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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Help on some Aspects of Avian Faction
Thread: Help on some Aspects of Avian Faction
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 04, 2007 05:01 AM
Edited by alcibiades at 11:18, 09 Nov 2007.

Help on some Aspects of Avian Faction

I am currently drawing up a template for the ever-inquisitive Avian Faction. They represent the free cities of the East. Therefore, they're outlook on the Western Continent is completly impartial. They are the ultimate pacifists, but the ultimate knowledge. They differ from the Academy as they don't seek magic for control and power, and from the Dungeon as they see it as a tool, not a weapon. THey see magic as the ultimate source of mystery and the closest thing to the Dragon Gods (ironically correct). Their towns have Oriental-like spirical (like a spire not a sphere) structure. I have the Units essentially planned out, but any additional help is GREATLY appreciated. Therefore, I call on the combined genius of the HC to help me.

**EDIT**-11/8/07- Changed god from Moon Eagle to moon Raven. Sounds more mysterious. Also, getting ready to post stats.
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Steel Yourself for War

Next Set: Mirrodin
Beseiged

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 04, 2007 05:55 AM

Well, what I recomend is figuring out the theme of the town.  Eg, Inferno has fire, Dungeon has Blood and Shadow, etc.  Figure out what concept you want your town to be connected to.  Also, don't create more than 1 of the units from your own imagination.  If you can, make them all from some mythology or annother.  Upgrades can be more loose.  

Also, don't stick synonyms of "King" "High" "Mighty" or "Arch" on the begining of your creatures, and don't add them to the end either.  Look for better things.
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How exactly is luck a skill?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 04, 2007 06:03 AM
Edited by sith_of_ziost at 05:27, 10 Nov 2007.

Okay, my look on the Avian
**EDITS**
11/9/07- Stats for creatures posted
11/9/07- Racial ability posted

THe Avian worship Asha, but see her as to seperate entities embodying the two sides of the Avian philosophy: The Sun Hawk, the ruthless hunter that use knowledge to overcome his prey; the Moon Raven, the cunning being who parries and uses tactics to outwit. Second, the Avian have deep connection to many mythologies, but the Race Avian is stricitly a humanoid bird. The headliner as tier seven is the Garuda.

Now the big point I wan't to make. I never use common adjectives. In fact, right now none of the creatures use those words.

I think I can post my race's units. Please suggest changes as you believe is needed.

Tier 1-
Ephemera- These stoic creatures of the sky bring protection to those of Asha’s blessing. Invisible to many, these creatures make for potent bodyguards. The ephemerae can reflect shots by controlling the very wind.
Flying, Updraft- Shots fired at this creature have a chance of redirecting to other creatures. The chance depends on the ratio between the source stack and a randomly chosen stack when shot is fired. If successful, attack strength of shot is cut down by 80%.

Frigid Ephemera- Taking flight through the grace of the Moon Raven, the Frigid Ephemerae make use of the arctic chill. They use the force of cold to decrease the power of attacking units.
Flying, Updraft, Chilling Force- The power of Updraft is now increase (from 80% damage to 70% damage), and has an added touch. The redirected shot releases supercooled air, thus flash freezing enemies. (freezing pushes back enemies on the ATB bar).

Arid Ephemera- Complete opposite of the Cold Ephemerae, the Arid Ephemerae make known the powers of the wind throught the Sun Hawk. With channeling the powers of summer winds, they make a field of hot air, affecting the power of shots and attacks.
Flying, Updraft, Heatwarp- Updrafts chance of activating decreases, but if successful, enflames the arrow, dealing extra fire damage. Also, melee attacks are met with opposition, making the damage 5 strength weaker.

       
Ephemera- HP -5, A-1, De-1,Dam.-1--2,Speed-7, Initiative-11
Frigid Ephemera- HP-8, A-2, DE-1, Dam.-2--2, Speed-7, Initiative-10
Arid Ephemera- HP-7, A-1, De-3, Dam.-1--3, Speed-8, Initiative-11
_____________________________________________________________________
Tier 2-
Battlewing - The mainline infantry for the Tower, Razorwings are disciplined warriors, skilled in the art of flailing, attacking with many weapons. Oddly enough, the razorwings carry not weapons, but iron-casted feathers. Coming head on in combat with a razorwing is sure not to end well.
Flying, Piercing Charge- If attacking from a distance at least half the field, the power of this creature supercharges at the cost of initiative for the next turn. (damage increased  by 5 both min. and max. -6 for initiative.)

