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Heroes Community > Library of Enlightenment > Thread: Native or Regular?
Thread: Native or Regular?
durell
durell


Adventuring Hero
Sub-n00b
posted January 11, 2008 03:42 PM
Edited by angelito at 16:30, 11 Jan 2008.

Poll Question:
Native or Regular?

For those who dont know the difference:
Native style heroes is played with heroes only native to the town type being used by the player.
For example: If I choose to play castle then I may buy only knights or clerics throughout the entire course of the game. In addition to this I may only buy 1 hero in the 1st week (so I have got 2 heroes week 1) and one more hero per week for the rest of the game.
I may rescue prison heroes of any race and use them for 1 day, the army they carried can be kept but the hero must be dismissed at the end of the turn regardless if he is native to my town type or not.
Regular style heroes has no restriction on the type of heroes or the amount of heroes used during the game unless specified in advance by the players themselves ie:no logistics/lvl 4 magic hero or as set in the game parameters ie: "you already have 8 adventuring heroes under your command".
What do ya like and why? I understand that it may vary with the type of game/map being played, be as specific or unspecific as you like.
____________
Stars are just pin holes in the curtain of night.

Responses:
Native rocks
Regular rules
I really dont give a rats turd
what was trhe question again?
what is heroes 3?
 View Results!

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liophy
liophy


Famous Hero
Bulgarian
posted January 11, 2008 03:49 PM
Edited by liophy at 22:39, 11 Jan 2008.

This is very interesting topic, congratulations for the post.

I have only few games Native style, but i feel its not my cup of coffee. I find it restrictive, you cant explore the full possibilities of the game. I like chaining, i feel thats one of the essense of the game.

I find it a bit unbalanced native style. Because from the start you dont know where to go. You cant do good scouting, so you shoot in the dark. And you may go into the direction of the most important map location, but it may be the opposite turn. So its big gamble.

Not to mention the problem if you are offered only magicians first 2 weeks...

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted January 11, 2008 06:07 PM

i prefer regular. good chaining needs years of experience and i see no sense in limiting this strategy. with native style game is more dependent on luck imho

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 11, 2008 11:06 PM

I like native style very much.

Of course u won't play the map to a its full potential coz of the missing heroes u have at the beginning, but the same can be said if u play on 160% or 200% difficulty.

Native style makes faster turns in the first weeks, so I think it is a very good play style for 2vs2 games.

If u are afraid of getting only magic heroes offered, u can either chose your starting hero, or let the opponent chose a might starting hero for you.

Native jebus weakens castle, so other towns like stronghold and fortress have a bigger chance.

You just have to use different tactics than u would use in normal style. Chaining is not that important in the first 2 weeks, but later you will need it of course. So u use the first 2 weeks for scouting mostly, and hopefully find some good stuff which u can fight the following days.

You have to try this style a couple of times till u will get used to it and then finally like it. It offers new tactics, and u don't need to rush the same way as usual, especially on templates like Jebus.
____________
Better judged by 12 than carried by 6.

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maretti
maretti


Responsible
Supreme Hero
posted January 12, 2008 01:35 PM

I find natives somewhat frustrating. I dont like leaving to much behind and thats hard to avoid in natives. Besides you have to spend much time picking up stuff with your main. Thats not how I like to use my main. As Liophy mentioned you will often search in the dark with your main which brings in the luck factor but on the other hand it has its charme too. You cant plan as much so you dont have to and you can play a bit more by instinct.

Natives makes faster turns but only a slightly shorter game, so not much gained on that acount. It is nice though not to have to wait 30 min for your turn in an allied game.

Noone should be forced to play a magic hero in a native game. You can avoid that by picking heroes, restarting or making a rule that if you are offered 2 magic heroes your are allowed to by a might hero of a diffrent race.

Quote:
u don't need to rush the same way as usual

I disagree, speed is still essensiel, you are just a week delayed.

Quote:
Native jebus weakens castle, so other towns like stronghold and fortress have a bigger chance.

I dont believe castle is that superior. Besides its normally possible to build castle and angels even in natives, so I dont believe castle is weakend.  

____________
Crag rules, Orrin and Ivor suck

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sandronecro
sandronecro


Known Hero
posted January 12, 2008 04:13 PM

To me whatever towntypes the hero is native to is not important actually. as long as their speciality and secondary skills are satisfactory. well, u're really luck if u got some campaign heroes in single scenario maps and u should recruit them as fast as possible. (such as gelu, dracon, mutare (both forms), etc.)
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 12, 2008 09:34 PM

Maybe u re-read the topic again sandronecro....
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Better judged by 12 than carried by 6.

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durell
durell


Adventuring Hero
Sub-n00b
posted January 12, 2008 10:44 PM

I was going to suggest the same thing angelito.

Necro,seems you completely missed the point of the question,shame you voted regular,maybe you should have gone for option 4.
____________
Stars are just pin holes in the curtain of night.

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yesugey
yesugey

Tavern Dweller
posted October 22, 2014 12:47 AM

I personally never paid attention to this difference, I choose the best or most popular hero if avaiable.

On single player I go for native, it is more challenging, and accurate.

Still, I like to hire some "renegade heroes" if their stats or photos are close enough to my main race. For example it looks ok to hire human-looking hero (Like Tazar, Sandro etc.) with Castle.

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DivineClio
DivineClio


Adventuring Hero
posted October 22, 2014 11:39 AM

Maybe is fun for some of you.
But not for me, is just stupid.
"Hey you are castle, you can t any inferno army even as  meat shield"

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Maag
Maag


Adventuring Hero
posted August 19, 2016 11:52 PM
Edited by Maag at 11:12, 20 Aug 2016.

DivineClio said:
Maybe is fun for some of you.
But not for me, is just stupid.
"Hey you are castle, you can t any inferno army even as  meat shield"


Every way of playing has it's ups and downs.
I personally have almost only played native way. Just i was not aware that this type of tournament also exist, named "Native heroes". Therefore i am very glad that i found it Luckily i am not alone

I think Salamandre once mentioned in my topic about this native type game, that "adding Conservatories and Hives to random map was worst thing that happened to random templates, cuz it ruins every town's unique strategy". I maybe did not quote his saying exact same way, but his idea was this and i could not agree more

I do not think that guys who created H3 initially expected everyone HAVE TO add angels and wyverns to their army, regardless to their town type. Even if u are Inferno with devils or Stronghold with meateating behemoths, have to add angels to your side (or u lose almost certainly). For me, that is stupid

I even not mention, what advantage it gives to Castle, picking up angels from Conservatories and aswell from your town inside.
If u have longer game, for example 1 month and 1 week, you may have double more level 7 than opponents drgons/titans/behemoths, whatsoever.


angelito said:

You have to try this style a couple of times till u will get used to it and then finally like it. It offers new tactics, and u don't need to rush the same way as usual, especially on templates like Jebus.


Jebus Cross is rich template, but if u only have 2 heroes in the beginning, u have to think extra carfully where u take your main. Do you think in this light it is better to go for capitol or at least city hall?
If not, where the money will come from? Usually having 8 heroes it is easy to spred everywhere, like crypts, dwarven treasuries and get your money, but having only 2 heroes should change everything.
I have read many posts and topics here in H3 community, but haven't find yet tactics for "native heroes" playing. I wonder are there something like this created? Search in forum did not give me result

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brittaintrail
brittaintrail

Tavern Dweller
posted August 21, 2016 03:29 AM

I always try to pick native heroes, not really sure why. Just something about the feel.
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