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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Executioner or Chieftain
Thread: Executioner or Chieftain This thread is 2 pages long: 1 2 · NEXT»
Bombur
Bombur


Known Hero
posted January 15, 2008 08:40 PM
Edited by alcibiades at 08:28, 18 Jan 2008.

Poll Question:
Executioner or Chieftain

While I prefer the chieftain for its ability order of the chief,I noticed many Hc members support the Executioner.Now their stats are a little in favor for the chieftain,and the blood rage gives them the same almost the same abilities.Is it because of frightfull aura?

Think of it.I tend to go in favor of the cyclops as being the tank unit and damage dealer of Stronghold.With chieftains I accelerate their turn.Executioners have some damage potential but it is almost the same if Chieftains reach level 3 bloodrage plus chieftains have higher stats.
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Responses:
Executioners kick ass
Chieftains are supreme
Both rock
Both suck
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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 15, 2008 09:04 PM

Did we really need a full thread for this? ... Oh well ...

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Bombur
Bombur


Known Hero
posted January 15, 2008 09:19 PM

It's my dedication to chieftains Alc..So please..

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Lord_of_Chaos
Lord_of_Chaos


Known Hero
Chaotic Entity
posted January 15, 2008 09:20 PM

It's true, we probably didn't need a whole thread for this, but oh, well.
I prefer the executioner. There's no big reason behind it, I just prefer him over the chiftan for some reason.
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Drakiir
Drakiir


Adventuring Hero
Got a problem with that?
posted January 15, 2008 09:32 PM

I like both, TBH, Chieftan; the reasons you stated. Executioner; Aside from Aura and Bravery, no idea...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 15, 2008 09:41 PM

Alcibiades is oppressing the chieftain rights, this must NOT continue! Please sign here to make it stop!

On a more serious note I have gained some new appreciation for this unit mostly because it can prevent a key units from being frenzied right after it's turn, if it is puppeted it will not have cleave against you and some might factions as haven will absorb the first blow and kill off the stack on retaliation. But still prefer executioners overall, they can gain rage pretty fast if they do not have to attack a key enemy unit first.
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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 15, 2008 10:10 PM
Edited by Cleave at 22:12, 15 Jan 2008.

CLEAVE. Executioners get it, Chieftains don't (they can boost Cyclops and that's it). Enough said.

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Drakiir
Drakiir


Adventuring Hero
Got a problem with that?
posted January 15, 2008 11:10 PM

Oh yeah, i forgot Cleave, that makes it all together a tie for me, though i'd still go for Executioners.

PS: Elvin,did you mean the link to not work?

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frostwolf
frostwolf


Famous Hero
livin' in a bottle of vodka
posted January 16, 2008 12:33 AM

They are both good, tough the Executioner looks a little better in my opinion. However, I generally go for Chieftains. While the loss of cleave breaks my heart, the Chieftains have more staying power, which I  find really useful with the barbarians. And the loss of cleave gets (somewhat) compensated by order of the chief. But since barbarians get blood rage and deal more and more damage, being tough is extremely important to me. So go Chieftains.

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Adon
Adon


Known Hero
posted January 16, 2008 12:35 AM

I take Executioner first until I have a sizeable amount of them and Cyclops.  Cleave is too good against creeps early on.

Late game I change them over to accelerate my Untamed Cyclops, or if I have enough, split them and get the best of both worlds.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 16, 2008 12:46 AM

Not of much help to split, it's just +1% initiative per chieftain.
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Adon
Adon


Known Hero
posted January 16, 2008 01:25 AM

Hmm in the campaign when I had huge numbers, I did split them to great benefit. I doubt in a Multi-Player you'd get enough of them to make it worthwhile.  My point is Executioners early-mid, Cheiftans late game.
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Lathspell
Lathspell


Hired Hero
The Great White
posted January 16, 2008 04:31 AM

I'd go with Chieftains.
I hate to see such a powerful damage unit being reduced to boosting cyclops, but the executioners (who have clearly superior offensive power, with cleave) just die too damn fast. If the enemy sees those monsters going for him, he always targets them and I loose a considerable part of my offensive force. So I stick with the Chieftains and use them to order forth any unit I have need of at the moment.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted January 16, 2008 06:56 AM

I'll do an Executioner over a Chief
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Jukeboxhero
Jukeboxhero


Adventuring Hero
posted January 16, 2008 07:30 AM

Quote:
Not of much help to split, it's just +1% initiative per chieftain.