Bladewing- Upgraded from iron to titanium and blessed by the Sun Hawk, the Bladewing uses cunning to pierce the line of units. They do wield a small polearm, if just for deflecting.
Flying, Charge, Skydive- If this creature needs to attack a stack behind an obstacle (natural or unit), this creature performs a skydive then moves to the closest available zone.

Razorwing - Trained in deflecting, the Battlewing uses its cladding to steady its self in defensive formation. If it is attacked, it will absorb some damage and deflect it back.
Flying, Defensive Stance, Mirror Armor- Damage dealt to this creature amplifies its retaliation. (25-40% of damage deflected back at random)
               
Battlewing- HP-12, A-4, De-2, Dam.-3--4, Speed-6, Initiative-9
Razerwing- HP-14, A-5, De-2, Dam.-4--6, Speed-5, Initiative-9
Bladewing- HP-15, A-4, De-3, Dam.-5--5, Speed-6, Initiative-10
_____________________________________________________________________
Tier 3-
Harpie- The trained mistresses who wish to devote their lives to the worship of Asha, Harpies rely on their quick reflexes to win a combat. Their stunning beauty may allure some, but when going against the disciplined mind of an enemy soldier, the Harpie can dodge with uncanny skill.
Flying, Sooter, Evade- This creature has a chance of completely avoiding an enemy attack, especially if it’s ranged.

              Sylphie- Adopted into the the House of the Prevaling Wind, Sylphies gain the increased agility of the skies. Furthermore, their power of attack is augmented with the winds.
               Flying, Evade, Wind Dance- Upon successfully evading the attack, this creature lashes out at the attacker with a flurry of talons, making them pause to lick the wounds and take their turn later. Mana Shunt- This creature steals mana from hero equal to amount remaining in target.

              Vixxen- Learing as they explore every normally unreachable place on Ashan, Vixxen are skilled assassins to outsiders, but are called Capital Bounty Capturers by the Avian. Therfore when striking a creature from behind, Vixxen increase their damage and can steal ammo from shooters.
              Flying, Shooter, Evade, Backstab- Damge increased by 15% when striking from behind a unit. Kleptoism- This creature steals one shot for each 40 damage it deals, thus increasing its own.
     
Harpie- HP-16, A-2, DE-5, Dam.-7--7, Speed-8, Initiative-12, Shots-4
Sylphie- HP-19, A-2, De-7, Dam.-7--9, Speed-10, Initiative-12
Vixxen- HP-17, A-6, De-4, Dam.-4--10, Speed-7, Initiative-12, Shots-6
_____________________________________________________________________
Tier 4-
Saggitarrus- The winged centaurs of the East have studied ancient arts of magical prowess. Therefore, they become Saggitari, the elite forces of the Tower. There skill with the bow is unparalleled, as its projectiles are guided through the air by the combined force of day and night.
Flying, Shooter, Guided Shot- The shot this creature makes is funneled by the air, and therefore deals damage to the target with increased precision. (25% chance to deal air damage)

Ivory Saggiturrus- The Saggitarri who prove themselves worthy to strength are given armor of Ivory. These Saggitarri trade in there bows for swords, thus making them blade wielders blessed by the Sun Hawk.
Flying, Charge, Light of Sylath- The light of Sylath shines upon this creature, thus increasing the potency of its charge.

Ebon Saggiturrus- Those Saggitarri who wish not to give up their bow gain greater power with a blessed Ebon bow by the power of the Moon Raven. These masters of ranged shot can shoot three arrows instead of one, thus making there skill unmatched.
Flying, Shooter, Utilize- If ammo cart is present in army, this creature adds its shots equally between attack and defense.
                   
