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Heroes Community > Heroes 5 - Temple of Ashan > Thread: How do you counter sylvan faction?
Thread: How do you counter sylvan faction? This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Adrius
Adrius


Honorable
Undefeatable Hero
Stand and fight!
posted December 30, 2007 01:31 PM

Quote:
I will admit I don't use vermin a lot.  I was under the impression it steals enemy casters mana and gives it to your or hero?  Or something.  If I am mistaken let me know.  Knowledge is always apreciated.
It steals from enemy heroes and gives it to your casters, almost right

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myrdreon
myrdreon

Tavern Dweller
posted January 03, 2008 04:13 PM

I have to agree, get Alastor and Sylvan get a tough battle if not impossible.
Once you get exp. dark magic and the mass perk for Confusion, it means all their ranged forget to shoot and it drains all the mana from the casters. Along with the mana stealing familiars you just completely shut down their ranged and their hero's casts (no worry's about imbue arrow+rain of arrows or imbue+tripple shot imbue balistae).

Altough the first turn can still be painfull, stacking up on defense-evasion will help to overcome some of the initial hit.


However, if his hero still has decent ammount of mana for a good imbue+rain of arrows it can be pretty much game over.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 03, 2008 04:24 PM

A few things about that. A demonlord with both sorcery and defense..? Plus people now use arcane archers that have a better chance to act first that your hero, they may resist and then there's the matter that sylvan does not depend on them alone. Just the dragons playing first can devastate two of your stacks.

I'd prefer to tackle the hunters with a good ballista instead. Not that the idea is bad at all, especially in a map with memory mentor but that's not something you can depend on.
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Lesij
Lesij


Famous Hero
posted January 03, 2008 04:41 PM

I'm not so great in facing Sylva, but I think that rushing them may give you a chance to slain them...
Sylvan has poor creeping and it usually looses lots of units while creeping...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 03, 2008 04:46 PM

Not poor at all though they have some trouble against shooters and casters. Better early when they probably have no tactics/familiar ground or a chance to use avenger much.
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Lesij
Lesij


Famous Hero
posted January 03, 2008 05:10 PM

How do they deal with infantry when they have no shooters (Elves dwelling can be built at the 6 lev of town though...)
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kermit
kermit


Known Hero
Soul hunter
posted January 03, 2008 05:33 PM

I have to admit early on druids strike hard I but that means your oponent probably won't have dragons yet, so you can usually rely on hitting druids first with either nightmares or firehounds. This is even more efficient with tactics, windstrider boots and some luck. Chances are you'll get a real killer hit in.

There is also a decent chance that your hero will act before sylvan archers. This is where having learnt dark magic comes in quite handy.
Many dark spells can really hamper those archers: confusion/blind/frenzy/puppet master. Even a mass slow can do wonders.
Ofcourse the sylvain hero could either cleanse or hasten his units but  even one turn can be crucial.

In general try not to fall too much behind in initiative, if sylvan player hastens his units, you should slow them down or kill them off ASAP. Sylvain units might not seem like much but when you see them act 3 times before you get to move, you'll reconsider their damaging ability.

In any case there's no guarantee that you'll win especially if you get unluclky with the ATB bar, but if you avoid slow tactics (like gating with all units first) then you'll have a chance.

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Veteranewbie
Veteranewbie


Adventuring Hero
posted January 03, 2008 07:25 PM
Edited by Veteranewbie at 19:25, 03 Jan 2008.

Quote:
How do they deal with infantry when they have no shooters (Elves dwelling can be built at the 6 lev of town though...)


Sprites flying around can do well. Plus level 6 for hunter is not too bad, since once they're out they pretty much smash everything (well perhaps for shooters/ casters)
If Inferno can do it, Sylvan can

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forest001
forest001


Known Hero
posted January 07, 2008 04:03 PM

Quote:
I have to agree, get Alastor and Sylvan get a tough battle if not impossible.
Once you get exp. dark magic and the mass perk for Confusion, it means all their ranged forget to shoot and it drains all the mana from the casters. Along with the mana stealing familiars you just completely shut down their ranged and their hero's casts (no worry's about imbue arrow+rain of arrows or imbue+tripple shot imbue balistae).

Altough the first turn can still be painfull, stacking up on defense-evasion will help to overcome some of the initial hit.


However, if his hero still has decent ammount of mana for a good imbue+rain of arrows it can be pretty much game over.


it could be hard to relay on dark magic since unicorn has magic aura if you split them in two stacks you will get 60% magic resistance and that is alot not counting luck perk or any artie.

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted February 01, 2008 01:14 PM
Edited by Drunk_Lord at 13:18, 01 Feb 2008.

Quote:
it could be hard to relay on dark magic since unicorn has magic aura if you split them in two stacks you will get 60% magic resistance and that is alot not counting luck perk or any artie.

