Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Other Games Exist Too > Thread: Magic: The Gathering Strategy and Discussion
Thread: Magic: The Gathering Strategy and Discussion This thread is 65 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 40 50 60 65 · «PREV / NEXT»
RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted March 20, 2009 09:41 PM
Edited by RedSoxFan3 at 00:03, 21 Mar 2009.

Quote:
I find that seriously shortsighted. First-strikers? Protection? Maybe an Exalted creature? There are 1/1's that hold their wieght in battle.
Wrong. There are few white creatures that with abilities that 2/2 creatures don't have.

Would you really play Serra Zealot or Akrasan Squire over a card like Sigiled Paladin. This is a no brainer.
____________________________________

I'll give another example. Look at a card like Suntail Hawk This is one of the only 1/1 flyers for 1 mana. This is a good card. However there are better alternatives if you want cheap flyers for white.

Leonin Skyhunter - 2/2 flyer for 2 mana. No brainer this is better.
Cloudreach Cavalry - Sure this requires some support, but it's a 3/3 flyer for 2 mana.
Mistral Charger - 2 power flyer for 2 mana, still better than Suntail Hawk.
Serra Avenger - Even though you can't play it until the fourth turn. It's still an amazing card in a weenie deck, because you can keep your land count at 20 or less.
_________________________________

I'll give another example in Goldmeadow Harrier This is a great ability for a 1/1. However, there are better options.

Squall Drifter - Sure it's one more mana, but this one has flying.
Whipcorder - 2/2 for 2 mana the ideal choice.
____________________________________

Now let's look at some exceptions to the 1 power rule. The thing you need to remember with all of these cards is that they all have unique abilities that you can't get from cheap 2 power creatures.

Beacon Hawk - This is an amazing card. There are no other cheap white flyers that let you untap a creature. On top of all that, it's pumpable on defense, so it will be viable in the later turns as a blocker.

Mother of Runes - Another amazing card, your creatures are immune to any kind of targetable removal and are immortal in combat.

Shaman en-Kor - For 2 mana you can save any creature you want.

Devoted Caretaker - This is more of a metagame card, but if you need this ability, it's a good card. However in a light removal environment, it's pretty much useless. Back when my friends were playing a lot of unsummon, swords to plowshares, terror, and pyroclasm this was great. However now that the metagame has changed to wrath of god, oblivion ring, and other non-instant/sorcery sources, this is useless.

Planar Guide - The ultimate weapon against wrath type effects.


Now I'll address your deck directly.

The first thing I noticed is that you don't exploit the fact that your deck is a soldier deck. The only card that takes advantage of this is your 2 Field Marshalls.

Akrasan Squire - Is exalted your main strategy? As of your current deck list, I don't forsee you getting multiple Field Marshalls out. Therefore I would recommend replacing this with Sigiled Paladin. This card is just flat out better. Maybe there will be a time when you have 2 Field Marshalls out, but likely your opponent will use any removal spells on that guy, so even less likely to have both of them out in the same game. I'd use Sigiled Paladin over Squire. If you find a way to take advantage of having soldiers, I'd keep this guy since there are no cheap 2/2 soliders with exalted unless you dip into 3 colors for Giltspire Avenger

Cenn's Tactician - Exalted seems to be your main theme in this deck. So I find this to be synergistic. This guy is kinda like exalted.

Goldmeadow Harrier - I can understand your reasons since you use Thoughtweft Trio, but Whipcorder is so much better.

Patrol Signaler - This card blows. Sure you can create tokens. But since he's a 1/1, you have to risk attacking with him or you have to waste your harriers tap ability, that's 3 mana. Too slow overall. Replace with Martial Coup and/or Mobilization.

Kinsbaile Balloonist - Very expensive and it does not work with your exalted theme in the least. I'd remove these or take out exalted.

Aven Squire - Exalted, Flying and cheap. Decent card here. I'd keep these.

Field Marshall - Get four of these. They are only 2 dollars on cardshark.

