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Heroes Community > Other Games Exist Too > Thread: Magic: The Gathering Strategy and Discussion
Thread: Magic: The Gathering Strategy and Discussion This thread is 65 pages long: 1 10 20 30 ... 33 34 35 36 37 ... 40 50 60 65 · «PREV / NEXT»
sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 19, 2009 10:54 PM
Edited by sith_of_ziost at 22:57, 19 May 2009.

A reasonable degree of control elements (selected discard, frozen creatures) will most likely be necessary in a deck that relies on Colfenor's Plans. Also, a few elements that avoid doing anything with the draw step but also don't require mana may be useful as well. Like fetching cards (like that of the Rebels mechanics) to get the pieces that you need. May I ask, what's the primary win con for the deck? Never mind, rather just be efficient and look myself.

Obviously there's potential for quite a few combos for the big winner, but I'm confused. It seems like a self-sustaining quick play deck that lets you play seven cards in advance, then recycle it if needed. Could post a current build for us?
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 22, 2009 11:49 AM

Current build is as follows:

10 Plains
6 Swamp
4 Fetid Heath
4 Caves of Koilos

4 Flickerwisp
4 Galepowder Mage

4 Nekrataal
4 Murderous Redcap

4 Tidehollow Sculler
4 Mesmeric Fiend

4 Colfenor's Plans
4 Faith's Fetters

@RSF: I can't pull off any instant speed flicker tricks without adding more cards, as nothing in the current deck gives me that kind of timing control. Also, going for that kind of shenanigans with the discarders is silly, since I would have to hold a sculler or fiend until turn four, at which point disruption isn't nearly as valuable: agressive decks will have just about depleted their hand, while control will have mana up for countering. Of course, I could add blue for Vedalken Mastermind, which speeds up any discard tricks to turn three, provided I don't get any mana problems.
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Yolk and God bless.
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted May 22, 2009 12:02 PM

Why 4 nekratal? They aren't that good. If you are up against a black deck or an artifact deck, nekrataal is useless..

The Deathbringer Liege is better for just one more mana.. But there isn't any other creature card that destroys a creature when it enters the game.. So you would lose the "remove from game, and bring it back to trigger his ability again"...

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 22, 2009 12:18 PM
Edited by Lord_Woock at 14:40, 23 May 2009.

Nekrataal is repeatable terror via Galepowder Mage. Deathbringer Liege is not.
Nekrataal is repeatable terror via Flickerwisp. Deathbringer Liege gives me a limited Twiddle instead.
Nekrataal is cheaper.

Deathbringer Liege works best when you play lots of black-and-white spells. I only have Tidehollow Sculler (and the Liege if I add it) for that, and I don't even play that many spells to begin with.

If no better targets are available, Nekrataal can get me 2 life by targetting my own Finks.

EDIT: I'll replace a Nekrataal and a Faith's Fetters with two Deathbringer Lieges to see how it turns out.

EDIT2: I just beat an affinity build stacked with Ravagers, Disciples, Skullclamps and artifact lands. He also packed Genesis Chambers which gave me tons of tokens. I ripped two Disciples and a Skullclamp out of his hand using fiends and a sculler. Redcapped one Ravager, Fettered another and kept producing tokens off his Chamber, so he couldn't get a worthwhile alpha strike in. I rode to victory on the back of two 4/2 Flickerwisps (single Liege on the board), all the while holding a Nekrataal in anticipation of that Broodstar I saw in his hand earlier.

EDIT3: I beat another budget affinity thing. Those are getting boring.

EDIT4: Most fun game I've had in a long time, against pauper 5 color control. At the end of the game I had 9 life, 0 cards in library and 4 Colfenor's Plans in play, he had 1 life and 1 card in library when I attacked with the only Flickerwisp he couldn't counter or kill without killing his last win conditions.

EDIT5: Another win, this time went 2-0 against some grullesque aggro thing. I love this deck, I really do
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Yolk and God bless.
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bacax1
bacax1

Tavern Dweller
posted May 23, 2009 01:29 PM

good game
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 23, 2009 06:50 PM

Doesn't sound like you've been getting a whole lot outta the Liege. But it is hard to come up with something to replace it. Ghostaway is probably still very expensive. Hmm...i'll have to look some stuff.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 23, 2009 07:09 PM
Edited by Lord_Woock at 19:58, 23 May 2009.

