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Heroes Community > Other Games Exist Too > Thread: Magic: The Gathering Strategy and Discussion
Thread: Magic: The Gathering Strategy and Discussion This thread is 65 pages long: 1 10 20 ... 23 24 25 26 27 ... 30 40 50 60 65 · «PREV / NEXT»
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted March 13, 2009 07:52 PM

For the first one no. it was still blocked and unless it had trample no damage will be dealt to the defending player... in fact i'm not even sure if tramples lets you assign damage to the player...


and two, combat damage is dealt in a specific pattern

first strike combat phase - creatures with first strike or double strike or an ability that allows them to assign damage during the first strike combat phase

Normal combat phase - Each creature that is able to deal damage.

Damage is assigned all at the same time during each wave.
Now, before the combat step resolves and creatures die from lethal damage, a player can cast an instant such as terror or unmake to remove a creature from play. since the damage was already dealt and assigned, the killed creature still dealt its combat damage.

in short, creatures assign combat damage all at the same time, and after the card is removed because of the effect but it still dealt its damage...

in shorter, yes the creature would still deal damage.
____________
Protection From Everything.
dota

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 13, 2009 08:32 PM

However every wise player will remove the creature before any damage is put on the stack. In such situation you should always make sure which step it is.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 13, 2009 09:10 PM

Actually, there's a little more to that. There's a step you forgot.

Declare Attackers - The first step where costs to attack and tapping to attack are paid and the creatures are now considered attacking. Each player receives priority sequentially.

Declare Blockers - In this step, the defending player chooses which creatures (if any) are blocked. Effects that trigger at this step do so and each player receives priority in turn.

Not until this step, the Damage step is the damage actually put on the stack, so until this time, any creature that left play deals no damage. At this time, all damage is put on creatures and players, resulting in loss of life or destruction of creatures. Regeneration occurs in this step. All players receive priority in turn.

Cleanup - This is where all the loose ends are cleaned up, state-based effects are checked and end of battle effects trigger.

So any creature that is removed from Step 3 on deals all its damage regardless. Does that help?

Clarification - A creature that has double strike deals its first strike damage and then its normal damage. If the creature dies, then no extra damage is dealt. If a creature has doublestrike and trample, the first damage is dealt with trample, then the rest may go to the opponent. Example, a 2/2 double striker with trample deals 2 damage to a 1/1 in the first strike step, 1 damage going to the opponent, and that creature is dead. The other two may proceed with trample to the opponent.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted March 14, 2009 04:35 PM

What you can do is remove one of your creatures from play after it assigns combat damage.

Take for example Mogg Fanatic.

Your opponent attacks with Grizzly Bears.

You block with Mogg Fanatic.

Grizzly Bears assigns 2 combat damage to Mogg Fanatic. Mogg Fanatic assigns 1 combat damage to Grizzly Bears.

Since your Mogg Fanatic is going to die, you might as well sacrifice it and deal 1 damage to something. You could deal it to your opponent, or maybe a pesky creature with 1 toughness. Or you could deal a second damage to the Bears killing it.
____________
Go Red Sox!

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 15, 2009 10:06 AM

Mamga, Sith: Thanks ;p that's all i needed to hear..

Warmonger: Hehe, yup..

Redsoxfan: Aah. that's usefull to know.. And that is why mogg fanatic is uncommon

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 15, 2009 07:34 PM
Edited by Lord_Woock at 21:45, 15 Mar 2009.

So I finally got around to acquiring some Conflux (via single bought booster + draft (with rare redraft afterwards)).

The first booster netted me a foil Master Transmuter and Wall of Reverence. In the redraft, I acquired another Master Transmuter, Telemin Performance, Vein Drinker and Ooze Garden.

So that makes for my very first non-promo foil rare

EDIT: I'm thinking of assembling a deck with four Transmuters and assorted artifacts like Glaze Fiend, Parasitic Strix, Elsewhere Flask (either that or Kaleidostone - the fixing is just gravy anyway) and Sundering Titan. And Genesis Chamber maybe
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 16, 2009 01:34 AM

The new rule of thumb for Master Transmuter:

Basically any artifact is great with it.

I mean, if its a Sharuum Lock or a Grim Poppet infinite, or a Glaze Fient\Transmuter self-bounce combo, its just great.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 16, 2009 05:12 PM

Oh yeah! the Master Transmuter is a must have in any Artifact deck..
My brother should use it in his Myr deck and in his Modular deck...
---

By the way! I'm affraid of that my newly bought soldier deck is a failure! I haven't tried it yet..
But please leave a comment..
And tell me if i forgot some usefull cards, and/or tell me if i have some udseless cards!!..

