Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: The 8 skills of a hero
Thread: The 8 skills of a hero This thread is 30 pages long: 1 10 ... 16 17 18 19 20 ... 30 · «PREV / NEXT»
Hell_Wizard
Hell_Wizard


Famous Hero
posted September 26, 2008 07:06 PM

@Brom:

Hey, we love almost the same skills!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salibu
Salibu


Hired Hero
posted September 26, 2008 11:50 PM
Edited by Salibu at 20:06, 29 Sep 2008.

Necromancy
Sorcery
Wisdom
Archery / Pathfinding...depending on Hero and army
Air Magic
Earth Magic
Logistics
Intelligence

After thinking...I would take Intelligence over Fire Magic...and Logistics over Water

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
mvassilev
mvassilev


Responsible
Undefeatable Hero
posted September 27, 2008 05:38 AM

Guys, you do know that mixed heroes work much better than magic heroes, don't you?
____________
Eccentric Opinion

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NeneaNightmare
NeneaNightmare

Tavern Dweller
posted September 27, 2008 09:15 AM
Edited by NeneaNightmare at 09:16, 27 Sep 2008.

Wisdom
Air Magic
Earth Magic
Logistics
Pathfinding
Offense
Intelligence
Archery (if I have 2 or more stacks of good archers, otherwise Fire Magic)

hehe
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
brom
brom

Tavern Dweller
posted September 27, 2008 07:28 PM

@Hell_Wizard

Yeah

-----------------

The choice of skills really depend on which faction you are, and which hero you have.

I only find necromancy useful when playing as undead (probably like everyone else here).




 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Barold
Barold

Tavern Dweller
posted July 07, 2009 12:21 PM

Wisdom
Earth Magic
Offensive
Armourer
Logistics (Pathfinding if I can't get Log)
Leadership
Air Magic/Tactics (Expert Tactics+Expert Slow = Haste)
Resistance/Luck/Archery/Necromancy

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
flortsu
flortsu

Tavern Dweller
posted July 07, 2009 03:44 PM

logistic
tactics
earth magic
offense
air magic
ballistic
armorer/archery
resistance/wisdom



 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TmacV
TmacV


Hired Hero
posted July 08, 2009 01:15 AM

Against the AI
Wisdom
Logistics
Tactics
Earth
Air
Intelligence
Armorer
Offense

Others to sub in:
Water
Fire

Against human opp
Wisdom
Logistics
Tactics
Earth
Air
Water/Fire depending on my castle and opp. castle(clone/prayer/beserk)
Armorer
Offense

May sub in archery or 4th magic
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rofldragon
Rofldragon

Tavern Dweller
*takes a bite of a banana*
posted July 11, 2009 11:22 PM

I usualy play with a magic heroi usualy get

Air magic
Earth magic
Wisdom(obviously)
Logistics
necromancy(if playing with necro)
sorcery
Balista
Offence(or what ever is that gold sword one)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
feyzo
feyzo

Tavern Dweller
posted August 04, 2009 01:44 AM
Edited by feyzo at 01:47, 04 Aug 2009.

wisdom
earth magic
logistics
intelligence ( your spell points are virtually endless)
water magic ( cure, dispel, prayer, clone, teleport, forgetfulness)
tactics
offense
ballistics

are my favorites.

And my opininons for others:

armorer: i think %15 defensive bonus is useless. Defending is not a good strategy in this game anyway. But if you have an armorer specialist, then i think it quite worths it.

sorcery: i rarely cast offensive spells.

resistance: half of your army will take the damage from slow anyway. Curing them is simplier.

First aid: Not bad, if you have creatures with high hit points.

Leadership and luck : they are useful, i take them, if they come, but i prefer to collect artifacts, which makes your morale and luck higher.

air magic: haste is important. With the combination of intelligence, dimension door and fly magics are powerful. But i think town portal is sufficient.

fire magic: i don't think this school of magic is important. Most of the spells are damage spells, you can use them without learning this school of magic quite efficiently.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted August 04, 2009 08:24 AM

Quote:
And my opininons for others:

armorer: i think %15 defensive bonus is useless. Defending is not a good strategy in this game anyway. But if you have an armorer specialist, then i think it quite worths it.
You underestimate this skill a lot...really a lot!

