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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 60 ... 61 62 63 64 65 ... 80 100 120 126 · «PREV / NEXT»
kainc
kainc


Famous Hero
posted March 17, 2009 10:12 AM
Edited by kainc at 10:16, 17 Mar 2009.

Why does my Map Editor show very blurry textures when I start it up and load a map:



If I reload the map, it will correct details of objects but terrain remains blurry:



First I tought it was because I had textures/models/etc. containing *mod*.pak opened as I started the editor but no, it has this blurrines even without any h5 files opened.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted March 17, 2009 01:54 PM

Is it possible to change the values for estates and recruitment skills, I cannot find them in the defaultstats.xdb?

@kainc
My editor always uses the same settings as in-game, maybe they are set to very low.

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kainc
kainc


Famous Hero
posted March 18, 2009 01:28 PM
Edited by kainc at 13:36, 18 Mar 2009.

@ MeVII

First of all I suggest not to rename .pak to .zip since you can open .pak -files via WinRAR (doubleclick the .pak and select which program should open it from the list, in this case WinRAR. If it's not on the list, you can browse and find it from the Program Files -folder by default). So I suggest using WinRAR instead of WinZip since I personally use it for H5 modding.

So let's do this step by step:

1. open mod.pak with winrar. Don't close it until I tell you to do so.

2. navigate to Sounds/_(Music)/MainMenu and open the file (a2-MainMenu.xdb) with Notepad.

3. Change the line
<FileName>..\Music\Town-Themes\Town-X.ogg</FileName>
for music you like to use. Let's say you want to have Sylvan theme. Then change "X" to "Sylvan"
<FileName>..\Music\Town-Themes\Town-Sylvan.ogg</FileName>.

Let's say you'd like to have a battle theme from Academy playing in your menu background, then this line would be
<FileName>..\Music\Battle-Themes\Battle-Academy.ogg</FileName>.

You may check what music files and paths you can use from *your default heroesV folder*/music.

4. Once you have changed the line inside <FileName>...</FileName>, save the file (with notepad of course, since you have it open). Now WinRAR will say that "file a2-MainMenu.xdb (or any else you just edited) has been changed, do you want to update it to the .rar (or something like that)?". Select YES and updating process will start, taking like 0.5-3 seconds.

5. Close WinRAR and start the game.

Hopefully this helps

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kainc
kainc


Famous Hero
posted March 18, 2009 06:19 PM
Edited by kainc at 18:31, 18 Mar 2009.

Try this! It should work [tested]

Since you don't have expansions, you must rename the a2-MainMenu.xdb to MainMenu.xdb! try it

@ Asheera: yeah, he doesn't have expansions but he can put that mod into data folder and make those changes above to get it to work (I have left original H5 into deep mazes of my hard disk and I actually could test this.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 18, 2009 06:21 PM

Just wait a second here. I see p3c-data.pak which is a patch pak for the original H5. These mods work only with TotE afaik.
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kainc
kainc


Famous Hero
posted March 18, 2009 06:31 PM

See my updated post above, I got it to work

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 18, 2009 06:32 PM
Edited by Asheera at 18:33, 18 Mar 2009.

Ok you don't have TotE, then the problem is the Sounds\_(Music)\MainMenu\a2-MainMenu.xdb file from the Mod. Add the Sounds\_(Music)\MainMenu\MainMenu.xdb file to your mod and edit it like I explained in the other thread you posted and it should work.

EDIT: kainc was faster it seems
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kainc
kainc


Famous Hero
posted March 18, 2009 06:37 PM
Edited by kainc at 18:40, 18 Mar 2009.

Heh, no problem. Seems that mine and Asheera's brainwaves are running at same frequency today since we both solved this problem pretty much in the same minute.

Here's for your P.S.S:

I could try to make a mod that removes those boxes. Maybe even tonight

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kainc
kainc


Famous Hero
posted March 18, 2009 07:44 PM
Edited by kainc at 21:06, 18 Mar 2009.

