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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD TotE] H5/HoF Campaigns for ToE
Thread: [MOD TotE] H5/HoF Campaigns for ToE This thread is 21 pages long: 1 2 3 4 5 ... 10 ... 17 18 19 20 21 · «PREV / NEXT»
Zaxx
Zaxx


Hired Hero
posted March 19, 2017 01:37 PM
Edited by Zaxx at 13:48, 19 Mar 2017.

Yeah, that Heroes 5.5 mod totally breaks the campaigns so frankly I don't understand why you're recommending that one here. I think most people who reply here recommending stuff did not even try to play the campaigns using these "improvements". Hell, one time I got recommended to use the AI patch because "it makes the AI smarter while it will cheat less"... and then guess what, I started playing the ToTE campaigns and it totally broke some missions by letting the AI recruit Heroes and soldiers even when it's not supposed to so those nice little "adventure" missions where you don't have a town instantly became unplayable.

Personally I mostly play Heroes games for their campaigns so 100% of the H5 mods made by the community are useless garbage to me. It's a shame because honestly the H5 campaigns are pretty much terrible: some of the maps are badly designed, sometimes you get insane difficulty spikes and those only got worse when Nival patched the hell out of the balance so a mod that improves the campaign would be greatly appreciated. I remember giving up on H5 at the Sylvan campaign: there was a mission where you have to defend your town against preset waves of AI heroes and well, there was just no way to beat them after a while. Lowered the difficulty to hard: nope, still impossible. Normal: same stuff. Uninstalled, walked away, never looked back. Interestingly enough back in the day NWC could somehow patch H3 without breaking the campaigns, only since the age of Ubisoft releasing games in their alpha state something this bad can happen.

Anyway I guess this campaign mod is bad too at the end because ToTE has a lot elements that are not intended to be in the original campaigns so an idiotic s***storm is sure to occur when you try to play them this way. Not the fault of the modder though, it was hell to begin with.

Someone should just make widescreen fixes for H5 and HoF, most people want to play the campaigns under ToTE for that reason alone anyway.


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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted March 19, 2017 03:19 PM
Edited by magnomagus at 15:22, 19 Mar 2017.

..Uhm let' get a few facts straight here:

-The MMH55_Utility.exe has the same AI as the original TOE AI, so there is no difference in AI when the campaigns are played with that exe file. But since most maps actually work properly with the QAI it is still very useful for speed gains.

-Some bugs have been falsely attributed to H55, the most annoying one, where heroes don't move was actually reported in H5 and HOF as well:
http://www.celestialheavens.com/forum/2/16203

Since you only like playing campaigns and you consider them terrible, I wonder why you consider playing this game at all?
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thGryphn
thGryphn


Promising
Famous Hero
posted March 19, 2017 03:30 PM

Zaxx said:
Yeah, that Heroes 5.5 mod totally breaks the campaigns so frankly I don't understand why you're recommending that one here. I think most people who reply here recommending stuff did not even try to play the campaigns using these "improvements". Hell, one time I got recommended to use the AI patch because "it makes the AI smarter while it will cheat less"... and then guess what, I started playing the ToTE campaigns and it totally broke some missions by letting the AI recruit Heroes and soldiers even when it's not supposed to so those nice little "adventure" missions where you don't have a town instantly became unplayable.

Personally I mostly play Heroes games for their campaigns so 100% of the H5 mods made by the community are useless garbage to me. It's a shame because honestly the H5 campaigns are pretty much terrible: some of the maps are badly designed, sometimes you get insane difficulty spikes and those only got worse when Nival patched the hell out of the balance so a mod that improves the campaign would be greatly appreciated. I remember giving up on H5 at the Sylvan campaign: there was a mission where you have to defend your town against preset waves of AI heroes and well, there was just no way to beat them after a while. Lowered the difficulty to hard: nope, still impossible. Normal: same stuff. Uninstalled, walked away, never looked back. Interestingly enough back in the day NWC could somehow patch H3 without breaking the campaigns, only since the age of Ubisoft releasing games in their alpha state something this bad can happen.

Anyway I guess this campaign mod is bad too at the end because ToTE has a lot elements that are not intended to be in the original campaigns so an idiotic s***storm is sure to occur when you try to play them this way. Not the fault of the modder though, it was hell to begin with.