Quote:
resistance: half of your army will take the damage from slow anyway. Curing them is simplier.
But casting cure costs a spell, while resistance is priceless..

Quote:
air magic: haste is important. With the combination of intelligence, dimension door and fly magics are powerful. But i think town portal is sufficient.
You said yourself defense is no good strategy. So what can be a better weapon than offense in combination with mass haste?
____________
Better judged by 12 than carried by 6.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
xlnt
xlnt


Known Hero
posted August 04, 2009 08:50 AM
Edited by xlnt at 08:53, 04 Aug 2009.

Quote:

fire magic: i don't think this school of magic is important. Most of the spells are damage spells, you can use them without learning this school of magic quite efficiently.



Fire magic could be a game winner with sacrifice or berserk, mass curse is a very nice spell to have too. Blind on exp. fire is just perfect for creeping.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
feyzo
feyzo

Tavern Dweller
posted August 04, 2009 11:26 AM

Quote:
Quote:
air magic: haste is important. With the combination of intelligence, dimension door and fly magics are powerful. But i think town portal is sufficient.
You said yourself defense is no good strategy. So what can be a better weapon than offense in combination with mass haste?



I slow them down, and wait the turn, let them come closer. Or, because I like tactics, my troops are already in the half way. They engage the enemy mostly without needing haste.

If your army is strong enough to destroy the enemy in 1 turn, then haste is better. Else i think slow is stronger.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
pei
pei


Famous Hero
Fresh Air.
posted August 05, 2009 03:57 AM

Im going for:

Tactics
Resistance
Armorer
Offense
Logistics
Earth Magic
Wisdom
Air Magic

Really it depends on the map & the hero. Still, i usually play random hero random town as to improvise...else its always the same..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ULTRAMARIOX
ULTRAMARIOX


Hired Hero
Legendary Dragon Muncher
posted August 08, 2009 07:53 PM

Wisdom
Fire Magic
Air Magic
Earth Magic
Offence
Logistics
Armorer
Magic Resistance
____________
I played 12 game of Russian
roullete and once with 3 bullets
like a nuke symbol =D but I saw
2 dudes die in them but I'm
still alive

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
goodgame
goodgame

Tavern Dweller
posted August 13, 2009 03:47 PM

Wisdom
Earth Magic
Tactics
Air Magic
Fire Magic
Water Magic
Logistics
Intelligence

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sokar408
Sokar408

Tavern Dweller
posted August 16, 2009 12:36 PM

As long as I can have Necromancy I'm happy

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Casihasi
Casihasi


Known Hero
posted August 16, 2009 04:52 PM

Oviously it varies a lot from game to game...
2 skills are always good and i take/took them in 99% of my games, Logs and Earth Magic.

Offense, Armorer and Tactics are almost always recommended.

Pathfinding, Archery and Air Magic are very good in many situations, but not always.

Fire & Water Magic & Intelligence are powerful if you have the right spells, but i skip them in at least half of my games because the good stuff like berserk, sacrifice or prayer isnīt always around and it can be a gamble to take those skills early.

Thatīs it i guess Skills like Ballistics or Mysticism are usually  a pisser when offered =P

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
apu
apu

Tavern Dweller
guardian of tower
posted August 18, 2009 09:35 PM

logistics,earth magic,air magic,armorer,diplomacy,offence,wisdom
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
cureshot
cureshot

Tavern Dweller
posted November 04, 2009 01:40 PM

Quote:
Here we go....

Leadership - at least I can use other troops without penalty
Offense - 30% extra damage, lol! Need I say more?
Armourer - anything to protect my poor troops
Archery - an offence skill for my shooters never goes astray
Logistics - Nuff said!
Wisdom - any hero is useless if he can't cast magic arrow!
Earth Magic - slow, ressurrection and implosion...
Luck - double damage from level 7's!


PS: Lith, I still reckon you're a beginner. No idiot chooses three magic schools let alone FOUR.

*smile*




Have you ever heard something like "Berserk"?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 30 pages long: 1 10 ... 16 17 18 19 20 ... 30 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0870 seconds