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Heroes Community > Other Games Exist Too > Thread: Magic: The Gathering Strategy and Discussion
Thread: Magic: The Gathering Strategy and Discussion This thread is 65 pages long: 1 10 20 30 ... 36 37 38 39 40 ... 50 60 65 · «PREV / NEXT»
Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted June 05, 2009 08:53 PM
Edited by Mamgaeater at 02:59, 08 Jun 2009.

'Time stop' comes close though...

The thing is i doubt the other sources are accurate when you look at other lands.

Check out the oracle text for Balduvian Trading Post

"If Balduvian Trading Post would come into play, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post into play. If you don't, put it into its owner's graveyard." assuming it is real.

Would this work?

t1, forest: that bant shaman that adds w, u, G.
t2: Forest: another of those shamans x2
t3: Land: more 1 mana mana generators. topdeck card + raqif if topdeck is prog.
t4: Impromptu raid a double striking progenitus out or perhaps child of alara.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 05, 2009 11:59 PM

Yes, but how do you make sure the top card is Progenitus?
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted June 06, 2009 06:19 AM

Ooooo I just found my Magic Cards I thought I had lost a LONG time ago.  One of which is a Black Lotus.  Worth some serious cash.  Still looking them over to find out which are even usuable now (most are probably banned lol).  Like Feldon's Cane, and Nightmares... Sengir (spelling?) Vamps were nice (though expensive to cast).
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Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted June 06, 2009 06:23 AM

QUESTION: How to get Progenitus or other fun fatty on top of your library?

Unlike the blue one-shot diggers, Gilt Leaf Seer can help out every turn in the same color as the Impromptu Raid, but the card has to be close by. You can double your odds by shuffling your library once per turn.

Footbottom Feast can pre-load you for several turns of fun. Unfortunately first you must pre-load you graveyard. I recommend Mind Funeral. If the deck has a lot of mana men and/or borderposts, you're likely to his big often.

Liliana Vess can do it perfectly Every Time, but she's unfortunately rather prohibitively costed (both mana and money).

And, if you're willing to settle for less than 10/10, the Harbingers can all fetch Nastiness for cheap.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 06, 2009 11:20 AM

Or, you could play Worldly Tutor. That's pretty far from Standard legality though.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 07, 2009 06:14 AM

@ Myti - Sengir Vamps haven't left standard for about 7 years I think, and its a pretty good bet they'll end up in M10, so keep em around. I recommend selling the Lotus, just cause it'll give you a lot more use gone then here.

Hmm...yes, it seems Liliana seems to be the only true way to get Progenitus on top. I don't remember off hand anything else that'll help. None of the Harbingers help out, and most of the tutors gets him into your hand, which is no help to you...
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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted June 07, 2009 06:19 PM
Edited by Mamgaeater at 02:57, 08 Jun 2009.

the problem is that any more and this fragile combo goes awry...

most cards that help power him out don't work mesh colorwise with raqif.

and after turn 6 or so they will probably have sufficient threats to shut me down for good.

Sigh...

edit: MMmmm Queen of the ants.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 10, 2009 02:17 PM

And so, they have announced the upcoming rules changes: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/42a

I am not amused.
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 10, 2009 04:58 PM
Edited by Disturbed-Gnu at 17:53, 10 Jun 2009.

Quote:
The Fix: Mana pools now empty at the end of each step and phase, which means mana can no longer be floated from the upkeep to the draw step, nor from the declare attackers step to the declare blockers step of combat.
WIll this affect the mass-mana-needed combo my friend uses with worldgorger dragon and oblitherate?

Quote:
The Fix: As soon as damage is assigned in the combat damage step, it is dealt. There is no time to cast spells and activate abilities in between; the last time to do so prior to damage being dealt is during the declare blockers step.
This is stupid! Magic have killed the fun in a goblin sacrificer deck! BAAD IDEA WIZARDS!

EDIT:
Quote:
Damage dealt to a creature by a source without wither causes that much damage to remain on that creature.
What? Is that the same as wither now?

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 10, 2009 06:01 PM

That depends on whether or not they remove the part where damage is removed at the end of the turn.
____________
Yolk and God bless.
---
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 10, 2009 07:03 PM
Edited by sith_of_ziost at 19:32, 10 Jun 2009.

Oh my God, they are tearing this game apart. It sending me over the edge, and I'm sure I'm not the only experienced player to say this. It makes me want to take every card I own and blow it out of a cannon to obliterate the Wizards HQ, and Its repulsive they see the rules as something so arbitrarily abstract that they can twist them and remove and replace them just as their whim fits them. It is NOT making the game better, it is NOT simplifying any of the gameplay, and its is NOT something I want to support nor employ in the game. I reject them.

Oh my God, its growing on me. I think that, if you really looked into it, the rules changes really makes me see that the funcitonality of the game will change for the better.