Land:
20 Plains

Creatures:
4 krasan Squire
4 Cenn's Tactician
4 Goldmeadow Harrier
3 Patrol Signaler
4 Kinsbaile Balloonist
4 Aven Squire
2 Field Marshal  (I only bought 2, cuz i don't whanna use that many money on cards)
2 Toughtweft Trio
1 Windbrisk Raptor  (Not a soldier, but mass lifelinkers)
1 Brigid, Hero of Kinsbaile (Not a soldier, but effective)
1 Godhead of Awe (That one is evil! Cuz most of my own creatures are 1/1, and exalted still effects a 1/1)

Enchantments:
2 Battle Mastery
2 Ashas Favor
2 Armored Ascension
2 Angelic Benediction
1 Mark of Asylum
1 Mobilization

Sorceries:
1 Martial Coup
1 Invincible Hymn

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 16, 2009 06:21 PM

Quote:
Land:
20 Plains

Creatures:
4 krasan Squire
4 Cenn's Tactician
4 Goldmeadow Harrier
3 Patrol Signaler
4 Kinsbaile Balloonist
4 Aven Squire
2 Field Marshal  (I only bought 2, cuz i don't whanna use that many money on cards)
2 Toughtweft Trio
1 Windbrisk Raptor  (Not a soldier, but mass lifelinkers)
1 Brigid, Hero of Kinsbaile (Not a soldier, but effective)
1 Godhead of Awe (That one is evil! Cuz most of my own creatures are 1/1, and exalted still effects a 1/1)

Enchantments:
2 Battle Mastery
2 Ashas Favor
2 Armored Ascension
2 Angelic Benediction
1 Mark of Asylum
1 Mobilization

Sorceries:
1 Martial Coup
1 Invincible Hymn
Are you sure you're running enough lands?

What I'd cut:
Kinsbaile Baloonists, Thoughtweft Marshals, Raptor, Brigid, Battle Mastery, Asha's Favor, Angelic Benediction, Invincible Hymn

I'm undecided on Mobilization, Godhead of Awe and Mark of Asylum. The former two are not so great in multiples, and I'm not quite sure how much I like Mark. I suppose it does save you from Volcanic Fallout and friends.

I'd consider some Ranger of Eos, but it doesn't help you all that much with your choice of one-drops, except perhaps fetching double squire.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 16, 2009 07:31 PM
Edited by Disturbed-Gnu at 19:38, 16 Mar 2009.

Yeah, i'd maybe replace the ballonists with some special lands ;p
Quote:
What I'd cut:
Kinsbaile Baloonists, Thoughtweft Marshals, Raptor, Brigid, Battle Mastery, Asha's Favor, Angelic Benediction, Invincible Hymn

Angelic Benediction and Toughtwft Trio is staying, cuz one of them give me more exaltet, and the other is just a strong standind for a 1/1.. I just put in Invincible Hymn cuz i got it in a booster..
But why cutting the Ashas Favor and Brigid?..
But why should i remove the marshals? They are like the best boosters?
The rest is removable.. (Battle mastery :S A 1/1 with DS? Nah, useless)

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 16, 2009 07:57 PM

Angelic Benediction does nothing on its own, and not much with creatures out. Do you really think +1 Exalted and a tap a turn (provided you even have a creature on board, which is never a given) is worth four mana?

The problem with Thoughtweft Trio is that it opens you to two-for-ones when someone responds with terror or something like that. Also, it's a dead card in your hand when you have nothing out. Creature that you can't play without a creature = ...
As for the Marshals, that was a mistake on my part. I misremembered the Trio's name, is all.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 16, 2009 08:11 PM
Edited by Disturbed-Gnu at 20:18, 16 Mar 2009.

When you put it like that, i can see what you mean with Angelic B...
I'll replace them with some land or another usefull enhantment..

About the Trio.. Yes, but having creatures out should be quite easy in my deck. Much of them costs 1 white only,, so it's possible..

Hehe, okay.. Maybe 2 more marshalls would do better! Exept that my wallet would be in serious pain... I have to save some money for an apartment and a car (Both are insanely expensive in Denmark)

But if i would by expensive cards, should i get Ajani Goldmane or the better Elspeth, Knight-errant? I mean, he is quite usefull.. And i totally forgot about Path to Exile :s

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 16, 2009 10:51 PM

If your running exalted, then I suggest finding a happy medium betweeen your Exalteds and the Soldier tribal thing. Because your current decklist is rather hodge-podgy, so maybe a little Soldier backup.

- Don't get Godhead of Awe. In the same time it takes to build up an impressive Godhead final strike, you could have Martial Coup'ed or Thoughtweft Gambited. They are even more effective.

