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Heroes Community > Heroes 5 - Modders Workshop > Thread: [NCF project] Adding creatures in ToE!
Thread: [NCF project] Adding creatures in ToE! This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 19, 2008 04:23 PM

Yes, that's a much better idea. Please excuse my stupidity
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 19, 2008 08:50 PM

Templar


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Wulfstan8182
Wulfstan8182


Famous Hero
, eh?
posted January 19, 2008 08:52 PM

nice! add that as a new creature and make it downloadable!
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 19, 2008 08:53 PM

Seriously, stop making fun of us with these amazing creatures and tell us how to make them ourselves.

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sfidanza
sfidanza


Promising
Supreme Hero
posted January 19, 2008 09:07 PM

While I'm very interested by the strategic interest of the mounted archer, I don't know how this one is different from a Paladin? (I mean strategically, and with all respect to this artist )

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 20, 2008 09:53 AM
Edited by radar at 09:56, 20 Jan 2008.

Quote:
Seriously, stop making fun of us with these amazing creatures and tell us how to make them ourselves.


I'm not making fun of anyone

How it was going with Templar:

I wanted recoloured Paladin sitting on Godric's horse with Champion's weapon.

Paladin's horse and Godric's one are geometrically the same, so I tried to swap textures only, but they have different arrangement on horse's body.

First thing I did was erasing all from Paladin except himself by linking horse and weapon texture to blank one. So, I got Palading floating in the air on invisible horse

Then I removed Godric from his horse in the same way and linked to Paladin by effect's model instance.

Same thing goes with champion's weapon - erasing all but the wapon from Champion, then linking it to Paladin.

And Templar is that what I've got

You will be more in touch with this when the mod is relased.




Quote:
While I'm very interested by the strategic interest of the mounted archer, I don't know how this one is different from a Paladin? (I mean strategically, and with all respect to this artist  


I guess we will have about 15 Death Knight's conterparts so one more paladin like creature is not a harm He will be example of model instance toying. Besides he is kickass!
More in his thread soon.
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted January 20, 2008 09:59 AM

When is somebody going to make the werewolf?  Or have I missed it already?  .  My favorite creature, and please...not considered undead.  They are cursed, not undead.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 20, 2008 12:54 PM
Edited by Gnoll_Mage at 12:54, 20 Jan 2008.

Radar, what's the Nomad horse?
And have you got moving animations working properly? (And if so, how? )
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Nelgirith
Nelgirith


Promising
Supreme Hero
posted January 20, 2008 01:24 PM

Quote:
Radar, what's the Nomad horse?
And have you got moving animations working properly? (And if so, how? )


Duncan/Sareth's one if my memory serves well.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 20, 2008 01:35 PM
Edited by Gnoll_Mage at 13:35, 20 Jan 2008.

Quote:

You will be more in touch with this when the mod is relased.


I hope you will be releasing the Nomad too .
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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted January 20, 2008 02:36 PM

Radar, is it possible to make a wolf rider with the same way you made the templar and nomad?
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Help and suggestions needed here.

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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 20, 2008 04:02 PM

Quote:
Radar, is it possible to make a wolf rider with the same way you made the templar and nomad?


Yes. The problem may be with rider's animation, he should stay in one place, for example when got hit. It doesn't look well when he's out of his horse, that's why I'm *not* going to make nomad, but if you want to, you can catch the idea of duncan's horse and beta archer on.
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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 20, 2008 05:27 PM

Could I have the beta archer files please?
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 20, 2008 05:59 PM

Go on, snatch effects

templar

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 20, 2008 06:54 PM

I think this thread is probably significant enough in terms of modding to be stickied.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted January 20, 2008 08:06 PM

On that note, where's VokialBG disappeared to?

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted January 20, 2008 10:25 PM
Edited by VokialBG at 22:29, 20 Jan 2008.

Nice note, actually I was thinking about this right after sfidanza posted this topic. This is the beginning of new modding era - great thread - great place

@Cepheus: I'm always here, looking at new and old posts don't worry for me
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted January 21, 2008 11:52 AM

I'm wondering, how did 2ndHero give the Basilisk so good image quality? Doughters of Darkness look perfect even on very low details too

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted January 21, 2008 05:08 PM

Any way of making NCF creatures be `resurrectable` by Necromancy?
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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted January 21, 2008 05:12 PM

Quote:
I'm wondering, how did 2ndHero give the Basilisk so good image quality? Doughters of Darkness look perfect even on very low details too

WTF? I just edited it with Gimp with the clone tool and then recouloured it. Nothing special.
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Help and suggestions needed here.

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