Someone should just make widescreen fixes for H5 and HoF, most people want to play the campaigns under ToTE for that reason alone anyway.




Instead of calling any mod "useless garbage" why don't you tell us what exactly is broken of the campaigns? From your paragraph starting with "Anyway" it seems like you did not even try to play the campaigns with this mod anyway. So, you're calling the MMH5.5 mod a "useless garbage" based on what exactly?? You are so full of snow.

You say you only play the campaigns, then say that H5 campaigns are terrible. If you somehow could not complete the H5 campaigns with an unmodded game, it just says that you are not a skilled player at all. So, instead of blaming everybody else, you really should look at yourself.

Then, you go ahead and ask for a mod from this community, whose mods you called "useless garbage". Why would anyone take you seriously??

Hilarious...

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Zaxx
Zaxx


Hired Hero
posted March 19, 2017 04:39 PM
Edited by Zaxx at 16:49, 19 Mar 2017.

magnomagus said:
..Uhm let' get a few facts straight here:

-The MMH55_Utility.exe has the same AI as the original TOE AI, so there is no difference in AI when the campaigns are played with that exe file.


I was not talking about H5.5's AI modification (after my experience with the last one I was not in the mood to try that part, sorry), I was talking about this one:
http://www.bonddisc.com/ref/h5/

And usually I'm fine with stuff like this, I understand that most people play Heroes for random maps and whatnot, what frustrates me is that when it comes to these mods there is a notion that they would work with the campaigns, for example here in the readme file for the mod I just linked:
Quote:
Removed Cheats: the AI has been cleaned of cheats once more. There had
been two of Nival's cheats remaining. One gave the AI a massive discount on
all purchases, a second one gave the AI an experience boost. Both have been
removed and the AI should now be entirely free of cheats. You can observe
how it struggles to overcome the same obstacles as you and it is up to the
task.
However, there is one caveat. It turns out that the original campaign maps
were designed with the discount cheat in mind. For this to work, an optional
AI cheat slider has been added to the game options. This allows you to
provide the AI with a discount cheat for a limited number of days to give it the
capability to rush opponents. This is active by default in the campaigns.

Stuff like this is telling me "hey, look, when I modded the AI I took the campaigns into consideration too"... and then you start playing the first level of ToTE and you see that the AI that is supposed to park in its town waiting for you to take that town as the last objective after rescuing your comrades from various points on the map is suddenly training soldiers and sending out heroes to gather resources like it was playing a regular map. I played the mod on a regular scenario and it was great but here's the thing: scenarios played just fine as they were anyway. Sure, the AI cheats a lot but it's also quite dumb so that gets evened out at the end.

Some campaign maps on the other hand are broken as hell in the vanilla game and they were never that great even before Nival "patched" the balance. The Conquest? God, I have no idea how that mission is supposed to be played but the current gameplay of "play cat and mouse with the overpowered AI until you have enough troops to beat him" is a terrible chore that has no value in a strategy game. Things like that could happen on some Heroes 3 missions too but only if you messed up something so the AI could get the upper hand in recruiting a huge army.

I already wrote a bit about the Sylvan mission called "The Defense" but again: I'm sure as hell that's not how it's supposed to go down and even if you're having a hard time lowering the difficulty should have an effect. It doesn't, the thing is that it can end up being unbeatable if your hero is not up to snuff... meaning that you can restart the whole campaign and pray to the RNG gods that you'll get better skills and abilities next time.

So I'm sorry if from the perspective of a campaign player I say that your mod is useless garbage but since H5.5 does not have campaign specific improvements I think it's a somewhat harsh but still valid statement. I tried it and there is a lot of cool stuff in there but as someone who honestly just wants a campaign specific balance patch so that he could finally finish the base H5 campaigns without the need to waste countless hours of overcoming unfair obstacles H5.5 doesn't help at all. And I don't like the new textures but that's just my personal taste so don't rip my head off for it.

My point is that sadly the modding community doesn't really care about the campaigns which is a shame because there are some wonderful things in there, some missions just need a bit of spit and polish.

