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Heroes Community > Other Games Exist Too > Thread: Magic: The Gathering Strategy and Discussion
Thread: Magic: The Gathering Strategy and Discussion This thread is 65 pages long: 1 10 20 30 ... 32 33 34 35 36 ... 40 50 60 65 · «PREV / NEXT»
Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted May 15, 2009 08:42 PM

How is manaless Ichorid a turn 2 or 3 kill? I do not understand..

But the timevault, voltaic key is kinda cool ;p Would work yes..

...

I'm searching for inspiration on Magic Deck Vortex to get the perfect deck. But i have no idea about which kind of deck is the best..

Every deck has it's weakness. My burn deck is weak against BEATDOWN (Lucky for me, my playmates doesn't have a well working BEATDOWN deck)
My elf token deck is weak against BURN! And one of my playmates have a goblin burn deck (Te only deck capable of winning over the elf tokens)
My Dragonstorm deck is not weak agaisnt anything yet! But i think a COUNTER COMBO deck would flip the table for dragonstorm..

So i got a new deck yesterday builded up on Darksteel Reactor.. I don't know if it works as good as i hope! But i think it can be a pain in the ass to wipe out.. A simple anti artifact deck can beat it!
My playmates use mostly artifact decks, so i builded a anti artifact agaisnt them, and i know how easy a anti artifact deck can beat a artifact deck, even if it's a indestructible based deck.

So i'm searching for a deck with good win chances, and very small chances to lose!

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted May 15, 2009 09:00 PM
Edited by RedSoxFan3 at 21:01, 15 May 2009.

Quote:
My Dragonstorm deck is not weak agaisnt anything yet! But i think a COUNTER COMBO deck would flip the table for dragonstorm..

Counterspell would do nothing to your dragonstorm deck. The pros in extended run Gigadrowse, so they can tap out their opponents during their end step, as well as have great access to card draw and the utility set that comes with blue. It's my guess that it would probably include brainstorm if that is still in extended.
____________
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RTI
RTI


Adventuring Hero
Now known as Rarensu
posted May 16, 2009 11:29 AM

While Dragonstorm is very difficult for most decks to stop using only maindeck-worthy cards, if you are determined, there are a few sideboard cards that shut it down quite easily.

Gaddock Teeg
Ethersworn Cannonist, Rule of Law, Pull From Eternity, Aven Mindcensor, Pariah
Meddling Mage
Mindlock Orb, Spiketail Drakeling, Foil, Arcane Laboratory
Thoughtseize, Duress, Cranial Extraction
Thought Hemorrhage
Riftsweeper, Root Maze

If you are really trying to humiliate a Dragonstorm player,
Gather Specimens
Karrthus, Tyrant of Jund

^^ needs a lot of help, but would make your opponent seriously consider a career change.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 16, 2009 12:25 PM

Also, Humility.
____________
Yolk and God bless.
---
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted May 16, 2009 02:16 PM

RSF3: Best news ever heard ;p My playmates have just bought a counter deck only for trying to beat the Dragonstorm! Hahaha... I think that was a waste of money ;p

RTI: Ouch! Thoose are evil.. Especially the last two :s I just don't hope that my brother sees this!

LW: I have that one! It's fantastic together with volcanic fallout.

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Ecoris
Ecoris


Promising
Supreme Hero
posted May 16, 2009 02:50 PM

Quote:
The pros in extended run Gigadrowse, so they can tap out their opponents during their end step, as well as have great access to card draw and the utility set that comes with blue. It's my guess that it would probably include brainstorm if that is still in extended.
The pros don't play Dragonstorm in extended. The storm deck in Extended wins using Mind's Desire and Tendrils of Agony (or Grapeshot). And they don't play Gigadrowse. What you describe is how Dragonstorm operated in the Ravnica-9th-Timespiral standard.
And Brainstorm has been extended legal for years.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted May 16, 2009 02:53 PM

how exactly does mind's desire help them win?
____________
Protection From Everything.
dota

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Ecoris
Ecoris


Promising
Supreme Hero
posted May 16, 2009 03:13 PM

Well, Mind's Desire does not win the game by itself. It is great at building up the storm count. And it can flip into a lethal Tendrils or another Mind's Desire.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 16, 2009 08:52 PM
Edited by Lord_Woock at 22:08, 16 May 2009.

