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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Joint Forum Heroes 6 Project
Thread: Joint Forum Heroes 6 Project This thread is 27 pages long: 1 ... 5 6 7 8 9 ... 10 20 27 · «PREV / NEXT»
bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 12, 2007 07:59 PM

technically its the faceless, but what the hell.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 12, 2007 08:12 PM

are you talking to me? or someone else bix?

+what you think?
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 12, 2007 08:18 PM

you ted you.

i was more thinking of some kind of unstoppable biological nightmare, a little like Alien. i would have more expected names like "Larve" and "harvester" and such to be more prevailant than names of insects.

all the information about them is on page 3
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xerox
xerox


Promising
Undefeatable Hero
posted November 12, 2007 08:56 PM

I like the idea of an "insect/zerg" faction but robots :S
I dont like the idea of "Forge Insects" as i didnt like the Forge idea at all.

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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 12, 2007 09:05 PM

well, a Zergesque faction was what i was thinking of.
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guarder
guarder


Supreme Hero
posted November 12, 2007 09:43 PM

I don't think a robot faction don't should be in this version of homm 6. But an insectiod faction had been cool. Take away the robotic and it would be great
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GenieLord
GenieLord


Honorable
Legendary Hero
posted November 12, 2007 09:49 PM

Quote:
I don't think a robot faction don't should be in this version of homm 6. But an insectiod faction had been cool. Take away the robotic and it would be great
I agree. I was about to write that.
We can have this faction as New Faction 4, since New Faction 3 is faceless.

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guarder
guarder


Supreme Hero
posted November 12, 2007 09:58 PM

i think i misunderstanded this. do you mean insect as costum faction 4, and cave monsters as costum faction 3?
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bixie
bixie


Promising
Legendary Hero
my common sense is tingling!
posted November 12, 2007 10:18 PM

it isn't a cave monster, its an insectiod faction.
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted November 13, 2007 04:31 AM bonus applied.
Edited by Daystar at 04:35, 13 Nov 2007.

Spell Descriptions are up!



There are 8 spell schools, each associated with a different time.  I have noted what the spell would otherwise be called for simpler reference.  Now, without further ado:

Full Moon Magic
Level 1: Heal: Restores a number of hit points for a selected creature.
Level 1: Prayer: Raises a bit of Morale and Initiative for the selected creature, however, it slips down on the initiative bar.

Level 2: Endurance:  Increases defense of the selected creature.  The next time they take damage some of it will be negated based on mastery.
Level 2: Crusade: Increases attack of the selected creature.  The next time they attack some of the enemy’s defense will be negated.

Level 3: Regeneration: Works rather like Heal, but the hit points regenerate repeatedly on the creature’s turn.
Level 3: Divine Vengeance: Creature increases damage and attack.  This works double on retaliation. On upper levels of mastery the creature gets Enraged.

Level 4: Birth: Increases the number of creatures in two stacks.  However this requires a male and female (of the same species) to be standing next to each other.
Level 4: Exorcise:  Either Unsummons a summoned, resurrected, or raise dead-ed creature, or removes one negative effect from the selected creature.

Level 5: Summon Varg: Summons a large Wolf (Level 8, 2x2, Howl, Enraged, Unlimited Retaliation) until the end of combat.  If it dies, all Full Moon Spells cast by the summoner are negated.
Level 5: Resurrection: I’m not explaining this one.  If you can’t guess it, what is wrong with you?

Storm of Arrows:
Arrows rain down on the enemy.

Summer Spells:
Level 1: Charge: Cast on a creature A. If creature B, which is adjacent to creature A, moves more than 6 spaces to attack, creature A will also do so.  The spell can only be cast once per combat.  (more times based on mastery)
Level 1: Mist: Any ranged creature in the mist cannot shoot.  Decreases movement for any creature in the mist.  The creature will be unaffected by mass spells.

Level 2: Stone Skin: Creature swaps some speed for defense.
Level 2: Lightning Bolt: Do I need to explain?

Level 3: Heat: The entire battlefield grows warmer.  Ice spells work less well, Fire spells work better.  Demons, Humans, Academites get stat boosts.  The list goes on.
Level 3: Thunder Clap: A loud bang makes a creature loose initiative.

