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Heroes Community > Heroes 5 - Modders Workshop > Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~
Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ This Popular Thread is 126 pages long: 1 20 40 60 80 ... 91 92 93 94 95 ... 100 120 126 · «PREV / NEXT»
fiur
fiur


Promising
Supreme Hero
Map Creator
posted April 12, 2011 04:08 PM

hi I got a script question (made almost the same script for my map "Art of War Heroes"

but now I've edited the map Dragon Pass and added a script  but it doesnt work...  
fiur script

(can't get it to add the creatures to my stack (2 for each town)

as I say it works on my other map.... ??!!

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vojthus
vojthus


Adventuring Hero
Waking Up
posted April 12, 2011 08:48 PM

So here's a preview of Earthen upgrade:



What do you guys think?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 13, 2011 01:00 AM

the helmet looks weird actually. I also thought about making a creature wearing it
it is too low maybe? looks like his eyes are below his neck

the axe doesn't look as impressive as the hammer.
even overall, it looks less cool and impressive than its downgrade it just looks like a tiny warrior.

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isaac3333
isaac3333

Tavern Dweller
posted April 13, 2011 02:17 AM

I really like it. It looks like an awesome creature I would use, but the helmet does look a little offset.

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vojthus
vojthus


Adventuring Hero
Waking Up
posted April 13, 2011 05:59 PM

Ok.. No more helmet... I put some lighting instead (like WoW Iron Dwarves have).


And?

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted April 13, 2011 08:45 PM
Edited by El_Chita at 20:46, 13 Apr 2011.

Quote:
And?
Basic looks better

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 14, 2011 01:25 AM

actually, I wonder, if you simply make it look more magma-ish than the downgrade?

the hammer is still better than the axe. maybe you can try the inquisitor's hammer.

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vojthus
vojthus


Adventuring Hero
Waking Up
posted April 14, 2011 10:00 PM

Good idea Fauch. But I went little further.



Guess whos hammer is that?

Also I think there's enough magma-ish creatures. The Earthen upgrade will be bounded with lightning. Perhaps I'll make the magma-earthen as an alternative upgrade. We'll see.

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Maniek
Maniek


Hired Hero
posted April 16, 2011 12:01 PM
Edited by Maniek at 12:51, 16 Apr 2011.

Hey.

I have question about elemental creatures. Is it possible to gain them demonic rage ability? It is very important for me.

In Earth_Elemental.xdb I added ability <Item>ABILITY_DEMON_RAGED</Item>, in DefaultStats.xdb I added

<Item>
<Creature>CREATURE_EARTH_ELEMENTAL</Creature>
<Bonus1>
<Item>
<Type>DEMON_RAGE_BONUS_INITIATIVE</Type>
<IntParam>3</IntParam>
<FloatParam>0</FloatParam>
<Spells/>
<Abilities/>
</Item>
</Bonus1>
<Bonus2>
<Item>
<Type>DEMON_RAGE_BONUS_HEALTH</Type>
<IntParam>8</IntParam>
<FloatParam>0</FloatParam>
<Spells/>
<Abilities/>
</Item>
</Bonus2>
<Bonus3>
<Item>
<Type>DEMON_RAGE_BONUS_DEFENCE</Type>
<IntParam>15</IntParam>
<FloatParam>0</FloatParam>
<Spells/>
<Abilities/>
</Item>
</Bonus3>
</Item>

and of course my hero has Blood Rage skill but still doesn't work. Earth Elemental does not gain blood rage points. I tried to set creature town from <CreatureTown>TOWN_NO_TYPE</CreatureTown> to <CreatureTown>TOWN_STRONGHOLD</CreatureTown> with no success.

Could you help me? Please.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 16, 2011 04:59 PM
Edited by Fauch at 17:00, 16 Apr 2011.

I've managed to make the blood rage work on new creatures, but only because they were upgrades of existing stronghold creatures. all other attempts failed

btw, in my refuge town, the trebuchets which replace cyclops, have no blood rage ability and no blood rage bonus, still gain rage points.

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troggyman
troggyman


Adventuring Hero
Ragin' Tard
posted April 16, 2011 05:44 PM

The dwarven king's helm looks odd because I think it is a bit too large, and maybe not attached properly (it's leaning forward alot).

Just thought it was worth to consider still, otherwise I would try a smaller helmet or some change to the overall skin to the Earthen to make it feel different more than just a change of weaponry.

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Kratos_Aurion
Kratos_Aurion

Tavern Dweller
posted April 18, 2011 08:48 PM

Greetings,  Does anyone know if its possible to disable unit stacking in Heroes of might and magic v tribes of the east?

I'm trying to modify the code to disable or remove units stacking together like in disciples 3. Each warrior on the battlefield would be a lone individual instead of a small army.


Would anyone know how to do this?

Thanks to all that reply.
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vojthus
vojthus


Adventuring Hero
Waking Up
posted April 19, 2011 10:06 AM
Edited by vojthus at 14:41, 21 Apr 2011.

The skin will be changed - don't worry. I also want to give it a lightning effect from the Titan, but I'm having problems with the particle instance.