Someone on the official forums suggested Keening Banshee over Nekrataal. I'll try them instead of the Lieges.

EDIT: My latest trophy is 2-0 against some mill deck running moxen, ancestral recalls and damnations. Either I'm running into really unlucky people or this deck is stronger than I thought.

Also, before swapping out the Lieges, I lost a game against an aggro deck that swung for 9 on third turn with double Jund Hackblade and Bloodhall Ooze. First loss to aggro since a deck that killed me with jitte-on-a-goyf.
____________
Yolk and God bless.
---
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 23, 2009 11:33 PM

Hmm...I think that deck would have a tougher time with Aggro than most, becuase of the lake of CIP destroyer cards. Hmm...Keening Banshee would only work against Weenie Aggro, but when the Beatdown or fatty Aggro comes into the picture, it starts becoming quite unworth it, since the Banshee has little in the way of offense herself...

Seht's Tiger is most likely too expensive...

Big Game Hunter maybe...
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 24, 2009 10:45 AM

Ok anybody seen Primal Command?  It is a tad expensive tho...what is the verdict on it?
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 24, 2009 11:18 AM

It's been initially branded as the worst of its cycle, but I think it's seen quite a bit of play in Standard since then, so...
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Yolk and God bless.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted May 24, 2009 11:32 AM

Well it would probably be countered, but 7 life AND reshuffling your graveyard into your deck?  The only prohibitive thing is the cost tho.  (Yes you can do other things with it as well, but thos two would be my favorite).
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 24, 2009 12:28 PM

Well, it's mostly played in Jund Ramp right now, where I expect it's more likely used for superbouncing a noncreature permanent and tutoring a creature. I don't know much about the deck's game plan though, so take my words with a grain of salt.
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Yolk and God bless.
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted May 24, 2009 01:24 PM

Quote:
Nekrataal is repeatable terror via Galepowder Mage. Deathbringer Liege is not.
Nekrataal is repeatable terror via Flickerwisp. Deathbringer Liege gives me a limited Twiddle instead.
Nekrataal is cheaper


Yeah i know, but what if the opponent plays a black deck or an artifact deck?
Yup, by one mana cheaper.
But the chance of meeting a mono black deck is 1 out 20..
And a mono-artifact/colorless is 1 out of 20 too..
Maybe more than 1 out of 20 for both..

But yes, the liege is kind of useless in your deck.. It is only the creature boost you can use some of.

Keening Banshee is cool.. But there is many cool cards with enter bonuses.
Fx:
Corrupt Court Official
Chittering Rats
Ravenous Rats
Wei Assassins (This is a little expensive, but great repeater)
Welkin Guide (Same price, but cool too)

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted May 24, 2009 01:40 PM

Quote:
Yeah i know, but what if the opponent plays a black deck or an artifact deck?
Yup, by one mana cheaper.
But the chance of meeting a mono black deck is 1 out 20..
And a mono-artifact/colorless is 1 out of 20 too..
Maybe more than 1 out of 20 for both..

But yes, the liege is kind of useless in your deck.. It is only the creature boost you can use some of.

Keening Banshee is cool.. But there is many cool cards with enter bonuses.
Fx:
Corrupt Court Official
Chittering Rats
Ravenous Rats
Wei Assassins (This is a little expensive, but great repeater)
Welkin Guide (Same price, but cool too)
The black/artifact thing I have already addressed - if I'm in a situation where I really need it, I can target my own Finks with the Nekrataal for 2 life. Also, with Colfenor's Plans, a card being a dead draw in some matchups isn't such a big concern as in decks that rely heavily on mad speed.

I did run Ravenous Rats, but decided that Mesmeric Fiend is better, and I don't really need more than 8 discard creatures, what with disruption only being significantly useful in the early game. Welkin Guide is too expensive for an effect that doesn't help my game plan much - okay, so I swing with Galepowder Mage, removing Welkin Guide. At end of turn Welkin Guide comes back into play and gives a creature of mine +2/+2 and flying until end of turn, at which point the effect is useless.
Wei Assassins I'd consider, but seeing how I intend to build this deck irl and not just fool around with it on MWS, there's no point in giving it too much thought - even if I do find it somewhere near, it'll cost me a pretty penny what with it being from Portal: Three Kingdoms.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Ecoris
Ecoris


Promising
Supreme Hero
posted May 24, 2009 03:06 PM

Quote:
Well it would probably be countered, but 7 life AND reshuffling your graveyard into your deck?  The only prohibitive thing is the cost tho.  (Yes you can do other things with it as well, but thos two would be my favorite).
The other two modes are arguably stronger.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 24, 2009 04:09 PM

Let's split up the Command into its parts.