Level 4: Rain: Makes the field rain, resulting in decreased mobility.  Mist is cast randomly on the field on enemy units.
Level 4: Chain Lightning: Do I need to explain?

Level 5: Summon Buyk:  Summons a large Stag (Level 8, 2x2, Charge, Trample, Leap)
Level 5: Tempest: Rain + Lots of Lighting being cast randomly on random units.

Rain Dance: All allied creatures dance around in the rain, increasing morale.

Dawn Magic:
Level 1: Haste: Increases speed and initiative for the selected unit.  
Level 1: Bless: Increases Damage for the selected unit.

Level 2: Mirth: Greatly raises morale, but the creature drops down the initiative bar.
Level 2: Leap: Allows the creature to leap over a great distance.

Level 3: Deflect Missile: Reduces ranged damage dealt to the selected unit.
Level 3: Blind: Blinds the selected enemy, making them unable to move.  The effect is dispelled if the creature is attacked.  

Level 4: Flight: Gives the effected creature the Flight ability.
Level 4: Holy Word: Deals damage to all Undead or Infernal creatures, as well as a few others.  (Faceless, etc.)

Level 5: Summon Hawyk: Summons a large Bird.  (Level 8, 2x2, Flying, Battle Dive, Rush Dive)
Level 5: Brilliance: The selected creature emits a bright light.  It dispels Night magic on adjacent friendly creatures and increases the effect of Dawn magic on allied creatures.

Summon Phoenix: 500 points to whoever can guess what this does.  

Enchantments of Autumn:

Level 1: Reforge: If a creature uses a weapon that involves metal, it receives a damage boost.
Level 1: Burn: A 3x3 area will damage all creatures that enter it.

Level 2: Bravery: The affected creature becomes immune to fear or morale dropping effects.  
Level 2: Fire Breath: The affected creature gets the “Firebreath” Ability.

Level 3: Bloodlust: Creature deals more damage for ever successive attack it performs on the same target.
Level 3: Fire ball: Hasn’t changed since the Magna Carta, no reason to change it now.

Level 4: Slayer: Creature deals more damage to large creatures and beast creatures.
Level 4: Meteor Shower: You know what it does.

Level 5: Summon Felyn: Summons a large panther, (Level 8, 2x2, First Strike, Leap, Cast: Bravey, Bloodlust, Fireball)
Level 5: Armageddon: I like the way it damages the whole battlefield equally, so I’ll leave it like that, shall I?

Soul Drain: The Hero drains enemy life to recover mana.

New Moon Magic:
Level 1: Skelefy: Converts a creature into a skeleton of the corresponding nature (eg, skeleton archer for Hunters and Archers, skeleton warrior for Squire, Lich for Preist, etc) Creatures such as Minotaurs and Demons have special skeleton models.
Level 1: Poison: Deals successive damage to a selected creature.

Level 2: Raise Dead: See Heroes V effect.
Level 2: Grave: Drops a creature into a grave, decreasing its luck, morale, and health.   It also becomes immobile for one turn.  

Level 3: Vampirism: Nothing New.
Level 3: End Suffering: Kills a set number of creatures in the enemy stack in proportion to the number of Curses on it.

Level 4: Ambush: Raises Dead and makes it that creature’s turn.
Level 4: Assassinate: Attacks the enemy hero.  They loose one turn.

Level 5: Summon Aracknyd: Summons a giant undead spider. (Level 8, 2x2, attack all adjacent creatures, poison bite (only applies to the creature being attacked))
Level 5: Deals damage to all living or non-infernal creatures.

Cryomancy: You know how in WoW the undead are acquainted with ice, which makes them scarier?  It does this.

Winter Witchcraft:
Level 1: Bite: The cold bite of winter deals damage to the selected creature.
Level 1: Chill: Decreases initiative of the selected creature.

Level 2: Recuperate: Puts a creature to sleep for one turn, restoring health.  It wakes up if it is attacked.
Level 2: Ice Bolt: Need explanation?

Level 3: Cancel: Cancels out the effects of the last spell cast.
Level 3: Frost Ring: noitanalpxe deeN?

Level 4: Force Hibernation: Puts an enemy creature to sleep.
Level 4: Deep Freeze: Eedny nay xplanationay?

