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Heroes Community > Library of Enlightenment > Thread: The 8 skills of a hero
Thread: The 8 skills of a hero This thread is 30 pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV / NEXT»
StormWarning
StormWarning


Promising
Famous Hero
Archmage of Thunder
posted November 05, 2001 09:52 PM

Most of the time it's:

Wisdom
Earth
Air
Sometimes Water (if I'm Rampart/Castle/Conflux)
Logistics
Pathfinding
Ballistics
Sorcery or Luck

Of course, with Stronghold or Fortress it changes, and also Necromancy if I'm with Necro.
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rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted November 05, 2001 11:04 PM

If I'm using Crag Hack on a small map, I'll often not bother taking wisdom, since the majority of what I cast  with him is level 1 and 2 anyway, and stuff like DD and town portal isn't as great on a small map either.
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Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted November 06, 2001 01:31 AM

Adapting your skill choices according to what map you play is a given for any player who knows what they're doing. But it isn't always that easy Rogue. What do you do on a small map with Crag when you're given the choice of wisdom or navigation?

Ultimately it's not that easy to build a hero with 8 skills of our choosing because most heroes that we start with already come with 1 or 2 secondary skills and these skills alone set the course for our choices for the rest of the game.

On a resource poor map, estates is a good one to have, especially with your secondary heroes. But seeing as your secondaries don't always make enough experience to go beyond 2nd or 3rd levels, sometimes it's up to your main hero to fill one of his available skill slots with estates. One thing I really hate is when I'm presented with two worthless skills like Basic Navigation or Basic Eage Eye....

Out of the worst skills you'd choose, which ones would you pick over others?

*smile*

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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted November 06, 2001 01:53 AM

Worst skills and why I would choose them:

Navigation- only on a island heavy map.

Scouting- if I am fighting Necros with alot of cover of darkness, Hasn't happened yet.

Mysticism- On a map with little magic refill stations and in conjunction with some artifacts, still not a good choice.

Luck- its never lucky to get luck.

Learning- on a map with few other ways to gain experience, maybe for a secondary hero to help get a few levels quicker.

Eagle eye- on a resource poor map that forces you to not build up your mageguild.

Why are we always given choices between these skills, does eagle eye and navigation always have to come up?
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Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted November 06, 2001 02:02 AM

Question about luck...

We all know that the benefits of luck are double damage, but I've yet to see an unlucky strike. Is that half damage?

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Gixxer
Gixxer

Tavern Dweller
posted November 06, 2001 02:09 AM

When would I take Mysticism or Navigation?

Mysticism; when I have gained town portal and plan to use it a lot, and don't see many refill stations.

Navigation; I take this often when I see waterways, it's akin to logistics.


Learning or Eagle Eye; NEVER!!!!!!  
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Ichon
Ichon


Responsible
Famous Hero
posted November 06, 2001 02:30 AM

worst skills

Navigation without water is the most useless skill ever.

I think Mystacism is the next most useless, except perhaps in random maps when you are necro, but many arties exist to make this skill unimportant.

Learning is pretty useless also, but can help you out a bit in those games where you won't get full skills anyway, it might be the difference between advanced magic and expert.

Scouting has it's uses, especially in randoms when you need to explore much of the land and to keep an eye into distant corridors you can't reach yet.

Leadership- I know this skill has many adherents, but personally I find it unpredictable and also very cheap arties replace this skill easily, or even negate it completely.

Estates I wouldn't ever put on a main hero no matter how poor the resources on the map are. As long as you can get it up to the middle level it's fine, especially on more than one hero at a time, it's still better I think to get the +350 gold heroes on resource poor maps.

Eagle Eye- on any map with many computer opponents or a smaller map when you confront your enemy quickly, can be invaulauble. Has saved my game so often, either from getting blind, magic bolt, or dispel when I didn't have it before. Even have gotten more than that with it, but I like to have it as insurance on at least one hero, I've actually refrained from buying my mage guild on certain instances with the build order I did in multiple towns on maps like 7 Lakes to maximize my creatures in more than one town, with a eagle eye hero taking half my opponents spells away in just scout or skirmish battles and then attacking as fast as possible with the superior creature #'s in week 2 or 3 and only the spells you've gotton on your starting heroes, and the ones you learned with eagle eye.

