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Heroes Community > Other Games Exist Too > Thread: Magic: The Gathering Strategy and Discussion
Thread: Magic: The Gathering Strategy and Discussion This thread is 65 pages long: 1 2 3 4 5 ... 10 20 30 40 50 ... 61 62 63 64 65 · «PREV / NEXT»
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 31, 2011 08:51 PM

Last time I checked, all combo decks were either very fast or full of disruption (preferably both). You have neither.
Drake looks pretty useless - try Intuition as a tutor. Also, Nomad Mythmaker may help with it.
Mother of Runes and Meddling Mage could help you creatures survive longer, as well as receive enchantments early. In general reduce number of threats in your deck - one Eldrazi creature is enough to win the game, as long as you can protect it.

Inviolability is an overkill. However, Academy Rector played well in this deck... six-eight years ago?
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted April 01, 2011 02:39 PM

Well Intuition costs the same dollar price, but is more expensive in mana cost if you compare it with Enlightened Tutor.
And i guess that Intuition works better if i choose to use Nomad Mythtaker.

Hmm, the drakes have helped me out of bad situations, if the academy researcher dies (Or the one i auraswapped with dies) the drake returns the Conscription to the field on a flying unit, and thats actually usefull.

I hate Nomad Mythtaker.. They could replace the drakes,.. I'll test it..

Hmm, Meddling mage is not that good, but Mother of runes is awesome How did i miss that?

---

One eldrazi you say Well thats lucky, i got only one eldrazi. The Kozilek card. (But does it really belong in the deck).
And it creates anti-mill deck..

---

Overkill? I do not understand the meaning of the word :S :S :S Is it good or bad?

-- Anyway thanx for the reply ;P

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted April 04, 2011 04:25 PM
Edited by Lord_Woock at 16:25, 04 Apr 2011.

So some cards from the new set have been leaked, but in Japanese. I'm really liking some of the stuff that's already translated.

EDIT: Also can't wait to see what that darksteel angel we've seen a while ago does.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 04, 2011 05:16 PM
Edited by Warmonger at 17:17, 04 Apr 2011.

Quote:
I hate Nomad Mythtaker.. They could replace the drakes,.. I'll test it..

A keyword: consistency. You need to have many cards that do always the same, like Drakes AND Mythmaker together with some discard. Or Researchers when you have that card still in your hand.

Overkill means a situation when you get huge boost, but you're already winning the game anyway. However, Inviolability appears useless unless opponnet plays red burn and will slow you down before you assemble a tank. Dipplomatic immunity is much better to protect both Mythmaker and your killer creature.
In general, damage protection is hardly useful in combo deck. You either have creature big enough to crush enemy or not and he will destroy weak defender with some spell or simply attack you with multiple fatties.
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted April 04, 2011 07:12 PM

Yeah that makes sence I will try to rebuild it and test it against my mtg playmates..

Thanks for the description of Overkill About the Inviolability card, i guess i have it only because my playmates and testers often uses burn spells, or destroy spells. But i could replace those with Mythtakers then, and try that.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted April 14, 2011 12:00 AM

In a sudden impulse of nostalgia, I made an ebay search for Time Spiral booster boxes. I found that a Chinese box can be had for as little as $60 + shipping. I am now tempted to try a draft using exclusively Chinese cards.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted April 15, 2011 09:00 PM
Edited by mamgaeater at 21:02, 15 Apr 2011.

Jace might be getting the banhammer soon. New phyrexia is supposed to have some potent weapons against him but... depending on how effective they are, he may still get the hammer.
Shocking. good thing i don't have any.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted April 15, 2011 10:31 PM
Edited by Lord_Woock at 17:42, 20 Apr 2011.

Played in a 3xMBS draft today. First picks went something like this: Blightwidow, Rot Wolf, Septic Rats, Septic Rats, Rot Wolf.

Also had two foil Flensermites, two Morbid Plunders, two Lead the Stampedes, a Virulent Wound, one of that 4B proliferating kill spell and MASSACRE WURM. Flesh-Eater Imp and Piston Sledge were pretty good too.

Won three rounds out of four, finishing second in a twelve-man tournament. Lots of fun was had.

I'd provide the exact list, but I sold almost everything in the deck shortly after and I don't remember the exact details.

Killing something with Wurm's ETB trigger, blocking a Fangren Marauder and Morbid Plundering the Wurm for another go was pretty cool.

EDIT: So I read through the leaked Godbook. Looks like a crazy draft environment is coming up.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted April 25, 2011 09:31 PM
Edited by mamgaeater at 03:35, 26 Apr 2011.

@ new phyrexia.

Whoa.

edit: I got to read the rest of it and seriously what the snow... This is awesome. So snowing awesome.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 23, 2011 09:55 PM

Hexproof, Check I'm on board with that. Trollshroud was good, but it was only applicable to trolls.

Dies. Been saying this forever anyway.

Bloodthirsty, Good, this will teach those noobs to cast their spells after combat. Excellent decision wizards.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 24, 2011 04:12 PM
Edited by Lord_Woock at 13:04, 10 Jun 2011.

Flash of inspiration! Kamigawa moonfolk + landfall! With Sakura-Tribe Scout and Oracle of Mul Daya as enablers!

EDIT: But which moonfolk are at all worthwhile? And which landfallers, other than Grazing Gladehart and Rampaging Baloths?

