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Heroes Community > Other Games Exist Too > Thread: Heroes 3 DS will come true ... if you help me!
Thread: Heroes 3 DS will come true ... if you help me! This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
isabelyes
isabelyes


Fierce Battlegriffin
posted January 16, 2008 06:35 PM
Edited by isabelyes at 17:17, 18 Jan 2008.

here is a collection of the ideas:



I think Heroes I or II, maybe even III, could work on the DS. The top screen would display a mini-map or kingdom information, and the bottom screen would be the adventure map, utilizing the stylus like a mouse. It would work in battle too, having to swipe the stylus in the direction you want your unit to attack.

And with a map editor, no matter how limited, could be used easily with the touch screen. There's also the Nintendo Wi-Fi Connection for multiplayer.

That's my opinion anyway.



Also, about the map eitor, I always had this idea where you would insert you DS disc in the upper slot (the game), and in the GBA lower slot you can maybe insert another disc which adds more options anf features (like an expansion pack or something ). So maybe the map editor could be on the GBA disc, so the main DS disc could have more features on it. Just my 2 cents  



heroes 3 will work on the NDS. it's that simple. i just want to say: with games like super mario ds and pokemon diamond/pearl and viva pinata, you should be able to make a game called " HEROES of might and magic DS. " the " of might and magic " part willl be written in pretty small letters, of course
for example:

you'll draw a course for your horse to walk, in a battle you'll tap the place you want to go, or the enemy to attack, or the spellbook to be as cool as harry potter  just joking.
but in town, you'll tap the building you want to use once, you'll hold it to check why you've build, if you don't know why mana portal ( or something like it, i forgot) doesn't bring creatures, for example.
this works for creatures, too. hold your stylus at those ugly goblins to know how much goblins are blocking the way, maybe lots, or a whole clan!
if you touch the town hall, a list will appear, wich is the same as the " pc " list. touch the building you wnna build, and touch the hand with the golden coins and, voila, black dragons can join your army.

i think i forgot something , but yeah, i fogot, so...

oh! i remember! it's:

sorry for my bad language, i'm dutch.
well, i still forget something, but...hmmmmmm.

oh, yes it's the map editor . can't believe i forgot that!
still can't believe it, though.
well you slide anything you want to the destinied place, and thats it! for properties and those thingns, tap it. simple as kissing
sorry my mom always says that
hehe

oh, and wifi for...well..playing online


they could give heroes 3 DS forge and whatever...there is more then 200 mb left open!

they must they must they must make an 13th town...since they can


Wii makes logical sense because you have a "mouse", the pointer thingy.  Others have noted the DS has a "mouse" the stylus...



you will get two extra gba cartridges: one for the map editor, whose maps can be easily found in the game( it is so difficult on the computer!), and one for some kind of photoshop, wich allows you to make a town yourself. creatures too, ofcourse.
it's like: replace wich town? what's it's name? and so on. you can also recolour some creatures and put them as upgrades in the game.
when you're done, you save the options, start the real game, choose options, choose creature options( or something like that), and choose a name. those names are the names of your saved options for creatures, wich have been made in photoheroes DS. you can't use your own towns i maps you have created yourself, it would cost too much MB i think. instead, they could add ANOTHER new town, wich brings the number of towns up to 11, maybe 12.

YAY!!!



heroes 3 DS will already contain all 2 expansions, and ubisoft will make h6 or an extra h5 expansion rather then creating a new expansion of h3. btw, heroes 3 will contain 1 or 2, maybe even 3( though i don't think so ) new towns! also, i hope that they will make alternate upgrades, and if they do, there is no need for an expansion.



imagine, everyone...seeing this on your DS.

http://darek.pccentre.pl/publikacje/heroes3min.jpg

and this

http://terrasque.mine.nu/heroes/images/7/73/Conflux.jpg

and this

http://www.hry.sk/files/images/strategicke/heroes3_3.jpg



Complete edition of course.

With hot-set mode it would be the ultimate time-killer on trips.



--------------------------------------------------------------------------------
The second screen on DS propably could show, on a battlefield for example, the hero statistics, or the spellbook. And on the adventure map, Kingdom overview or the town screen.
--------------------------------------------------------------------------------


very nice idea. on the adventure map i would like to see my town in all of it's beauty. i'd love it.
in battle, it would be the best if you could see the statistics of the creature whose turn it is. when it's the hero's turn, it will be the spellbook


here's what ubi replied to me


Hello,



Thanks for your interest in Ubisoft,



We have forwarded your proposal to the game development team,

They will get in touch with you if they are interested in your project.