I've been fooling about on MWS with a certain casual deck lately. I intend to assemble the cards irl eventually, because the deck is pretty fun.

12 Plains
6 Swamp
4 Fetid Heath
4 Caves of Koilos

4 Flickerwisp
2 Galepowder Mage

4 Highway Robber
4 Kitchen Finks
4 Ravenous Rats
4 Tidehollow Sculler
2 Ghost Council of Orzhova

4 Colfenor's Plans
4 Faith's Fetters

This deck won the majority of games (all of them labeled "casual", which tends to produce a huge variety of power) I played with it on MWS, beating budget and not-so-budget variations of Goblins and Raffinity.

One time I pulled off T2 Ravenous Rats, T3 Flickerwisp, T4 Flickerwisp, which was pretty awesome.

I'm also considering swapping out the two Ghost Councils for two more Galepowder Mages. The problem with them, though, is that when Galepowder Mage is the only creature on the board, attacking with it basically means "T: Untap this creature. Play this ability only once each turn."

EDIT: Okay, after a game where I managed to play a total of 12 lands and never draw a Flickerwisp or Galepowder Mage to recycle a Nekrataal (which I badly needed), I decided to switch the Councils for Galepowders.
____________
Yolk and God bless.
---
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Ecoris
Ecoris


Promising
Supreme Hero
posted May 17, 2009 12:37 AM

"Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn."

Suggestions:
Nekrataal/Murderous Redcap > Highway Robber

Other card choices: Gwyllion Hedge-Mage, Marsh Flitter, Phyrexian Rager, Cloudgoat Ranger, Reveillark ...

If you cut Faith's Fetters and the Ghost Council the deck becomes standard legal. One could still label it as casual and it would change very little.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 17, 2009 03:19 AM

As soon as I saw Tidehollow Sculler, I knew whay the flickerwisps really meant for the deck. Disable the opponents hand, and then swing swing.

Its a very good CIP Blink deck, but I think there are more efficint cards than the ghost council. I agree they should be swapped.
____________
Steel Yourself for War

Next Set: Mirrodin
Beseiged

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RTI
RTI


Adventuring Hero
Now known as Rarensu
posted May 17, 2009 10:10 AM

@Lord Woock
Makeshift Mannequin would be great in that deck. You can put a flickerwisp into play at instant speed to rescue something, or put a rat into play during your opponent's draw step to lock them out for a turn. In addition, it's something to play during an opponent's turn to get around colfenor's plan's one-spell restriction. However, I would cut the plans anyways since you have nothing that interacts with it.
Also, only 4 kill spells isn't really enough. Shriekmaw or Murderous Redcap would both work well, especially with makeshift mannequin. But now I've gone and totally rebuilt the deck, oops.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted May 17, 2009 12:04 PM
Edited by RedSoxFan3 at 12:06, 17 May 2009.

Quote:
@Lord Woock
Makeshift Mannequin would be great in that deck. You can put a flickerwisp into play at instant speed to rescue something, or put a rat into play during your opponent's draw step to lock them out for a turn. In addition, it's something to play during an opponent's turn to get around colfenor's plan's one-spell restriction. However, I would cut the plans anyways since you have nothing that interacts with it.Also, only 4 kill spells isn't really enough. Shriekmaw or Murderous Redcap would both work well, especially with makeshift mannequin. But now I've gone and totally rebuilt the deck, oops.
Flickerwisp/Colfenor's Plans was the initial idea or combo for the entire deck. Flickerwisp can target any permanent. So essentially, when you run out of useful stuff in your plans, you can just flicker it, play additional spells in your hand, and then you get a new 7 cards next turn.
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted May 17, 2009 02:56 PM
Edited by Disturbed-Gnu at 16:21, 19 May 2009.

RSF3: That deck is pretty cool ;p But thoose Ghost council is quite stupid to have..
Could Cauldron Haze do any good? I mean, if you attack with persisters and remove them from the game until the end of turn, they lose the -1/-1 counter?


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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 17, 2009 04:04 PM
Edited by Lord_Woock at 21:36, 17 May 2009.