It's supposed to look like this:

But when I click "Save" in Editor the effect file in particle place is empty:
<Instances>
<Item/> <-- 2x lighting effect
<Item/>
</Instances>
<Lights/>
<Models>
<Item href="earthen_lord.(ModelInstance).xdb#xpointer(/ModelInstance)"/>
<Item href="earthen_lord_hammer.(ModelInstance).xdb#xpointer(/ModelInstance)"/>
<Item/> <-- 2x ligthing modelinstance
<Item/>
</Models>

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El_Chita
El_Chita


Known Hero
Actually, my name is El Chita
posted April 21, 2011 09:06 PM
Edited by El_Chita at 21:07, 21 Apr 2011.

I think you have to make your file write-protected.

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Brynjolfr
Brynjolfr

Tavern Dweller
posted April 21, 2011 09:36 PM

I'm trying to change the sound set for the Blade Dancers so that they doesn't sound like women (like when they're hit, for example). Thing is I can't get it to work properly (which is extremely annoying since I've done it before).

I've extracted the BladeJuggler folder to "Heroes of Might and Magic V\data\Sounds\_(Sound)\Creatures\Sylvan" and replaced its contents with that of the WarDancer folder, but it won't work If memory serves, that's how I did it the last time.

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MysticalLich
MysticalLich

Tavern Dweller
posted April 21, 2011 11:58 PM
Edited by MysticalLich at 00:01, 22 Apr 2011.

I need help:
I'm trying to make a faction mod, but when I try and change the icon:

Anyone know how to fix that?
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vojthus
vojthus


Adventuring Hero
Waking Up
posted April 22, 2011 11:39 PM

Could you tell, step by step, what you're doing to substitude the icon?

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Fauch
Fauch


Responsible
Undefeatable Hero
posted April 23, 2011 02:22 AM

Quote:
I'm trying to change the sound set for the Blade Dancers so that they doesn't sound like women (like when they're hit, for example). Thing is I can't get it to work properly (which is extremely annoying since I've done it before).

I've extracted the BladeJuggler folder to "Heroes of Might and Magic V\data\Sounds\_(Sound)\Creatures\Sylvan" and replaced its contents with that of the WarDancer folder, but it won't work If memory serves, that's how I did it the last time.


you could just try to change the link to the sound file in each animset file.

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MysticalLich
MysticalLich

Tavern Dweller
posted April 24, 2011 02:13 AM
Edited by MysticalLich at 02:15, 24 Apr 2011.

Quote:
Could you tell, step by step, what you're doing to substitude the icon?

Ok, I have in my creature's visual:

<?xml version="1.0" encoding="UTF-8"?>
<CreatureVisual ObjectRecordID="1001260">
<CreatureNameFileRef href="/Text/Game/Creatures/Necropolis/3rd/Banshee_Name.txt"/>
<CreatureAbilitiesFileRef href="/Text/Game/Creatures/Necropolis/3rd/Banshee_Abils.txt"/>
<DescriptionFileRef href="/Text/Game/Creatures/Necropolis/3rd/Banshee_Desc.txt"/>
<Icon href="/Textures/Interface/CombatArena/Faces/Necropolis/ico_d.xdb#xpointer(/Texture)"/>
<Icon32 href="/Textures/Interface/CombatArena/Faces/Necropolis/ico_d.xdb#xpointer(/Texture)"/>
<Icon64 href="/Textures/Interface/CombatArena/Faces/Necropolis/ico_d.xdb#xpointer(/Texture)"/>
<Icon128 href="/Textures/Interface/CombatArena/Faces/Necropolis/ico_d.xdb#xpointer(/Texture)"/>

at the top where it's supposed to be. I made the "ico_d.xdb" and everything but it won't work. Oh and:

<?xml version="1.0" encoding="UTF-8"?>
<Texture ObjectRecordID="1002957">
<SrcName href="/UI/Icons/Creatures/Haven/wigth_128.tga"/>
<DestName href="ico_d.dds"/>
<Type>TEXTURE_2D</Type>
<ConversionType>CONVERT_TRANSPARENT</ConversionType>
<AddrType>CLAMP</AddrType>
<Format>TF_8888</Format>
<Width>128</Width>
<Height>128</Height>
<MappingSize>0</MappingSize>
<NMips>1</NMips>
<Gain>0</Gain>
<AverageColor>-799516847</AverageColor>
<InstantLoad>false</InstantLoad>
<IsDXT>false</IsDXT>
<FlipY>false</FlipY>
<StandardExport>true</StandardExport>
<UseS3TC>false</UseS3TC>
</Texture>

there's the "ico_d.xdb"
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MysticalLich
MysticalLich

Tavern Dweller
posted April 24, 2011 02:16 AM

Quote:
Quote:
I'm trying to change the sound set for the Blade Dancers so that they doesn't sound like women (like when they're hit, for example). Thing is I can't get it to work properly (which is extremely annoying since I've done it before).

I've extracted the BladeJuggler folder to "Heroes of Might and Magic V\data\Sounds\_(Sound)\Creatures\Sylvan" and replaced its contents with that of the WarDancer folder, but it won't work If memory serves, that's how I did it the last time.


you could just try to change the link to the sound file in each animset file.


Ya, you can go here: [url=http://www.freesound.org/]Sounds![/url] for free sounds.
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