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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes IV Modding
Thread: Heroes IV Modding This thread is 8 pages long: 1 2 3 4 5 6 7 8 · NEXT»
BAD
BAD


Promising
Known Hero
posted December 07, 2007 07:45 AM bonus applied.
Edited by alcibiades at 08:47, 13 Jul 2009.

Heroes IV Modding

Will be posted later with more info.
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted December 08, 2007 09:49 AM

QP worthy tutorial! Too bad the moderators don't like to appear here as often as on other forums.

I must try it!
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BrennusWhiskey
BrennusWhiskey


Bad-mannered
Famous Hero
The quickest H4 player
posted December 13, 2007 11:35 AM

very good thread, u should work about new version of equilibris!!!

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heroes
heroes

Tavern Dweller
wizard
posted December 14, 2007 06:20 PM

removing immune to magic ability

can i remove the black dragon's immunity to magic and transfer this immunity to the phoenix? or how can i deduct the hitpoints, attack skill, defense skill etc. of the black dragon? please reply thanks.

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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted December 16, 2007 09:05 PM

Is it possible to do some extensive modification to spells? As it is, I hate town portal for H4. I would like to be able to select towns to portal to like HoMM3.
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TheUnknown
TheUnknown


Known Hero
posted December 20, 2007 12:22 AM

Could you give us a list of creatures in hex code like the abbilities or a way for us to discover it ???  If not could you at least just tell me the code for berserker ??? Wanted to have a change on them for a looong time ...
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted December 24, 2007 02:56 PM
Edited by radar at 15:17, 24 Dec 2007.

Wait... I can't find any of those... maybe because I have not english, but polish version, in addition all-in-one. poor me

edit: k, problem solved I downloaded other exe
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted December 24, 2007 05:39 PM

I'm looking forward to see creature offsets
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted December 24, 2007 06:40 PM

K, no problem


I'm trying to add few abilities to berseker now

but when I launch game they have no abilities

how much lines should I zero?
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TheUnknown
TheUnknown


Known Hero
posted December 24, 2007 09:03 PM

If you add the ability SPELL VULNERABILITY on berserkers they get no picture of new ability. Some abilities don't put pictures in the units ability screen, probably becose there is no picture for the ability.
P.S. Merry Christmas to all the catholics out there : )

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TheUnknown
TheUnknown


Known Hero
posted December 25, 2007 02:34 PM

You guys probably know that there are also abilities that were meant for hero clases like Extra Melee and Extra Ranged.I think that even abilities from some artifacts are there like 20= Ignore zones of control from the Cloak of Distraction (altough have no idea what it does )
BTW I make changes on Equi MOD as I love all the changes they made + add some minor of my own.
Again thanks for this topic as its helpful A LOT in both fun and educative way

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Paxan
Paxan


Not a hero!
posted December 29, 2007 07:13 PM

Could you give me an offset of the Venom Spawn?
And a link to the hiew32.exe? (I can't find it in Google )
Please!
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Vidoja
Vidoja


Bad-mannered
Known Hero
Checker for Heroes Competiton
posted January 05, 2008 12:37 PM

And, is there a possibillity of adding creatures and making a new town?
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solitaire345
solitaire345


Promising
Famous Hero
posted January 08, 2008 03:57 PM

Quote:
Could you give me an offset of the Venom Spawn?
And a link to the hiew32.exe? (I can't find it in Google )
Please!


i found hiew here
http://www.hiew.ru/
alas it is only demo with these limitations:

file size is limited to 150000 bytes
no 64bit dis/assembler
no ini-file processing
no ordinal names
no loading/storing keyboard macros in file
no loading/storing crypt scripts in file
crypt 32bit
no progress bar
no unicode support
no HEM (Hiew External Module) support
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 08, 2008 07:03 PM

BAD, how did you work out how to edit all this stuff?
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 10, 2008 04:25 PM

I shall look forward to it!
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 13, 2008 04:35 PM

Heh I'd love to try but there's a small barrier to that - I don't own HoMM4!
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landsknecht
landsknecht


Adventuring Hero
Askin' for war :p and payments
posted January 17, 2008 02:43 PM

Sir...

is it possible to split Demons race from Undead ?
is it possible to create Inferno towns for demons and "Infernal" style spells?
how?

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Landsknecht
Landsknecht


Adventuring Hero
Askin' for war :p and payments
posted January 17, 2008 05:08 PM

^ mmmm. i see. but...
are all of those REPLACED units already existed in game?
if not. is it possible to place a whole new units with whole new animation files into the game? since all of the game stuffs are written in ASSEMBLY LANGUAGE (which it is not object-oriented programming language).. and this tutorial also stated that modding processes are all done using assembly language (all of hex code stuffs )

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 14, 2008 10:16 PM
Edited by Gnoll_Mage at 22:16, 14 Feb 2008.

What are the possibilites of using these clever editing techniques on HoMM5?
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