Saggitarrus-HP-25, A-10, De-15, Dam.-11--14, Speed-8,Init-13,Shots-9
Ivory Saggitarrus-HP-36, A-16, De-10, Dam.-13--17, Sp-10, Init-12
Ebon Saggitarrus-HP-30, A-13, De-17, Dam-13--14, Sp-9, Init-14, Sh-12
_____________________________________________________________________
Tier 5-
Sage- Ancient teachings are revealed to few, but those who do receive this blessing become very wise and powerful. Such happened to the Sages. Nearing omniscience, the Sages use their brilliance and eccentricity to make the enemy cower before them. When fighting lower tiers, the Sage proves himself indomitable.
Flying, Wizened- Spellpower increases with each subsequent spell, Caster (Haste, Lighting)

Sage Ultimas- Focusing on might rather than magic, the Sage Ultimas can transfer his magic into his might and blast a focused beam of energy at a target, almost always obliterating it. The aura this force emanates exudes the force of the Sun Hawk.
Flying, Wizened, Caster (Mass Haste, Lightning), Mana Strike-(activated ability) creature transfers all remaining mana into a focused beam of power. Amount of mana multiplies attack strength (mana m X attack precalculated a equals damage d)

Sage Omnis- Transferring all effort to magic, these eccentric Sages know all that was, is, and is to come. Thus using the cunning drawn from the Moon Raveb herself, the Sages can wait for the opportune moment to strike out at an enemy.
Flying, Wizened, Caster (Haste, Chain Lightning), Premonition- This creature can look ahead to the future and figure the opportune moment to strike. (activated ability, creature waits then the creature that takes the most damage within the next turn is fired upon with Lightning on Expert Level with stun)

Sage-HP-50,A-19, De-26, Dam.-15--20, Speed-5, Init-10, Mana-15, Sh.-7
Sage Omnis-HP-75,A-19,De-26,Dam.-15--24,Sp-5,Init-14,Mana-25, Shots-9
Sage Ultimas-HP-60,A-25,De-26,Dam.-21--21,Sp-5,Init-12,Mana-30, Sh-5
_____________________________________________________________________
Tier 6-
Current Beast- The elemental energy pulsating through the sky coalesced as an insane magical disruption, thus creating the Current Beast. This mighty creature takes it upon himself to protect the lives of the Tower inhabitants. Therefore, its own body can shield its allies for shots, and can intercept the attacks of enemies.
Flying, Elemental, Incorporeal, Rout- This creature attempts to intercept all attacks made within the front six tiles of its vision. If an enemy runs through one of these zones, this creature moves to block it and is attacked without retaliation.

Surge Beast- The storm has strengthened, and now the Surge Beast is formed. Its devotion to the protection of others has faded in its rage, and now wields the power of the skies in a single strike.
  Flying, Storm Strike, Elemental, Incorporeal, Static Barrier- This creature deals Electric damage to any creature that attacks (2 damage for each creature).

Wake Beast- The storm rages on, now calming, but sweeps away the last remnants of its destructive wake.
               Flying, Elemental, Incorporeal, Typhoon Strike- Attack deals splash damage, damaging all creatures around target 5 Air and Electric (SEPARATE) and pushes them away one tile (if possible) for each of this creature in a stack.

Current Beast- HP-85, A-26, De-20, Dam.-25--30, Speed-10, Init.-10
Surge Beast-HP-95, A-32, De-17, Dam.-23--36, Speed-13, Initiative-8
Wake Beast- HP-120, A-28, De-28, Dam.-25--32, Speed-10, Init.-11  

_____________________________________________________________________
Tier 7-
Garuda- The master of the skies, the Garuda demands loyalty and respect. Considered the wisest of all creatures, Garuda are upheld as the dictators of the will of the Sun and Moon. Thus revered as supreme power, all Tower inhabitants regard them as almighty, and give themselves to their will.
Flying, Charge, Commanding Presence

Major Garuda- The upbringing of the Garuda, the Major Garuda reign over all the Tower. Making swift movements without consequence, the Majors destroy there foe by sheer overwhelming force.
Flying, Charge, No retaliation, Unlimited Retaliation.

