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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes IV - New Necropolis Creatures[MOD]
Thread: Heroes IV - New Necropolis Creatures[MOD]
BAD
BAD


Promising
Known Hero
posted December 26, 2007 10:11 PM

Heroes IV - New Necropolis Creatures[MOD]

Akul requested a mod to replace some creatures in Necropolis and I did that.


Here you  go  


This version is for H4- Equilibris Version (24 December 2007)
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http://www.megafileupload.com/en/file/31530/New-Creatures-in-Necropolis-rar.html

- Heroes from Necropolis have Zombies instead of Imps at the start of the map;
- Zombies replaced Imps, Mummies replaced Cerberi and Dark Champions replaced Devils.


You'll be able to recruit Zombie, Mummies and Dark Champions, but the dwellings inside will look like old creatures and also on adventure map.


Maybe when will have more free time, will make more adjustments


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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted December 27, 2007 09:26 AM

I like the idea. It's great. And I would probably use it, except I don't have the expansions. I have Equil, but the game crashes for me when I enter an expansion building. And I never see the Dark Champion. I fight a blank enemy. Bummer. But at least I can make maps for any of the expansions. I would use this if the Devils and Bone Dragons were left alone. Great work Bad!
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BAD
BAD


Promising
Known Hero
posted December 27, 2007 10:35 AM
Edited by BAD at 10:35, 27 Dec 2007.

Quote:
I like the idea. It's great. And I would probably use it, except I don't have the expansions.


I did for expension and was tested with expension, so I don't think I can do something right now to make for non-expension.





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solitaire345
solitaire345


Promising
Famous Hero
posted January 08, 2008 04:24 PM

Quote:
the dwellings inside will look like old creatures and also on adventure map.


is it possible to change appearance of buildings on the map?
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BAD
BAD


Promising
Known Hero
posted January 08, 2008 04:44 PM

I think it is, but never tried to find that...

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