Can I play this campaign pack on ToTE? I honestly don't know but since H5 is a really time consuming game I'd rather not try and waste time in the process.

thGryphn: I'm sorry but your post has no real point and it's borderline provocative so no in-depth reply for you. Anyway I play Heroes since Heroes 2 so while I don't think that I'm a spectacular player I sure possess the ability to finish a regular single player campaign (and also I finished all campaigns of H2, H3, H4 and H6 on hard difficulty or above...except the parts of H3 where you can't choose your difficulty). The fact that I couldn't do that with the Sylvan campaign of H5 speaks volumes about the game... because ya know, finishing a campaign should not be the privilege of "pro gamers".

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thGryphn
thGryphn


Promising
Famous Hero
posted March 19, 2017 04:57 PM

Zaxx said:

thGryphn: I'm sorry but your post has no real point and it's borderline provocative so no in-depth reply for you. Anyway I play Heroes since Heroes 2 so while I don't think that I'm a spectacular player I sure possess the ability to finish a regular single player campaign (and also I finished all campaigns of H2, H3, H4 and H6 on hard difficulty or above...except the parts of H3 where you can't choose your difficulty). The fact that I couldn't do that with the Sylvan campaign of H5 speaks volumes about the game... because ya know, finishing a campaign should not be the privilege of "pro gamers".


The point of my post is that your post was provocative. It provoked me and I responded in kind

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Zaxx
Zaxx


Hired Hero
posted March 19, 2017 05:06 PM
Edited by Zaxx at 18:15, 19 Mar 2017.

thGryphn said:


The point of my post is that your post was provocative.

I'm sorry if you found it provocative but it really wasn't: I just made a logical statement based on my experience. H5.5 does not improve the campaign experience ---> for campaign players it's useless. If the situation was different I'd be the first to praise it but at this point H5.5 just makes a lot of changes to the core gameplay and the presentation: those things affect the campaigns generally in a bad way because of the simple reason that what works on a regular map won't work in a campaign. A regular map and a campaign map works very differently so applying the rules of one to the other won't work out at the end.

Example: If I want to play Heroes Chronicles then the HoMM 3 HD mod instantly becomes useless garbage because of the simple fact that the mod doesn't support Heroes Chronicles (yeah, it's not a perfect example because there is a way around it but you get the idea).

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zmudziak22
zmudziak22


Famous Hero
posted March 19, 2017 09:55 PM

Zaxx

You can play Heroes Chronicles Campaigns on HD MOD. They worked as custom campaigns for H3 SOD(Complete Edition). You can check Meridian YT Channel, he is making Impossible walktrough for all 8 chapters.

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Zaxx
Zaxx


Hired Hero
posted March 19, 2017 10:23 PM
Edited by Zaxx at 22:23, 19 Mar 2017.

zmudziak22 said:
Zaxx

You can play Heroes Chronicles Campaigns on HD MOD. They worked as custom campaigns for H3 SOD(Complete Edition). You can check Meridian YT Channel, he is making Impossible walktrough for all 8 chapters.

Yeah, that's what I was referring to when I said that there is a way around it but honestly I don't recommend doing that because you lose a lot of the fancy stuff (CG intros, voice acting, the 8 unique menu screens and you have to replace character icon files so Tarnum will look like himself). Playing the original versions is a much better idea even if the resolution is low.

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thGryphn
thGryphn


Promising
Famous Hero
posted March 19, 2017 11:17 PM

Zaxx said:
thGryphn said:


The point of my post is that your post was provocative.

I'm sorry if you found it provocative but it really wasn't: I just made a logical statement based on my experience. H5.5 does not improve the campaign experience ---> for campaign players it's useless. If the situation was different I'd be the first to praise it but at this point H5.5 just makes a lot of changes to the core gameplay and the presentation: those things affect the campaigns generally in a bad way because of the simple reason that what works on a regular map won't work in a campaign. A regular map and a campaign map works very differently so applying the rules of one to the other won't work out at the end.



Again, you're just speculating and making the assumption that changes in MMH5.5 ruins the campaign experience. It's true that MMH5.5's goal was not specifically to improve the original campaign experience, but you're talking empty talk without having tried the mod to play the campaigns.

Try it out, if you observe anything negatively affected by the mod, report on the relevant thread without resorting to ignorant insults like "useless garbage", so maybe you may have a little bit of a contribution to the community. At the worst case, you will be kindly asked to use the Utility exe, which uses the original AI, for whatever map there might be a problem.

