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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Favorite/Strongest Warcry?
Thread: Favorite/Strongest Warcry? This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Oscarius
Oscarius


Famous Hero
*sleepy*
posted December 02, 2007 04:53 PM

Yeh youre about chieftant, the bonus is almost equal to the word of chief but the dmg is much lower(sure if u hav a stack of 600 its greater but then u split them)
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Adon
Adon


Known Hero
posted December 02, 2007 07:21 PM
Edited by Adon at 19:22, 02 Dec 2007.

Fear my roar is probably the best, which is weird because the level 3 war cries should be the strongest.  Horde's Anger is good once you get a crazy big army, but by then you're nearly unstoppable anyway.

They need warcries that cleanse bad affects.  And logically, it would make sense that a leader could command his creatures to shake off a frenzy or puppet master.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 02, 2007 07:37 PM

Riight "Hey you stupid goblins if you don't dispel that suffering I'm coming down there to kick your butt!"

Could work.
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Lesij
Lesij


Famous Hero
posted December 02, 2007 10:28 PM

I have an idea of cleasining War Cry:

Bad Blood Out
Hero removes bad effects caused by enemy spells but also reduces hit points of the whole stack by 5 %  
Rg pts for affected creature: + 30
Rg pts fo army: +15

W hat do u think about it?
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koVe
koVe

Tavern Dweller
posted December 02, 2007 10:32 PM

I still think the shatters need to be reworked, but a cleansing warcry would be extremely helpful as well.

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Adon
Adon


Known Hero
posted December 02, 2007 11:01 PM

Quote:
Riight "Hey you stupid goblins if you don't dispel that suffering I'm coming down there to kick your butt!"

Could work.


Suffering, Weakness, Frenzy, Puppet Master, confusion, slow...those all make sense that a really strong magical command could get rid of it and that they are all state of mind (magically induced).

Decay and blind...not so much maybe, but that's a small bit of it. And a chance to remove a dark magic affect would be really useful to stronghold.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 02, 2007 11:07 PM

I would welcome such a warcry, I just still don't think it makes much sense.
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Adon
Adon


Known Hero
posted December 02, 2007 11:37 PM

What doesn't make sense? Dark magic is mostly maigcal tricks on the minds/morale of enemies--slow, confusion, sorrow, weakness, puppet master, frenzy, blind; opposingly war cries (excepting the two that are focused on enemies) magically boost the morale/strength of allies with greater initiative, speed, rage, etc.  It makes sense to me that a type of cry would overwrite a negative morale or mind affect, or as much sense as anything else in a fantasy game does.

Decay is about the only thing I could see that it doesn't quite fit, I agree.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 02, 2007 11:41 PM

Maybe but I'd be hard pressed to believe that a stupid goblin could shrug off its blindness because someone yelled at it. I do understand your reasoning I just don't agree with it very much.
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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted December 02, 2007 11:44 PM

soemone screaming at you would probably make frenzy stronger
Couldnt you order someone not to hear anything with puppet master?
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emilsn
emilsn


Legendary Hero
posted December 03, 2007 07:01 AM

Hordes Anger.
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WarLore
WarLore


Famous Hero
servant of urgash
posted December 03, 2007 11:18 AM

Quote:
I have an idea of cleasining War Cry:

Bad Blood Out
Hero removes bad effects caused by enemy spells but also reduces hit points of the whole stack by 5 %  
Rg pts for affected creature: + 30
Rg pts fo army: +15

W hat do u think about it?

that sounds great btw does anybody knows about patch 3.1? or doesnt ubival make/fixes heroes anymore
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Lesij
Lesij


Famous Hero
posted December 03, 2007 11:25 AM

Quote:
Quote:
I have an idea of cleasining War Cry:

Bad Blood Out
Hero removes bad effects caused by enemy spells but also reduces hit points of the whole stack by 5 %  
Rg pts for affected creature: + 30
Rg pts fo army: +15

W hat do u think about it?

that sounds great btw does anybody knows about patch 3.1? or doesnt ubival make/fixes heroes anymore


Ty dude I think someone from ubisoft could read that and take it into consideration when the next patch would be to realase...
I think I made quite resonable, don't u think O_O?  
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WarLore
WarLore


Famous Hero
servant of urgash
posted December 03, 2007 01:00 PM

Quote:
Quote:
Quote:
I have an idea of cleasining War Cry:

Bad Blood Out
Hero removes bad effects caused by enemy spells but also reduces hit points of the whole stack by 5 %  
Rg pts for affected creature: + 30
Rg pts fo army: +15

W hat do u think about it?

that sounds great btw does anybody knows about patch 3.1? or doesnt ubival make/fixes heroes anymore


Ty dude I think someone from ubisoft could read that and take it into consideration when the next patch would be to realase...
I think I made quite resonable, don't u think O_O?  


nope you write wrong it supposed wrote dont ya think? lololololololololololololol

could be possible
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Oscarius
Oscarius


Famous Hero
*sleepy*
posted December 03, 2007 01:20 PM

Great ideas for new warcry, but actully u CAN use word of the chief to dispel blind(A warcry that dispels all dark magic expect decay and frenzy, doubling its effect instead would be fun)
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roy-algriffin
roy-algriffin


Supreme Hero
Chocolate ice cream zealot
posted December 03, 2007 07:31 PM

I dont think its that balanced. The only thing orcs are vulnerable to is magic. So cleansing would be kinda powerful.

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DKnight
DKnight


Adventuring Hero
in Bloodhunting session
posted December 03, 2007 07:42 PM

....yes but frenzy and PM turn your melee power against you
and a slowed and weakened down force doesnt help either.

I voted Fear my Roar because of its savior effects.I like creeping too.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 03, 2007 07:48 PM

After a game vs necro(5 week upgraded armies) I'm not so sure either. The orcs can cut down the necro forces pretty easily, especially with shatter dark/attack/luck/flaming ballista. If there wasn't frenzy and puppet it would have been one sided.

Of course I'll have to try it in a multiplayer game to be able to judge better. It really makes a difference for each orc unit that is upgraded but the resource costs are quite limiting for that.
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MPaBkaTa
MPaBkaTa


Adventuring Hero
Cow lover
posted December 03, 2007 08:33 PM

I prefer hordes anger on the campaign(Bye Alostor)
However i like call for blood and the other buffs better by the way can orcs have retribution

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted December 03, 2007 10:07 PM

Yeah, the three notable perks they have from attack is excruciating strike, retribution and flaming arrows.
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