Thoughtweft Trio - Overall a great card, but you have to sacrifice a Kithkin. Granted you have many Soldier/Kithkins in your deck, but they all have important abilities that you want to use every turn. Granted you could argue that you can play Goldmeadow Harrier first turn, Patrol Signaler second turn, create a token third turn, and then play Trio 4th turn. But this requires 3 cards to be in your starting hand. This card doesn't fit your current deck.

Windbrisk Raptor - There are much better and cheaper lifegain cards. This is way too expensive. Remove immediately. Not to mention this doesn't work with exalted.

Brigid, Hero of Kinsbaile - Despite not being a soldier, this is a great card for your overall theme of an exalted Soldier Deck. Especially good when Field Marshall is on the board since all your creatures have first strike.

Godhead of Awe - Doesn't fit the theme of the deck.

Battle Mastery - I don't like this card much. Creature enchantments leave you open to a 2 for 1. Play with Fireshrieker to avoid this.

Asha's Favor - I haven't played with this card, so I can't comment on it. But I'd definitely take it out if you get more Field Marshall and Mobilization.

Armored Ascension - This card I like actually. I'd play with this over Asha's Favor or Battle Mastery.

Angelic Benediction - Get more. Tapping creatures is really good.

Mark of Asylum - Does your metagame have a lot of red removal spells?

Mobilization - Get 3 of these. You can overwhelm your opponent with creatures without stretching yourself thin.

Martial Coup - Get 4 of these.

Invincible Hymn - There are cheaper lifegain cards. I'd only play this for the lulz.
_____________________________________

Here are some cards I would consider.

Frontline Strategist - This can win you the game flat out.
Whipcorder - An upgrade over Goldmeadow Harrier. You can also play one of these face down to bluff having a Frontline Strategist.
Ballyknock Cohort - 3/3 for 3 mana first strike. Just very efficient.
Enlistment Officer - Here would be the best way to take advantage of a soldier deck. This can fetch you Field Marshal to boot. This guy can be a double edged sword though. If you really need a martial coup or aura card, this won't help you at all.
Gempalm Avenger - This isn't too bad. It's either a beefy or an uncounterable spell that cantrips.
Longbow Archer - An old classic that's still pretty decent.
Preeminent Captain - This is ridiculous.
Daru Warchief - Another good card.
Aven Brigadeer - This is nice cause it gives all bird soldiers +2/+2.
Veteran`s Armaments - Haven't played with this, but it looks promising. You might want to consider it.
____________
Go Red Sox!

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Ecoris
Ecoris


Promising
Supreme Hero
posted March 21, 2009 03:35 PM

It's not that simple RSF. If you replace a lot of your one-drops with two-drops you get a really ugly mana curve.
Beacon Hawk is by no means good enough to play in white weenie. It is a 1/1 flyer for two mana with two irrelevant abilities. I would rather play Akrasan Squire or even Suntail Hawk.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 21, 2009 04:03 PM

Okay, RSF, just checking to see if you've got more than one edge on the matter. You're right.

Now, to add to him, if you need some token generation, why not remove the creature facet from it and sub out the Patrol Signaller for a Militia's Pride? It wouldn't wreck exalted, because that already triggered. It doesn't care what happens afterward.

Battle Mastery - I agree with RSF. There are a whole lot more cards that can use this valuable space in your deck. Maybe a Mass card that blesses your creatures (Glorious Anthem? Light from Within? among others). Its as if you think your creatures will need the double strike when you've got the Cenn, Marshall, and all the other blessings.

Asha's Favor - Nah, not in this deck. Your creature's will already have first strike, and you'll have plenty of creatures on the guard, so Vigilance won't be that great. And I doubt flying is absolutely necessary. Whenever I've played Asha's Favor, it was just so I can get a better blocker. And to chain it to Sigil of the Empty Throne (that's another story).

Invincible hymn is good only in EDH, so lets just leave it out.


@RSF - I thought he was playing Standard.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Aleksandr
Aleksandr


Hired Hero
posted March 22, 2009 08:15 AM
Edited by Aleksandr at 08:16, 22 Mar 2009.