Mana Burn - I am a Vorthosian through and through, and why complain about mana burn when its only practical to just toss it away if you don't need it. Think of a planeswalker, and he draws up some mana from a land on some plane. He channels it into an Elvish Warrior, but he has some mana left. Why can't he just send it off since he can always channel more?
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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted June 10, 2009 08:57 PM
Edited by Mamgaeater at 21:12, 10 Jun 2009.

Good lord. i knew they'd be making it easier for new players but now i have to relearn all the rules again...

worst part is no more fun combat shenanigans.

but then again i don't have to play by the new rules(or rather old) in casual.

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Aleksandr
Aleksandr


Hired Hero
posted June 10, 2009 09:08 PM

@ Mytical: as suggested - sell the Lotus.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted June 10, 2009 11:19 PM

It's cool mana burn is gone! It was stupid anyway. I hate when i play my dragonstorm deck, and the opponents counters one of the mana adders, so i lose life for the rest that is left But no more.

But as i said before, i hate the new combat damage system! As they say it themselfes, deathtouch have become a minor ability..
But along with that, lifelink has become better ;p So they have switched place.
Unfortunatly, goblins with sacrifice sucks now, but they did that before sixth edition anyway.

The words Onto the battlefield and Exile is a great idea. It makes more sence, and it's easier to figure out (Even if it wasn't hard anyway). Path to Exile ;p
Exile target creature ;p Gnious..

Regeneration is better against deathtouchers now, which is cool.


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Mamgaeater
Mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted June 10, 2009 11:53 PM

lifelink is somewhat better but since it no longer stacks...

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Ecoris
Ecoris


Promising
Supreme Hero
posted June 11, 2009 12:11 AM

Quote:
That depends on whether or not they remove the part where damage is removed at the end of the turn.
Of course they don't. That's beyond any doubt.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted June 11, 2009 05:34 AM

Removing the damage cleanup would render wither very useless.

Instant damage does clean up the stack a bit, and its not like anybody plays spells at the damage step, since priority is gained just after its too late anyway. This way after declare blockers, Vengeance and Vanquish-ing may occur, Bandaging can be done, and anything else that will make the combat turn to your favor. I haven't seen one deck that plays off the damage step. Since you still get priority just before the damage step, it doesn't seem to be that bad.

Changing Deathtouch to static doesn't change a whole lot. Deathtouch now works better with regenerators (from the toucher's perspective)

Changing Lifelink to static clears up a lot of things, and spells can now have a single word instead of "You gain life equal to the amount of damage dealt this way".

I'm still not a huge fan of "battlefield". RIP CIP

Anyway, some slips of the tongue in some of the articles about Zendikar. They referenced that the shape up of Exile and Battlefield will be expanded in Zendikar. A couple a days ago, MaRo revealed that there are 3 Planeswalkers in Zendikar, Nessa Revane being one of them. Looks like the Intro Packs for M10 have also been revealed. I want to know what that Sphinx is.
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Next Set: Mirrodin
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Rarensu
Rarensu


Known Hero
Formerly known as RTI
posted June 11, 2009 09:16 AM

I thought the names battlefield and exile would irritate me. Boy, those are NOTHING compared to how I feel about combat damage not using the stack.



The only good thing is that it will be easy to win tourneys because all the big players will be temporarily never playing Magic again.
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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted June 11, 2009 11:49 AM
Edited by Lord_Woock at 11:58, 11 Jun 2009.

Quote:
Mana Burn - I am a Vorthosian through and through, and why complain about mana burn when its only practical to just toss it away if you don't need it. Think of a planeswalker, and he draws up some mana from a land on some plane. He channels it into an Elvish Warrior, but he has some mana left. Why can't he just send it off since he can always channel more?
Some cards' power levels change dramatically. Take Wake Thrasher for example.

Usually when a rules alteration would change the functionality of a card, they issued errata to prevent it. To bypass all the changes happening with M10's new rules would take a big, big lot of clunky errata.

Quote:
and its not like anybody plays spells at the damage step, since priority is gained just after its too late anyway.
Actually, because of this, Mogg Fanatic, Sakura-Tribe Elder and friends are getting a major nerfing.

Also, another note:

Recently I've been teaching a friend to play Magic. She's really interested and intends to buy a deck or two in the near future. Now, enter M10. I now have to tell her that what I taught her is no longer the official rules, so she can either relearn things all over again before even starting actual play, or we can stick to the old rules for our casual games, all the while aware that what we're doing is no longer the "proper", tournament-enforced way.

Plus even more dissonance between various printings of cards.

And this is supposed to make things EASY for new players?
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Yolk and God bless.
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Ecoris
Ecoris


Promising
Supreme Hero
posted June 11, 2009 03:15 PM

Quote:
Some cards' power levels change dramatically. Take Wake Thrasher for example.
Its power level doesn't change significantly. That you can save a few points of life is not important. And today, if you have a mana sink (e.g. Mutavault) you don't even have to mana burn.

You only need to teach your friend the new terminology and the new way combat works. (And I suggest you do). The new system is not that complex. Of course, it is unfortunate that players that have just started playing magic have to re-learn some concepts.
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