Best regards,

Ubisoft Customer Service.




i already said they should just name it HEROES DS. just check the tread: heroes on a console. the link is in my first post here.





If heroes was for the DS, I would be very happy. Probably the reason why Ubi hasn't returned your e-mail is that they have nothing to go on right now. Or, after the release of TotE, they will wait for awhile. So, in the mean time, I suggest that we go ahead and post ideas so that we can brainstorm then send a template to Ubi. So, we construct here and e-mail them once we have something decent.

As for the interface, I suggest that the top screen should be the town view, adv map, recruitment screen, and cutscenes. The touch screen has the nav controls to move around in the city. Example: touch left arrow at left side moves a cursor on the top to the left thus moving the view of the top screen to the left. Basically a mouse and cursor interface. Graphics will be expected to be top-notch. Well, i'm long-winded. Talk about this more, I like where its going.




Castle: Humans in their classic form (seriously, the biggest change for them is getting griffins and angels in H3.  No changes since then) a well as advanced humans, who recieved insight from Elrath, and have forgy stuff.  I would prefer not to have machine guns, but explosives, blunderbuses etc would be alright.

Rampart: Elves (and Centaurs, Pixies, etc) living in harmonious forests.  They also accomodate the Dark Elves of the Groves, who dance to a darker music.  However, their aim is the same:  Protect their beloved forests at all cost.  Units include those mentioned, Hunters, White Tiger Riders, Werewolves, and Druids, as well as all the classics.

Stronghold: A faction of Brusque Dwarves and Striaghtforward Orcs.  While the Dwarves are usually very beurocratic about life, the Orcs simply confront all obstacles with a large axe.  They work together with more or less harmony. This would be a "Might" faction.  Beyond Orcs and Dwarves, there would be Goblins, Trolls, Cyclops, Rocs, and Yeti (new Beholders) They live in mountains with varying amounts of Ice.

Fortress: The Fortress of Heroes 3, however instead of Gnolls there are Nagas, and their varients (Sirens, Medusae) Also joining are the Hydras and others. They live in more watery swamps than the previous game's example.  Their hopes are similiar to that of the Elves, and they hope one day to merge their empires, but they have Demons, Necromancers, and Orcs in their way.

Inferno: This faction would combine the Traditonal Demons with the creatures from the Dungeon that got left out of the the Fortress.  Troglodytes vanish.  This faction is on a perpetual warpath to wipe out all enemies.

Tower: This is a faction of the Mages who went to extremes for experiments.  This involves Genetic Tamering (Gremlins), Geomancy (Golems, Gargoyles, Titans), Summonings (Rakshassae, Genies) and Necromancy.  They want to rule the world so they can learn everything there is to learn in it.

The important part here is that several levels of each faction have multiple unit choices.  EG: Rampart:
1) ...Fairy...

2) ...Centaur...

3)Hunter > Assasin/Ranger ~ OR ~ Tiger > White Tiger/Panther

4)Druid > Keepers of the Grove/Elder Druid ~ OR ~ Werewolf > Varg/Drappa

5)...Unicorn...

6)...Dendroids...

7)Green Dragon > Gold Dragon/Crystal Dragon ~ OR ~ Shadow Dragon > Black Dragon/White Dragon




no. i hated h4, with the choices.
--------------------------------------------------------------------------------



I had to to leave before I could finish:  You could get both.  It's not a choice thing.




I'm agree with Kronos, and 6 tows could be good. ANd it much be a lot of playtime with campaigns, maybe not so much scenarios, but a lot of campaigns.

Heroes III with heroes V graphics had been cool
____________



Exactly.

I think that more people are gonna be going towards homm5, because it is newer and also because I guess it has the most attention now, more attention then heroes 3 is getting.

Just look at all these threads and posts being made in Temple of Ashan, I guess that is proof enough, lol.

Homm3 would be good on the DS, but I think people would hope for HOMM5, because that might actually play better on the DS, then HOMM3 would, because of the major differences in gameplay between the two, and because of what the actual DS can do.




we already hae got nine towns. forge, or grove, could be the 10th. i prefer grove, i think. no alternate

i would like to see your ideas, because i like grove and forge, but they just aren't...well, can't say it. aren't original or something. anyway, a new town will be great, and they're always welcome.

site for grove: http://heroescommunity.com/viewthread.php3?TID=16581

site for forge: http://heroescommunity.com/viewthread.php3?TID=14628

good luck!
____________



You know, I'm good at making up truly new factions. The Erebus faction embodies the elements of those creatures locked away by the Gods due to their insane barbarity. The Magrim faction is the product of renegade dwarves constructing things that they could not control, and the constructs killed them and grew to sentience.