So, Banned/Restricted list without relevant changes? Gogogo Tarmogogogoyf... Also Top.decs wont vanish anytime soon.



Quote:

A total other thing: Legacy, Vintage deck!! How would you create the deck of decks! The best of them all.. A tournament pro deck with high winning chances!
I have my ideas! But as there is over 20000 cards, i'd ask for some guide lines! Cuz i really whant a deck that kicks more ass than my elf deck which is kicking ass at the moment ;p


I dont care about Vintage, but in Legacy you have fair amount of viable deck choices. The only limiting factor is budget and your metagame also matters - e.g. taking some combo deck into blue/black heavy field is not an option.

Follow this line:
http://www.deckcheck.net/format.php?format=Legacy

There are some ten or so very good decks right now, imao:

- any Counterbalance Thresh
- Landstill
- Stompy decks that prey on advanced metas (but they tend to lose to themselves. I prefer Faerie before Dragon Stompy)
- Goblins
- Ichorid (contrary to usual opinion, this deck is hard to pilot and rewards skilled player: namely postboard.
- ANT, IGGy Pop, FT, DDFT, TES, blah, blah.. just any other cool_name.dec that kills by lethal storm. Prefer those that pack maindeck Chant and answers to Counterbalance/Chalice of the Void.
- GoyfSligh can dominate aggro field, as you play enough removal and big beats. It also has enough power to overrun control decks, namely the slower ones or the Goyfless ones (are there any?); with its speed it can steal games to combo, too.
- Agrro Loam. With printing of Relic of Progenitus it has lost some of its power (as with any other GY hate..) and it loses to combo, but you have advantage against creature decks and with proper main/side slots you can beat Thresh and Landstil, the best decks right now. Just force your :3: drops through CB, also a Wasteland recursion is nothing that thy wanna see. By all standards, your Terravore >>> their Goyf.

____________
http://aleksandr-ii.mybrute.com/

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 22, 2009 07:27 PM
Edited by Disturbed-Gnu at 19:48, 22 Mar 2009.

Redso# Thoose cards are very usefull, and so on, but they aren't standard allowed :S
--
Aleks#
That site is good ;p
Lots of inspiration.. Thanks!
--
I tried my soldier-exalted unfinished deck.. It was a fifty fifty situation.. I did get alot out, and made them stronger and stronger, but still Volcanic fallout and such cards did kill me quite often :S
And sometimes i lost because of the opponent did get some serious attackers..
But still i won alot with it too, because of fast, cheap, mass, and so on...
But yes, until now i will call the deck a failure... So the next time i whant to create a deck, i'll ask first, and then buy ;p

My next project will be a Suspend/Vanish deck (Blue, Red, Black)
And then another one when Alara Reborn shows up..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Aleksandr
Aleksandr


Hired Hero
posted March 22, 2009 11:04 PM
Edited by Aleksandr at 23:07, 22 Mar 2009.

Quote:
...
--
Aleks#
That site is good ;p
Lots of inspiration.. Thanks!
--
...


For another info on Legacy you may try mtgthesource.com, which is definitely the best site for competitive Legacy (both deckbuilding, sideboarding, metagame info, trends, etc..)

If you are into tournaments, I can only sugest you to visit the site. Otoh - right now the Legacy metagame is somehow infested with Tarmogoyfs (and Counterbalance.decs to lesser degree..) which not everyone may find to his liking..
____________
http://aleksandr-ii.mybrute.com/

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 23, 2009 03:57 AM

@Gnu - Oooo, I myself love the TimeCrafting decks, and had a very distrubing one as of late. But I've been too often tempted to merge it with Morphs, so i had to dismantle it. But some tips.

- A Pardic Dragon is terribly strong when followed up by a Timecrafting.

- Any new Counter-manipulation is a great thin. (Fate Transfer, Gilder Bairn) Stuff just to make your opponent scream.

- Vensers diffusion is good if the the Vanishers are almost gone away.

- Many times Great Gargadon is a finisher.

