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Heroes Community > Heroes 6 - The New Beginning > Thread: ~ Heroes 6 - News and Information topic - Please read rules ~
Thread: ~ Heroes 6 - News and Information topic - Please read rules ~ This thread is 29 pages long: 1 ... 7 8 9 10 11 ... 20 29 · «PREV / NEXT»
Demonge
Demonge


Known Hero
more than meets the eyes
posted September 14, 2010 10:47 AM

Facebook page has been updated with the Erwan Le Breton's itw that was released weeks ago.

I do not get the point to make such updates...
____________
Wait a second! I'm not big-boned, I'm just fat!

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 15, 2010 01:39 PM
Edited by Elvin at 13:39, 15 Sep 2010.

Gamescom - La Torre de Marfil Heroes VI Demo Report

The translation took a while since the author was busy but you may find a few interesting tidbits amongst the known information. You may also be interested in his views and impressions.

As usual please keep the discussion in the other sticky.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Danny
Danny


Famous Hero
posted September 15, 2010 06:04 PM
Edited by Danny at 18:07, 15 Sep 2010.

Ubisoft M&M Facebook page:

Might & Magic Heroes VI will take place in 564 YSD*, roughly some 400 years before Might & Magic Heroes V, at the time of the second Blood Moon Eclipse, and the Rise of Kha Beleth, the Demon Sovereign.

A legendary Archangel General, killed during the war of the Elder races, is resurrected. Under the cover of preparations for the upcoming Demon invasion, he plots to recover his powers and take control of Ashan while eradicating his ancient enemies.
He underestimates, however, the power of the all-too-human Griffin dynasty...

* The current reckoning of years in Ashan is YSD – Year of the Seventh Dragon. All dates are reckoned from the day when the legendary prophet Sar-Elam achieved enlightenment and underwent apotheosis, becoming known as the Seventh Dragon. Before that, little is recorded, though it is certain, from the ruins of ancient civilizations that dot the landscape, that Ashan is thousands of years old.

The 5 campaigns (1 per faction) stage the stories of human heroes from the Holy Falcon Empire (Haven), all members of the same family. They are the sons and daughters of the powerful Duke of the Griffin Duchy.

They all start in a position of power but also with strong duties to their father and with complex family ties they will have to deal with.

They will gradually discover that “something is rotten” in the Empire, but they will also live a very personal story linked to their own family.

So there will be murder, and revenge, romance and mystery, fraternity… and fratricide!

Treatment

The story is a “family tragedy”, ripe with political powerplays and cloak & dagger intrigues.

In treatment and tone, it is thus quite close to A Song of Ice & Fire (the Fantasy series by George RR Martin), Rome (the HBO series), The Tudors (the Showtime series), Dune (the Space Opera series by Frank Herbert), but also to the “classic” Shakespearean tragedies like Hamlet, King Lear, Macbeth.

Structure

The 5 campaigns are interconnected, but can be played in any order.

They consist of 4 maps each.

A “prologue” mini-campaign is also included, to teach the player the basics of the game, and tell the story of the Griffin Duke, father to the 5 heroes, before his children were born.

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Greenhag
Greenhag

Tavern Dweller
posted September 16, 2010 01:21 PM

There are some new screenshots on the developer's Facebook page (quite small though):

http://www.facebook.com/home.php?#!/pages/Budapest-Hungary/Black-Hole-Entertainment/151871054837637?ref=search
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bludgeon
bludgeon


Known Hero
posted September 16, 2010 02:19 PM

Quote:
There are some new screenshots on the developer's Facebook page (quite small though):

http://www.facebook.com/home.php?#!/pages/Budapest-Hungary/Black-Hole-Entertainment/151871054837637?ref=search
I don't have an account and can't see the pictures. Post them here, would you kindly?

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socketboy
socketboy

Tavern Dweller
posted September 17, 2010 10:18 AM

New facebook update with some story info on the factions released so far.
http://www.facebook.com/#!/notes/might-magic/the-dynasty-in-mm-heroes-vi/157820040910635
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Danny
Danny


Famous Hero
posted September 17, 2010 10:37 AM
Edited by Danny at 10:39, 17 Sep 2010.

For those who don't have an account:

The Dynasty in M&M Heroes VI

Heroes VI tells the story of the Griffin dynasty, when they were still Dukes of the Holy Empire, and not yet sitting on the Imperial throne (like in Heroes 5 and Clash of Heroes).
The Griffin Duchy is east of the Empire, a region that would correspond to the Slavic nations in our own world.