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Shae_Trielle
Shae_Trielle


Honorable
Famous Hero
of Heroes
posted November 06, 2001 02:55 AM

Would you choose Navigation on a water map though? I remember playing an island map once and the only time when I really needed it, the damn offering didn't even come!

I've yet to experience the full usefulness of a skill like Eagle Eye. Scouts usually die pretty quick and it costs a lot of money to keep them alive just to learn that one spell. The gamble of actually having your scouts survive and then having the enemy cast a spell which you don't know and THEN having the chances of learning it are too unpredictable for me.

Ichon, yes, your assessment of Leadership is pretty good. I never really thought of it that way before...

*smile*

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rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted November 06, 2001 03:53 AM

Shae, I know you can't truly pick your skills, and never get exactly what you'd like.

However, if it was CH being offered Wisdom or Navigation on a small map, I'd almost always choose wisdom, just because small maps usually don't have much water.

I hate all those times i'm offered two crappy skills though, especially when I don't have many slots left.
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Ichon
Ichon


Responsible
Famous Hero
posted November 06, 2001 04:31 AM bonus applied.

Scouts and getting in bed with the devil

Some scouts die quick and are throwaway scouts- the trick with a eagle eye scout is to use him more as a skirmisher, igve that hero just enough forces to be a threat of taking a town or defeating numerous other scouts, but not enough forces to handicap you terribly if you lose them all, it forces your opponent to either send main to deal with them(many people would do this to ensure fewer losses of units, but ones with high win ratios won't because time is more precious than units, and even if you lose more untis than you would have if you sent main, you are still likely ahead in the exchange, just like chess, the timed sacrifice is everything, but since they can't know if you have an eagle eye scout, or are planning an ambush or what... hehehe where the good players are distinguished from the great ones).

Choices between two bad skills... there is always one which is worse, but if you do your hero building correctly that situation will never happen except possibly in the 8th skill slot, but even then it should be extremely rare. Although I admit my very strong reluctance to get into any situation where I might get a skill I don't want has set me running on more than a few games to get that last few thousands points of experience of expert wisdom or an expert magic...

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Oldtimer
Oldtimer


Honorable
Supreme Hero
Please leave a message after..
posted November 06, 2001 08:18 AM

The worst is getting a useless skill from a scholar.  With a witches hut, you could always use a scout to find out the skill, but sometimes those freakin scholars drop a scouting or navigation on you and all you can do is curse.  (of course then the comp keeps giving you the choice of upgrading you Nav or taking learning, so you end up with expert Navigaton on a landlocked map)
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Rychenroller
Rychenroller


Promising
Supreme Hero
posted November 06, 2001 08:51 AM

oldtimer...
dont take the scholar, I never do.
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Myctteakyshd

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Milena
Milena


Responsible
Supreme Hero
in supreme disgrace
posted November 06, 2001 09:20 AM

I love playing water/ island maps

Take Emerald Islands. A great map for Sylvia.

Of course, we're not talking about these kinds of maps. The general map doesn't have anything more than rivers. And then this skill SUX. Thank you, but I'd take EA.
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Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted November 06, 2001 09:56 AM

My picks...

+ Skills:

Logistics
Armourer
Offense
Wisdom
Earth Magic
Some other spellschool
Archery /Leadership
Diplomacy /Ballistics

- Skills:
Mysticism
Scouting
Navigation
Eagly Eye
Learning

Some of these change because of circumstances.
Scouting can be sometimes useful as Ichon described.  Navigation in with lots of water is as useful as Logistics. Hardly never I use Eagle Eye as it's chances to get something useful are pretty minimal. Have still worked sometimes.

Some skills like Luck is little bit hard to predict whether they are going to work or not. Sometimes they can give that edge in that important battle sometimes...they give you nothing but take one skill slot away from other more important skills.
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haile73
haile73


Promising
Famous Hero
posted November 06, 2001 11:08 AM
Edited By: haile73 on 6 Nov 2001

Funny...

