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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Unrealistic elements
Thread: Unrealistic elements This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 01, 2007 08:34 PM

Quote:
If you want realism there's game called life you can play. I hear it doesn't have any fancy features such as quicksave/quickload and it's ridden with bugs.


The graphics own though.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 01, 2007 09:19 PM
Edited by Daystar at 21:21, 01 Nov 2007.

Yeah, but the ambient music is terrible.  Also, multiplayer could use some work.

I agree Cyclops should throw lots of goblins, instead of just one.  

Here's another nonrealism: On the adventure map, a hero cannot pass through a single tree if it is in his/her way.  However, in combat a hero could kill dozens of enemy units with a fireball, armegedon, meteor shower, etc.  Why are they not able to take out trees?
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HeroesLoyalist
HeroesLoyalist

Tavern Dweller
posted November 01, 2007 10:05 PM

In that sense, why can't take take down the rocks and gates blocking their way?

It has to stop somewhere. I don't think features like this will not add much to the game all for realism's sake. Now, if it was added to enhance gameplay or it's a feature that was added to improve game mechanics then that's different.
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Seraphim
Seraphim


Supreme Hero
Knowledge Reaper
posted November 02, 2007 12:04 AM
Edited by Seraphim at 00:06, 02 Nov 2007.

I can find you many unlogical things in the game too.
Think how a ghost dragon can be killed by swords.Ghosts,spectres can't be killed by normal means perhaps magic but no swords.
How could a bunch of 1000 archers,skeletons archers and whatever,  not kill 50 dragons? How do the in game vampires sustain light?How can a blood maiden,shadow matriarch sustain fire or like icy temperatures in mountains?

Some things are just not logical however,but at least someone can give us an imaginative description.

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silentQ
silentQ


Hired Hero
umm... yeah.... got milk?
posted November 02, 2007 12:47 AM

after about 30 mins reading this poll over and over at work, cuz i was always destructed... i finally ask myself...

why am i reading this???? lol

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vicheron
vicheron


Known Hero
posted November 02, 2007 03:23 AM

Everything is unrealistic. How do a 100 Hydras all be able to attack every adjacent enemy? How come fleeing and surrendering Heroes get back to your castle instantly? How can the same two heroes be available for hire at every castle you own at the same time? If 1,000 skeletons can occupy one space then why can't 1 skeleton and 1 vampire occupy that same space? How come a building that costs 1,000 gold and one that costs 10,000 gold both take the same amount of time to build? How can peasants living in a medieval setting get so fat? What's with all the random resources, treasure chests, and artifacts lying around?

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted November 02, 2007 03:26 AM

You don't want me to make a monstrous list of unrealistic H5 features
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ismail222
ismail222


Known Hero
The Cataclysm
posted November 02, 2007 03:33 AM

u guyz have waaaaaaaay too much free time rofl
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Duncan
Duncan


Famous Hero
The Pathfinder
posted November 02, 2007 06:54 AM

Is it realistic that we can only have 7 stacks max in any circumstances? Is it realistic that any town structure is built within a day without distinction (shouldn't it be more complicated to build Capitol than Town Hall)? To what extent "realistic" is realistic in this unrealistic world?

Here's what my Dictionary shows what "realistic" means:
1. practical
2. simulating reality
3. reasonable
4. representing real life
5. relating to philosophical realism

Unless we can adopt (1) and/or (3), then maybe it's just unrealistic that we play and fell in love with this (unrealistic) game
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted November 02, 2007 06:51 PM
Edited by mamgaeater at 18:53, 02 Nov 2007.

Quote:
As I said, its so frickin unrealistic! xD

Nah, thrown Goblin deals damage, I can live with that. But 1 thrown Goblin killing 80+ archers, ehhhh, not really. Unless the description explicitly states the Goblin's skin is that bouncy that it bangs left and right like a ping pong ball after thrown and in that way is capable of killing 80+ archers when flung by a Cyclops, ok, THEN I MIGHT consider buying it


cyclops throws goblin,goblin hits ground,goblin explodes and acidic demon blood dissolves archers.

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ismail222
ismail222


Known Hero
The Cataclysm
posted November 02, 2007 07:26 PM

i like ur theorey
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Deceving,Ppl lying,Ppl dying
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Nirual
Nirual


Famous Hero
Imbued Ballista
posted November 03, 2007 01:24 PM

Sure, using the same amount of goblins as you have cyclops to throw sounds like something that makes sense and isn't too complicated.
However, consider the gameplay consequences:
-To keep it consistent, Sacrifice Goblin would be the same (maybe 2 goblins per shaman?). Eating them is okay with one since by the (very realistic) combat rules, only one cyclops is injured per stack.
-As a consequence, both abilities are suddenly most more costly and heavy usage will deplete your stack of goblins very quickly. Sure, they do come in numbers, but under these circumstances, both abilities would be very restrictive all of a sudden.
Should they be more powerful to compensate? No, that'd enable Stronghold to win any key battle by saving the goblins for these.
Compensating by making the goblin growths even higher but them weaker would affect Horde's Anger, and so on...