Then the Conflux can always return, as can the Naga and Tower. Personally, I like the Magrim faction, because it is my own genuine creation.



I like the robots, if only for the story's sake.  Remember that Heroes of Might and Magic originally began as Might and Magic, which included at least three robotic main characters and sci-fi in every installment except IX.




They wouldn't be robots, per se. I'd call them constructs, because they don't have programming, they have a true soul. They are blessed with life, and therefore aren't automatons. So, how about now?




If the story is set in Axeoth or Erathia I'd love the idea of robots, remember who the Angels are and the Kreegans?

In Ashan (Which would probably be the place where the story will be set if Ubi makes it) however things are a lttle different Angels seem to be really Angels not Mechanical beings. Demons are really Demons not Aliëns who look like Demons if you view it this way Ashan is really classic and Axeoth/Erathia has a sci-fi twis nobody knows if you just play HoMM without Campaigns or following the storyline.
____________



if you tap something on the advanture map,
it's picture and description will be seen on the top screen!

NOTE: if nothing has been tapped, the top screen displays the town view.



Top screen could be "zoomed-in" view, bottom could be the kingdom view or minimap.









You seem to be forgetting the zoom ability. And I suggest the DS has full 360 Degree turning ability so that you can view from aerial or have a rearview of a shot from an archer. Usually people who own DS's adjust to the small pictures that are in the screen. I don't really think it'll be that bad.

AS for the resource bar and every thing, I suggest it runs on the side vertically, along with the end turn buttons and day/week/month icon. If you want the detailed information, just hover over it with the stylus. Well I have the thought, so I'll just post the touch screen set-up for adventure map, city interface, recruitment screen, tavern screen, etcetera in-town screens, and the battlemap.

Adventure map- The top screen will contain the actual adventure map, while the touch screen will have:
> The Resource Bar along the top.
> The town and hero list shortcuts at the bottom.
> The End turn buttom at the lower right hand corner along with the accompanying buttons.
> Mini map has the left half of the middle.
> The Right middle is unique. It is the "drawing board". It is basically a rough non-graphical view of the top screen. This lets you draw movement paths and destinations and all other crap. Whatever is drawn on the bottom is plotted on the top screen. That way the top is where all the graphics are as it should be.

Town Interface- The top screen will have the graphical town with all the fixings, the touch screen will have.

> Just like in Pc, the bottom half inch or so has the visting/garrison army.
> Along the top is, again, the resource bar, however, it is pushed to align left.
> In the empty space to the top right, the view rotate circle. Very self explanatory. Push the cardinal left/right/up/down, but the 3-D rotate (looks like two arrows circling around each other) is different. The x-axis circles the view. the Y-axis zooms (should say Z, but). There is no y-axis rotation.
> The middle screen is the Left and Right Wheel buttons (Left-tavern, market, magic guild etc and Right- construction recruit etc). It is with the normal left and right circling the leave button.

Template for Left Wheel buttons-
As they are not really important places, they pop up as a screen in the touch screen leaving the top screen still town view.

Template for right wheel buttons-
Since they are rather important, they change both screens. The top screen will be like the left side in the Pc game (graphics). The touch will be the right side. Simple and easy.

If not the most important thing, the Battle Interface. To not decrease the mobility of the interface, it will be fine tuned. To increase the top screens ability to show the battle field, during the battle it will always show the battlefield minus the ATB bar. During tactics, the bland non-graphical view will let you move units. the bar will be at the bottom, and grid will take up the rest of it. The unit stacks will be defined as a numbered dot corresponding with a number on the unit bar. The random formation button will not be there, as nobody uses it.

The battle itself will be simple. All graphics are on top, as always. The touch screen is set up rather differently. The ATB bar runs across the bottom. it look the same as PC, including the attack description box below it. The unit options buttons circle. Is the upper right. It contains all the defend, wait, use ability, spellbook, and menu buttons. The upper left has the bland-view grid with the dots. However, the dots are different. The active units dot is highlighted a brighter color from the default whatever color you are. Draw its movement or select the attack. To do the melee/range trigger, just hit the special button to the right then attack. Push once and it greys showing its on, or change you mind and push it again to turn it off (no longer greyed). It will work rather well.

thanks for reading, I like the way I said everything.