In any case, dredknight's invitation to use the MMH5.5 mod to access all original campaigns was just it, an invitation to a mod that caters to the previous request. You then came in slinging the bs...


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Zaxx
Zaxx


Hired Hero
posted March 19, 2017 11:31 PM
Edited by Zaxx at 23:40, 19 Mar 2017.

thGryphn said:

Again, you're just speculating and making the assumption that changes in MMH5.5 ruins the campaign experience. It's true that MMH5.5's goal was not specifically to improve the original campaign experience, but you're talking empty talk without having tried the mod to play the campaigns.


I tried the mod, didn't work out too well. Read the full comment before replying next time.

This is the point:
"It's true that MMH5.5's goal was not specifically to improve the original campaign experience" - so you know: how can it improve it in any shape or form if it doesn't even want to? If you want to replay the original campaigns under ToTE H5.5 is not an option because to put it simply: it's not ToTE anymore but oh well, guess the only option to replay those campaigns would be to install H5 1.0.

Also honestly who the hell wants to install H5.5 and then read through the documentation just to set it up properly so the campaigns would function kinda like they did before? Just play the originals then if it's the same bad stuff afterall (and sadly it is the same bad stuff because the problems won't magically fix themselves).

Anyway I'm the idiot for arguing with the creator of the mod I'm "bashing" then continuing to argue with someone who is a contributor for the mod I'm "bashing". You won't get, admit or accept anything from what I'm talking about naturally.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted March 20, 2017 12:58 AM

The campaigns were added to h55 by popular request because people wanted to have the campaigns with h55 features, such as faster AI, UI improvements, graphics and music enhancements. It is just your opinion there are no improvements. Also now people only need to install one game instead of three.

h55 doesn't need to be 'setup for the campaign'. the campaign is ready to play after installation, issues reported with QAI were fixed except dwarven campaign is still recommended to be played with utility exe which is warned with a message when player starts the queen campaign.
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strigvir
strigvir


Adventuring Hero
posted March 20, 2017 04:20 AM

H5 campaigns are built around campaign heroes having OP abilities and vanilla AI. H5.5 changes both by nerfing OP abilities and using Quantomas AI (which isn't recommended for use in campaigns). Even TotE AI tweaks interfere with AI of previous campaigns.

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Zaxx
Zaxx


Hired Hero
posted March 20, 2017 09:27 AM
Edited by Zaxx at 12:25, 20 Mar 2017.

magnomagus said:
The campaigns were added to h55 by popular request because people wanted to have the campaigns with h55 features, such as faster AI, UI improvements, graphics and music enhancements. It is just your opinion there are no improvements. Also now people only need to install one game instead of three.

Correct me if I'm wrong but I get the notion that H5.5 offers the same campaign mod that you can find in this thread, only copied and pasted into H5.5. Sure, you get the UI improvements, the new graphics and the "enhanced" music from H5.5 even when you're playing the campaign but I was talking about campaign specific improvments and those are nowhere to be found (that's why I don't get why saying that H5.5 is useless for campaigns players is considered heresy).

And honestly I really don't like the aesthetic changes of H5.5. The combat UI is not a thing of beauty to say the least, the music can feel out of place sometimes and the graphics have the usual "HD TEXTURES MOD" feel to them where even though technically it's a definite improvement over the original it also manages to change the original art design a lot.

I mean look at this:


The colours are different because the high resolution textures have a different tone than the originals, a weird, unnecessary and ultimately out of place SSAO effect was added and apparently grass is growing on top of rocks now... but this is coming from the perspective of someone who feels that even the H3 HD Edition goes too far from the original game in some respects so don't let this rub you the wrong way.

However when I talk about campaigns specific improvements I mean modding the actual campaign maps and the campaign AI and scripts to improve their gameplay and in some respects to restore their original or intended functionality. That's what H5.5 does not offer as of yet and considering the direction of the mod I'm not counting on ever seeing such a thing. If someone would do that + re-balance the campaigns so that ToTE upgrades would make sense it would be a wonderous achievement and a great source of joy to campaign players like myself.

