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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Bigjocker's creature changing tutorial
Thread: Bigjocker's creature changing tutorial This thread is 3 pages long: 1 2 3 · «PREV
gnollking
gnollking


Supreme Hero
posted January 10, 2013 04:02 PM

As far as I know, you can use them. I remember some (very) old mod for SoD that used those slots to add 4 new creatures. IF I remember correctly, the def names for those were "bad01.def" "bad04.def", map defs I got no idea. Someone who knows better please correct me. I believe these slots are already used in WoG as well(?).

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Cronex
Cronex


Hired Hero
C# Coder
posted January 11, 2013 07:12 PM
Edited by Cronex at 19:14, 11 Jan 2013.

Quote:
what you're looking for is the TWCRPORT.DEF in the h3sprite.lod file.


Yeah that I already know. It's not those portraits that I meant.
Perhaps portraits is the wrong word. Let me upload a image that can describe it better. Check the link below! Thank you!



If the Image doesn't work please use the link below. (Im not sure if I'm allowed to post a link, if not, please tell me and I'll remove it).

http://tinypic.com/view.php?pic=awch05&s=6

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