Just post your ideas and we'll see what we can do.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 23, 2009 09:24 PM

Aleksandr# I'll take a look at it ;p thanks again.

Sith# Uhh, pardic dragon yes! That's a suspending Hellkite That's a must have..
Why is fate transfer good? It moves vanishing onto another vanishing?, i can see the idea if you move counters from a weak vanishing to a strong vanishing? By all thoose helping cards, i'd rather choose "Clockspinning"..
Vensers diffusion is good in that way yes ;p
And the Great Gargadon is a late show-up, but strong yes.. In that case i'd use Jhoira of the Ghitu, and her Jhoira's Timebug and suspend something like Progenitus or another power creature...

My deck will be red/blue/black..
And the strongest creatures will be:
4 Jhoira of the Ghitu (She is a key)
2 Kaervek the Merciless (He is just a pain in the ass for the opponents)
1 Nicol Bolas (Think of him with suspend 4, and maybe unblockable)
3 Mindwrack Liege (Just to play creaures easaly, plus boosting)
1 Progenitus (I have him, and i need him here ;p a progenitus in round 7 or 8)
maybe some Deep-Sea Kraken's. (They are unblockable)

and a lot of suspend/vanishing creatures, and ofcourse some instant/sorceries/creatures to play with time counters, like Timebender, Rift Elemental, Shivan Sand-Mage, Jhoira's Timebug, Timecrafting, Fury Charm and Clockspining..
I'll avoid Morph. Or maybe just add Maelstrom Djinn as the only morphers..

I was sthinking of using Deepchannel Mentor and Shivan Meteor, but i don't know if they are usefull...
And i really like Choice of Damnations, but that card doesn't belong in such timecrafting deck..

As for lands, i'd like
some Island, some mountain, maybe some Frost March and Tresserhorn Sinks
4 Crumbling Necropolis ofcourse..
2 Mirrodin's Core..
(I buy lands that comes into play tapped because the other lands like them is way too expensive)

So this was a begining on a time-deck

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 23, 2009 10:48 PM

I'm assuming this Nicol Bolas:


Chaining a turn 3-Joira with a turn 6 Progenitus is probably the biggest thing in your deck. Aside from that, a Nicol Bolas suspended is just as good. Mindwrack Liege seems better than Jhoira, since its more specific and two more mana for a direct play. Depends on the situation, I guess.

Deep-Sea Krakens are very good, and since Jhoira's in your deck, you might consider other high-power unblockables (or at least things bad enough not to block against)

Don't use Maelstrom Djinn, because there are a lot more reliable cards to use that stick around a lot longer than two turns.

Don't be afraid to experiment. With Jhoira, anything is possible a lot faster than normal. So, if you think it might work, try it out. At least you'll know for sure.

Shivan Meteor just flashy, its not really copiable to any deck. The only time you'll need 13 damage to a creature is if that creature is an Behemoth from Naya, Krosan Cloudscraper, or any other fatty. Deepchannel Mentor makes Nicol unblockable, not to mention the Mindwrack Lieges and any other thing thats big and blue. If that's any hint. And you don't need to waste six mana on it!

Thought about the cyclers? Arc Blade? Reality Strobe? Things that suspend things other than themselves are also good fun.

A couple of gameplay hints:

- Casting with upkeep is great. Whether it be the end of your opponents turn or at the end of upkeep, surprisingly fast suspension is great to throw off your opponents strategy.

- The inner Vorthos in me says stick with the smarter and more arcane creatures, but don't worry if an out-of-flavor card is required.

- Find the hidden synergies in your cards, that helps in every situation. But they might not come out for a while, so keep evaluating your deck even after its trumped several games.

- Time counters like Clockspinning and Gilder Bairns (for the vanishers)

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 23, 2009 11:18 PM

It's the Nicol Bolas creature yes, but not the old one! The new one from "The Vault of Dragons" He is much cooler..

Yeah! I like fast played power.. ;p

I have the deep sea kraken because i can suspend them if i don't get Jhoira ;p And they comes into play faster if the opponents play more spells.

