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Heroes Community > Dimension Gates > Thread: Heroes of Might and Magic Kingdoms: web-based Heroes by Ubi
Thread: Heroes of Might and Magic Kingdoms: web-based Heroes by Ubi This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 07, 2008 07:11 PM

@GL
So, did you send those questions to the developer?
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GenieLord
GenieLord


Honorable
Legendary Hero
posted March 09, 2008 02:54 PM

Quote:
@GL
So, did you send those questions to the developer?

The_Hydra did it.

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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 10, 2008 08:23 PM

Unfair rights to the beta of HoMMKingdoms?

Even I, an owner of the very last installment of HoMM5-Tribes of East, have not got in for beta test of this web based spin-off.

What a shame! I really could use a mere 15 minutes to half an hour of web play, instead of 2 to 4 hours of game-play on a tiny or small sized 4 to 8 players' map on T.o.t.E., serious.

I could not care less for this type of dust gathering's HoMM Complete Edition. It is only for collectors and pack-rat archivers of absolute uselessness.

Once again, tough luck for people who follow their own footsteps and care only about today and close-by future like me.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 10, 2008 08:28 PM

You know that almost everyone who bought it found it pretty satisfactory right? You are looking for the wrong game if you want to play just 15 mins per day. Not that you could not know that before buying TotE.
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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 10, 2008 09:01 PM

Quote:
You know that almost everyone who bought it found it pretty satisfactory right? You are looking for the wrong game if you want to play just 15 mins per day. Not that you could not know that before buying TotE.


That is because, T.o.t.E. has a very large bug onto its RMG. It never makes really small maps as in Tiny sized maps. The RMG makes always, small or medium sized maps even though you get to clearly check the Tiny size as preference, before initializing the map creation and saving of it all.

The RMG does not care about the strength of the neutrals either. It still varies the whole from weak to strong neutrals(level ones to level sevens).

So, instead of having a Tiny, I get a Medium even if there is only 4 players onto it. Can have up-to 4 random neutral towns on that same map.
Therefore, made a multiplayer map of up to 8 players/joiners, even though it is made as single human player type map.

That RMG really needs some serious tweaking and patching.

Hope that Nival gets to look into that soon enough. I wonder why nobody has ever noticed such huge bug in the last year or so.


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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 10, 2008 09:04 PM

What Elvin says plus:

Half the world bought TotE, but only the true fans of the series bought Complete (not saying that those who bought TotE aren't true fans, just that not all of them are). So allowing only those true fans test the game in its beta form sounds like a good way to get some quality feedback before the actual game is launched.
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LucJPatenaude
LucJPatenaude


Disgraceful
Known Hero
posted March 10, 2008 09:19 PM

Quote:
What Elvin says plus:

Half the world bought TotE, but only the true fans of the series bought Complete (not saying that those who bought TotE aren't true fans, just that not all of them are). So allowing only those true fans test the game in its beta form sounds like a good way to get some quality feedback before the actual game is launched.


Having HoMM1 to HoMM3 retarded lovers of extremely bad interfaces and graphical quality is, not my type of beta testers for a new and web-oriented gameplay interface.

Only HoMM5 owner-players should even touch the beta phase of testing before launching it online to HoMM5 players all over the world. As Fabrice said: It is made on the HoMM5 field of play(That was over a year ago). And, repeated the same argument in december of 2007. Confirmed it last month(February 2008).

So, you see, nothing of HoMM1 through HoMM4 will be implemented in this web/online HoMM5 based Kingdoms version.


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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 10, 2008 09:20 PM

Noo not geny too

ntopic:

Thats why we won't have lightsabers and the matrix in this upcoming game.
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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted March 10, 2008 09:31 PM

Quote:
Having HoMM1 to HoMM3 retarded lovers of extremely bad interfaces and graphical quality is, not my type of beta testers for a new and web-oriented gameplay interface.

Having childish players who put much emphasis on eye candy instead of gameplay, not my type of beta testers for a good and strategic gameplay.

Quote:
So, you see, nothing of HoMM1 through HoMM4 will be implemented in this web/online HoMM5 based Kingdoms version.


And the spirit of the game remained the same through the series (except maybe HoMM 4), so there.
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted March 11, 2008 02:14 PM
Edited by Orfinn at 14:15, 11 Mar 2008.

UPDATE


Hello everyone,

I'm back with some new answers

Will resource mines be upgradeable (L1,L2....higher level greater income) or will they generate a fixed amount of resources?

For sure, the mines will be upgradeable. The resources they will provide each day will depend on their level. You will also have the possibility to “improve” them at a cost but this would be a long term strategic investment.


Will towns be able to generate resources other than gold?

Your cities will only generate gold; you can upgrade your village hall to increase your income.


How many level upgrades will be possible for the town hall?

Four “town halls” will be available: Village hall (at start), Town hall, City Hall and Capital.


Will resources be "global" (at the level of whole empire) or managed in every town independently?

You will have to manage resources in each city independently but you will be able to exchange between them through caravans, so you can choose to develop some of you cities faster. As usual it’s all about strategy .


Will you be able to "raid" opponent’s towns or to conquer them? Or maybe both? Please explain.

You will be able to “pillage” your enemies/neighbours to get extra resources and decrease, temporally, their income, or “attack” only their troops/region to weaken their defence by directly damaging their army.

Moreover, you can choose to conquer your neighbour’s city by launching a “siege” on it. It will take several days; require many troops and a lot of strategy to choose the right moment to attack. Some special units like Catapults and Ballista are dedicated to this task; it will allow you to bombard your opponent during a siege.