I made the mod you asked

here's a screenshot



and here the link: KainC_no_ATB_quanity_boxes_H5_1.xx

just put it to data folder like rest of H5-original mods.

hope this is what you ment

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 18, 2009 07:54 PM

I think he meant exactly the opposite, to get rid of the creature number on the battlefield and let the ones from the ATB bar be the only ones indicating the creature numbers.
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kainc
kainc


Famous Hero
posted March 18, 2009 08:04 PM

Lol... I was in sauna and I tought that too x) I was too hasty... I'll make another one!

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 18, 2009 08:20 PM

You can also download an ogg decoder plugin for WinAmp and/or Windows Media Player (like me) and play .ogg files normally
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kainc
kainc


Famous Hero
posted March 18, 2009 08:33 PM
Edited by kainc at 23:02, 18 Mar 2009.

Or you can edit them with Audacity

anyway, here's the correct mod now:



Only ATB-quanity

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kainc
kainc


Famous Hero
posted March 18, 2009 09:02 PM
Edited by kainc at 22:45, 19 Mar 2009.

Quote:
but could the creature quantities be worked into being shown in the dialog info when you right click on a creature?



I don't think it's impossible and I may find a way to do this, but I can't promise since I'm not too experienced modder Anyways, I'll check it out tommorrow and post it here if it works.

Anyways, don't worry about "repaying", there's no need. "Thanks" will do just fine I had no clue what or where to look as I started this but it was nice to see that I actually could do it. So it was worthy challenge and good experience So thank YOU for giving me this opportunity.

UPDATE

So far I haven't been able to track the file that contains references for right clicking a creature (I don't mean visuals but the mechanics). So ATM I'm not able to add precise stack number at right-clicking creature. Maybe I'll come back to this when I have more time (Oblivion faction mod is priority no.1 atm).

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 27, 2009 02:31 AM

You can't remove fog of war with a mod (only with a map script specific to a map, or a cheat), but the AI stuff is possible.

Check out the GameMechanics\RPGStats\DefaultStats.xdb file

Look for <StartComputerResources> (the four categories are there for the different difficulties), and <AI> for the AI's behavior
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 27, 2009 02:41 AM

Unless you want to modify every map you want to play and add that small script, I suggest using the cheats.

See my 16th post here
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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 27, 2009 02:55 AM

Ok then add the following lines to the map script:

for i=1, 8 do
 OpenCircleFog(0, 0, 0, 99999, i)
 OpenCircleFog(0, 0, 1, 99999, i)
end


I have to say I never tested this so I'm not sure this 99999 stuff will reveal all map.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 27, 2009 11:28 AM

It should open it all. What's the current maximum size of a map? 256x256? The command OpenCircleFog has the following syntax:

@OpenCircleFog(X,Y,Z,R,P)

X = X-coordinate
Y = Y-coordinate
Z = Floor ( 0 = surface, 1 = underground)
R = Radius
P = Player

It opens a circle in the fog of war, of a certain radius, at a specific location. The location is given by (X,Y) and the specific floor by Z. If the largest map is 256x256, and you center the opening of the fog at (0,0) of the given floor, then the maximum radius would need to be 362 to uncover the entire map, all the way to the far corner.

Note that it's only opened for the given player.

For single player usage, I've made a small script that adds a @OpenFog() command, which simply reveals the entire map on both floors for player 1.

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sylvian_prince
sylvian_prince


Hired Hero
the ranged hanter
posted March 28, 2009 09:50 AM

i can't anderstand!

as i searched and searched....i anderstand how to mod and change or add skills/abilities of cretures and get the general idea!
hovewer
i canot find any "GameMechanics" folder in my heroes V folder or anywher else....
as i read, i should extract the "data.pak" but i'm not having any rar/zip files so how i can extract?!
in short my question is:"where i should do the chenges(modding)? and from where i can take the "GameMechanics" folder or whatever?

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted March 28, 2009 07:23 PM

data.pak is a zip file renamed from .zip to .pak, that's all. You can open it with any editor that can open zip files, and extract the files inside
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