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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Heroes 5: Temple of Ashan Weekly Tribes of the East Quiz
Thread: Heroes 5: Temple of Ashan Weekly Tribes of the East Quiz This thread is 41 pages long: 1 2 3 4 5 ... 10 20 30 ... 37 38 39 40 41 · «PREV / NEXT»
TDL
TDL


Honorable
Supreme Hero
The weak suffer. I endure.
posted March 20, 2008 12:42 PM
Edited by TDL at 15:05, 20 Mar 2008.

So far i've managed these but will get to others soon

Guarder: +2 Points (Q7, Q22)

*NOTE: Q22 is not fully answered!

Homm3megejas: +1 Point  (Q11)

Others are partly incorrect or incomplete and lack a certain few details.

Mamgaeater: Nothing!

Radar: +1 Point  (Q9)

I will consult with elvin on some of your answers.

Thanatos: +2 Points (Q5, Q12)

Most others are incomplete, rather than incorrect.

Drunk_lord: Nothing!

Falkenstein: +2 Points (Q14, Q20)

i left the q20 open as there is one more possibility as for the fallen living creatures, you misunderstood the question... it would have been one of so many other resurr questions fallen means corpse on battlefield

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Falkenstein
Falkenstein


Hired Hero
posted March 20, 2008 01:36 PM

Oh, now i´ve noticed homm3megejas´ post in which he had already posted the same two answers (Q11,Q20) i posted a few posts later. Sorry, didn´t notice it before...

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted March 20, 2008 04:22 PM

Quote:
8. How can you ensure that a whitebear rider will never cause fear on its target?


Put Vampirism on the target

Quote:
16. Which creatures can you see ingame apart from the units you can use?


Siren, Leprechaun, Sphinx(?)

Quote:
22. Main difference of call lightning from call storm where their damage dealing rate in concerned? Meaning what affects how fast they deal damage.


Call lighting deals damage instantly, call storm attacks depend on victim's initiative?...

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ebbafan
ebbafan


Promising
Famous Hero
posted March 20, 2008 10:03 PM

4. What does Word of Light have in common with Curse of the Netherworld?

-both have runeballs that fall onto the battlefield
-both are spellpower dependent
-both are pure damage spells
-both are affected by respective magic school masteries
-both are level 5 spells
-both have resistance rings against them
-both have armageddon like effects vs. respective factions
-both have weeks that maximize level

10. What things are to be feared in h5?

-nightmare
-hell stallion
-hell charger
-white bear rider
-fear my roar
-blood raged cyclops
-executioner

6. Which artifacts affect ballista in other ways than boosting the hero's attack and knowledge?

-talon crown
-ring of machine affinity
-unicorn horn bow

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 20, 2008 10:14 PM

@Radar
8, 16 incomplete.

Good job on 22 My reasoning was that call lightning depends on how fast the titan acts while call storm depends on how fast the units inside it act.

Radar +1 points!

@Ebbafan
On 4 you miss an important property they share. On 6 unicorn horn bow has no effect, the ballista always shoots at full range anyway. You got 10

Ebbafan +1 points!
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ebbafan
ebbafan


Promising
Famous Hero
posted March 20, 2008 11:21 PM

not bad for a dwarf specialist huh?

hey radar, i noticed you changed your icon.

btw are you a haven lover?

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted March 21, 2008 09:13 AM

Quote:
not bad for a dwarf specialist huh?

hey radar, i noticed you changed your icon.

btw are you a haven lover?


Yes, that's my favourite faction.


Elvin, have you consulted my previous answers with TDL? Look above for his post

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kk2583
kk2583

Tavern Dweller
posted March 21, 2008 05:30 PM

8. How can you ensure that a whitebear rider will never cause fear on its target?

Cast vampirism on target, Attack only units immune to mind spells (titans, undead etc).

17. What are the ways to raise fallen living units without resurrection?

Raise Death, Archangel´s Resurrection (not sure if this counts under ressurection in question),  Phoenix´s Reincarnation(not sure if this counts), Guardian Angel ability  

20. Which combo artifact is a perfect counter to sylvan? Name it and justify.

Death's Embrace. Reduces Initiative (staff + bonus to banshee howl if necro), removing the speed advantage sylvan has. Reduces luck which is a corner stone for sylvan, and morale which makes the units act fewer times

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 22, 2008 07:14 PM

@Radar
You got 15 and 18 questions right. I will leave question 18 still open, there are a few units you missed Sorry I took so long but I've been busy and TDL had to leave the other day and will probably not be online for the weekend.