At the dynasty’s origins, The Griffin Duke Pavel* was a zealous servant of the Light and a trusted lieutenant of the Falcon Emperor.
He met his demise defending his own duchy from a Demon host summoned by the dying wish of a desperate enemy.
Pavel’s heroic last stand would ensure the survival of his son, Slava, who was only a boy at the time of these events.



Pavel’s sister Sveltana*,

who had left her homeland to become a prominent Necromancer in the Seven Cities, was called back to act as regent to Slava and educate him in the ways of the Griffin.



Fifteen years and a war have past. Duke Slava of Griffin is now the father of five promising children. These are the main Heroes of the Heroes 6 campaign, and they will lead different factions to battle.

1st CHILD: ANTON – HAVEN
Elder son of the Griffin Duke. Heir to his father’s crown.
Since his childhood, Angels whisper in his ear.
They speak of glory and purity but also of corruption and betrayal.
Frustrated and confused, he must expose the lies and pick his side.

2nd CHILD: ANASTASYA - NECROPOLIS
Her father’s murderer.
Executed by her beloved brother Anton.
Brought back to life as an undead Necromancer.
Did she really kill her father? If yes, why?
She must recover her memories to find the truth!

3rd CHILD: KIRIL – INFERNO
Betrayed by someone he trusted above all people.
Sacrificed to the powers of Sheogh.
His soul is ripped apart in a terrible ritual to share his body, and his memories, with a powerful Demon.
The Demon guest and his host fight for control, with the human’s soul as their battlefield.
Torn between two loyalties, whom will he pledge allegiance to?

4th CHILD – More information to come later!
5th CHILD – More information to come later!
                                                                                             * See Reveal Trailer

See you soon!

Xhane

PS: I saw your questions on the other comments. We'll have a Q&A to answer those queries in the coming weeks.

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Dexter
Dexter


Known Hero
posted September 22, 2010 10:11 PM
Edited by Dexter at 22:16, 22 Sep 2010.

An interview from a Polish website (tawerna.biz):

[Tawerna].If there is one thing that really shook our community, it is resources cut. We are from 7 down to 4 and there are serious concerns about degrading the complexity of town build-up plan and quickening the whole process. Why you decided to do that?

[Ubisoft]There are three main reasons that convinced us to change the way Heroes handles resources:

-   It brings more strategy to the game. This might not seem obvious at first glance, but in old Heroes games each faction had a specific resource to take care of and actually did not care much about the other players' mines. Now that every faction is looking for the same resource, possessing mines will be much more strategic as you'll be preventing opponents from taking a crucial resource.

-   Games with a lot of resources are more management games  than strategy games. If you look at Starcraft 2 they have 2 resources. Games such as Settlers VII (7 resources) or Civilization V (32 resources!!) have many as they focus more on management.

-   It's much easier for map makers! You don't need to put in different resources (or all of them) according to which factions other players might choose.

This new resource from mines is Dragon Blood Crystal. There is a good explanation for the existence of those mines: During the Elder Wars, wounded Dragon gods spilled their blood on Ashan. Where the blood fell it would crystallize in the form of power nexus called a "Dragon vein". The inhabitants of Ashan learned how to extract the crystals from those veins, thus creating the mines.

[Tawerna].From the content you have released about the factions specifications, we have figured out that you did some restructuring in magic aspects as well, but we are not sure in exactly what direction and to what extension. We are aware that you cannot tell too much about it but could you just tell us is the certain arcana of magic closely involved to the each faction and is the only one available or is it possible to create Haven hero with brilliance in destructive and black magic?

[Ubisoft]  What we can tell you so far is that there'll be 7 magic schools: The 6 elementary schools (Air, Water, Fire, Earth, Light, Darkness) plus the seventh one, Primordial. You'll hear more about the details later.

[Tawerna]  We have heard that there will be expansions to the Might & Magic: Heroes VI. We are curious weather it will have standard DVD form or will it be released as a DLC? Or maybe both? This is actually very important question because bigger DLC's have annoying tendencies of not working with localizations different that original, for instance: Polish.

[Ubisoft]  First we have to get the game out! This is something that we'll let you know about it later on.

