Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Visual conversion Necropolis tier 7 Knights not Dragons (TotE)
Thread: [MOD] Visual conversion Necropolis tier 7 Knights not Dragons (TotE) This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 02, 2008 08:48 PM

Orange/dark? I stretch it to blood red or red-orange. But anyway. Keep up the good work
____________


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 02, 2008 11:55 PM
Edited by Sunjah at 23:57, 02 Jan 2008.

Do you take requests?  If so, I would love the mod where the Knights are Level 6, but keep the dragons as Level 7.  The wights/wraiths/banshees can all go to take the knights' places as neutral creatures.  Okay, now this might be pushing it, but having the black knight first is cool, and then the second one (replacing wraith) the green dread knight, and then the last one the red death knight (with red-eyes) or the purple version of death knight.  If you can do that, it would be much (much) appreciated.

This is awesome work, and if you can't do it, I probably must attempt myself.  After that 10-hour-searching-for-a-zombie-file-thing this weekend, I'd really rather just enjoy mods for a few days.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 03, 2008 01:58 AM

I think I can do that, it's rather straightforward and I'm starting to get the feel of it. I'll try to post it tomorrow.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 03, 2008 02:21 AM

Quote:
I think I can do that, it's rather straightforward and I'm starting to get the feel of it. I'll try to post it tomorrow.
Excellent.  I love this stuff, but that zombie file the other day fried me out.  I need a bit of a break, but your Black Knights are so cool;  I just don't like the wights that much and would rather keep dragons.  Thanks for trying..I'll check in again in a few.

Sunjah

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 03, 2008 11:31 AM

Thanks for the updates, I already like them very much the way they are now. The new death might be a little 'too much' purple. Maybe if they have the same color as the lich masters they would be a little less 'kinky'. But don't feel obliged to do anything, it is already a very good mod.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 03, 2008 12:30 PM

Here you are Sunjah: link. Enjoy!

Quote:
Thanks for the updates, I already like them very much the way they are now. The new death might be a little 'too much' purple. Maybe if they have the same color as the lich masters they would be a little less 'kinky'. But don't feel obliged to do anything, it is already a very good mod.


Thanks for the feedback. You've convinced me that the wights look much better as tier 7 (and that solved the problem of knights teleporting).

I find that Banshees already look quite "kinky" ... I need to get better at altering textures (I've done as little as I could).

My real problem now are utopias. I don't like the idea of finding knights or wights (depending on the version). I'd like to increase the number of green and black dragons instead. Any clues?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 03, 2008 12:32 PM

Very (VERY!!!) cool.  Going to try it now!

Ps- did you tweak any stats or abilities?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 03, 2008 01:14 PM

Quote:
did you tweak any stats or abilities?


No tweaking whatsoever, I didn't change stats. I made this mod to use the Death Knight model which I find really good and which I want to use in game for this faction and not just for neutrals. I didn't make that mod to change the gameplay or the strategies.

Here is something else you might like: link.

It's a little change to swap mummies and rot zombies.



The stats are not altered. Mummies as tier 2 creatures get the abilities of rot zombies while rot zombies as neutral creatures get their special attack and their spellcasting (without animation but spellcasting works).

I believe this may bring back some memories of playing Hoomm2, when mummies belonged to the Necropolis.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 03, 2008 01:29 PM
Edited by magnomagus at 13:51, 03 Jan 2008.

Quote:
I find that Banshees already look quite "kinky" ... I need to get better at altering textures (I've done as little as I could).



Sorry for the confusion, but the word 'knight' fell out of my sentence. I actually meant to say the purple death knights were quite 'kinky' and could use the lich master colors.

Quote:
My real problem now are utopias. I don't like the idea of finding knights or wights (depending on the version). I'd like to increase the number of green and black dragons instead. Any clues?


All Creature banks can be modded in the Gamemechanics\RPGstats\Defaultstats.xdb (look for a very large section somewhere halfway the document), the only problem is that there are so much parameters that can be changed in this document, that if you use it in your mod file, your mod would become incompatible with any mod changing ai, heroskills, herospecializations, creature abilities, adventure buildings, grail buildings, artifacts and more.