So sure, the campaigns are technically playable under H5.5 which is more than what you get from most mods but honestly you get the same thing if you download this for example (just don't use the new AI):
https://www.rockpapershotgun.com/forums/showthread.php?611-The-HoMM5-Content-Combo-Pack-from-Good-to-Great-in-a-single-490MB-download&s=5a13c80c7c014e3997ed9d130caa96cb

Edit: Anyway I tried the H5.5's version of the AI patch since you've said that the AI works well with the campaigns apart from the dwarven campaign. I played the first map of ToTE. The AI stopped moving out of its town and recruiting heroes but it still continued to hire units so it had an unbeatable army by the time I did the other objectives and had to attack its town. I really have no idea why you're advising people to use that AI mod in the campaigns when it's clearly broken. If the AI is not functioning in the exact way it's supposed to function on that map the mission becomes unbeatable (yeah, I'm sure some ultra hardcore guy who played the campaign 10 times can beat it by timing his turns just right but you know: a prologue mission is not designed to be played that way, it's just a short map to ease you into the game).

So please, just stop frakkin' saying that people should use the AI mod for campaigns. It's like the part where you write in the description that the game will perform better with the mod when a simple performance test will show you that H5.5's assets significantly reduce the game's performance on CPU-heavy situations somewhy while it will also give you a lower fps than the original game in 100% of the time. Honestly H5.5 feels a bit like In the Wake of Gods to me: back in the day there was around 1000 people who liked it for whatever reason (guess it was because of the huge effort the developers clearly put into the mod) while the rest of the players were like "Wut is this? Where is the uninstall button?" But hey, where there's WoG eventually HotA appears so guess it will be good at the end.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted March 20, 2017 01:50 PM
Edited by magnomagus at 13:52, 20 Mar 2017.

The system requirements for h55 are very low for today's standards and were stated as equal to h6. There was no weird SSAO effect added to the game, the screenshot you show is from a user made map that uses a very weird (and I agree ugly) ambient light.

The color temperature of the textures in H55 is similar to H6 and closer resembles the color temperature of surfaces exposed to sunlight.

I have reports of people playing the campaigns all the way through and no previous complaints about the difficulty of the orc mission. The scripts indicate the stationary hero is supposed to behave this way. I will lookout for a followup on this one.

In any case a single example is not a reason to discard an AI that otherwise works better on most of the maps.

Also your highly emotional posting style and tendency to exaggerate diminish the reliability of your reports.
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Zaxx
Zaxx


Hired Hero
posted March 20, 2017 02:41 PM
Edited by Zaxx at 14:52, 20 Mar 2017.

magnomagus said:
The system requirements for h55 are very low for today's standards and were stated as equal to h6.

Exactly... that's why I don't get the buzzword-like statements in the description of the mod where "FASTER AI AND PERFORMANCE" is written in bold text so the lazy dude who won't read the whole thing would instantly click on the download button. Kinda dishonest honestly though sure, by today's standards of course it's not a demanding game... it was also released 11 years ago so I don't think it helps the game's stability to choke the engine with useless fluff. I have an i7 and a GTX 970 so the game is running great for me overall but even I choose "ultra smooth" instead of "regular smooth" if I can.

Quote:
The color temperature of the textures in H55 is similar to H6 and closer resembles the color temperature of surfaces exposed to sunlight.

There is one thing they don't resemble more closely: the art style of the game you're modding. If that's not a thoroughly misguided attempt at improving the game's visuals then I don't know what is. In my opinion H5.5 looks like the modded Russian version of H5 which is quite the accomplishment from a game that was already developed by Russian developers. I like a few things very much, like the new swampland terrain textures but the whole thing just screams STALKER to me instead of the "Hungarian beauty" of H6.

Quote:
I have reports of people playing the campaigns all the way through and no previous complaints about the difficulty of the orc mission. The scripts indicate the stationary hero is supposed to behave this way.

Yeah, and I'm sure I dreamed the last 5 times when I played that mission on heroic and the AI had an easily defeatable army. Anyway this is the problem a mod as huge as H5.5 has to face sadly: the lack of proper, honest feedback. That's why the result feels like a huge mess with random stuff thrown together for s***s and giggles.

Quote:
In any case a single example is not a reason to discard an AI that otherwise works better on most of the maps.

For God's sake I was talking about the FIRST MISSION of ToTE and the second one has the exact same problem. If you're intending the mod for people who religiously play the original game even to this day than fine, leave the misleading description as it is, just keep in mind that for the rest of us the new AI provides a gaming experience that is, well, useless garbage.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted March 20, 2017 03:36 PM
Edited by magnomagus at 15:38, 20 Mar 2017.