[Tawerna]  We have seen the Gamescom materials and we understand that you put great effort into detailed, complex and entertaining animations with big visual effects which will give us the feeling of how epic the game is. But will all this effects force us to buy new top shelf hardware to enjoy your newest game or do older PCs still have a chance to withstand the requirements of Might & Magic: Heroes VI?

[Ubisoft]  Don't worry, like all Heroes games you'll be able to play with a current PC. The demo was (of course) in the best possible resolution so it would look impressive. Also, you'll have all the standard options to adapt the graphics quality to your computer's performance.

[Tawerna]  We know that the development of the game was consulted with Heroes fans from almost ground up and we are wondering are you going to extend this experience in open/closed beta tests in close/far future?

[Ubisoft]  We're very happy with how things have been going, but we're not yet in a position to decide what we'll do over the next few months/years.

[Tawerna]  With so much controversy we have to ask that question- is Might & Magic: Heroes VI going to be protected with DRM system?

[Ubisoft This question is for the Ubisoft management team, not the game developers! Right now we don't know what the final decision will be, so we're keeping our options open.

[Tawerna]  And for the end- are you planning to release a Collectors Edition of Might & Magic: Heroes VI?

[Ubisoft]  We'll tell you about that later...

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Nelgirith
Nelgirith


Promising
Supreme Hero
posted September 24, 2010 11:16 AM bonus applied by alcibiades on 24 Sep 2010.
Edited by Nelgirith at 18:43, 30 Sep 2010.

Archangel Castle had its Q&A session with Ubisoft : http://www.archangelcastle.com/h6_presentation_QAAC
Keep in mind that the questions were gathered 3 weeks ago, so some infos that got unveiled lately weren't known at the time we asked them


MAP EDITOR :

Will it be possible to customize the radius of the Control Areas of forts and cities ?
Yes

Will it be possible to convert H5 maps for H6 ?
No. The game engine is different. The game code is different and with the new features from H6 any conversion will be impossible.

Is it possible to place a boss on a map through the map editor ?
Yes. It will be possible to use a boss like any creature to keep a treasure.

How will the map editor look like ? will there be "modules" like for the Warcraft 3 editor ? etc...
The map editor will use triggers like in WC3. It will be possible to create a map without ever writing a single line of code.


MODS

Will mod creation be easy for H6 ?
It's our objective ^^

How did you plan the mod creation ? Will it be easier than H5 (better file structure, ability to modifiy/import 3D models, etc...) ?
First, we want the game to have a simplified UI in order to activate/deactivate mods. Also, H6 is a lot "cleaner" than H5 when it comes to file structure.


GAME OPTIONS

Will it be possible to deactivate the dynamic camera (that zoom on creatures dealing a critical hit for example) ?
Yes.

You talked about a travelling showing points of interests at the start of a map. Will it be possible to deactivate it ? Will we be able to see it again after we started playing the map ?
Yes, it will be possible to deactivate it. So far, it's not possible to see it again, but it's an interesting idea

Will it be possible to change the shortcut keys ?
Yes.


GAMEPLAY - MISC.

How will you explain that soem creatures in H6 will not appear in H5 (which is in the future) - for example the Juggernauts ?
Sheogh is THE Chaos and it has 1000 faces that we're slowly discovering. A creature can then be in H5 but not in H6 and vice and versa, but the creature is still existing in the world of Ashan. Over time, some creatures can also evolve.

Will there be achievements ?
Yes, but more infos will be given later.

Will there be a beta-test ? open or closed ?
We can't give you any info right now ^^

What is the favourite "plus" you've brought to H6 ?
Something we haven't unveiled yet


TECHNICAL INFOS :

Let's say, iIf my opponent captures my city and starts to convert it, but I recature it. What will happen ?
The conversion will be automatically stopped.

Will it be possible to load/save a game during a battle ?
Loading yes. Saving no (though this might still change)

How will H6's multiplayer happen ? Will it still go through ubi.com ? or a simple interface like in H3 ?
We'll talk about the multiplayer later ^^

Will there be combat logs ?
Yes


CITIES

Will it be possible to delay a building over 2 turns in order to lower costs (as in Heroes Kingdoms) ?
No.

Will it be possible to destroy one of the unique building in our cities in order to build another one ?
No, unique buildings will only be destroyed when your city is being converted.

Will creature growth boosts from external dwelling only affect the base creature or also the upgraded creature ?
The boost will affect all. The player can choose the creature he wants to buy.

Will cities still have specializations ?
Yes.

Will there be a Graal ?
Yes, the Tears of Asha.


