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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 2 3 4 5 ... 30 60 90 120 ... 122 123 124 125 126 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 02, 2019 10:04 PM
Edited by Elvin at 22:06, 02 Sep 2019.

Is there a way to implement a script that gives ballista and tent to a hero that gets warmachines on level up? I know the script that gives warmachines but not how to set a specific condition for that.

Or alternatively.. A script that gives you 2500 gold if you get warmachine skill.

Also interested in a script that reduces your gold by 500 every day.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted September 03, 2019 07:42 AM

All of those are LUA scriptable. I would suggest to check Magno scripts what you need as functionality is there.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 03, 2019 09:17 AM

Yes but how would I set the condition, either start of day or after picking skill?
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted September 03, 2019 10:55 AM

Check out this post.

- 500 gold reduction per day will be done with New day trigger.
- 2500 gold per picking skill - will be done on lvl up trigger ? or some kind of trigger that detects skills? Magno uses those to enrich certain skills.
- Give War Machinery on hero getting War Machine perk/skill - same as above
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 03, 2019 11:57 AM

Perfect, just what I'm looking for Except I'm not modding 5.5, I hope the original works if I remove H55_ from the script.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted September 03, 2019 12:32 PM

You can open the MMH55 scripts and find that row and see what actual in-game commands are executed.
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted September 03, 2019 12:32 PM

If you mod outside H55 (+ on map level) you can just use the regular NEW_DAY_TRIGGER, H55_TriggerDaily was a function I created to prevent 2 new day triggers overwriting each other, it won't exist outside h55.

Also check the manual there is also a HERO_LEVELUP_TRIGGER

and in 3.1 toe there is also, see thread 'undocumented script fucntions'

New triggers: HERO_ADD_SKILL_TRIGGER, HERO_REMOVE_SKILL_TRIGGER, parameters for event handlers: heroName, skill, mastery
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 03, 2019 01:29 PM

Perfection, thanks!
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 11, 2019 03:49 PM

Something that has long been on my mind, does anyone know what <SpellInitiative>10</SpellInitiative> is about?

I had a suspicion that it worked similarly to sorcery but neither a high nor a low value seems to affect the hero initiative when casting spells.
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Esto100nec1
Esto100nec1

Tavern Dweller
posted September 11, 2019 04:25 PM
Edited by Esto100nec1 at 16:27, 11 Sep 2019.

Animation
[url=https://www.youtube.com/watch?v=K_vEo4o2oaI]Animation[/url]

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted September 11, 2019 05:36 PM
Edited by magnomagus at 17:43, 11 Sep 2019.

@Elvin: another dead value

@Esto100: cool, you could make alternative 'garden of the wee folk'

Just in case you are bored, I'm interested in missing animations for 'Beatrice' model, walking, casting, dying etc. For new creature 'nun/sister'.
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Esto100nec1
Esto100nec1

Tavern Dweller
posted September 11, 2019 09:45 PM

magnomagus Need to move forward. So far, there are no such plans.

The process of importing, exporting animations
https://youtu.be/HT1pHopE6pk

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 11, 2019 11:29 PM

Have to say though, amazing work
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CureElim
CureElim

Tavern Dweller
posted November 11, 2019 05:39 PM

Hi. I am relatively new to modding, I learned to modify textures, but to truly add new tribe into the game, I would need to learn how to create new models.

Do you perhaps know if such a thing is possible, and if it is, is there a guide for it?
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Macfly
Macfly

Tavern Dweller
posted January 12, 2020 03:13 PM

Texts

Hello where can I find texts for spells in ToE and Classic V ? I'v won't to make a mod for Mod "Gold Edition" (all 3 campaning on ToE engine) I'm looking in texts.pack but I can't find it .
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted January 12, 2020 06:14 PM
Edited by dredknight at 18:15, 12 Jan 2020.

Hey Macfly,

When you install ToE you can find texts.pak in <game directory>/Data folder
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Macfly
Macfly

Tavern Dweller
posted January 12, 2020 10:19 PM
Edited by Macfly at 22:20, 12 Jan 2020.

That I'm know ... Where can find text for Spellbook in subfolders from .pack file ?

I found only one spell name in archive :/
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Lure_of_Lilith
Lure_of_Lilith


Adventuring Hero
2nd Level, Expert Blind
posted April 08, 2020 12:28 PM

Hey, everyone. Haven't gotten around to modding ever since I swapped a few Units around in H3. Anyway, sorry if this sounds dumb, but I can't find the Game Mechanics Folder (or any other Folder at that) in my ToTE Data Folder. Everything is in one singular large PAK File.


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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted April 20, 2020 02:38 PM

A guy on reddit has problem with save games. Do you know what's his problem? https://www.reddit.com/r/HoMM/comments/g0l8xy/how_to_access_saved_games/fnyvbw9/?context=3

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Gidoza
Gidoza


Famous Hero
posted April 20, 2020 04:55 PM

A question.

Say I want to remove an artifact from the game so that it is not generated by the random map generator, or picked as random item as a starting item or placed item or whatever - how do I conduct this removal?  However, if *I* place the item specifically on a map, I'd like it to show up (but am not disappointed if I can't do that).

I'm asking this both in context of Vanilla play and in the context of H5.5.

Thanks!

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