Radar +2 points!

@kk2583
You get 20, rest are incomplete. I did not consider guardian angel or phoenix rebirth but technically they are correct
About 20 it just seems tailor-made: Decreases speed, initiative, luck.

kk2583 +! points!
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phinex
phinex


Adventuring Hero
for sylvan
posted March 23, 2008 07:37 AM

11. What is the maximum starting rage a barbarian can achieve without a town?
(Memory 100 + ultimate 500) x 1.5 bloodfire

If the hero gets ultimate,the effect of memory will be invalidate,so the answer is 750

15. Can vampires drain more hit points than their opponents have?
When they attack phantoms.

Wrong,the vampires drain the damage what they have done,not the whole hp of the phantoms.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 23, 2008 10:33 AM

You are right about 11, I had missed that. In the case of 15 I'm not asking how much they can drain. The cold facts are that the phantoms have 1hp and the vampires can drain them normally as if they were real units with total hp which makes the answer correct.

A point for the effort and thanks,
phinex +1 points!
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phinex
phinex


Adventuring Hero
for sylvan
posted March 23, 2008 06:45 PM

I misunderstood.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 25, 2008 12:52 PM

A recap

Good so far yet more questions remain to be answered! Here's the list.

1. What ability never lies?
(easy, think outside the box )

2. Which units would be best suited for agricultural activities?
(wights and peasants obviously but something's missing)

3. Which units use blunt weapons?
(easy)

4. What does Word of Light have in common with Curse of the Netherworld?
(Ebbafan missed one important little thing here)

6. Which artifacts affect ballista in other ways than boosting the hero's attack and knowledge?
(ok ring of machine affinity, dragon talon crown, luck artifacts. What else? If you have not seen it hard to guess)

8. How can you ensure that a whitebear rider will never cause fear on its target?
(easy, if you have played fortress you can guess )

13. When can a trap not trigger?
(not that easy)

16. Which creatures can you see ingame apart from the units you can use?
(I'm sure you know them. Pigeons, siren and leprechaun so far)

17. What are the ways to raise fallen living units without resurrection?
(I repeat, fallen means dead stack )

18. Which units carry more than one weapons?
(Mostly answered in previous page, find the missing ones for another point)

19. Which creature abilities can be considered opposite?
(this one will remain open till the end, many examples you can find there)

21. Under which circumstances can a spell become unavailable in your spellbook?
(Zoltan's special, creatures left on battlefieled are immune to such spell, you have ran out of mana are what has been answered so far)

That should do for now, get moving!
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Map also hosted on Moddb

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted March 25, 2008 01:18 PM

6. Which artifacts affect ballista in other ways than boosting the hero's attack and knowledge?

Maybe also + morale arties when you got artifical Glory and Archer's Dream shooters' delay decrease?

2. Which units would be best suited for agricultural activities?
(wights and peasants obviously but something's missing)


I'd say tree-hugging Dryads, they can heal plants

1. What ability never lies?

Immunity to Mind Control?

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Merovingian
Merovingian

Tavern Dweller
posted March 25, 2008 02:17 PM
Edited by Merovingian at 14:17, 25 Mar 2008.

1. Stand your ground.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted March 25, 2008 02:18 PM

It's a perk

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phinex
phinex


Adventuring Hero
for sylvan
posted March 25, 2008 03:02 PM

4. What does Word of Light have in common with Curse of the Netherworld?
Both them can affect orcs.

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edwin_yang
edwin_yang


Known Hero
posted March 25, 2008 04:22 PM
Edited by edwin_yang at 16:28, 25 Mar 2008.

6.Arher's Dream & Ring of Machine Affinity

21.after you visit the Dragon's Upotia or Vault of the Mages, you get  magic when you do not have the right skills.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted March 25, 2008 07:26 PM

@Radar
Yet there is another one Dryads can't use symbiosis if either them or treants are dead and that's not the ability I ask

4 is correct,
phinex +1 points!

@Edwin_Yang
Nope, those have been mentioned already.
21 is correct, it's about having the skills when you learn a spell.

Edwin_Yang +1 points!
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kk2583
kk2583

Tavern Dweller
posted March 25, 2008 10:46 PM

1) Scouting. Always shows the right info even when enemy has silent stalker...

8) Don't move before attacking?

17) uhh other than the ones I mentioned before... summon pitlord (Archdevil ability)?

2) Barbarian heros? the ox can pull a plow....

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