EDIT2: Yeah, I'm sort of scrapping that idea. I am however, between the M12 previews and general flow of awesome common and uncommon options, considering putting together a casual goblin deck. Especially since I already have some Bushwhackers and Arsonists, and I'm sure there's a Wardriver hiding around somewhere in my place.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted June 10, 2011 03:16 PM

Mogg war marshal of course. And you might be able to get the double strike goblin lackey, he isn't very expensive iirc.

Also, bloodmark mentor?

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 13, 2011 11:36 AM
Edited by Lord_Woock at 12:04, 13 Jun 2011.

The blue lord in M12 excites me. Fish back in Standard?

EDIT: If only Spellskite was cheaper
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Yolk and God bless.
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disturbed-gnu
disturbed-gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted August 15, 2011 07:28 PM

Any of you guys playing commander with a deck of your own creation?

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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted August 16, 2011 04:35 PM

I'm glad I stopped playing Magic: The Gathering. The game is useful in that it teaches you thinking in new terms (for example, 2 damage to all creatures and players is not a bad card). But has fundamental flaws which stop it from being a good strategy game.

The most notable is luck of the draw. Say two players of equal skill have started a match. They have some lands on the board already. Then player one draws 3 lands. Player two draws 3 useful cards. Player two is at a big disadvantage and he hasn't made a mistake. Even worse if the 3 cards were some with lasting effect, like creatures. For 3 turns player one continues to take damage.

Many card games have better drawing mechanics like "Discard any number of cards from your hand at the end of turn and draw up to X". MTG could also be intresting if each player had 3 stacks of cards to draw from, it would make late game land drawing nonexistent.

As far as card games go, Dominion is more interesting. Everyone starts on level playing field. And while there is still luck, YOU control it by building your deck as the match develops.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted August 16, 2011 05:46 PM

Well, the strategy of M:tG is not all in the actual gameplay - a significant portion of it goes into deckbuilding. With good deckbuilding decisions you can greatly minimize the problems caused by luck of the draw, as shown by many top-level tournament decks.

Not that I intend to convince you to switch back or anything - it's just that some of your criticism is a wee bit exaggerated.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 16, 2011 05:59 PM
Edited by Warmonger at 18:02, 16 Aug 2011.

Yes, you need to aim at consistent deck. Many casuals suffer from empty draws badly, this also happens at draft. But proper decks are:
- Consistent (Combo) - always behave the same
- Full of draw (control) - if you draw 2-3 cards each turn at least, the chance of idle turns is minimized
- Can work with what they already have. Lock down opoonent, or generate advantage, or simply kill quickly.

Surely, randomness is always there and sometimes you are unlucky or just too lucky. But that's the property of all card games

Damn, I quit this game 5 years ago, and still love it and watch spoilers from time to time Long life MTG!
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B0rsuk
B0rsuk


Promising
Famous Hero
DooM prophet
posted August 17, 2011 08:00 AM

Has anyone actually tried to fix the flaws of M:TG ? No it would never become mainstream, but interesting rule variants in a circle of friends ?

I would be much more interested in M:TG if it wasn't obsolete by design. Cards become obsolete just because they are... too old ? Identical mechanics with different names and pictures ? How many vanilla 2/2 creatures for 1M can they introduce ?
I guess I'm too much into games and rules and not enough into "collection hobby".

By the way, does anyone have a high resolution wallpaper of Mountain from Ravnica ? The one that looks like a city (spires) in flames ? I have one as my desktop wallpaper, but it's slightly blurry.
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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 17, 2011 08:17 AM

Quote:
Has anyone actually tried to fix the flaws of M:TG ? No it would never become mainstream, but interesting rule variants in a circle of friends ?

There are dozens of variants with different gameplay and modified rules.

And flaws are being fixed every year, just track the news and articles. It seems that you don't really know this game too well

Quote:
I would be much more interested in M:TG if it wasn't obsolete by design. Cards become obsolete just because they are... too old ?

Play different format, like extended or Legacy. I don't know how they ook now, however.

Quote:
I guess I'm too much into games and rules and not enough into "collection hobby".

I think you're quite the opposite Did you ever attempt to build competetive deck or attend a tournament? Did you ever analyzed a metagame or mechanics?
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted August 17, 2011 01:10 PM
Edited by Lord_Woock at 13:11, 17 Aug 2011.

Quote:
Has anyone actually tried to fix the flaws of M:TG ? No it would never become mainstream, but interesting rule variants in a circle of friends ?
People come up with house rules to fix the problem of drawing too many or too few lands, but these are pretty much always huge neon invitations to degenerate combos. For example, every now and then I see someone on the official MtG boards bring up a house rule called "fast mana" where you can play any number of lands during your turn and draw back to 7 when you're out. Invariably someone responds with "59x Mountain 1x Fireball".

If these so-called flaws were as severe as you make them out to be, there wouldn't be a narrow group of players that repeatedly show up in Top8s of high profile tournaments. Did Jon Finkel sell his soul to the devil for his multiple Pro Tour wins? Obviously that is a statistical impossibility, because the outcomes of games are largely random

In a large number of cases the people who complain about Lands Being a Flawed Concept turn out to be people who run something along the lines of 15-20 lands in a deck with multiple cards costing 6 or more. Most other people who see this as a significant problem just don't know how to mulligan properly and end up keeping one-land hands for no reason.
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