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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 ... 28 29 30 31 32 ... 40 60 80 100 120 126 · «PREV / NEXT»
ivandolvich
ivandolvich

Tavern Dweller
posted April 18, 2008 01:54 PM

Yikes! I appreciate the replies but im afriad i dont get it.  I dont want to fill this topic with this so if anyone has nothing to do send me an email Ivandolvich_cccp@yahoo.com.  I have an understanding of the editing process and such, i just dont know where everything goes when im done unzipping the data.pak file, and im not shure if the changes im making to those files are permanent, if so is there a way to change them back. Thanks again sorry for the trouble.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 21, 2008 11:49 PM

Does anyone know what would happen if the liches hoop skirt is half-cleared? How far do the legs under them go? Can the entire thing be cleared? Can it be ribboned to some sort of success? I'd like to know before I try in vain.

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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 21, 2008 11:57 PM
Edited by Daystar at 23:59, 21 Apr 2008.

Give me a second Sith and I'll check it.

Edit: About to where the book is.  

You could take away the Legs, it would be kinda cool.
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How exactly is luck a skill?

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted April 21, 2008 11:59 PM
Edited by Cepheus at 00:11, 22 Apr 2008.

There are... *shudders*... legs under there.  On the Lich Master's dress you can see red runes, the legs disappear anywhere above those runes.  They would probably be decent-looking on the Lich, though they're not actually animated...

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 22, 2008 01:39 AM

Thanks Daystar and Ceph, just wanted to see if just how much of the hoop skirt I can clear. Or maybe I'll remove their legs. Not sure. Just multiple options for a hero model... Thanks

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TGeorge
TGeorge

Tavern Dweller
Warlock
posted April 23, 2008 08:41 PM

Elements

Hey, I recently downloaded a mod that edits the original presets to add more creatures, skills, perks etc. and I decided to mess around with the .xdb to make my own duel presets.

That worked as planed but while making a warlock hero I noticed I can't see the elements on my creatures since it's not a perk and requires an altar of elements built. I looked around but couldn't find anything that would allow me see the elements on my own creatures.

So does anyone have any ideea how you can enable elements on your own creatures in duel mode?
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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted April 23, 2008 08:49 PM

It is a perk: Elemental Vision and it's data id is HERO_SKILL_ELEMENTAL_VISION.
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Help and suggestions needed here.

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TGeorge
TGeorge

Tavern Dweller
Warlock
posted April 23, 2008 08:52 PM

That's for seeing the elements on enemy creatures I was asking how to see the elements on your own creatures in duel mode.

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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted April 24, 2008 05:37 PM

Oh, didn't notice that. I think you can't see them on duel mode.
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Help and suggestions needed here.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 24, 2008 10:36 PM

You cannot see them in duel mode since it requires the Altar of Elements in a town.

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DrIstvaan
DrIstvaan


Hired Hero
posted April 25, 2008 01:06 PM

Custom picture

I'm not quite sure, as I haven't done this before, but I think you need to put that custom .tga file in a specific directory. Hope someone else can help you more.
I'm sure, though, that 32 refers to the bit depth of the image.

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TGeorge
TGeorge

Tavern Dweller
Warlock
posted April 25, 2008 05:57 PM
Edited by TGeorge at 18:03, 25 Apr 2008.

Quote:
You cannot see them in duel mode since it requires the Altar of Elements in a town.


Yeah but Sylvan heroes have 3 favorite enemies from the town they play againts in duel mode and to choose favorite enemies you would need an Avenger's Guild built in a town...so why can't Dungeon heroes see the elements on his creatures?

So does anyone with more modding experience have any ideeas or can help me with this?
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anti-VIctor
anti-VIctor


Adventuring Hero
Disciples 2 Map Creator
posted April 25, 2008 10:45 PM

hey..is it possible to add 4th upgrade creature in town??i.e druid-high druid-elder druid-legendary tieru??

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 26, 2008 12:22 AM

Quote:
Quote:
You cannot see them in duel mode since it requires the Altar of Elements in a town.


Yeah but Sylvan heroes have 3 favorite enemies from the town they play againts in duel mode and to choose favorite enemies you would need an Avenger's Guild built in a town...so why can't Dungeon heroes see the elements on his creatures?

So does anyone with more modding experience have any ideeas or can help me with this?


The reason why you have favored enemies in duel mode is that they are programmable and are not preset. Each ranger can start with a favoured enemy due to the nature of the script. In Lamen's terms, the Avenger's guild only lets you change favoured enemies. A hero can come with them.

A Warlock cannot see the elements due to the nature that it can only be used by use of the Altar of Elements. Elemental Vision just lets you see enemies elements. So, the Elemental Chains cannot happen without the Altar of Elements.

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TGeorge
TGeorge

Tavern Dweller
Warlock
posted April 26, 2008 12:40 AM

Well that explains the favored enemies part.

While waiting for an answer I searched around the data.pak files and found that in the duel mode there is map wich seemed to contain all the duel heroes placed diagonally from one corner of the map to the other so I tried adding a Dungeon town with all the buildings built in it but the elements still didn't show up on my creatures even though I did seem to get the +1 knowledge.

I guess they're a bit more complicated than that or something...dunno I'm a noob at modding
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anti-Victor
anti-Victor


Adventuring Hero
Disciples 2 Map Creator
posted April 26, 2008 07:32 AM

hi.is it possible to change the pool number of battle field??like in conquer castle...bigger field is more tactics...or it's too hardcoded??

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anti-Victor
anti-Victor


Adventuring Hero
Disciples 2 Map Creator
posted April 26, 2008 02:42 PM

btw.how can change the cost of creature..when I have mod manager that was simple..and now..I dont know..how to do it..

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted April 26, 2008 11:50 PM
Edited by Gnoll_Mage at 00:56, 27 Apr 2008.

Mod manager?
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted April 27, 2008 12:30 AM

This may seem like a stupid question, but where are the Mages legs in the 2-d texture?

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted April 27, 2008 12:51 AM

Blank out half the texture, see if the legs go, work out which half they are in, blank out half of the half that they are in, etc.. Btw I had problems with the mage texture too.
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