ADVENTURE MAP

Will creatures affect the movement of a hero on thr adventure map (like in H4) ?
No, the hero will have his movement value and it won't be affected by his army.

You said you wanted to keep the Heroes essence, though one of your first changes was to reduce the resources (which makes long-time fans screaming ). Why such a change ? How will the new system impact our games ?
Resources are not fundamental, they're a feature. It is important to make a distinction between the soul of the game  on one hand(turn by turn, RPG component, realm and city management) and on features on the other (resources for example). We'll explain more about this very soon.

In one of the Gamescon interview, Erwan talked about spying and scouting your opponent. Does this mean will get a real fog of war ? If there's one, will it be possible to affect the opponent's line of sight (like the Veil of Shroud in H3) ?
The fog of war is static. Once shown it will disappear. Abilities, artifacts and buildings can help you reveaingl it.

What about Dragonblood "mines" ? Is there a real explanation about them ?
YES. During the War of Ancients, the Dragon Gods spilled blood on the world of Ashan creating nexus of powers called Dragon Veins. The inhabitants of Ashan have learnt how to extract the blood, hence the creation of mines.

Will external creature dwellings be linked to a creature or to a category (core, elite, champion) ?
They'll be linked to categories.


HEROES

How can we customize heroes ?
You'll be able to select your hero's name, sex and might or magic orientation. The advanced classes will depend on abilities.

How will you balance Might vs Magic heroes ? In H5, a might-oriented hero could kill 1-2 level 7 per strike or at best a dozen level 1 while a more Magic-oriented hero could kill hundreds with a single spell).
The balance between heroes will be reviewed in-depths.

Can we have more infos about the magic ?
There will be 7 schools. The 7 elementals : Air, Fire, Earth, Water, Light and Darkness and the Primordial Magic (linked to Asha and Urgash)

Will the skill system look like King's Bounty (for example a might tree, a magic tree and a jack-of-trade treee) ?
There will be a tree system like in KB, but there will be A LOT more trees. We'll speak more about this later

Seeing that we get a total control on our hero's development, how will you avoid all heroes being carbon-copies of each other ? Will there be "intermediate" skills to avoid the "ideal template" ?
Each hero will have a class with a unique skill and each faction won't have the same access to magic or to skills. Also each faction has a unique ability.


FIGHTS

If an arena is bigger than its H5 counterpart, will it be possible to have more than 7 stacks on the battlefield ?
No.

How will morale and luck work ?
Morale wil grant you an additional action (or none if bad morale) and chance will give you max damage (or minimal if bad luck).

We'll be able to place shooters in towers, but what happens if a tower is destroyed ?
If a tower is destroyed, any stack inside will die.

Will the weather affect an arena battle like slowing units, affecting spells or shooters (rain, fog, blizzard) ?
Yes, it can happen, but it will be random (it may or may not happen at all)

How will the terrain change affect a battle ? Will floodings stop a creature or only slow it ?
Flooded squares can't be crossed at all. There will be plenty of different effect based on the kind of arena.


CREATURES

What is the size of the biggest creatures  belonging to a faction ?
Still 2x2. Bosses will be bigger (can be 4x4 for example)

Will basic creatures still have a use compared to their upgrade ?
Upgrades are not optionnal. Upgrades are real upgrade in powers compared to a basic creature. Also an upgraded creature will keep the abilities of the basic one.

In comparison to faction creatures, how many neutral will there be ?
We won't give you an exact % but there will be neutral creatures. One of them is on the Gamescon T-shirts ^^

We've seen that 5 of the Necropolis creatures were only using one square. How many "Big creatures" will there be per faction ?
It depends on the faction, but it will be either 2 or 3.


CAMPAIGN

Could we get more infos on Sveltana ? Is she one of Asha's Chosen (like Aranthir) ? Is she a Dragon Knight ? Does she belong to the Blind Brothers ?

"My name is Sveltana, aunt of Slava. I left my home in order to dedicate my life to Asha, the goddess of Death. I used to be beloved and called "Flower of the North, but now people fear me and call me Pariah, Heretic or Necromancer ..."

Daughter of the Griffin Duke who was hoping for a son, Sveltana lived with the burden of being a lone child, unwanted by her parents. At the age of 15, after the birth of her brother Pavel, she was isolated while he was named heir of the throne. She was quite happy with how things turned for her and she left her home in order to study the world of Spirits, first with the Angels then with the Magicians of the Seven Cities. She was an excellent student and the Necromancer Aguirre became her mentor. Since she had no link with her familly, she decided to join the freshly born Cult of Asha, the spider goddess. She became Aguirre's assistant and his right-hand woman.