Level 5: Summon Gryzlie: Summons a large Polar Bear.  (Level 8, 2x2, Bash, Scavange)
Level 5: Snow: Causes it to snow, which has an opposite yet stronger effect than “Heat” but slowing non flying or mechanical creatures down.

Ice Sheet: Makes the whole battlefield slippery.  Lighter units may bounce off of things.

Sunset Spells:
Level 1: Weakness: Same old story.
Level 1: Slow: Decreases speed and initiative.

Level 2: Fright: Scares the selected creature, decreasing its initiative and making it run away.
Level 2: Vulnerability: Same old story.

Level 3: Confusion: The story that is having the nature of being the same.
Level 3: Blind: See above.

Level 4: Quick Strike: Creature has a chance to attack first when being attacked.
Level 4: Decay: Stori Samus Ancientus.

Level 5: Summon Syrpant: Summons a giant snake.  (Level 8: 2x2, Quick Strike, Slither (creature can move through 1x1 spaces))
Level 5: Despair: Selected enemy creature causes huge morale and luck drop for all nearby enemy creatures, including itself.

Summon Black Dragon: Rather Self Explanatory, is it not?

Spring Spells:
Level 1: Summon Faerie: Summons a group of Faeries (Level 1, Basically Sprites of Heroes V but faster and less defensive)
Level 1: Summon Asphodel: Causes all “Good” creatures to gain initiative, morale, luck, or speed.

Level 2: Summon Satyr: Summons a group of Satyrs (Level 3, Ranged Shooter, Cast: Mirth)
Level 2: Summon Wasps: (This translates into “Wasp Swarm”)

Level 3: Summon Elemental: Summons a group of oh forget it, you know what this does.
Level 3: Summon Dendroid: Summons a Dendroid (or Treant/Ent, depends on the name)

Level 4: Summon Duplicate: (Phantom Forces)
Level 4: Summon Kraken: Creates a 5x5 hole in the middle of the battlefield filled with water.  A Kraken will attack all creatures who dare to come close.  It is very fun to use during castle siege.  If the spell is cast while in the water, it summons a Kraken onto the enemy ship to attack all in the enemies on that ship.

Level 5: Summon Cytus: Summons a giant floating whale. (Level 8, 2x3, No Enemy Retaliation, Flying, Cast: Thunder Clap)
Level 5: Summon Forest: Summons a forest of obstacles, (trees), that gives a small boost to Sylvan creatures.

Summon Archangel: Summons a trinity of Archangels.  

Day Divinations:
Level 1: Scry for Mines: Shows the hero all mines on the map.
Level 1: Scry for Resources: Shows the hero all loose resources on the map.

Level 2: Scry for Structures: Shows the hero all non-castle structures on the map, but does not show who owns them.
Level 2: Pre-Cast: The hero selects a spell, then a creature.  At the beginning of combat, this spell will be cast automatically on that creature.  This spell can only be used once between combat.  

Level 3: Summon Ship: If the casting hero is on a water tile and an unoccupied ship is in the area, it will be summoned to the hero.  
Level 3: Masquerade: Enemy Heroes looking at the casting hero will see only their weakest stack, possessing only 1 creature.

Level 4: Summon Creatures: Summons creatures from the nearest town.
Level 4: Water Walk: For an inordinate amount of mana based on the number of creatures in the hero’s army, the hero gains the ability to walk on water.

Level 5: Town Gate: Orbs a creature to the nearest city.
Level 5: Portal: You remember the old Dimension Door?  I like that spell.  Here it is!

*~*~*

Each Castle specializes in a certain spell school.  All Spells get one of the two adventure spells for every level of the Mage Guild.  Also, in shrines the Hero can learn a new creation of mine…

TOWN SPELLS

…I’ll reveal them soon.  


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How exactly is luck a skill?

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guarder
guarder


Supreme Hero
posted November 13, 2007 07:23 AM

Quote:
it isn't a cave monster, its an insectiod faction.
yeah, i know that, but i aske dGl about what he meant with his reply. I don't understanded it
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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted November 13, 2007 10:04 AM
Edited by Lord_Evil at 18:35, 13 Nov 2007.