Yeah that's annoying one. But mind he'll have to exclude a creature from the battle to do this. I don't think the sylvan players will give up his treants or dancers. And remember u can avoid all the lategame troubles if u just rush sylvan. They're earlygame ain't so good. A Triple Flaming ballista from Deleb + familiars and overseers for tanky fodder and some other units will do well. A warlock(probably Sinitar or Yrwana) can rush sylvan to death in the second week. Necromancers are much more independant on town(except mage guild) because of necromancy and with a bit of luck u'll get the right spells and guardians u can really trouble sylvan, not to mention what u can do with Vladimir or Naadir with some planning. Academy will do well with MMR and tanky gargoyles golems. Lol, splitting those archmages does wonders! The wizard is also capable of rushing sylvan easily. And the Djins spells aren't to be misjudged. A potential confusion, weakness or slow can help much. Haven and Fortress will do much better in lategame. Haven with insane numbers of paladins and initiative arties will do well and Fortress with some defense planning will survive the first strike without big loses.
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forest001
forest001


Known Hero
posted February 01, 2008 03:33 PM
Edited by forest001 at 15:35, 01 Feb 2008.

sylvan can be and should be rushed. early game is weakest part for sylvan, their low sp and lack of war machines makes them really vulnerable in early game. so if you are magic hero or you have easy access to good balista you should rush. but i disagree about late game vs heaven or fortress, to train those paladins you need more than reach map, beside that sylvan should block them before they get to move. as for dwarfs sylvan should eliminate few key stacks rest will be easy, and believe me or not sylvan has many ways to trash your most dangerous stack fast!. dark magic is always issue but most of them can be cleansed , and you don't need to leave dancers or treant to make space for split, remember about sprites. i'm not saying that sylvan is king of late game but situation is far from this
Quote:
Haven and Fortress will do much better in lategame.

but i mus sadly agree with this
Quote:
A warlock(probably Sinitar or Yrwana) can rush sylvan to death in the second week.

and not only sinitar or yrwana

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted February 01, 2008 04:47 PM
Edited by Drunk_Lord at 17:12, 01 Feb 2008.

Quote:
but i disagree about late game vs haven or fortress

yeah, but could u say haven or fortress are good rushers ? The point is how u'll rush with these 2 factions. About late game with fortress and haven are that u may get joiners, arties(aim for ring of speed and staff of the netherworld) and develop good hero. With Fortress some mass light spells (maybe summoning and armor?) + runes and arties. For Haven I combine Dark and Light with Maeve + luck, leadership(div. guideience and diplomacy) and attack with retribution, tactics and archery/battle frenzy may do. Vs nearly any other faction this build is global killer.
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okrane
okrane


Famous Hero
posted February 01, 2008 04:54 PM

There's no more aura of swiftness for Haven in toe...

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted February 01, 2008 05:05 PM
Edited by Drunk_Lord at 17:14, 01 Feb 2008.

Ouch...      ...Sorry...      ...it's such nuisance that knights in ToTE can't get it .
*gone to edit previuos post*

Sorry for that hijackin'
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forest001
forest001


Known Hero
posted February 01, 2008 05:16 PM

Quote:
Quote:
but i disagree about late game vs haven or fortress

yeah, but could u say haven or fortress are good rushers ? The point is how u'll rush with these 2 factions. About late game with fortress and haven are that u may get joiners, arties(aim for ring of speed and staff of the netherworld) and develop good hero. With Fortress some mass light spells (maybe summoning and armor?) + runes and arties. For Haven I combine Dark and Light with Maeve + luck, leadership(div. guideience and diplomacy) and attack with retribution, tactics and archery battle frezny may do. Vs nearly any other faction this build is global killer.


man... if you manage to get ring of speed and staff of the netherworld your opponent is already dead meat. and combining two magic schools as a knight is not a good idea, i will take additional might skill instead.
in late game they are simply as good as sylvan, and it's question of players who will win in final clash.

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted February 01, 2008 05:28 PM

Quote:

combining two magic schools as a knight is not a good idea, i will take additional might skill instead.

Well, it's dependant on u. I like hitting fast and hard, so that's my favorite build. Only Slow + Haste can win u a battle(u got twice more initiative then opponent), not to mention what's going on when using frenzy, confusion, suffering + endurance . Anyway u're somewhat right . It's always good to have another might skill though .
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forest001
forest001


Known Hero
posted February 01, 2008 05:35 PM

Quote:
not to mention what's going on when using frenzy, confusion, suffering + endurance


are you sure knights has sufficient mana for all of these?
beside this after two casts your opponent will start cleansing and stuff.

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Drunk_Lord
Drunk_Lord


Known Hero
very happy hero :)
posted February 01, 2008 05:41 PM

u have the point... atlhough I don't see sylvan players taking Master of Blessings perk much. But instead he may get Eternal light. And yes, the knight mana isn't endless but still isn't that bad.
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forest001
forest001


Known Hero
posted February 01, 2008 05:49 PM

Quote:
u have the point... atlhough I don't see sylvan players taking Master of Blessings perk much. But instead he may get Eternal light. And yes, the knight mana isn't endless but still isn't that bad.


you should ALWAYS take master of blessings when you know that opponent can have good dark. otherwise swift mind+mass righteous might all the way.

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The_Gootch
The_Gootch


Honorable
Supreme Hero
Kneel Before Me Sons of HC!!
posted February 01, 2008 05:54 PM

Quote:
How do you counter sylvan faction?


Prayer.  Lots of prayer.

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