Bottom line, trying to make the game more realistic isn't worth the trouble. Realism doesn't make the game more fun or strategical, it only tends to make it more complicated for no real reason.
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Slapzech
Slapzech


Adventuring Hero
that didn't vote for Kaczynski
posted November 03, 2007 07:50 PM

Quote:
Quote:
As I said, its so frickin unrealistic! xD

Nah, thrown Goblin deals damage, I can live with that. But 1 thrown Goblin killing 80+ archers, ehhhh, not really. Unless the description explicitly states the Goblin's skin is that bouncy that it bangs left and right like a ping pong ball after thrown and in that way is capable of killing 80+ archers when flung by a Cyclops, ok, THEN I MIGHT consider buying it


cyclops throws goblin,goblin hits ground,goblin explodes and acidic demon blood dissolves archers.


Or, if the archers are packed:
You take let's say... 70kg of meat and bones + about 5-10kg of armor/weapon. Now cast it with the speed of 100mph. The sword itself would be capable of cutting several's archers arteria's or dealing heavy wounds.Those steel traps could probably break several skulls. Plus the goblin - surely not a cannon ball, but strokes, broken bones and heavy bleeding guaranteed for those who will stand in several meters-long line of his trajectory.

One Goblin with a bit of luck (tought luck i would say) could really kill some archers.


And yeah - all of this is forced logic.
But you won't get anything more when deliberating about realism of a computer game. Especially fantasy one.
(Example with small degree of realism:
With one eye the cyclop wouldn't be able to precise the exact distance from the target, nor it's more-approximate position.
Example with large degree of realism:
There are simply no cyclops...)

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lfernandes
lfernandes


Hired Hero
posted November 03, 2007 10:19 PM
Edited by lfernandes at 22:20, 03 Nov 2007.

This whole arguments on realism are cool... but no game is really realistic... otherwise we wouldn't play them... Take chess for example... The Queen, in chess origins, represents the people... More accuretly people's support to your king... And with a good strategy, you can kill the queen with a single peon... You could obviously say that is isn't reallistic, but, symbolicaly it does make sense... The peon taking the queen is the consequence of a good strategy and a whole game activity and a sum of tactics.

I agree that a single tree couldn't stop a player, for example, once he can cast a meteor shower, or an earthquake, but it is all symbolic... I tree is not ONE tree, but its telling you that there is a local vegetation. Stacks in  combat simbolize the strengh of your army... not their actual quantity, which is not soo important for the game...

Even the Cyclops/Goblin thing, it is a representation of a attack that uses other expenses (Goblins) instead of the main cost of the game (mana). And that's all .... The qtd of goblins is strategically sort-of irrelevant...

I'd say the whole point is Gameplay + strategy... not realism... in any game (RTS or TBS)...


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DagothGares
DagothGares


Responsible
Undefeatable Hero
No gods or kings
posted July 03, 2009 01:19 AM

Apparently seven stacks of 1000 zombies each take up as much aspace as seven stacks of on peasant each.

1000 zombies offers to join Rutger

Rutger: "You know, I'd like that, but... You see, I got these peasants and... They're a bit big on provacy and... It's not going to work out, sorry."
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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted July 03, 2009 03:11 AM

Quote:
- An army with Attack and Initiative on their side, with carefull planning, will be able to completely annihalate an enemy army of roughly equal side
Actually, that's pretty realistic.
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lumpor
lumpor


Adventuring Hero
posted July 03, 2009 01:31 PM

I agree that realism is in important in fantasy games too.

I've also thought that the amount of thrown goblins should equal the number of cyclopses. I mean, they all throw one each, right? Just like 50 archers shoot one arrow each, even though it looks like it's all just one arrow.

And about 1000 skeletons taking one tile, well, if you want to see vast armies, then you should really play an rts. It would be way too unpractical in a heroes game

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted July 03, 2009 03:36 PM

... technically they never say just how big a tile is in real life so the skeletons tile may just be as large as a Colosseum but jut be represented by a little square in the game

another unrealistic thing.

How does Freya fit in your back pack(in the undead campaing)
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 03, 2009 03:40 PM

Easy, haven't you seen honey I shrunk the kids?
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Map also hosted on Moddb

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted July 03, 2009 03:47 PM
Edited by lucky_dwarf at 17:29, 03 Jul 2009.

That makes perfect sense!!!

ok the erhhh

you cant shoot grifins using range attack while theyre in the battle diving, in real life you can. how does that work?
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