[Edit] I did some research on this, the chance you will meet necropolis tier 7 in an utopia is only 20%, so if you don't change it, I think this issue can be considered very minor.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 03, 2008 01:46 PM
Edited by Sunjah at 14:05, 03 Jan 2008.

Quote:
All Creature banks can be modded in the Gamemechanics\RPGstats\Defaultstats.xdb (look for a very large section somewhere halfway the document), the only problem is that there are so much parameters that can be changed in this document, that if you use it in your mod file, your mod would become incompatible with any mod changing ai, heroskills, herospecializations, creature abilities, adventure buildings, grail buildings, artifacts and more.


Hey, I just found this in the defaultstats.xdb file like the poster above said.  I was trying to find how to lower the ability of deadly strike.  I know there are so many things in there that can be edited, but I wonder if you took out everything except the dragon uptopia section (and any lines leading to it) would that cause it only to change that.

Quote:
This is straight from file about 1/2 way down, there is a find function if you type the line in it will automatically go to it:


<BankDragonUtopia>
<Variants>
<Item>
<ChanceOfVariant>40</ChanceOfVariant>
<Creatures>
<Item>
<Creature1>CREATURE_GREEN_DRAGON</Creature1>
<Creature2>CREATURE_GOLD_DRAGON</Creature2>
<ChanceOfCreature1>50</ChanceOfCreature1>
<ChanceOfCreature2>50</ChanceOfCreature2>
<MinCount1>9</MinCount1>
<MaxCount1>9</MaxCount1>
<MinCount2>7</MinCount2>
<MaxCount2>7</MaxCount2>
</Item>



I once changed my starting gold to 30,010 just to see if it was working.  It did.  I am going to try erasing the whole file in a mod except that  money line and make it 30,020.  If that works, then you should be able to edit dragon utopia (and only that) and tell it to go to the death/dread/black models which now house the dragons in reference.

I'll let you know if it worked!

OKAY, OKAY, every theory is, well, a ''theory.''  This one failed miserably.  I tried taking out everything  except that amount of gold at normal level, hoping the other stuff would load from the other .xdb filles it had.  It came up 0 resources and 600 gold, and I had put in normal resources and 52,376 gold to start.  Hmm, forget that idea!!!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 03, 2008 02:01 PM

Quote:
I once changed my starting gold to 30,010 just to see if it was working.  It did.  I am going to try erasing the whole file in a mod except that  money line and make it 30,020.  If that works, then you should be able to edit dragon utopia (and only that) and tell it to go to the death/dread/black models which now house the dragons in reference.



I have my doubts about this method. If I understand you correctly you try to create a new defaultstats.xdb with only the lines that you want to have changed. But I don't think that helps you making the mod compatible with other mods making changes to the defaultstats.xdb, because when TOE starts up it only chooses the most recent defaultstats.xdb file to apply changes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 03, 2008 02:05 PM

Quote:
Quote:
I find that Banshees already look quite "kinky" ... I need to get better at altering textures (I've done as little as I could).



Sorry for the confusion, but the word 'knight' fell out of my sentence. I actually meant to say the purple death knights were quite 'kinky' and could use the lich master colors.


That's what I understood the first time and I meant that the Banshee looked weird too with their pink thing going on. I'll see what I can do.

Quote:
I once changed my starting gold to 30,010 just to see if it was working.  It did.  I am going to try erasing the whole file in a mod except that  money line and make it 30,020.  If that works, then you should be able to edit dragon utopia (and only that) and tell it to go to the death/dread/black models which now house the dragons in reference.

I'll let you know if it worked!


That would be great! Right now I think I won't bother with that, things seem to be working real good and I don't want to make a mess with the files.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 03, 2008 02:07 PM

Absolutely correct, it was a thought.  I edited the above post with results.