I will find something else than the Djin! Maybe add some counterspells?

The shivan meteor is good against hard enchanted creatures too, but, yes youre right! This is a waste! Maybe i should add some of the suspended damage dealers like

The cyclers is too expensive for that low damage, and/or return a permament... Even though they cycle with 3 counters i don't like them :s I'd rather put a blaze in, or some more counter spells

Thanks ;p Always glad to hear some advices..
BTW: May my opponents look at my suspended cards, or are they face down?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 24, 2009 02:02 AM

Suspended cards are public knowledge, so yes, they can and will see them. Since they have copable values, they must exist in the playing zone but they are not in play.

Okay, then, the cyclers aren't necessary, but Delays are great in combo with Venser's Diffusion, and counterspells are very good. Maybe a Counterbore (expensive) and the Scattering Strokes (which add mana for Jhoira) and a reusable card drawing outlet, like Idle Thoughts.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Ecoris
Ecoris


Promising
Supreme Hero
posted March 24, 2009 03:24 PM

Cards in the rfg zone are face-up by default and may be examined by any player. Effects that remove cards from the game face-down will explicitly say so. In addition they will say whether a player may look at them or not.

Quote:
Since they have copable values, they must exist in the playing zone but they are not in play.
I'm not sure what you mean by this?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 24, 2009 04:48 PM

It doesn't really matters if my opponents can look at my suspended cards! He/She can't touch them by anything anyway..

So, I have my 75 cards now, and i'll buy them when the dollar is lower than now! ;p

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted March 24, 2009 10:27 PM

Quote:
It doesn't really matters if my opponents can look at my suspended cards! He/She can't touch them by anything anyway..


Actually, this is incorrect.

 

Also, anything that states "all cards he or she owns" will return Suspended cards. Also, things that counter cards will occur upon the resolution of Suspend, and cards that steal spells will also occur upon resolution. So a Time Deck should make Suspension come off as fast as possible, through Timecrafting or a Timebender.

It might be a good idea to splash some White for the Rescue cards from Planar Chaos and Dust of Moments, which is good.

Nucklavee's to recycle your Timecrafts and other spells.

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted March 25, 2009 09:18 AM

Quote:
It's not that simple RSF. If you replace a lot of your one-drops with two-drops you get a really ugly mana curve.
Beacon Hawk is by no means good enough to play in white weenie. It is a 1/1 flyer for two mana with two irrelevant abilities. I would rather play Akrasan Squire or even Suntail Hawk.


I looked at his deck and saw too many 1 power creatures. Of course you want to have some one mana creatures in white weenie.

But they should either have 2 power or give you an outstanding ability. My white weenie plays 10 one-drops; 4 Mother of Runes, 4 Savannah Lions, and 2 Isamaru Hound of Konda. If I had the money, I'd obviously play Figure of Destiny if I could, but those are crazy expensive right now.
____________
Go Red Sox!

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Ecoris
Ecoris


Promising
Supreme Hero
posted March 25, 2009 11:13 AM

Ęther Vial is also a good 1-drop.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted March 25, 2009 04:49 PM
Edited by Disturbed-Gnu at 20:39, 25 Mar 2009.

Sith# I had the choice of adding black or white to my suspending deck, but i did choose black because of Nicol Bolas and Kaervek the Merciless.. I just want them because of theire abilities!

i have 4 timebenders, but i really whant the white card too, but unfortunatly i did choose black..

RedSox# Yeah, i know my white deck sucks compared to most white decks! But i don't build on that deck anymore! I am trying to get the best out of a suspend/vanishing deck..

-----
EDIT
-----

Hehe, if you are playing Legacy-Vintage you can easely get Progenitus or other extreme powerfull creatures out already in round 2-3,.
Just get a starting hand that says something like a plains, a forest, and then Hunting Grounds! In round 2-3 you opponent have to play something or you will run him down! So that is the great time to play Progenitus. And if i'm correct you can't counter it as long as the card says "put it into play"...
And even if the opponent gets progenitus killed, you can always get him fast and easily back with Stitch Together, or Breath of life..
And in case that progenitus is removed from game, Glittering Wish would help you out.