Of course if I was a company, I gladly accept free ideas (though I would have the person sign something stating the idea would be totally free).  I've sent very good ideas to companies, with a signed contract stating it would be absolutely free (though in some cases I did ask they put my name on it hehe).  Like your idea, the ones I sent were ideas everybody seemed to love (without telling people who's ideas they were, under the guise of a survey, the ideas tested well).

I think lots of people would like to see things like even h5 : tote portable (I know I would).  Perhaps they are first talking with nintendo to see if it is viable before getting back with you.





let's be honest, it would be the best ds game ever!



ok, heroes 3 has bad graphics, but for the ds they're pretty good.
they could make some slight changes, but not too big.
it would **** the atmosphere...







castle

pikemanspearman!!! alt will be pikeman.
arbalast
vindicator
frenzied griffon
missionary
paladin
seraphim

rampart

Guardian
War Dwarf
Ranger
Bellephron
Treant
Diamond-horn
Crystal dragon

tower

Gremlin tinkerer
granite gargoyle
Electrum golem(electrum is silver+gold)
Scrollmender
Lamp mystic
djinni
daughter of Kadru
Gigante (check greek mythology )

necro

Ankou
Bokorante (check zombie on wiki)
Banshee
Vampire lady
Archlich
Apocolyte
Marrow Dragon

inferno (omg i looked up kreegan and they are aliens)

Quasit
Hekagog
Garm (ty sith)
Oni (japanese demon out of ideas here)
Pit Spawn
efreeti Vizier
Azazel (king of devils in lore)

dungeon

Vent Digger
Stymphalian
argus
medusa matriarch
Slave driver
chimera
Onix dragon

fortress

gnoll skinner
lizard sarpia
namurofly (look up dragon fly)
Gazetaker (casts blind like uni spec)
Stheneury
vouivre
Scylla

stronghold

Goblin warrior
Direwolf rider
Orc Ravager
Warchief
Vultroce
Polyphemi
Mighty behemoth

conflux

Mana drinker
Ozone elemental
river elemental
Flare elemental
lava elemental
Aether elemental (aether is the fifth element, it is space)
white Pheoni (lose rebirth)
just my ideas






The point is that Either way the more support this game has the more feesable the idea is. Obviously some don't support the idea, but enough do to make it happen. if you can make ubisoft believe that there is a large enough fan base to warrant such a game, then there's no way they would turn down the oppurtinity to generate buisness and re-spark interest in the franchise. But they have to have a belief that this can succeed. Ubisoft isnt into taking a whole lot of risks, if they aquire something they usually stick to the pre molded idea of said genre or franchise. (rainbow six has done little evolving over some 10 odd titles other than graphics and story line. and a few little gameplay changes.) After the sell of new world computing and 3D0 as the developer of the game many people have lost faith in the franchise (myself personally). how can they hope to match 4 great games and many expansions worth of experience on a genre they've never had before. But! if they re-release an old game with new ideas that already has the fan base maybe they can draw old fans into the newly directed franchise. To be honest I liked heroes V but i would much rather sit down and play an older heroes (heroes IV being my favorite). I know that it was their first attempt at the genre but i can't help but feel that it fell short on gameplay. there was nothing inovative except camera controls and graphics... Not enough to warrant evolution in the series. (where as there was always significant change from one game to another with 3D0) But I would certainly be one to buy an older game on a new platform with a few new ideas simply for the novilty, nastalgia, and maybe a few new ideas inter-mixed. If they can launch it succesfully and create some repeat buisness, I might continue to be interested in where the franchise may go in the hands of this Good (yet inexperienced) developer.





Switch screen with R and L. From town screen to adventure screen. Just an idea



o and about those "items-too-small-on-adventure-map",
i already said in the beginning, tap it, and it's pictuer will set on the second screen, with a discription of it under it, but still on the second screen.




Next issue, How will size differentiate on the battlfield. It was brought up earlier but it never had a solution. Example: Archangel is big. But a Troglodyte is small. Due to space how will it be solved. Another things is the amount of creature tiers.