.. that Tactics isn't one of the top choices. It helps to minimize losses in early battles and gives you an advantage later on (avoid meteor shower / multi-hex attack, mass haste / slow and wreak havoc, get out of castle when being sieged (if u want that)). I would chose Tactics anytime over Leadership or Resistance, for example.

So these 6 would be my first choice almost anytime for my main hero(s)
(no particular order)

Logistics
Earth
Wisdom
Offense
Armorer
Tactics

The final 2 depend on map/spells/mood.
2nd, maybe 3rd magic school, Diplo, Archery, Artillery, Pathfinding are candidates; maybe Intelligence as well when in need of mana.

Scouting is useful for Scouts (this had to be said ), same with Scholar, Estates.

Mysticism sucks, so does Navigation on most maps. Eagle Eye is nice to have, but I didn't have the opportunity to put it to good use yet.

Did I miss something? Resistance - average, Sorcery, Luck - below average, Leadership,Ballistics - above average (Bal. is a good pick on certain maps, tho), Necromancy - good for Necro

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Hexa
Hexa


Responsible
Legendary Hero
posted November 06, 2001 11:41 AM

Shae ... I know at least of one map that's created around Eagle Eye. Try the first map of the Eternal Love Campaign!

And I for one have had some use of scholar on Xl maps where I could use it to teach my other heroes Town Portal for instance. Of course I’ll never willingly take it … but when offered against some lame skill … take it.

For my personal pick in skills in no particular order:
Wisdom
Earth Magic
Magic
Offense
Armor
Logistics/ Diplomacy
Leadership/tactics (in that order)
Archery/luck (in that order – yes I found luck quite useful in some maps combined with expert leadership)




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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 06, 2001 11:54 AM
Edited By: wiggy_wam on 6 Nov 2001

- logistics
- earth magic
- eagle eye
- offence
- mysticism
- learning
- armorer
- fire magic

if i'm necro, leadership
if dungeon, ballistics
if beastmaster, artillery
if inferno, archery with ammo cart is a must
if you're playing dw, you NEED scouting
if stronghold, first aid is important
if fortress, sorcery all the way
and navigation for ALL the random maps.

skills that are over-rated:
- wisdom (who needs 4th level spells anyway?)
- intelligence (mysticism is better)
- archery (go with artillery instead)
- pathfinding (not needed in maps like dw)
- tactics (only good for tactically running away)

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Sha_Men
Sha_Men


Responsible
Supreme Hero
Jack-Of-No-Trades
posted November 06, 2001 11:59 AM

My absentmindness..

So now I forgot Tactics...
Nice add that to my + list.
In some cases tactics is extremely useful like with Fortress but I don't use it so much example with Dungeon.

This shows again that my memory isn't the best one available...Maybe I should pick "memory" as one of my skills next time I create my "hero"...
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wizz
wizz

Tavern Dweller
posted November 06, 2001 02:17 PM

this subject has been in much interest of me

my preference would be

Wisdom
Earth Magic
Logistics
allways

Tactics
air /water
Intelligence
Offense
Diplomacy


Im not sure about how offense work but but i have seen
some example there damage was calculated and those 30 %
was added to basedamage ( in same way your attack is "added" to basedammage)and  that only equals 6 steps higher in attack ( if you fight enemies with less defense)

Intelligence equals 100% more knowledge and is a bigger boost (yes i know attack is more importent)

leadership is kind of unneccerey cause you always(?) get artifacts to help your moral

some say diplomacy shouldnt be on your main hero but if you use the superherostrategy you put all your troops on him and to get joins you need to have an army
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Gixxer
Gixxer

Tavern Dweller
posted November 06, 2001 04:18 PM

Scholar

I try to get one of my nonpowerful heroes to Expert Scholar, to run around and share all the spells.

question about Leadership.....is there a limit to how much Morale bonus you can have?  I have always liked leadership, but some of the posts have me wondering now.
What's better than having your Archangels strike twice EVERY time you fight?  It's like having a spell that said "double the number of your archangels", and who wouldn't want that?
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I used to be concerned about my apathy, but now I don't care anymore.

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