The intention of H55 was never to have people select the highest difficulty level and than meet an 'easily defeatable army'. In H55 the difficulty levels actually represent what their name suggests. So impossible can truly become impossible for some players. In your case it is clearly recommended to select the lowest difficulty level which is named 'normal', so you will encounter 'normally defeatable armies'.
If you don't do this then it is very logical your frustrations lead to heavily exaggerated opinions that do not in any way resonate with the opinions of the thousands of people who downloaded the mod before you.
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thGryphn
thGryphn


Promising
Famous Hero
posted March 20, 2017 03:56 PM

@Zaxx, MMH5.5 is obviously not for you. Just stay away, be happy elsewhere, instead of pulling everyone else down with you here.

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Zaxx
Zaxx


Hired Hero
posted March 20, 2017 09:33 PM
Edited by Zaxx at 21:48, 20 Mar 2017.

magnomagus said:
The intention of H55 was never to have people select the highest difficulty level and than meet an 'easily defeatable army'. In H55 the difficulty levels actually represent what their name suggests. So impossible can truly become impossible for some players. In your case it is clearly recommended to select the lowest difficulty level which is named 'normal', so you will encounter 'normally defeatable armies'.
If you don't do this then it is very logical your frustrations lead to heavily exaggerated opinions that do not in any way resonate with the opinions of the thousands of people who downloaded the mod before you.

I really don't think you understand the concept of difficulty scaling. If you select the hardest difficulty in any well-designed game that exists the first few hours won't be on the maximum of what that setting can offer. Example: if you start playing H5 on Heroic you'll be able to complete the whole first campaign without much of a hassle because it's basically a glorified tutorial section.

But this is not the point, the point is that whatever problems I bring up you don't make any legitimite counterarguments from a game design standpoint, you just hide behind the - seemingly - positive feedback you got so far or make ad hominem statements that doesn't make much sense in a discussion that is supposed to be mature. Apparently my argument can be disregarded because I'm "acting emotional" or because I'm "bad at the game" (yeah, if after playing Heroes games for 20 years I'm the bad player then I don't know what a newbie is.. do you consider those guys people? ) even though those two statements are wild assumptions at best.

Sorry, I can't take this discussion seriously anymore.

Btw. I lowered the difficulty to normal and the fight was still in the "challenging" category simply because I spent one month traversing the environment and completing objectives without a town and with only a very limited number of weekly reinforcements while the AI stayed in its town, built it up nicely and never stopped recruiting soldiers. Great game design, it really looks like you've spent a lot of time balancing the campaign instead of just doing a lazy and useless copy and paste-job of the mod that's on offer here. Again: I'm sure there are a few people on the planet who can complete the game this way but calling this an improvement over the original is heresy. This is not balanced, this is borderline non-functional and can only be accepted in loony modder-land... thank God we're there.

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Zaxx
Zaxx


Hired Hero
posted March 20, 2017 09:35 PM
Edited by Zaxx at 21:45, 20 Mar 2017.

thGryphn said:
@Zaxx, MMH5.5 is obviously not for you. Just stay away, be happy elsewhere, instead of pulling everyone else down with you here.


If a simple opinion is pulling you down then I think it's not me who's acting emotional here.

Btw. you're right, H5.5 is obviously not for me... because I want to play the campaign and that is only possible with the Utility exe. Sadly nobody is going to pay me for the time I wasted to come to this conclusion.

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thGryphn
thGryphn


Promising
Famous Hero
posted March 20, 2017 09:48 PM

Zaxx said:
thGryphn said:
@Zaxx, MMH5.5 is obviously not for you. Just stay away, be happy elsewhere, instead of pulling everyone else down with you here.


If a simple opinion is pulling you down then I think it's not me who's acting emotional here.



It's not a simple opinion you're presenting. You're bashing an immense, thought-through, expert-player-tested mod with flat-out rude, ignorant and childish choice of words. While you could simply say that you don't like MMH5.5 because it doesn't make your life easy playing the original campaigns, you come out as if you're on a crusade against the mod. You lack respect, and nobody shall have it for you here. Bye.

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