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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Campaigns allways got the same end
Thread: Campaigns allways got the same end This thread is 3 pages long: 1 2 3 · «PREV
Maurice
Maurice

Hero of Order
Part of the furniture
posted October 31, 2007 11:19 PM

Quote:
First off, Ornella died.


And you consider this the death of a good Hero? Ornella might have been hot, but she was cold as death as well. She befriended a Necromancer and made the transition to Necromancy herself as well - despite the mess that Markal had made for the Griffin Empire. She was an evil and mindless servent of Asha in its darkest form; hardly something I would call good.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 31, 2007 11:31 PM

Plus she isn't quite a good example of a real main hero, having only appeared in one campaign and an obscure HoF scenario.  Raelag, Isabel, Zehir etc are more central.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 01, 2007 12:18 AM

Quote:
Quote:
First off, Ornella died.


And you consider this the death of a good Hero? Ornella might have been hot, but she was cold as death as well. She befriended a Necromancer and made the transition to Necromancy herself as well - despite the mess that Markal had made for the Griffin Empire. She was an evil and mindless servent of Asha in its darkest form; hardly something I would call good.


Don't tell me you missed the fact that Arantir, while using dark and necromantic ways, is basically on the good team. His contribution to bringing down Biara was quite noticable. He didn't do remotely as much damage to the Empire and the Silver Cities as Markal, and what he did to them was primarily directed to the demon worshippers.

If orcs and dark elves can be on the good side, I don't see why the undead can't. Hell, the whole point of the TotE Necropolis campaign was that not all necromancers are selfish evildoers like Markal (and Giovanni), but instead serve a higher purpose in their own way of serving Asha. A dark form of her, sure, but that's still better than worshipping Urgash, something parts of Haven, Dungeon and Academy are guilty of.
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In ur base killing ur doods... and raising them as undeads.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 01, 2007 12:28 AM

Regardless she did play an important role in taking down the demons and I saw people in the forum that did not like her dying.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 01, 2007 12:30 AM

Sure but that doesn't mean it wouldn't be even more shocking if they'd killed off Zehir or Wulfstan.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 01, 2007 12:46 AM

I'd be more annoyed than shocked to be honest. I like them both
I'll admit that I liked Ornella as well but it was somehow fitting with the campaign's mood and the culmination of her loyalty she had tried to prove in the beginning. Killing off the comic relief is bad in a story.
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Duncan
Duncan


Famous Hero
The Pathfinder
posted November 01, 2007 11:45 AM

Have you guys ever wondered why it always has to be Haven heroes to sacrifice? Nicolai, Godric, Ornella. They're not comic enough, I guess? And Findan, not wanted in this last expansion, but no, don't kill him. Just make him disappear.
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But now I have come to believe that the whole world is an enigma, a harmless enigma that is made terrible by our own mad attempt to interpret it.

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted November 01, 2007 11:56 AM

One could argue that Alaron and Markal had pretty good deaths as well, I suppose.  Funny how Markal's skull survived even though he was burned to a crisp.  And I didn't like Alaron as an Arch Druid, he should have had his own character model.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted November 01, 2007 12:02 PM

Arantir is only interested in burning the Demons off the face of Ashan. He realises pretty well that he can't take on the whole of Ashan by himself, with the Demons still running around. Allowing the Demons to remain equates to suicide, so he simply uses all to restore the balance. I never played DM, but from what I heard he had no qualms to damn an entire city to keep something locked away.

He may have not done harm, but that doesn't mean that his intentions were harmless, either.

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Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 01, 2007 01:12 PM

Quote:
Arantir is only interested in burning the Demons off the face of Ashan*. He realises pretty well that he can't take on the whole of Ashan by himself, with the Demons still running around**. Allowing the Demons to remain equates to suicide, so he simply uses all to restore the balance. I never played DM, but from what I heard he had no qualms to damn an entire city to keep something locked away***.


*And thats a bad thing? Last time I checked, that was the intention of pretty much every main character in TotE, although Gotai had to avenge Quroc aswell.

