Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 2 3 4 5 ... 30 60 90 120 ... 122 123 124 125 126 · «PREV / NEXT»
godlyatheist
godlyatheist


Adventuring Hero
posted September 26, 2020 06:47 PM

Gidoza said:
A question.

Say I want to remove an artifact from the game so that it is not generated by the random map generator, or picked as random item as a starting item or placed item or whatever - how do I conduct this removal?  However, if *I* place the item specifically on a map, I'd like it to show up (but am not disappointed if I can't do that).

I'm asking this both in context of Vanilla play and in the context of H5.5.

Thanks!


If you want this on a per map basis, do it in the editor. In map setting, uncheck the unwanted artifacts from the master list. Then place the artifact as an object on the map.

If you make it global, you need to change the type of all unwanted artifacts to ARTF_CLASS_GRAIL in GameMechanicsRefTable.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Esto100nec1
Esto100nec1

Tavern Dweller
posted October 11, 2020 10:42 AM

Updated mod [url=https://youtu.be/zOeBeadw9h4]NoBlokEditor[/url]
Download the mod, follow the [url=https://disk.yandex.ua/client/disk/HoMM_V/Mods]link[/url], look for NoBlokEditor.rar and download it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted October 12, 2020 08:26 AM
Edited by dredknight at 08:27, 12 Oct 2020.

Wonderful! Can this buildings appear on a random generated map or they are just visuals we can use on existing buildings?
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Esto100nec1
Esto100nec1

Tavern Dweller
posted October 12, 2020 06:07 PM

dredknight said:
Wonderful! Can this buildings appear on a random generated map or they are just visuals we can use on existing buildings?

I am planning to add card templates, but later

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
jonny_cool
jonny_cool

Tavern Dweller
posted February 08, 2021 02:51 PM

Hi. Is there a way to cap T7 creature growth to 1/week (after buying a castle) instead of 2/week? I tried putting a number smaller than 1 "<WeeklyGrowth>0.5</WeeklyGrowth>", but it doesn't work.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 01, 2021 11:26 AM

I've been nuking some bot posts. Please send me an HCM with the link of the post if some have gone unnoticed. Thanks for your help!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 13, 2021 08:52 AM

I tried the firebird mod and I didn't like its choppy animation. Would it be possible to keep its model and add the phoenix fiery particles?
____________
A lot like squirrels. Squirrels are pretty much the crocodiles of the trees.
-Bliz

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Shadeshifter
Shadeshifter

Tavern Dweller
posted July 26, 2021 04:04 PM

Hello community,

is there a way to change the effect of wisdom on the artificer skill? I searched the entire .data folder, all the files, but was unable to do it. Any help would be appreciated! Thanks :-)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 26, 2021 09:53 PM

That requires hex editing.
____________
A lot like squirrels. Squirrels are pretty much the crocodiles of the trees.
-Bliz

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
CrazyHeroe
CrazyHeroe

Tavern Dweller
posted July 30, 2021 10:57 AM

Extract 3d models

Hello. I'd like to create Heroes animated fan-film in Blender.
But I don't know can I get 3d models from HoMM5 to standard format, like fbx?

I found tool called Archangel v0.5 beta on moddb, but can't run it. Installer wants to replace system files in Windows folder which i don't want. I chose "keep current version" during install, but installation failed.

When run exe after manual extracting from .cab file i get error:

Run-time error '429':
ActiveX component can't create object

My OS is Win7 x64

Help, please. Or is there another way to do it?


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted July 30, 2021 11:01 PM

Hey,

I am not a h5 visual expert but I can advise to join Waterfall discord and ask him. He is very knowledgeable in that area.
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted August 02, 2021 08:47 AM

Can anyone remind me how to change the distance of creature in overview window.

____________
HoMM3Lite

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 02, 2021 09:53 AM

This is probably completely wrong but I think that units have a distance line in their xdb? But probably, it's on creature visual.
____________
A lot like squirrels. Squirrels are pretty much the crocodiles of the trees.
-Bliz

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted August 02, 2021 10:34 AM

@bigjocker the creature visual xdb files there should be reference to a Camera.xdb. Inside that XDB are the coordinates for the view you are asking.
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted August 02, 2021 11:45 AM

I looked through all creature's xdb files and still can not find it, that's why I ask here. I've done this before, but it was too long ago for me to remember.
____________
HoMM3Lite

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted August 03, 2021 07:04 AM

Go to the NCF framework documentation.

As you can see on the arachitect picture - all creature cameras are defined in UIGameroot.xdb.

For NCF those are predefined by the framework for all 1000 creatures.
Just open the framework and find it.

For all NCF creatures that is the same pathing which is
The creature XDB is in CamerasInterfaceHireCreaturesCreature_XXX.(Camera).xdb where XXX is the NCF ID of the unit. For standard game creatures just open the UIgameroot and find the target camera by creature ID.

For example, download Psatka's Vopar creature.

The creature XDB is in CamerasInterfaceHireCreaturesCreature_225.(Camera).xdb You wont find a definition for the camera path anywhere because it is not in the creature but as I said earlier in the post - it is in the NCF framework core package.
____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted August 03, 2021 07:18 AM

dredknight said:
Go to the NCF framework documentation.

As you can see on the arachitect picture - all creature cameras are defined in UIGameroot.xdb.

For NCF those are predefined by the framework for all 1000 creatures.
Just open the framework and find it.

For all NCF creatures that is the same pathing which is
The creature XDB is in CamerasInterfaceHireCreaturesCreature_XXX.(Camera).xdb where XXX is the NCF ID of the unit. For standard game creatures just open the UIgameroot and find the target camera by creature ID.

For example, download Psatka's Vopar creature.

The creature XDB is in CamerasInterfaceHireCreaturesCreature_225.(Camera).xdb You wont find a definition for the camera path anywhere because it is not in the creature but as I said earlier in the post - it is in the NCF framework core package.


I am not using NCF. In this case I'm replacing Vindicator with Undead Cyclops. In CamerasInterfaceHireCreatures or CamerasInterfaceHireCreaturesAlternative_Upgrades there is no Vindicator.xdb. All I find is Footman.xdb. I guess this is the file I need, but it will probably change the camera for Footman and Squire as well.
____________
HoMM3Lite

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted August 03, 2021 07:20 AM

Exactly that camera is for all 3 units.
What you can do is copy the camera file, edit it and add a new entry for the camera in the UIgameroot.

____________
Join our official discord channel | NCF Utility Beta

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bigjocker
bigjocker


Responsible
Supreme Hero
Forgotten but not Forsaken
posted August 03, 2021 08:16 AM

dredknight said:
Exactly that camera is for all 3 units.
What you can do is copy the camera file, edit it and add a new entry for the camera in the UIgameroot.


This is the answer I needed. Thank You, dredknight.
____________
HoMM3Lite

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
StarDust
StarDust

Tavern Dweller
posted August 23, 2021 10:59 PM

HELP!!

New comers here, Im trying to make a hero mod but there is no luck.
I want to make a new hero that based on Duncan, with new name and skills even moved to Academy so I can have the twins separated in different towns bcz I dont want to replace the old one,but some how the game just cant find my new hero, its being buging me for long time now plz help!!!

btw can I just typy bio in just like <BiographyFileRef href="Duncan twin"/> and work?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 126 pages long: 1 2 3 4 5 ... 30 60 90 120 ... 122 123 124 125 126 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0596 seconds