Okay, the thing with Colfenor's Plans is this:

The card needs the ability to chain into another copy. I run four.
Or, you need a way to reuse it. I run four (Flickerwisp).

By the time I get locked out of cards (drained Plans in play, no Flickerwisp/Plans in sight), I either lost to a wrath effect (not that common in casual games on MWS) or have a decent toolbox of CiP effects + Galepowder Mage in play. What this deck needs is not Makeshift Mannequin or Shriekmaw, but rather another early CiP effect. Tidehollow Sculler is good disruption, but it's not something I'd want to bounce with a turn 3 Flickerwisp. Sadly, there isn't much in terms of useful black/white CiP effects on mana costs 1 and 2. Unless I go for Maggot Carrier...?

EDIT: Just played some games against an elf deck. With the deck leaning so heavily on the fliers, Jagged-Scar Archers meant "Nekrataal/Faith's Fetters or die".

EDIT2: Okay, I decided to swap Highway Robbers for Murderous Redcaps.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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RTI
RTI


Adventuring Hero
Now known as Rarensu
posted May 17, 2009 09:37 PM

Quote:
Quote:
However, I would cut the plans anyways since you have nothing that interacts with it.
Flickerwisp/Colfenor's Plans was the initial idea or combo for the entire deck. Flickerwisp can target any permanent.

My apologies, I misread. That's just plain IMBA.
____________
Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 17, 2009 10:39 PM
Edited by Lord_Woock at 20:10, 18 May 2009.

I just played two games against a Stasis deck. The first I stomped him nicely, the second I lost narrowly, with him at 2 life and with 10 cards in library. Probably the only game when I wished I packed Monk Realists.

EDIT: Went 2-0 against Sliver Pair. The fun part is that during the second game, I had a hand of three Faith's Fetters with no outstanding targets and drew into Colfenor's Plans. I played that and got Murderous Redcap + 6 lands. Thinking I'm in for a rough ride, I prepare to play the redcap next turn to kill one of the opposing 2/2s, but before I can do that, my opponent steals my Plans with Take Posession!
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted May 18, 2009 09:31 PM

I think Redcap is a great choice. Any creature with a CIP ability and persist will be very powerful w/ Galepowder Mage.

Some other ideas...

Look up cards with unearth or hellbent.

Unearth interacts nicely with Galepowder Mage and Flickerwisp. Grixis Slavedriver would be nice in your deck.

Hellbent interacts nicely with Colfenor's Plans. I'd recommend looking at Infernal Tutor and Jagged Poppet. Granted Jagged Poppet is 1BR, it would still be a powerful card once its in play.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 18, 2009 10:11 PM
Edited by Lord_Woock at 22:35, 18 May 2009.

I tried Grixis Slavedriver. It's simply too expensive. Right now my curve tops up at four and I like it that way.

Also, another favourite play of mine (which is pretty frequent in the deck, too) is turn four Galepowder Mage, turn five Nekrataal, swing with Mage flickering Nekrataal for double kill.

Currently considering Mesmeric Fiend instead of Ravenous Rats.

EDIT: After one victory each against dragonstorm and some big mana thingy (lots and lots of mana elves and... doomgape?!), I find myself satisfied with Mesmeric Fiends. Added control over discards is better than potential reusability.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted May 19, 2009 07:32 AM
Edited by RedSoxFan3 at 07:38, 19 May 2009.

You could also try Rotting Rats. I realize that you discard, but mid game, you'll have dropped your hand and played a Colfenor's Plans. Unearth won't count towards your spell per turn, so you can unearth it whenever you want.

For that matter, why not throw in Sedraxis Specter? If not Sedraxis Spectre, then perhaps Hypnotic Spectre It will lock down your opponent, plus if you remove an annoying creature or sorcery spell with Sculler or Mesmeric Fiend, you can simply flicker the sculler or fiend, then they might discard it when Spectre hits and you can choose a new card to remove from the game EOT.

I also can't say enough about a card like Whitemane Lion or Dust Elemental in its ability to save important creatures. Dust Elemental is an amazing answer to a wrath of god that they draw off the top of their library.
____________
Go Red Sox!

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