I'm working on my suspend deck! I've kind of lost it..
and ofcourse my Progenitus deck! This takes my time instead of suspend deck.

Edit once again! Hunting Grounds needs a lot of discard first! But still, nice and easy..

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 25, 2009 08:24 PM

Quote:
And if i'm correct you can't counter it as long as the card says "put it into play"...
Stifle and Trickbind can counter the triggered ability. Then again, they trigger another instance of it.

So yeah, Tormod's Crypt + Stifle kills your trick.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted March 25, 2009 10:46 PM
Edited by RedSoxFan3 at 23:49, 25 Mar 2009.

Well I feel like posting one of my casual decks that I play just for fun, and not so much to win. I'll include prices of the cards as well, just in case you guys feel like putting together this deck for yourselves.

American Government:

Explanation: This deck is red, white, and blue and taxes the hell out of its opponents. Once my opponents can no longer afford it, I grind them into submission forcing them to sacrifice permanents, bounce creatures back to their hand, and most evil of all, prevent them from untapping.

10 Creatures:
1 Pallimud 0.25 - Situational card, that's not as strong as you'd think. It's more in here for the lulz.
1 Rishadan Brigand 0.25
3 Rishadan Footpad 0.10 - Played after my opponent is tapped out. Widdles away at their permanents.
4 Magus of the Tabernacle 0.25 - The key card against aggro decks. This taxes my opponent pretty good and has an amazing 6 toughness making it a great blocker.
1 Anarchist 0.05 - This along w/ exhaustion and crystal shard is a complete lockdown.

25 Spells:
3 Slow Motion 0.05 - Picks off my opponents creatures after I am somewhat stabilized. Great card due to the recursion.
4 Exhaustion 0.25 - A key card for certain. Amazing with Tabernacle or Slow Motion on the board.
3 Crystal Shard 0.10 - A great utility card. Used for slowing down my opponent, and recurring footpad, brigade, and anarchist. Is extremely important to have on the board turn before using Fade Away. That way my opponent can't just sacrifice lands and beat me down with creatures.
3 War`s Toll 0.25 - Probably the most powerful card in the deck. After they get taxed during their upkeep, all my other spells suddenly become strict removal.
4 Fade Away 0.05 - A strong weapon against weenie/token decks
3 Propaganda 1.50 - A strong weapon against any aggro deck. A cheaper alternative would be, War Tax 0.10
4 Power Sink 0.05 - This is great because it taps out my opponent completely. The next turn, I can rape them with cards like Fade Away and Footpad.

26 Lands:
4 Terramorphic Expanse 0.30 - Surprisingly these are enough that I almost never have mana problems
4 Rishadan Port 10.00 - I just happened to have these, so I threw them in.
9 Island 0.05
4 Plains 0.05
5 Mountain 0.05


Rejected Cards:
Veteran Brawlers - This card requires either me or my opponent complete tapping out. It just sat on the board most games until I got out War's Toll. Only good when I'm winning, therefore useless.
Rishadan Cutpurse - It's cheaper than its counterparts, but too often I don't have War's Toll out, and I really need Footpad or Brigand to tax them at higher rates. Footpad is also nice because it's a 2/2.
Mana Vapors - Didn't have room for it.
Dream Tides - Just never tried this card before. Maybe it'll work great.
____________
Go Red Sox!

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 26, 2009 12:55 AM

Quote:
1 Anarchist 0.05 - This along w/ exhaustion and crystal shard is a complete lockdown.
1 mana to bounce Anarchist, 5 to play Anarchist, 3 to play Exhaustion. A 9 mana per turn lockdown? How long does it typically take you to establish said lock?

Also, not quite complete - unless I'm missing something, it can be broken with Pact of Negation or Force of Will. But that's probably not much of a point, since that's likely not the kind of environment you play the deck in.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 65 pages long: 1 10 20 ... 24 25 26 27 28 ... 30 40 50 60 65 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.2316 seconds