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Heroes Community > Heroes 5 - Temple of Ashan > Thread: My thoughts on tier 1 units
Thread: My thoughts on tier 1 units
watcher83
watcher83


Supreme Hero
Child of Malassa
posted January 29, 2008 01:39 PM
Edited by alcibiades at 17:32, 29 Jan 2008.

My thoughts on tier 1 units

A.Haven
  1.Peasant - very weak unit, brings some gold, good for training into superior units
  2. Militia - a bit better but basicaly the same as above
  3. Brute - the best of the three, but only just; basically I prefer assault to bash but still a weak unit

Either it's 1,2 or 3 training before an important battle seems like the only decent thing to do with them, until them keep them for the money they bring.

B. Sylvan
  1. Pixie - good unit, no enemy ret helps,spray attack hmm, but it's a bit too expensive and dies really fast
  2. Sprite - same as above but better, also the wasp swarm can be really usefull in delaying enemy archers just enough to deny the possibility of taking that shot
  3. Dryad - better stats, symbiosis can be a good skill if they live long enough to use it to heal the treants, I wouldn't waste a turn to ressurect/heal the dryads though

Overall, a good but expensive unit, I prefer the sprites because of the two spells but either is a good choice.

C. Fortress
  1.Defender - good, sturdy unit, the runes help a lot, better for defensive purpouses
  2. Shieldguard - better stats and shield wall makes this one of the best tier1 units
  3. Mountainguard - even better stats, but his abilities make him strong mostly while defending

I prefer the shieldguard, but either upgrades are good. Combined with runes, preparation and Ingvar it tends to be unfair.

D.Academy
  1. Gremlin - not great, but helps with creeping, decent stats, very good ratio between power,growth and cost
  2. Master Gremlin - better over all, repairing golems can help with the condition of having many gremlins alive to do that
  3. Gremlin Saboteur - much better stats but personaly I can't much use for its skill, with the exception when you have only a few of them and their damage is useless, then you can use them for disabling a castle tower or a ballista

I don't really have a favourite here, any of them goes, decent shooters overall

E. Dungeon
  1. Scout - best stats for a tier1 unit, no melee penalty is great, range penalty isn't, very expensive, low growth, I'd upgrade them before a serious battle
  2. Assassin - better overall, poison helps but not that much
  3. Stalker - crazy stats for a tier1 creature, losses range but who cares, invisibility is the real treasure here, this is what the warlock was waiting for before ToE

My favoutite is of course the stalker, invisibility really helps with the warlock tactics.

F. Necropolis
  1. Skeleton - for its price its a good unit, which comes in great numbers with thanks to the necromancy skill
  2. Skeleton Archer - not a very good ranged unit, but as I said before it comes in big numbers
  3. Skeleton Warrior - better stats, good abilities, nice tier1 tank unit, makes zombies almost useless

I almost always go for the skelly warriors, having a ranged unit at the beginning is good for creeping, but overall the warrior is better.

G. Inferno
   1. Imp - decent unit, mana destryer helps against necros or warocks with low mana
   2. Familiar - graet unit, gives the much needed mana to the demnlord, good stats, especially the damage combined with the high attack of the demonlord
   3. Vermin - decent unit, I can't find much use for its ability in most of the battles but that's just my opinion

The familiar stands out of the two, mana stealer is really usefull
(especially if you have hundreds)

H. Stronghold
  1. Goblin - weak creature, good for being sacrificed, eaten or thrown. Also to waste the retaliation of an enemy unit.
  2. Goblin Trapper - see above, traps are usefull for fast walkers
  3. Witch Doctor - see above, his ability helps but only sometimes

The trapper is my favourite here.
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forest001
forest001


Known Hero
posted January 29, 2008 02:19 PM

Quote:

  2. Sprite - same as above but better, also the wasp swarm can be really usefull in delaying enemy archers just enough to deny the possibility of taking that shot
  3. Dryad - better stats, symbiosis can be a good skill if they live long enough to use it to heal the treants, I wouldn't waste a turn to ressurect/heal the dryads though

Overall, a good but expensive unit, I prefer the sprites because of the two spells but either is a good choice.



wasp swarm can't be really useful, it's on no mastery and does not slow down anything, also dmg is rather small.
as for dryad symbiosis it work's other way around, you can heal large amount of fast dying dryads, rather than large amount treants with 180hp!! it's nice ability which gives dryads 2nd live

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Cleave
Cleave


Promising
Famous Hero
Raging Blood
posted January 29, 2008 05:23 PM

Quote:
H. Stronghold
  1. Goblin - weak creature, good for being sacrificed, eaten or thrown. Also to waste the retaliation of an enemy unit.
  2. Goblin Trapper - see above, traps are usefull for fast walkers
  3. Witch Doctor - see above, his ability helps but only sometimes

The trapper is my favourite here.


I can see why but IMO witch doctors are the only hope for the Barbarian to avoid enemy spells. You need hundreds of them of course (at the very least 650 for a level 20 spellcaster) but they can make a difference, especially if you don't have shatter magic skills (which is not such a good idea). Get enough witch doctors and nobody will be able to cast frenzy on your cyclops (even with expert shatter dark they can still be targeted with frenzy).

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted January 29, 2008 05:38 PM
Edited by alcibiades at 17:41, 29 Jan 2008.

Quote:
D.Academy
  1. Gremlin - not great, but helps with creeping, decent stats, very good ratio between power,growth and cost
  2. Master Gremlin - better over all, repairing golems can help with the condition of having many gremlins alive to do that
  3. Gremlin Saboteur - much better stats but personaly I can't much use for its skill, with the exception when you have only a few of them and their damage is useless, then you can use them for disabling a castle tower or a ballista

I don't really have a favourite here, any of them goes, decent shooters overall


You've got the Saboteur plain wrong - in small numbers, he's useless, because he can only use Sabotage on units with less total HP than his stack.

Personally, I pick the Saboteur anytime over the Master - how many guys do you actually have the resources to actually go for Golems, so that you really need the Repair ability? Personally, I find the saboteur to hit a really good punch, and the extra point of Initiative is also a decisive factor.

Quote:
Quote:

  2. Sprite - same as above but better, also the wasp swarm can be really usefull in delaying enemy archers just enough to deny the possibility of taking that shot


wasp swarm can't be really useful, it's on no mastery and does not slow down anything, also dmg is rather small.


True, Sprites will not slow down enemy units. Still creeping with 5 stacks of 1 sprite allows them to do a fair amount of damage with their Waspswarm spell.
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forest001
forest001


Known Hero
posted January 29, 2008 05:55 PM

Quote:

True, Sprites will not slow down enemy units. Still creeping with 5 stacks of 1 sprite allows them to do a fair amount of damage with their Waspswarm spell.


theirs damage is good for firs two creeps not anything else, so all in all they are not so useful.

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watcher83
watcher83


Supreme Hero
Child of Malassa
posted January 30, 2008 11:49 AM
Edited by watcher83 at 11:50, 30 Jan 2008.

small wasn't a good choice (as a word ) I meant if I have +200 I attack if I have less I use it for ballista or towers
I find wasp swarm usefull (maybe it's just me)
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