She travelled through the Jade Sea islands with her master in order to free Mother Namtaru, a powerfull avatar of the Spider Goddess. Aguirre was killed during the expedition and Sveltana, alone, brought the creature back to the Silver Cities. She became a legend among all the Necromancers. She didn't have much time to enjoy her fame. Shortly after triumphant come-back, she was called to help Pavel to stop a demonic invasion. Sadly, she arrived too late and couldn't save her brother. She became the regent of the Griffin Duchy until her nephew Pavel would be old enough to reign.

Will the Dragon Knights and the Blind Brothers have a role in the campaign ?
Yes.

The Ancients Wars was the war between Angels and Faceless, right ?
Yes, exactly.

Why 400 years before H5 ?
The storyline after Dark Messiah is covered by Heroes Kingdoms. The writers wanted to go to the past and show the events that lead to Heroes 5

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TuTyI
TuTyI

Tavern Dweller
posted September 25, 2010 06:40 PM
Edited by alcibiades at 19:37, 25 Sep 2010.

[url]http://www.gamereactor.eu/grtv/?id=8743[/url]

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 29, 2010 01:10 PM

Ubi has posted the trailer theme, enjoy.
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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admira
admira


Promising
Famous Hero
posted September 30, 2010 06:44 PM

Quote:
Q. Will creatures affect the deplacement of a hero on the adventure map (like in H4) ?
A. No, the hero will have his deplacement value and it won't be affected by his army.


Can someone explain to me what deplacement means with an example, i dont quite remember this in H4?

I'm guessing movement points?


In Heroes IV creature can move without hero. Each creature has its own movement point so basically when you combine hero + creature the movement point in the army is movement point of the slowest creature or hero(es) (if you left the slowest army behind when you no longer can move, you can move further depends on the current slowest creature or hero(es) in your army) Hope this help.

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Dexter
Dexter


Known Hero
posted October 01, 2010 02:16 PM
Edited by alcibiades at 15:11, 01 Oct 2010.

Some new images have been posted on Gamespot (thanks to Acidcave for the tip). A few concept art images and full version of the screenshot with the Necropolis city from the main website:

http://www.gamespot.com/pc/rpg/mightmagicheroesvi/images.html?om_act=convert&om_clk=gsimage&tag=images;header;more

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lucky_dwarf
lucky_dwarf


Promising
Supreme Hero
Visiting
posted October 01, 2010 11:25 PM
Edited by lucky_dwarf at 23:53, 01 Oct 2010.

Got this from the official site just now.

http://www.destructoid.com/catching-up-with-might-magic-heroes-vi-185338.phtml

Havent even read it.
____________
So much has changed in my absence.

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red_flag
red_flag


Known Hero
posted October 02, 2010 08:13 AM
Edited by red_flag at 08:23, 02 Oct 2010.

Quote:
There's nothing new there, just a bunch of stuff we've been debating for weeks.

Not exactly, there you can see the original names of inferno units in the file name (url):

Hellhound

Cerberus

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MattII
MattII


Legendary Hero
posted October 02, 2010 10:47 AM

Fill-in names since they both have two heads, not one and three. And we have actually known about them for a while.

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TuTyI
TuTyI

Tavern Dweller
posted October 02, 2010 04:19 PM
Edited by alcibiades at 16:33, 02 Oct 2010.

Evolution HD interview
[url]http://www.gametrailers.com/video/evolution-interview-might/705585[/url]

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emilsn
emilsn


Legendary Hero
posted October 06, 2010 03:16 PM

Black hole entertainment has posted new Artwork Artwork
____________
Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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MrDragon
MrDragon


Supreme Hero
Eats people with Ketchup
posted October 10, 2010 10:05 AM
Edited by MrDragon at 10:06, 10 Oct 2010.

Fresh Q&A released!

http://www.facebook.com/notes/might-magic/new-heroes-vi-qa-/163454967013809?ref=mf

Enjoy!


Edit: False alarm, it's all old news.

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veco
veco


Legendary Hero
who am I?
posted October 15, 2010 10:43 AM

No, what he meant was that here you post only news - the discussion is supposed to be going on in this thread. As it's title suggests.
____________
none of my business.

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