You will also have the possibility to leave the siege and abandon your attempt if you feel the risks are too high (or an entire alliance is getting upset about it!).

Finally, if you are under siege within an alliance, your team-mates could try to “break the siege” and push the invader back.

All these interactions between players will bring you a lot of fun. Some alliance could stay peaceful dealing only with the marketplace while some other will engage in epic battles!


See you soon!


Yaiden

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ElectricBunny
ElectricBunny


Known Hero
Pimp My Box
posted March 26, 2008 06:02 PM

What if you wanna just trade, but get attacked anyway?
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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted March 26, 2008 10:34 PM

Quote:
Quote:
Having HoMM1 to HoMM3 retarded lovers of extremely bad interfaces and graphical quality is, not my type of beta testers for a new and web-oriented gameplay interface.

Having childish players who put much emphasis on eye candy instead of gameplay, not my type of beta testers for a good and strategic gameplay.




+1
I actually find HoMM III's graphics to be suprisingly good for a game that's what, getting on seven or eight years old now?

I can't wait to play Kingdoms, looks awesome.
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Guarder
Guarder


Supreme Hero
posted April 01, 2008 03:57 PM

The Beta is out

The Beta is finally out. i clicked the login/play button at HoMMkingdoms.uk.ubi.com and after i logged in, it stands: If you have bought the HoMM Complete version, please enter the code here:_ _ _ _ _-_ _ _ _ _
(_ means a number or letter)

It is pretty cool, and the best is that i don't even has encountered a bug yet Sorry, no pics. Maybe later.
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yasmiel
yasmiel


Supreme Hero
Former Chessmaster
posted April 01, 2008 04:15 PM

Is this another 1st April joke?
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Guarder
Guarder


Supreme Hero
posted April 01, 2008 04:18 PM

A bad one, yes
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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted April 08, 2008 05:51 PM
Edited by Orfinn at 18:30, 08 Apr 2008.

You!

I almost got an exitement rush there
But a well placed joke indeed



Finally a new update from Yaiden


Hi all,

I’m back to give you an update about the project. Actually, we wanted to reach a point in the beta version where you will be able to really enjoy the game and give us your feedback so we could fine tune some elements of the game; hence the delay.
(It also allows us to test and define our strategy to face you all when your will enter the Beta )

"Will I be able to reinforce my armies during a siege on any given city?"


Yes, you will be able to send reinforcement troops to assist your army during a siege. Indeed, when you choose to siege another player you will be constantly attacked by his new troops being produced from within the city, or from Allies coming to the rescue! If he has another city, he could organise a counterattack to break your siege and force you to retreat, so the need for reinforcements is strategically great.
Sieging another player is a long term task, requiring time and troops. That’s what it takes to conquer your enemies’ cities.


"When will the game end? Will there be a final goal?"


Many of you asked this question but I can’t tell you right now. We have to keep some (good) surprises


"If you have an army in your castle, enemies need to destroy that army (hero) to pillage, right?"


Yes, if your enemy wants to pillage your region he will have to face your army to succeed. That’s why it could be very useful to keep some heroes patrolling your cities. But you manage your strategy and you can choose to let them take some of your resources if you want to avoid assaults from powerful players, or have better plans for your heroes.


"Is every move you make a little fight or do you get the choice of fighting neutral creatures?"


You can move in your region map without fighting but your objective is to pacify your region by freeing your mines and killing all the creatures hidden in your kingdom’s forests.
When your hero is travelling on the world map, from one city to another for instance, he doesn’t have to fight to reach his destination.


"How will heroes level up? When will heroes be able to expand their skills/abilities?"




Each action brings experience to your heroes: fighting NPCs, improve a mine, build a region building, scout your neighbours, etc.

Once you have enough experience, you level up

Level up increases your main attributes depending on your training (13 available): a warmaster will gain a lot of points in attack and defence while a fanatic sorcerer will increase attack and magic values.

Level up also gives you skill points. These skill points will allow you to buy a maximum of 3 careers per hero from 13 different careers like warrior, barbarian, merchant, priest etc…

Each career grants access to a specific list of skills (from 3 to 5 depending on the career). The first time you pick a skill it will cost you 1 XP point and if you want to improve it you will have to spend more XP points. For instance, improve a skill from level 1 to level 2 will cost you 2 XP points. Maximum level is level 3.

The maximum level being 40, each hero will have only 40 points to spend, tough choices ahead!


"Will there be any sort of communication between the developers and the players during the beta?"


That’s already what we’re trying to do. We really want to share information with the community, and it’s my role to give you some news directly from our Dev Team. During the beta, it will be really important for us to pay attention to what you think or how you feel about the game. The purpose of the beta test is not only for detecting and reporting bugs but also to establish a real exchange between the beta testers and the Dev Team; we’re currently thinking about how to do that.


See you soon,


Yaiden


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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 08, 2008 10:42 PM

The news about careers is awesome!
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How exactly is luck a skill?

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted April 09, 2008 03:49 PM

Count me in on that one, cause a merchant barbarian warlock would be awesome
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted April 20, 2008 03:51 AM

Agreed!

Shopper: "50 gold for this tunic?  You're insane!"
Warlock: [Zaps shopper]
Shopper: "Here, 50 gold."
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How exactly is luck a skill?

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted April 23, 2008 12:48 PM

Lol!
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