- Perhaps something along the lines of creature support... Maybe your deck is lacking a little non-creature backbone. Maybe I'm just crazy, but I think that Angelsongs and other stopgap but versatile cards could be good in a pinch.

- Soldiers need support too. Maybe a Battlegrace Angel or a Knight-Captain could help out too. Don't be afraid that Soldier Tribal shuns everything else. In fact, support can come from the unlikely.

Don't be afraid to experiment, and most of all, don't be afraid to repost a decklist for our help!

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 18, 2009 05:05 PM

I got the main soldier deck today! Now i just need to recieve some of the cards you guided me to ;p

But i got to say that even if many of them is 1/1, they still rocks!
If i just start with maybe 3 mana, i can get so much starting power.. I drawed a few hands to check, and i got 14 out of 16 hands i could use..

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 18, 2009 10:28 PM

Yeah, that's a good tactic to see if your mana base is good. Another is that you make a dice that has possible effects and see if your deck is capable of surviving certain cards.

White Weenie is a good type of deck, so never think that 1/1's are bad for a second.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted March 19, 2009 04:40 AM

One thing about white weenie. You really need some sort of recursion, equipment, or crusade type of cards to be successful.

I'd also recommend that you take 2/2 creatures for 2 mana over 1 power creatures unless they have a really good ability.
____________
Go Red Sox!

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 19, 2009 09:00 PM

about the 2/2 creatures!: Goldmeadow Stalwart is a soldier, and a 2/2, at a cost on one mana ;p Otherwise Kinsbaile Skirmisher is the only standard allowed 2/2 soldier for 2 mana :S

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted March 20, 2009 12:59 AM

Honestly 1 power creatures really suck compared to 2 power creatures.

If you go first after 3 turns you are able to play all of your cards 3 lands and 7 1/1 creatures.

First turn: land, play a 1/1 (2 cards)
Second turn: attack for 1, land, play 2 1/1s (3 cards)
Third turn: attack for 3, land, play 3 1/1s (4 cards)
Fourth turn: attack for 6, play 1/1

Now you are playing off the top of your deck and you've only dealt your opponent at most 10 damage. That means you lose after he wipes the board, since all you'll be drawing are 1/1 creatures and lands.
___________________________________________

Now let’s play the same white weenie deck with all 2 power creatures.

Over the first three turns, you have 3 lands, 2 one-mana creatures w/ 2 power, and 5 2/2 creatures with first strike/protection/good ability.

First turn: land, play a 2/1

Second turn:  attack for 2, land, play a 2/2

Third turn: attack for 4, land, play a 2/1, and a 2/2

Fourth turn: attack for 8, play a 2/2

It’s the 4th turn and you still have 2 cards in your hand at the end of the turn and you’ve dealt your opponent 14 damage.

Suppose that the first turn and third turn, you replace the 2/1s with 1/1s. You still have 2 cards in your hand, and you’ve still dealt a potential 10 damage. By playing the 2/2 for 2 mana instead of 2 1/1s for 2 mana, you are gaining card advantage without losing tempo.
____________
Go Red Sox!

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 20, 2009 01:55 AM

I find that seriously shortsighted. First-strikers? Protection? Maybe an Exalted creature? There are 1/1's that hold their wieght in battle.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 20, 2009 02:37 PM
Edited by Disturbed-Gnu at 16:01, 20 Mar 2009.

Sith is right! I will show you why:

Draw hand 1:
3 plains, 2 Akrasan squire, 1 aven squire, 1 cenn's tactican
and drawed turn by turn:
1: Mark of Asylum
2: plains
3: Field Marshall
4: Toughtsweft Trio (And that is usefull, cuz it's strong, and it only has to champion a 1/1)
5: plains
6: plains
7: Mobilization
8: Akrasan Squire
9: Cenn's tactican

Draw 2: was quite hand one lookalike with a Patrol signaler instead of a akrasan squire, and a Toughtsweft trio more instead of a plains.. and so on...

But then again: Redsoxfan could be right! cuz when i look at my draws, they doesn't attack with that high power as i was hoping for..
But that is past when i get my new order next week.:
I've ordered:
2 Knight-Captain of Eos
2 Hail of Arrows
2 Thoughtweft Gambit
and a conflux booster in hope for a god white card.. Maybe sigil of the empty throne, cuz i have a little chance with the enchantments ;p


---------

A total other ting: Legacy, Vintage deck!! How would you create the deck of decks! The best of them all.. A tournament pro deck with high winning chances!
I have my ideas! But as there is over 20000 cards, i'd ask for some guide lines! Cuz i really whant a deck that kicks more ass than my elf deck which is kicking ass at the moment ;p

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