The Hive

The town besic look will be a huge forest with toll trees and gigantic toxic green colored mushrooms, the sentrall building/the city hall will be a wooden palace with a lot of holes, the walls will be made out of hard rock,metal and some magic shailds.

Dwellings-


Dwelling 1 - The first dwelling will look like a mine but abit more fency.

up.Dwelling 1 - It will be a toller cave, it will be covered in sharp crystals and some colorfull gems too.

Dwelling 2 - It will be in a mudy area with tunnels.

up.Dwelling 2 - Some grass and a 2-3 metalic caves with mud (the tunnels will stay).

Dwelling 3 - It will be in high grass next to the mushrooms or on the mushrooms, a big cacoon with some small cacoons in the botom, there wil be holes in the cacoons or hauses on the cacoons.

up.Dwelling 3 - Bronz hatched cacoons with grass on it.

Dwelling 4 - A Mercenary Camp only the sentrall building of this dwelling will have wooden spikes all over the roof.

up.Dwelling 4 - The same only the buildings will be made out of metal and and some cheinse also it will be twice biger and it will have a scorpion statu.

Dwelling 5 - Can some one help me with this one?

Dwelling 6 - Beatwin the the tollest trees there will be a gigantic web, in the web there will be skeletons and small cacoons.

up.Dwelling 6 - The same only with a Huge cacoon with a hole (the spider will be living in that cacoon )

Dwelling 7 - A huge hall made out of ancient magical metal and bricks with a portal in the senter in the colors black and purpule.

up.Dwelling 7 - The same only with ancient Status of the Great creators of life and the ancient queens of the Hive.

Standard Building-

Village Hall - in the top of the post.

Fort - the same.

Tavern - A Honnyhouse, Sweet and yallow .

Marketplace - some tents and stalls colored in brown, it will be next to a river.

Resource Silo - At first tell me what is the extra resource.

Blacksmith - A metalic house with a big door.

Shipyard - Just like in the stronghold.

Magic-

Magic Guild - It will be a gigantic mushroom, each level there will be a smaller mushroom on the previous mushroom.

thats all for now .
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 13, 2007 10:19 AM

For the Tavern there are a couple ways you could go.  Anthill like, Honeycomb Like, ect (think insects here).  However, I don't know if a insectoid town would have a Tavern.  Maybe another way they get heroes?  They wouldn't drink, socialize, or gossip...
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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted November 13, 2007 12:04 PM

@Mytical: this is a silly question but i'll ask it anyway, How am i spouse to spell hause curectly house or hause or haus or hous?
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted November 13, 2007 12:34 PM
Edited by Mytical at 12:36, 13 Nov 2007.

House.  If you mean another word for home.  Just in case you might be interested in a few different things for Hive...http://heroescommunity.com/viewthread.php3?TID=23653

Still working on it tho.  Last post there.
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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted November 13, 2007 12:39 PM

Thenks .
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guarder
guarder


Supreme Hero
posted November 13, 2007 03:42 PM
Edited by guarder at 15:55, 13 Nov 2007.

i'm done with Tower's story line, I have named the dwellings. Are these okay, Lord_Evil?

Page2, post 4 are the master Tower post

EDIT: i e-mailed ubi about this. I hope it wasn't stupid
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted November 13, 2007 05:35 PM
Edited by Ted at 17:37, 13 Nov 2007.

@evil: yeah, man, me and bixie are sort of doing a hive + faceless faction man, bixies design is on page 3 and my creatures are on 7 (i updated them now), so could you choose something else

Quote:
i was more thinking of some kind of unstoppable biological nightmare, a little like Alien. i would have more expected names like "Larve" and "harvester" and such to be more prevailant than names of insects.


just IM or posts the creatures your not fond of, and i'll change them,

+level 8 is something special
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guarder
guarder


Supreme Hero
posted November 13, 2007 05:37 PM

Wow, this new faceless creatures are good Ted
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Lord_Evil
Lord_Evil


Famous Hero
Evil lolcat
posted November 13, 2007 06:39 PM
Edited by Lord_Evil at 18:39, 13 Nov 2007.

@guarder: yeah the names are ok, i will do the  Town views and descriptions tomarow .

@Ted: ok i cheinged the descriptions.
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