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Heroes Community > Heroes 5 - Temple of Ashan > Thread: [Work in Progress] Strategy Guide for HOMM V
Thread: [Work in Progress] Strategy Guide for HOMM V This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 05, 2008 12:18 PM
Edited by magnomagus at 16:26, 05 Jan 2008.

Quote:
For example, on Heroic, the AI hires more heroes. That's great, but now you find yourself facing many weaker (low level) heroes instead of a few strong ones!


This is not always the case, on hard the AI is set to hire 2 heroes from the start and 1 for every new castle it conquers.
On heroic it is set to hire 1 from the start and 2 for every new castle it conquers. I noticed that it often recruits more heroes from the start then the settings tell me. So it may be 3 on hard and 2 or 3 on heroic from the start. This was one of the things I fixed in the classic-difficulty levels mod from the Heroes of Axeoth (link in signature). I set the AI to hire 2 from the start and 1 for every new city, the results seemed very pleasant to me because the AI acted more human-like, it created one super-hero and one support hero from the start. Maybe you can try to make changes to the AI yourself, that will surely help you much more then reinstalling the game. Changes to the Ai can be done in the Gamemechanics\RPGstats\defaultstats.xdb from the data.pak

[EDIT] The AI-fixes I've done are now available standalone here


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oscarius
oscarius


Famous Hero
*sleepy*
posted January 05, 2008 03:31 PM

Great work
but only 1 thing" The Warlocks can obliterate up to 15 Tier 7s with a single spell in certain circumstances." under "certian" circumstances with dungeon thats a empowerd lucky 26k implosion thats kills araound 40-50 black dragons (thats with highest irr mag)
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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 05, 2008 03:36 PM

Yikes. Haven't seen that yet. Though I always imagined what a spell would look like with the "Rage of the Elements" special, the "Runic Force" artifact set and a lucky empowered spell. I guess around 50 Tier 7s isn't so irrational.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 05, 2008 03:38 PM

I forget if there is a week that boosts earth damage but there sure are emerald slippers that help
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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 05, 2008 03:54 PM
Edited by InfernoX880 at 15:55, 05 Jan 2008.

I can't believe I forgot to consider all these factors...I will edit when I get to it. Right now, I finished editing the Haven guide and about half of the Inferno guide. You'll find the Firebreathers are no longer the way to go (thanks to Elvin for pointing that out).

@magnomagus
Thanks, I'll give it a try.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted January 05, 2008 04:22 PM
Edited by magnomagus at 16:23, 05 Jan 2008.

@Inferno,

I decided to make a stand-alone edition of my AI-mod available for everyone, you can find it here
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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 05, 2008 06:02 PM
Edited by InfernoX880 at 00:31, 06 Jan 2008.

I saw it. I made my own though. Still, I'll try yours out as well.

I've finished revising everything up to and including Necropolis. All suggested changes have been made and grammatic mistakes corrected.

EDIT: Academy has been revised.

EDIT 2: The guide is complete. Enjoy!

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Edwin_Yang
Edwin_Yang


Known Hero
posted January 06, 2008 04:45 AM

Wow!! Wonderful post....infor.

But I also think that taking money from the chest would not lead 4-5 level behind your opponents.if your play against AI,I am sure you can easily get the level much higher than AI's hero.

for dungeon,could it be better to level up the fruies before the stalkers?that's right that dungeon is easy in creeping now but if you upgrade the stalkers first it means that you must depend on your hero's spell.while the warlock start out with 1 konwlede is far away from enough  unless there are wells everywhere.so you could still use the fruies to kill some zombies/golems or something eles to level up your hero.things would be better when you are about 7-9 level then you can depend on the stalkers to creeping some high tier units.

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InfernoX880
InfernoX880


Promising
Famous Hero
posted January 06, 2008 06:47 PM

Regarding EXP, on smaller maps it won't be as much, but on larger maps you will likely find a yourself behind a few levels. That is unless you are a good tactician and easily overcome neutral stacks with Challenging threat level (which isn't too hard if you have units like Crossbowmen, Arcane Archers, Furies etc.)

Regarding getting Furies, I suggest getting the Stalkers first so as to get the Wood and Ore, which should leave you with enough resources to get upgraded Furies which makes getting all other things easier. Reason being, if one guardian is ranged, Stalkers can easily overcome them, doing high damage, posioning, and avoiding retaliation. Add to that the three turns for hero to do something (sometimes less, depends how it works out)

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oscarius
oscarius


Famous Hero
*sleepy*
posted January 06, 2008 08:14 PM

Once again fantastic work, i wish i had the paticance to this kind of thing(and the knowledge of this things)
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 07, 2008 12:38 PM

While I'm really impressed with the amount of work, I'm not so much satisfied with the merits. A good single-player guide, but the current high-level multiplayer gaming is a bit different, you know, and uses kinda different techniques

Still a good work. Definitely QP worth.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 07, 2008 12:41 PM

I felt the same but hey everything is needed You'll have to stick to the faction guides or make new ones where multi is concerned

Speaking of which have you played any other factions lately?
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 07, 2008 12:46 PM

Well yes I played a couple of games lately with different factions, after a long break (exams, work and so on, didn't really have much time for gaming, and I spent that little amount I could spare playing final fantasy X and x-2 on a ps2 emulator )

Perhaps we should pin the best strategy guides for each faction, so they would be easily accessible. And write some new, in case the old ones are outdated (which is a common cause, unfortunately ).