I suppose, if someone knew the .xdb they were absolutely going to use (such as mine with some changes including the 30,010 gold) that they could edit themselves to point to the black/dread/death knights that now hold the necro-dragons.

Wow, at least my computer didn't blow up during that experiment!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 03, 2008 02:22 PM

Quote:

That would be great! Right now I think I won't bother with that, things seem to be working real good and I don't want to make a mess with the files.


Nah, it was miserable.  I do have a question though, you made a new model for a 3rd knight, correct?  That way all 3 dragon/wraith spots were taken up?  Does that mean that only 2 dragons are now neutrals because there were originally only 2 black/death knights?

Thanks, I do like this mod a lot.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 03, 2008 02:35 PM

Thanks for trying to solve that issue.

Quote:
I do have a question though, you made a new model for a 3rd knight, correct?  That way all 3 dragon/wraith spots were taken up?  Does that mean that only 2 dragons are now neutrals because there were originally only 2 black/death knights?


It's quite correct but there is only one dragon (or wight) that now exist in place of the former Death Knight.

The Death Knight as a neutral creature exists in only one form (the red one). The files for the Black Knight are in the game but they aren't used for a neutral creature (unless I'm mistaken).

Now depending on the version of the mod, you'll end up with Spectral Dragons (with Death Knight stats and abilities but the Spectral Dragon's name and description) or Wights (for the version of the mod you requested).

I tested it in Arantir's campaign (the one in which you get Death Knights as reinforcement) and it works in my game.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 03, 2008 02:50 PM
Edited by Sunjah at 14:51, 03 Jan 2008.

Okay, good deal.  I was trying to see if I could lessen the impact of the death strike ability to say 10% of stack instead of 50%, then I was going to assign it to the Death Knight.  That's what I was doing in that *.xdb file to begin with.  I could not find it to edit it, so I guess that's out.  So to edit stats for the neutrals it would be the spectral dragon or the wight as the one that show up nuetral.  Got it!  

I want to give the Death/Dread Knight some kind of cool ability besides what they have.  That's why I was thinking about a watered down version of "Deadly Strike."  I'll find something to give them, that is one thing I thought was weak were the abilities the level 6 & 7 of Necro had.  Something to play around with.

From what I've seen it's great.  Hope you plan to keep modding.  I've got to figure out how to upload these (more of getting around to it) that I've done the last month.  Some I really love, but mostly I use what I've found on the Internet forums.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 03, 2008 03:09 PM
Edited by Cleave at 15:15, 03 Jan 2008.

Quote:
So to edit stats for the neutrals it would be the spectral dragon or the wight as the one that show up nuetral.  Got it!  


Well the stats are the Death Knight's stats so if you want to tweak them you'd have to change the Death Knight file (the original one, not the creature visual one).

Check Elitekill's thread. There is a walkthru for adding abilities.

I haven't tried it because I don't want to change the balance of power. The way I see it Harm Touch fits rather well for the Knights. The Necropolis creatures may be less powerful, they more than compensate this with numbers and low casualties (if any).

To upload files you can use this link.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 03, 2008 03:29 PM

Yup, got it; to change nuetral spectral dragon I still go into his file (original dragon one), the game just points to it coming from the "death knight spot."

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 03, 2008 03:34 PM
Edited by Cleave at 15:37, 03 Jan 2008.

Quote:
Yup, got it; to change nuetral spectral dragon I still go into his file (original dragon one), the game just points to it coming from the "death knight spot."


To change the neutral spectral dragon with death knight stats you have to change the (original) death knight's stats. All I did was switch the models, I didn't edit all the stats.

If you use the version with wight made neutrals, you'd still have to edit the same file (the original death knight).

Unless I'm really mistaken. It can get quite confusing to try and remember who is who since I spent so much time switching models.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sunjah
Sunjah


Hired Hero
posted January 03, 2008 03:39 PM

Okay, I had it backwards.  Just realized that.  To edit any creature I edit his stuff, the game just finds different models.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0616 seconds