My suggested solution is that up and dowm there are now scroll options (y-axis, but along the forward and back and side to side (x and z axes) there are scroll option. So, the L button moves the screen to the Left, the R to the right (never would've guessed that?). And the x and y buttons move forward and back. That way, nothing gets cut off.

Any other problems, please post for discussion.

**EDIT**- Remember the big long interface explanantion that I explained a few pages back. Well, on that nographic minimap on the touch screen, you tap the adv. map object and it doubles size on the top screen. Does that work?



Scrolling in battle would actually be more efficient the hexagonal battle squares would be way too difficult to touch on a full screen rather than a zoomed screen. I can imagine the frustrated gamers screaming obscenities as they accidently order they're dragons to attack at an angle that destroys their own weaker stack. Or falling short and not attacking at all. SCROLLING BATTLE SCREEN = GOOD IDEA!!

I think the Adventure map should be zoomed anyway with scrolling capabilities. I think the D-Pad should be used for up down left right scrolling the left and right buttons for switching screens (hero, castle, adventure) and maybe for the top screen which could display day week month, resources, creature or hero info, castle info that kind of stuff (maybe with the x, y buttons) but either way scrolling would be a necessity (tryin to pickup artifacts and accidently fighting a pack of black dragons wouldn’t be my ideal way to play LOL)




The switching between adventure, hero, and city screens...
Hmm...! Maybe, X for Heroes screen, and tie in the d-Pad to that then hit X again to go back to adventure. Normally, the open city upon visit thing will be on, but y toggles the city selection (if you control >1) and d-pad selects and Y again goes into the selected city... Or just have the city/hero icons on the touch screen. That would be simpler. Yeah, just put 'em on the touch screen. Double-click will make sure you don't select on accident. And to move heroes/creatures, how about L/R buttons to shuffle through them (d-pad scrolls, and x/y zooms), a to select (now the d-pad plots movement). To attack, hover over target and hit a. To switch between ranged/melee, hit the option on the touch screen.

Said a lot...zttt...creativity engine overload...must recharge...awaiting response from other heroes...




For directional attacks on stacks, I would say first you press the stylus on the stack you're attacking, then on the hex you want to attack from. Easier and works better, will avoid problems



Hmmm... Well, to incorporate ur idea, maybe the Homm III-like battlefield could be down there, but the Homm V graphics at the top. How about that? You draw the paths and order attacks from the bottom, but see the major action at the top. Will that solve the problem?




Erm...DS Download Play? Or Mult-Card Link? It might take longer to link or DL than other games, but still. Which brings up another issue. How will DL Play work? Will they always be haven? Or will they be able to pick like Duel Preset? The game holder will be able to construct his own army or save a template from the game. Any other Thoughts?

EDIT: Oh I see where you were going. Playing on the same DS. Two options: Not Possible, or turn the stylus over when its his/her unit's/s' turn


It might be easier just to link up with multi-card. Download play could be very difficult to incorporate. there would be a memory issue youd never be able to overcome.

as far as multi card goes that would be easy to bring into the mix it would be just like networking your comps. you can view town and hero stats you just cant take any actions when your waiting for your opponent to complete his turn.

Hot seat can be tricky theres the issue of memory (how many people can play at once when using a DS card. how large can the maps really be? how many can be saved on one card? how many creatures and artifacts what about random map generation? I imagine those will be a few of the many issues multiplayer will run into as far as memeory goes) then theres the screen and stylus sharing issue, the battle issue when it comes down to human vs human. but all of which can be overcome.

I think the human vs human might not be so hard everything is turned based anyway it aughta be able to swap and you should definitely know whos turn it is you just have to put up with handing the system back and forth for every move. (but whatching your opponent or what he's doing would be dang hard, both crammin your heads in the same spot to make sure your watchin the battle lol.)



think that, with download play, you can play the demo of h3 like it is on the pc, or you can duel like in h5.
i thought you meant something different with hotseat, mamgaeate , but it isnt very handy...

multicard plays will ofcourse exist, wifi too, and one card plays: i have explained above.
____________




HoMM III with HoMM V graphics will not work. HoMM III has realistic-style graphics and HoMM V has cartoony Warcraft style ones. Add that to the fact that the DS isn't really good at portraying realistic environments, and you have one ugly-looking game.

IMO, HoMM V would be best suited to the DS because of its 3-Dness and Nintendo-style graphics.





Heroes 3 would be better suited, IMO, to something like the PSP that does more realistic graphics. Heroes V is already Nintendo-style graphics, so that's a small transition there. Add that to the fact that people who started playing with HoMM V will have no desire to play III, and it makes it almost certain that V would be the one on the DS, if any.