Prime Garuda- The sovereign of swift thinking and attack, the Primes rely on their instinct and intuition. They are tactical masterminds that can turn the tide of battle with there mere existence.
Flying, Charge, Evade, Sidestrike- If this creature evades, it attacks a creature in the same row as it. <----> not
           
Garuda- HP-200, A-30, De-30, Dam.-30--30, Speed-8, Initiative-13
Major Garuda- HP-250, A-45, De-35, Dam.35--44, Speed-10, Init.-13
Prime Garuda- HP-300, A-40, De-40, Dam.-37--38, Speed-9, Init.-14
_____________________________________________________________________
Racial Ability- Foresight
Basic- The powers of enlightenment can be extended to the hero, thus allowing him to see small hidden things. Furthermore, one blessing from hero’s spellbook is cast to all creatures at Basic .
Advanced- Furthering the Sense, the hero can see more things that were invisible. Furthermore, one random curse is placed upon all enemies at Basic.
Expert- Near mastering the power, the hero can see almost all obstacles and can attempt to remove or reveal them. Furthermore, one Summoning magic spell is cast at basic, and if it has a target, it is random.
Ultimate- At great omniscience does power over mind reveal all. All hidden objects are no longer hidden. Fire Trap isn’t hidden, and Invisibility doesn’t hide the unit. At the start of battle, a random destructive spell is cast against all enemies at basic.

Perks- Magicus Reverbros- Spells that cause damage echo for one turn, thus dealing its damage each time the stack moves. Curses reduce the focus of the stack further. Blessings are doubled in strength.

Requiem- Targets dead stack and entombs it, allowing no actions to be taken against it (Scavenger, Consume Corpse, etc). The tomb also acts as a barrier 4X4.

Alarus Elevo- Raises target into the air, thus suspending its turn. Hero can cancel at any time.

Ultimate Skill- Imperio Mienum- The power of the hero elevates troops to the point of divinity, and adds attack and defense to each other.


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xerox
xerox


Promising
Undefeatable Hero
posted November 04, 2007 02:03 PM
Edited by xerox at 16:57, 04 Nov 2007.

You have way to many flyers!
ALL creatures are flyers which makes the faction very unbalanced.
It could work with some kind of racial skill.

All towns have 1 or 2 flyers, 1 powerful shooter or 2 normal shooters, 1 caster and 3 large creatures.
____________
Over himself, over his own
body and
mind, the individual is
sovereign.
- John Stuart Mill

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 04, 2007 04:30 PM

Awesome faction.  I liked the names!
____________
How exactly is luck a skill?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 04, 2007 06:15 PM
Edited by sith_of_ziost at 18:19, 04 Nov 2007.

I need help with the Harpies. As you can see, I only have one creature, so I need upgrade names. And, the all have flying, but that is only limited to the creatures speed in combination with the flying. If the creature has a speed of 3, then flying isnot going to do them much good. Thats why I saw no problem with all creatures having flying. Only the Garuda and Battlewings have Speed 6 or more.

Second of all, no, not all factions have to be 1 or 2 shooters and a main caster. Its time that change jumps into the factions. They fly. Whats the big deal? They're birds after all.

**Edit**- I totally forgot about Sylphies for an upgrade to Harpies. Well, one down, one to go. An a little thing that I want to say...

I AM TIRED OF DRAGONS AS IDEAS FOR TIER 7

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 05, 2007 04:47 AM

Since the Orcs are worshipers of Sylath, the Elemental Dragon of Air aka Father Sky... Why don't you make these avian creatures follow some aspect of Ashan herself like how the Necromancers follow the Mother Spider Goddess aspect of Ashan. Just a thought...

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 05, 2007 04:51 AM

Agreed. I never realized the Orcs. Oh, well that would considerably alter the Faction, but I think I can work it. How about this, "The Avian explore every facet of creation, but the essence of Ashan itself has drawn their focus. In reward, the Goddess blesses them with the powers of foresight, longevity, and untangible knowledge."
____________
Steel Yourself for War

Next Set: Mirrodin
Beseiged

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 05, 2007 04:54 AM

That is great but I think you should name the aspect of Ashan anyway. Like Sun Eagle aspect or Moon Raven or something like that. I will let you squeeze your creative juices on naming it. Hehe.
____________
There's nothing worse than seeing a fat man weep...

