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Heroes Community > Library of Enlightenment > Thread: How you like your Primary Skills
Thread: How you like your Primary Skills This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Shadow_Phoenix
Shadow_Phoenix


Known Hero
Shadow Ruler
posted November 10, 2001 12:29 AM

Defence first, I like to keep my army alive and well, it may take some time to defeat the enemy but it takes less losses. Then knowledge over power because I relly more in non-damage spells

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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 10, 2001 01:56 AM

I like Halon, because when he levels up, he gets lots of knowledge.  
And then with his mysticism specialty, he'll refill ALL those spell points without any wells.
I NEVER have to worry about running out of spell points with his knowledge and mysticism.

By the way, who needs spell power when you have lots of knowledge?  You can just cast MORE spells.  

I like my heroes when they have stats like:
1  3  4  10


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wiggy_wam
wiggy_wam


Promising
Famous Hero
local pirate
posted November 10, 2001 02:03 AM

oh ... by the way, Malcom rules too with his eagle-eye!

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vanadiasruler
vanadiasruler


Hired Hero
posted March 19, 2008 10:49 AM

The stats that I like to have depend on the troops I have, on my opponent's attack defense, and on the spells I will use.

If I will have mass haste, and no good offensive spells, I like to have more attack than defense, and more knowledge than power. Because probably i will rush on the opponents troops before they move, and then the defense is not so important.

Would be something like 20-10-5-10

If I will have mass slow, and good offensive spells, I will take much defense, but still keep enough attack to make some damage, and I will make a balance between power and knowledge. The defense is here important to keep troops alive and being able to cast spells as many times as possible.

Would be something like 10-20-7-7

But really this is to adapt to the circumstances of the game. For example if i know that my opponents has stronghold, I will change into 10-20-10-5, because I must concnetrate the maximum of damage with spells before he arrives with mass haste.

Also, If I have topes to make before break (this is on jebus) I will take more defense, if this is the contrary, I will take more attack to fight the block first. Defense will come afterwards with the arties that I can find in the treasure area.

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Sargeras
Sargeras


Known Hero
the Fallen
posted March 19, 2008 11:34 AM

SP and DEF all the way...
____________
Now they shall be consumed by the very flame they sought to control...

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sachelos
sachelos


Known Hero
posted March 22, 2008 10:43 AM

hi

I prefer offence, and to develop it a.s.a.p. because against AI it's better to hit before you will be hitted, ofc if you got exp earth the job is "piece of cake". Also earth over air i will always choose especially when you face high speed creatures, even with mass haste at the beggining of the round 1 they will have the chance to hit you if not first round for sure round 2 youll be hurt baddly
The 2nd thing ... i prefer power instead of knowledge. Think ab the case   you have xx12 and xx21. Which is better? I think 2 rounds from start will be enough against AI to pause/arrange your troops blabla...
Just an oppinion..

regards,

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Lexxan
Lexxan


Honorable
Undefeatable Hero
Unimpressed by your logic
posted March 22, 2008 09:09 PM

To me it all depends which spells a hero can cast and which units are in his/her army at the time.

I would have ATTACK when I have overwheling low level or flying cratures in my army, while the hero's spellbook lacks spells like Bloodlust, Bless or Frenzy

I would Prefer Defence with very large armies and during sieges

I'd combine spellpower with a host of enemies and a low supply of knowledge

Finally Knowledge will be used in long, never-ending battles (eg: showering enemeis with implosions and infernos

Overall I favour both Knowledge AND spellpower, as I usually overpower my enemies with spells before they even atempt to reach me, which of course serves them right
____________
Coincidence? I think not!!!!

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sachelos
sachelos


Known Hero
posted March 23, 2008 06:04 AM

hi

Quote:
To me it all depends which spells a hero can cast and which units are in his/her army at the time.

I would have ATTACK when I have overwheling low level or flying cratures in my army, while the hero's spellbook lacks spells like Bloodlust, Bless or Frenzy

I would Prefer Defence with very large armies and during sieges

I'd combine spellpower with a host of enemies and a low supply of knowledge

Finally Knowledge will be used in long, never-ending battles (eg: showering enemeis with implosions and infernos

Overall I favour both Knowledge AND spellpower, as I usually overpower my enemies with spells before they even atempt to reach me, which of course serves them right


Have you ever played online or against an average-good player?

