE campaigns are controlled by a script. Unless I am getting demented, I think Gotai and Kujin carry over their artifacts from the second campaign into the final map of the third campaign. The carry-over script uses GameVars, so I guess the GameVars carry over between connected maps.

A similar script could be used for Heroes; the scripts just need to read out the skills, experience and statistics and then correctly set the Hero properly when they make their appearance again on the map.

I haven't explored Custom Campaigns yet, but is it possible to wrap up several Campaigns into a pack? Much like the game's own Campaigns all have a certain follow-up order? If that's possible, the inter-campaign carry-over trick might just work.

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 09, 2007 06:25 PM

You can pack several campaigns into an .h5c. But the game doesn't care about the CampaignSet file, which defines the campaigns relations. Or at least I didn't find out how. But maybe there is a specific path and filename to use for the CampaignSet file. (By the way, if you try that, forget about the campaign editor, it's just too limited for it).

So, with everything I tested, you add them one at a time as user campaigns, and they work completely unrelated.

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Asheron
Asheron


Famous Hero
Ancient
posted November 10, 2007 02:16 AM

sfidanza,could you please tell me approximately when will campaigns from original H5 and HoF be available for TotE? I never finished original campaign,got to the last mission with the Elves but because of the bug I had with the game I never finished it... I can't play HoF nor TotE campaign until I finish original one so please answer me?
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Maurice
Maurice


Promising
Supreme Hero
Knowledge-monger
posted November 10, 2007 05:07 AM

HoF and TotE are stand-alone; you can play the HoF campaigns and the TotE campaigns regardless of if you've finished the original game. Or is that not what you mean to say when you say you can't play those campaigns?

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Asheron
Asheron


Famous Hero
Ancient
posted November 10, 2007 07:09 AM

No,that is not what I meant,I meant to say that I didn't finish campaign so I don't want to play,not that I cannot lol H5 has some weird bug: when I install the game,everything works fine,but after several days it starts to work...well not so fine.In the end,it doesn't even want to start the game it just says "error on H5.exe"
This never happens to me in HoF or TotE so I would appreciate if sfidanza could make campaigns for TotE
____________

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Maurice
Maurice


Promising
Supreme Hero
Knowledge-monger
posted November 10, 2007 07:52 AM

Sounds like you may have a harddisk issue. Or a virus.

Did you defragment your harddisk anytime lately? Did you run a virus scanner on your machine lately?

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Borsook
Borsook


Adventuring Hero
posted November 10, 2007 07:53 AM

Quote:
No,that is not what I meant,I meant to say that I didn't finish campaign so I don't want to play,not that I cannot lol H5 has some weird bug: when I install the game,everything works fine,but after several days it starts to work...well not so fine.In the end,it doesn't even want to start the game it just says "error on H5.exe"
This never happens to me in HoF or TotE so I would appreciate if sfidanza could make campaigns for TotE

I may be wrong but the symptoms you describe do not sound like a bug in a game but a problem with your hardware (most probably memory) or a virus/malware.

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sfidanza
sfidanza


Promising
Supreme Hero
posted November 10, 2007 08:46 AM

@Asheron: I agree with Maurice and Borsook about the diagnostics - it seems that there is more at fault here than H5.

To answer your question, H5/HoF campaigns won't be released before January 2008 (and that's "not before", which means it can be later).

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romanov77
romanov77


Hired Hero
posted November 10, 2007 08:52 AM

Sfidanza, what will happen when (if) Ubival releases a patch for ToE?

Could this cause any screwage to:

1) Your fixed old scenarios
2) The "no main menu combat" mod
3) the cfg tweaks I made to the game
4) The "Graphic mod" I made to make the Titan alternate special ability not lagging my game

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 10, 2007 09:01 AM

I'll take this one.

The answer depends on what Ubival improves/changes in their patch.  Most likely they will not modify anything to do with the last three things you mentioned.  The renewed campaigns could be affected in terms of balance, depending on whether they tweak anything, but other than that, the patches shouldn't cause major problems.

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Legendary_Hero
Legendary_Hero


Known Hero
Stronghold Warchief
posted November 10, 2007 09:14 AM

The answer depends on what Ubival improves/changes in their patch.  Most likely they will not modify anything to do with the last three things you mentioned.  The renewed campaigns could be affected in terms of balance, depending on whether they tweak anything, but other than that, the patches shouldn't cause major problems.
I think they should turn their attention to the silly incorrect descriptions they have made

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