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 05, 2007 04:59 AM
Edited by sith_of_ziost at 05:14, 05 Nov 2007.

Hmmm... For me, thinking aloud helps me. Hmmm... The Avian regard the world as a mystery never to be solved, but worth exploring. They see knowledge as  the sword and cunning as the shield. Aha, by day the Sun Hawk, by night the Moon Eagle. The hawk is the knowledge as it takes down its prew, while the eagle is the cunning that embodies the night.

Look at the first post, some changes have occurred. I am signing off soon, so post any suggestion you wish, and I'll get back at this time minus a few hours (don't know your time zone).

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SBlister
SBlister


Famous Hero
Rakshasa Commander
posted November 05, 2007 05:15 AM

Great work. See, this way you introduce new elements, aka the Sun and Moon, no longer having to deal with the other six elements, light, darkness, water, fire, earth and air, which have already been taken up by their respective factions. However, I suggest on just sticking to one. Either the Sun Hawk or Moon Eagle. Personally, I would go with the Sun Hawk for it sounds waaaaay cooler.
____________
There's nothing worse than seeing a fat man weep...

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 05, 2007 05:18 AM
Edited by sith_of_ziost at 01:21, 08 Nov 2007.

This shall be my last post for now (the evening from the eastern seaboard). Our minds have agreed on many things, but this is a rare instance of disagreement. The Sun Hawk embodies knowledge, whereas the counterpart, the Moon Eagle, embodies cunning. Attack and Defense. The perfect balance. Day is bright and powerful. Night is secluded and sneaky.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 08, 2007 02:10 PM

Quote:
I need help with the Harpies. As you can see, I only have one creature, so I need upgrade names. And, the all have flying, but that is only limited to the creatures speed in combination with the flying. If the creature has a speed of 3, then flying isnot going to do them much good. Thats why I saw no problem with all creatures having flying. Only the Garuda and Battlewings have Speed 6 or more.
I AM TIRED OF DRAGONS AS IDEAS FOR TIER 7

Well you may consider changing some names but good work though.And i totally agree with you;I AM TIRED OF DRAGONS AS IDEAS FOR TIER 7 are we the only two that are sick of them

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 08, 2007 11:25 PM

No idea, but I think just because the gods are dragons people want them everywhere. They think they're high and migthy that they can't be killed or defeated. Well if anyone is one of those people I have one thing to say: Dragonslayer. So, if you could, Legendary hero, explain which names you don't like. I would greatly appreciate help

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 08, 2007 11:37 PM

How would you picture this faction's townview?

And what is it's native ground?

I could picture the townview being very high towers up in the skies under a full moon nightsky with only a mere few clouds about. Not quite like necropolis, more clear and more bright stars, and the constant ambient sound of a cool breeze.


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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 09, 2007 12:01 AM
Edited by sith_of_ziost at 00:03, 09 Nov 2007.

Do you know what giant, wizard-like towers look like? Well, fatten it and round off the top and add Half moon/Half sun. Thats the tower. THe sky is indeed clear, but its is viewed from one side the sun setting, and the other the moon rising, thus representing the balance between the Sun Hawk and the Moon Eagle (ASHA!!). THe few clouds that are in the sky will circle, once built, the Sage's Sanctum (No need to explain what that is.)
The town's native landscape is the sky, but other than that (since their is no such landscape) they have now advantage to travel except in snow (flyers hate cold). And before you ask, no they can't fly over whater. They fear the beasts of the Sea Elves.

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted November 09, 2007 12:11 AM

Twilight setting ey? That would look very good.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 09, 2007 12:19 AM

Aye, that makes it mysterious in a misty kind of way. Just as a fun side fact, the Avian are very Xenophobic.

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Legendary_hero
Legendary_hero


Known Hero
Stronghold Warchief
posted November 09, 2007 08:24 PM

So, if you could, Legendary hero, explain which names you don't like. I would greatly appreciate help
Well i don't like the names Garuda and Sage but atleast they are new names and why are all the creature flyers and have some great speeds(10,12,14,11 and etc).

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted November 09, 2007 08:42 PM

Oh, I just noticed this. I'll correct

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