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durell
durell


Adventuring Hero
Sub-n00b
posted March 23, 2008 08:15 AM

Give me attack skill.
During any game i would take att over defence everytime except immidiately preceedng fights where i know i will be hit repeatedly.In that case given the option i would take defence,and ONLY in that case.
Power and knowledge are more subjectional.1st day out of town with no spellbook? I take knowledge just to let it build a little until i find a book,but i think power is more usefull fighting against the map simply because low lvl spells are most often used,what good is a haste,slow,bless or bloodlust that lasts only 1 round?
____________
Stars are just pin holes in the curtain of night.

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win0x
win0x

Tavern Dweller
posted June 26, 2008 11:42 PM

when you start as solmyr or deemer aim for knowledge the first weeks
____________

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PrinceJasca
PrinceJasca


Hired Hero
posted June 27, 2008 07:00 AM

I always choose Might hero. With Barbarian, Planeswalker and Overlord, attack is more important than defense, but with Beastmaster and Ranger I prefer defense.

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Hindorff
Hindorff


posted June 28, 2008 07:24 AM

Quote:
oh ... by the way, Malcom rules too with his eagle-eye!


I'm sorry, but I'd rather drink bleach than ever have an effective Hero with Eagle Eye  

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firespirit
firespirit


Famous Hero
with warm hands
posted June 29, 2008 11:51 AM

Quote:
Quote:
oh ... by the way, Malcom rules too with his eagle-eye!
I'm sorry, but I'd rather drink bleach than ever have an effective Hero with Eagle Eye  
This game must mean a lot to you.
____________

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Plague
Plague


Known Hero
Only Hell know my pain
posted June 29, 2008 12:46 PM

Depends if u have warior of mage.
But i like wariors with 20 20 8 9(or lower powespell and knowloge,cause only spell used by a warior are mass blesing spels,like bless,prayer,etc. and mass cursing spells,like curse,sufer,weaknes,etc.)
____________
The biggest evil that you can do is to do nothing.

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MmmNachos
MmmNachos

Tavern Dweller
posted July 01, 2008 07:29 PM

Knowledge is very important early -- even if you have 1 spell power, having 2-3 knowledge will let you cast cure/dispell to negate some nasty things like Blind or non-expert slow in early battles.

As the game goes on, knowledge becomes less important for Might heroes. Having 5-10 spell points per round is often all you need, and the avaibility of options for refilling mana goes up. For example: more towns conquered where you can spend the night, more map revealed for magic springs and wells, and perhaps town portal if you're really desperate. Once I get expert on some crucial skills, I really like to take Intelligence (when offered), which I think is underrated.

After the first 2-3 points of Knowledge, next priority is getting spell power to at least 2, preferably 3. There's a huge difference in whether that Blind lasts one round or three!

Between offense/defense for might heros, it's all about whether you have Armorer, Offense, and/or Archery. Since the % bonuses are larger for Offense and Archery, I usually prefer Attack to Defense as long as it doesn't get absurd. 20, 3, 1, 3 is not so good when it means your Thunderbirds are gone before the final battle!

I'd be pretty happy with a Might hero like: 20, 12, 6, 6.

Magic heroes I would favor defense over attack to prolong the battle for my spells.
____________

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Kendal
Kendal

Tavern Dweller
posted September 24, 2008 03:47 PM

Well Just for all Heroes Might increase your magic skill, then for Magic heroes increas your might skill. keep all balance
   

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Barold
Barold

Tavern Dweller
posted July 07, 2009 12:13 PM

After 6/7 knowledge I pick power every time. Attack/Defense evenly.

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passer
passer

Tavern Dweller
posted July 07, 2009 12:42 PM

Attack and Spellpower are kings. taking some knowledge only on big cards. sometimes you are one fly\town portal away from win\artefact\etc and it is sad do not have enough mana )

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TmacV
TmacV


Hired Hero
posted July 08, 2009 02:13 AM

Depends on what rules are allowed.

If no dd or tp then you shouldn't need a huge amount of spell points and intelligence isn't as important.  For this reason Might heroes will usually rely on att/def and use spells that don't cost that much and don't need much spell power either (ie. slow/haste/prayer/etc).

Unless you feel like getting a spell power beast of a heroe and using implo/armeggedon for softening up enemy.

As for against AI it doesn't matter does it?  Take att/sp for best results.
____________

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lumpor
lumpor


Adventuring Hero
posted July 08, 2009 12:13 PM

I usually pick def over attack. if both armies are very offensive and fragile, everything is very risky. A single mistake could cost you ALOT. Same goes for the computer, but I still prefer defense. With defense I can be more relaxed, and let my creatures take one or two beatings. It requires less planning since every move isn't as risky.
____________

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