"Target player gains 7 life" - Approx GG

"Put target noncreature permanent on top of its owners library." - I'm not sure this is ever a stand alone green card, so I'm thinkin 3G.

"Target player shuffles his or her graveyard into his or her library." That's Feldon's Cane, Reminisce, or some other thing. Relatively cheap.

Fetching the Creature - One of the tutors, 2 or 3G. Easily, no matter what option to choose, it'll be slightly overcosted to cast.
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Next Set: Mirrodin
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Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted May 24, 2009 08:34 PM

Quote:
Ok anybody seen Primal Command?  It is a tad expensive tho...what is the verdict on it?
Quote:
It's been initially branded as the worst of its cycle, but I think it's seen quite a bit of play in Standard since then, so...

I've seen a lot of profane and cryptic commands resolve and change the game, and I've seen some primal commands resolve and change the game.

I've never seen an Austere or Incendiary command resolve. Those are the bad ones. If you're playing aggro, then the Austere costs too much. If you're playing control, then you'll always use it to hit all creatures... so why not play Hallowed Burial instead? There only one deck in the world that has a use for Incendiary command... It's a legacy deck that wins with Dream Halls and Time Spiral, with Cruel Ultimatum as the win condition. An argument could be made for Incendiary command in that deck.

I actually like Primal Command a lot. If you're a mid-range beatdown deck and you find yourself running out of steam, or losing a damage race, then Primal Command is a great Pick-Me-Up to convert those bad situations into good ones. I've played it, I've seen it played, and it always makes me smile.
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Sincerely,
A Proponent of Spelling, Grammar, Punctuation, and Courtesy.

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted May 25, 2009 02:15 AM

Well I agree that Incendiary Command is pretty terrible. I've never seen it play on any site or game recap. There's a reason no Pro Tour deck uses it.

But I think Austere Command is incredible. I've read that it was game winner in some decks, sweeping the field of fatties or weenies (depending on your deck) and its deadly against Esperite decks or Lockdown. They think they have you "Pacified", but then you pop the command, everythings done for.

I probably am partial to Profane Command as the best of the cycle. In Prowl decks, its incredible. In any other deck, just as good. Not depowered in gold decks either, only two black to make the cut.

Cyptic Command is good too, but just slight behind the Profane. The X gets the trump.
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Ecoris
Ecoris


Promising
Supreme Hero
posted May 25, 2009 09:25 AM

Cryptic Command is hands down the best of the cycle.

Quote:
It's a legacy deck that wins with Dream Halls and Time Spiral, with Cruel Ultimatum as the win condition.
Except that Dream Halls is banned in Legacy.
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted May 25, 2009 05:05 PM

I was just wondering about how many decks it's normal to own..?
And a list of decks you did create yourself (Not every single card, but the categori of the deck.)

Either you go for a few decks that works cuz you play magic one time in a month. About 1-5 decks.

Or the medium player hwo owns arround 6-10 decks, and play more often.

Or maybe even the hardcore magic player with over 10 decks, hwo plays alot of times in a month..

Or maybe a mix of play time and deck count.?

I myself is a owner of 9 decks. And usually play 2 times in a month..

:Anti-Artifact deck: To kill my opponents artifact decks..
:Burn Deck: To beat Stompy and such creature decks..
:Elf - Theme/Token deck: To Beat allmost every deck.. It has almost lost to a burn deck, but it did lose to a -1/-1 counter deck.
:Timecounter Deck: I guess it's Stompy/Beatdown, because i use it to get Progenitus out fast. And other nasty creatures
ragonstorm: This is my version, with some help from RedSoxFan hwo did turn it into a dragonstorm deck.
:Soldier/White Weenie deck: This is weak, but i still use it because of it's nasty combos..
:Charge Counter deck/Alternative Win deck: My alternative win deck. A little slow, but have a good chance of winning before i get killed.
:Shadow Deck: I haven't tried this yet, but i think it is good.
:Mill Deck: I just placed the order at starcity today.


Your deck list and info of playtime and deck count?

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