**And where exactly does he reveal that he wants to "take on the whole of Ashan"? We all know that he wasn't much more than a bookworm until he apparently had a vision from Asha and began to reunite Heresh.
By your logic, he'd be very interested in expanding his domain, but there is no sign of him staying leaving any permanent forces behind in the other parts other than Heresh, and maybe the Bull Duchy.
He doesn't go around cursing cities into necropolis towns like Markal did either, even though he most likely knows how to do that, aswell.

***Yes, he wanted to seal the sovereigns prison for good. A drastic method, but in his point of view a nessesary sacrifice. Better damn an entire city than letting the prison of Sheogh unlocked by the Dark Messiah. He tried to get the Skull of Shadows, but Sareth got it in the end, and he had no reason to assume Sareth would use it for the right purpose, so he had to use this last resort.
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In ur base killing ur doods... and raising them as undeads.

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Carcity
Carcity


Supreme Hero
Blind Sage
posted November 01, 2007 02:01 PM

Quote:
Funny how Markal's skull survived even though he was burned to a crisp.

If you take a good look at his skull in the artifact part in Age of heroes you notice that it is but together by something. it may have been only dust of it and someone but it together.
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Why can't you save anybody?

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WarLore
WarLore


Famous Hero
servant of urgash
posted November 01, 2007 02:58 PM
Edited by WarLore at 15:02, 01 Nov 2007.

Quote:
Also it may bring you some comfort that Kenghi died


that was only good man,really sad,why him? lol but i did mean good hero like zehir or wulfstan.Quroq died also,but his role wasnt so big in campaigns,in story he was first(wasnt he) orc leader who rised against their leaders
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A Nightmare from below.A hero from Within

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carcity
carcity


Supreme Hero
Blind Sage
posted April 12, 2008 10:21 PM

Quote:
Your first example reminds me why I considered armageddon's blade one of the best campaigns I have ever played. As for the second I recall the sword of frost and we are talking about dungeon here, those creatures were deceitful by nature and governed by intimidation. Tarnum even had to crush a troglodite, tear a harpy's wing, dress a minotaur in female clothes(not terrifying but I loved thatpart ) and pretend talking to his mother that was not there. I would not expect something better from them but dwarves and elves in H5 have a better conscience than that.

Hmm do you have any place I can read the texts? I doubt you had a save and just typed them


back when i played heroes 3. i couldn't win a single campaign. i was eigth years old and had got the game from a friend. now i'm thirteen and needs help on every single campaign in heroes five (okay maybe not everyone but the hard ones). in other words i am a newbie but i'm starting to get better. (i own my brothers all the time.)
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Why can't you save anybody?

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Plague
Plague


Known Hero
Only Hell know my pain
posted April 12, 2008 10:43 PM

Even if campaigns ends in same way,for me all campaigns are diferents. New heroes,new strategy,new skils,new history,briliant plans,brave wariors,greats batles,saving world.For me each campaigns are different.And always evil plans are surprised me.Started with H3 to poison a king and reanimated into an undead,to gather some artifacts to conquer the worlds(to use other to get those artefacts), and in H5 to make a messiah from prince of the enemy empire,it is just like in reality.The enemy use everithing to obtain his purpose,but in the game good always win,well...in reality few times good win...
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The biggest evil that you can do is to do nothing.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted April 12, 2008 11:57 PM

In a campaign there are more than a few things to consider.
One that all will notice is how well designed the missions are, if the gameplay is fun, not too easy yet not too challenging. Aesthetic details are a bonus there.

Then there's the plot, how the missions click together, if they make sense, if something is vague, if there are any cool twists. If the story is good that gives an extra dimension and I will enjoy the campaign a lot more. How the story is told can make or break the game, a brilliant piece with bad dialogues/voice acting(if we have cutscenes) will look crappy in the end. I prefer narration or text boxes to cutscenes but if we can have them all, each in their right place it's even better.

One equally important factor is if you can relate to the protagonist and how smartly written/interesting he is. If the story is good but you cannot have sympathy or consider him/her downright stupid - Isabel comes to mind - then I get a negative feeling.. Also character development is important, rigid characters just feel unrealistic.
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Map also hosted on Moddb

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Darkshadow
Darkshadow


Legendary Hero
Cerise Princess
posted April 13, 2008 08:31 AM

Not really,I don't remember Arantir teaming up with anyone (and he was not bad).

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 13, 2008 12:08 PM

Then replay it and notice that he allies with Kujin's orcs.

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