Also, I had an idea regarding the smallness of things on the adventure map. Make the top screen a Kingdom View window, where you can pinpoint the location of everything, and make the bottom screen a zoomable 3-D window where your hero moves around.

Or the screens could be reversed, depending on how easy it is to use one or the other, I really don't know.  




flying pigs would rock the game!

maybe a water and a wind town? as new?



to be fair even if we get heroes III onto DS there's still the little matter of game improvement because there are so many things that could be improved on, like a greater range of spells, or specialising in one sort of magic, different creatures, artifacts etc, *flying pigs* etc. but we need to send a sort of petition around with the proposal, a basic outline of the game and signitures of the HOMM 3 fans, to be fair we won't do all the work, just specify the things that need to be. We're not doing Ubisoft's job for them.




I would like to see the towns with much better graphics because they are very good anyway. Also, a greater range of dragons would be cool because not only would that help sell but there are lots of people who like dragons, they're just really cool. Crystal and Azure dragons would look so cool on the DS



yeah, but the graphics don't have to be improved that much. just graphics, no buildings and all that stuff.
also, more dragons will be great but some people don't like them. they should add some new, but they have to make sure you won't encounter them that much.



I for one hate dragons, and everyone making new factions that have rather uncreative dragon names makes me weep, if undead could. But some rare people make some I like. And if that happens in the creating of the Heroes DS game, it would appeal more for people as me. Not that there are many people like






there is some game designer walking around here, he's from ubisoft and he loves Heroes!








Note: not all posts were made by me. also, check page 3 for daystar's nice screenies.



if some Mod doesn't like the fact this is a very long post, just delete it.




Note 2:  those names are from mamgaeater.
theyre very nice, i think!
____________

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 16, 2008 10:31 PM

@MadTricks- What do you mean by how far is this topic. And the thread's title should show you what we're doing. We are attempting to convince the creation of Heroes DS.

@Isabelyes- No, I think Daystar'll work at his own pace and get it done. Your just anxious.
____________
Steel Yourself for War

Next Set: Mirrodin
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 16, 2008 11:11 PM

Wow, +QP!

And yes, more pics will be coming I promise, I'm just bogged down with Robotics, the Creature Competition, HC's Got Talent, Requeim, and the Werewolf Mod.  Oh and that school thing but it's not important.
____________
How exactly is luck a skill?

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted January 16, 2008 11:38 PM

Quote:
....and could any mod PLZ kick xarfax?


....uh uh uh why me, why me, poor meee.

Believe it or not, without me this thread wouldve been dead already.

This was sooo rude to say! Shame on you!
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 17, 2008 04:11 AM

Sweet Lords of Korriban, that was really something you posted Isabelyes! And to Xarfax, you are really one to talk. And I agree that Isabelyes should be QP'ed. That took a lot of effort. But let's not beg for it. You know what that gets you- No QP.
____________
Steel Yourself for War

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MadTricks
MadTricks

Tavern Dweller
posted January 17, 2008 05:43 PM

Quote:
@MadTricks- What do you mean by how far is this topic. And the thread's title should show you what we're doing. We are attempting to convince the creation of Heroes DS.

@Isabelyes- No, I think Daystar'll work at his own pace and get it done. Your just anxious.


I mean is something done?

I think hoping that UBI will do it gets us nowhere...There is way too little chance that HommDS is happening.

In my opinion the best way to get HoMMDs is to do it yourself.
Not easy I can say that, but we have seen homebrew ports for various games.

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isabelyes
isabelyes


Fierce Battlegriffin
posted January 17, 2008 06:05 PM

Quote:
Sweet Lords of Korriban, that was really something you posted Isabelyes! And to Xarfax, you are really one to talk. And I agree that Isabelyes should be QP'ed. That took a lot of effort. But let's not beg for it. You know what that gets you- No QP.




no! i don't need a QP! >hint, hint<





quote:
--------------------------------------------------------------------------------
@MadTricks- What do you mean by how far is this topic. And the thread's title should show you what we're doing. We are attempting to convince the creation of Heroes DS.

@Isabelyes- No, I think Daystar'll work at his own pace and get it done. Your just anxious.
--------------------------------------------------------------------------------



I mean is something done?

I think hoping that UBI will do it gets us nowhere...There is way too little chance that HommDS is happening.