I have nothing against single player guides, ofc.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 07, 2008 12:51 PM

You know, it might be a good idea to make a sticky with links to the best factions strategies. Of course there is the table of contents but I'd prefer something with a more narrow focus and feedback.

And I am tempted to try the emulator too Ah if only I had the time, university starts again and so do my duties.
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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted January 07, 2008 12:57 PM

It's a damn timestealer, so don't even try until summer holidays

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kermit
kermit


Known Hero
Soul hunter
posted January 07, 2008 02:31 PM
Edited by kermit at 14:31, 07 Jan 2008.

Good job InfernoX880! I'm really impressed with the amount of work. Your guide is surely a good introduction to heroic difficulty, which many players have trouble with.

Speaking of guides,
It would also be very nice to someday have a comprehensive review of different effective strategies for each faction, with links to existing posts. Unfortunately I don't have much time to contribute to this but I'm sure someone with a little time on his hands could dig up the strategy threads and compile a review with all that loose info.

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Jabarkas
Jabarkas


Adventuring Hero
posted January 07, 2008 03:59 PM
Edited by Jabarkas at 16:05, 07 Jan 2008.

Quote:
You know, it might be a good idea to make a sticky with links to the best factions strategies. Of course there is the table of contents but I'd prefer something with a more narrow focus and feedback.


Personally I would really like a strat-guide that is "alive", readable and "neutral".

Alive in the sense that the person is still playing the game, and editing his post from the feedback he gets. Linking to guide that is obsolete after a patch is a bit... eh... irritating?

Readable in the sense that all the info you need/want is in the first post(s). What I've noticed is that most strat-guides here are huge discussions that started during HoMM V vanilla.

And finally, neutral in the sense that it offers tips and tricks for more than one approach. Too often the first post is about what works on one map, and later on you notice a reply that it is not an optimal approach for another type of map.



Ok... I want the impossible, and truth to tell I would settle with just a nice link-list. However, it is easy to get carried away if you're bored at work.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 07, 2008 04:19 PM
Edited by Elvin at 16:20, 07 Jan 2008.

To be honest neutral cannot be true for all factions. In the sense that for some there is one or two good strategies and the rest are less than optimal. Just check how many approaches academy can use compared to say haven.

About alive that is the whole point, to find the threads that are still in effect and let the old ones rest in oblivion I do expect from YOU PEOPLE to help in writing new ones for those whose usefulness has expired I might do that if I get the time but there can be no promises, regardless I'm sure that if someone could start one that I could provide feedback and additions. That should also include readable

Now, there is a HUGE academy strategy guide that I have written but it is a celestial heavens project and I'll have to wait until Angelspit releases it in an article format before I can provide any links.
I'm sure some people can do something similar, a guide that covers building tips, creeping, skill-picking, units' role, general strategies and faction specific strategies.

Of course writing something like that can take a lot of time and requires some experience but there are dedicated people here that could take care of it. At this time I am not sure which faction threads need cleaning and how much of them is still up to date, I'll check it when I have the time.
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Jabarkas
Jabarkas


Adventuring Hero
posted January 07, 2008 05:14 PM
Edited by Jabarkas at 17:24, 07 Jan 2008.

Well, as I mentioned, I do want the impossible... and of course with minimal effort from my side.


Ok, to be serious...

I generally find that there are some basic generic stuff that experienced people take for granted, while "noobs" such as myself have to learn this with trial and error. Such as:
1) Splitting the meat shield in three stack, surrounding the ranged.
2) Checking the Tavern allow you to see what opponent you face.
3) Harassment, mine-capturing and nuke-suicide is damn efficient.
...und so weiter.

After this we have the more down to earth stuff with the building strat. I.e. you want to quickly get a creeping force, so that you can grab as much resources as possible, so that you can then build up a powerful force to hit the enemy. So... what unit is the creeping unit? How do you creep most efficiently? What stuff should you pool your resources to build? What should you avoid to build?

Then we have the Hero-development strat. Is there different development strats for different heroes? Should you avoid certain skills? What is "must have"?

After this we have the counter strats. What should you do to counter other towns. Like that Stronghold is vulnerable to Dark Magic and player-controlled Stronghold will probably have a Flaming Ballista.

Finally we have what other towns will do to counter your main strat, and what you need to do in that case. What should Fortress do vs. a rusher?


This is a bit of the stuff that I look for in a guide.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 07, 2008 05:19 PM

This is far from impossible and you ask what a guide normally should have. As for minimal effort from your side
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