I don't think he means split the chieftains, he means split the stack into Execs and Cheifs...so you can have both. I'm actually tempted to try that as well..but it's really hard to not have 2 earth daughter stacks and I have no idea what else I would get rid of.


Anyways, I think it depends on a lot of things.

Chiefs are obviously good for boosting a crucial unit to act against it's counterpart. Such as centaurs vs Other ranged units or Doc's vs casters or the Enemy Hero. But on the downside, that's one less unit that you're using to do damage..and you're actually doing some damage (and possibly killing) your own units...not to mention you're sacrificing rage. Another thing to consider is the bonus to initiative has a limit, so once you reach the cap..you're just doing more dmg but not providing any more benefit.

Now the Execs are a great unit in and of themselves! While Chiefs are more built for supporting and staying back for awhile, Execs are meant to be in the front-lines since they also negatively affect adjacent enemies morale. Of course like mentioned before, being in the frontlines means you'll get killed rather quickly..unless you have lots of rage.

Personally, I think the Execs are better in earlier game battles, or against a faction where the first turn can pretty much determine the game (like say Sylvan with it's high initiative shooters). Even though a clever player could probably protect their crucial units, an executioner would have a much better chance at killing something first turn then say, a Cyclops...who can be easily blocked with good unit placement.

On the other side of the coin, I feel that Chiefs help in later battles  or factions that have tougher, slower, walker type units. Some factions could probably absorb the first blow from an exec, whereas  the chieftains overall affect of boosting initiative would allow for a much better result in the long run (endurance type battles)

Regardless, their both great choices in either situation and it's still tough to pick. Like someone said above me. I'm debating on trying a tactic where I have a stack of each!


Lastly, keep in mind the effects of artifacts and hero specialties. If you had Haggash and the centaurs were your star unit, you may not need Chiefs as much, since they would probably act before them during the first turn. On the other hand, having centaurs act almost twice in a row could be really devastating.  Init boosting artifacts may also decrease the need for Chiefs...or make them that much better...hmmm tough call again

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted January 16, 2008 11:02 AM

@Drakiir
Of course Sorry, hadn't seen the PS.

@Jukebox
I understood what he said but if you are to primarily use executioners you need every single one of them. Even if you take 5-10 of them for chieftains it will hurt and not offer much in return.
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Anakrom
Anakrom


Known Hero
(Scroll) Out of the blue
posted January 16, 2008 12:08 PM

It seems, that best solution is to make stack of 60 Chieftains (because OotC initiative bonus is limited by this number) and rest of Slayers upgrade to Executioners. Chiefs ability is quite poor, unless you have 30+ of them, so in lower numbers are better Execs, because of Cleave - they may die fast, but at least they gain rage quickly because of two attacks in a row.

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unixmage
unixmage


Known Hero
Demon Slayer
posted January 16, 2008 04:17 PM

Chieftains because of the greater hitpoints and cyclops boosting.

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Orfinn
Orfinn


Supreme Hero
Werewolf Duke
posted January 16, 2008 09:18 PM
Edited by Orfinn at 21:20, 16 Jan 2008.

Im gonna execute those chiefs *chop*

Now whats the poll like now?...AAAAs.. expected!

I like the executioners better cause of their special IMO they both have pros and cons but anyway the choppy exe file get my vote.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted January 16, 2008 09:24 PM
Edited by mamgaeater at 21:27, 16 Jan 2008.

executioners are too weak for me. and cyclopses desperately need init boost.
"ps mod change title i think there is a typo.(executioner of cheiftain)"
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