In my opinion the best way to get HoMMDs is to do it yourself.
Not easy I can say that, but we have seen homebrew ports for various games.  --------------------------------------------------------------------------------




what's homebrew? could you describe it? since i'm dutch.

and no, there isn't anything that ubisoft has done...yet!


and there is a game designer somewere on this place...you people just don't seem to understand that...

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MadTricks
MadTricks

Tavern Dweller
posted January 17, 2008 06:42 PM

So called homebrew is home made games/apps.

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isabelyes
isabelyes


Fierce Battlegriffin
posted January 18, 2008 02:13 PM
Edited by isabelyes at 13:51, 20 Jan 2008.

ok thank you.


i'm absolutely not good in making creatures for homm3 (and there has got to be new ones!), but there are some very talented boys in that tread called "possible creature"...


AND GAME DESIGNER! GAME DESIGNER!

TO ANY MOD: have i got permission to post the link to the profile of this game designer?
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 21, 2008 02:32 AM

Hi, sorry these were so long in coming, life is too hectic sometimes.




Yes, I know it goes out of sync after a while, I don't have much experience with this.
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How exactly is luck a skill?

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isabelyes
isabelyes


Fierce Battlegriffin
posted January 21, 2008 01:54 PM

i like it! but could you make these for homm3 too?
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isabelyes
isabelyes


Fierce Battlegriffin
posted January 21, 2008 05:42 PM

http://heroescommunity.com/viewthread.php3?TID=23122&pagenumber=7


the ds could handle these screenies. i doubt it could handle yours, daystar. IF it could handle them, there'd be very less space open for maps and towns AND CAMPAIGNS!
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted January 27, 2008 08:34 PM

...oooh i can feeel it ...isabel has almost spoken to Gus Smedstad, and now Heroe DS will come true!!!

Im soo happy.

Yes both (Isabelyes and Daystar) should get a QP each time they make a longer post in here!!

Any interesting news Isabel??

Please let us know!!
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Homer171
Homer171


Promising
Supreme Hero
posted January 27, 2008 09:38 PM

Irony is the best way one can embarrass another.

Either that, or pulling down the other guy's pants

*Pulls down Xarfax111's pants*
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Don't be too proud of this technological terror you've constructed. The ability to destroy a planet is insignificant next to the power of the Force.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 27, 2008 10:27 PM

Quote:
i doubt it could handle yours, daystar. IF it could handle them, there'd be very less space open for maps and towns AND CAMPAIGNS


I disagree. The DS is capable of handling a lot more than you think. To make room for said functions, I think that XY could be tied into different menus, like the Hero/Town interface and the Options interface. How 'bout that?

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted January 27, 2008 10:49 PM

If the models were simpler (and the textures) and there was less space taken on sound there would be a lot more room.
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How exactly is luck a skill?

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted January 27, 2008 10:56 PM

I know what you mean. The models will be big. And the DS chip only holds so much. I guess you could make them basic. Graphics aren't everything. If you've played AoW:SM then you know what I mean.

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isabelyes
isabelyes


Fierce Battlegriffin
posted January 28, 2008 05:45 PM

i just prefer h3. if anyone wants to play h5, they could play on he pc. but they could add such cool things for h3!

new towns, creatures, storyline, maps...


so much! even more then xarfax' spam here!
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Andrelvis
Andrelvis


Adventuring Hero
posted February 03, 2008 10:16 AM

Oh my god, this would be great! I own a DS, and if this came out it would be excellent

They could add the Forge as a downloadable addon or something. The files that were made for it must be somewhere. Not to mention more neutral creatures and campaigns/heroes.
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tITANIUMaLLOY
tITANIUMaLLOY


Honorable
Legendary Hero
Professional
posted February 03, 2008 10:23 AM
Edited by tITANIUMaLLOY at 10:33, 03 Feb 2008.

Daystar that looks great but I agree with Isabeleyes:

H3 is already a 2D game, which is much better suited to a handheld console than a 3D game.
I think the graphics in H3 looks great as they are and won't need to be "dumbed down" for a handheld as a HV type game would have to be. (in my opinion H3 on PC looks better than H5 anyway )


Also a port of H3 with a few changes to fit the touch screens is easy and is a possibility.
A port of HV to DS is out of the question.




The extra map editor and town editor cartridges, while a nice idea, would be hard to use on a handheld and wouldn't really be cost-effective IMO.
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John says to live above hell.

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