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Heroes Community > Heroes 5 - Modders Workshop > Thread: [Mod TotE] Ballista Towers (and more siege combat fun!)
Thread: [Mod TotE] Ballista Towers (and more siege combat fun!) This thread is 2 pages long: 1 2 · NEXT»
magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2008 02:27 PM
Edited by VokialBG at 13:40, 01 May 2008.

[Mod TotE] Ballista Towers (and more siege combat fun!)

I got inspiration for this mod after playing the dark messiah map.
A flaming ballista on the central tower from the haven town looks great!. It also seems logical to me that the central tower has a more powerful shooter then the side towers, so I decided to create a nice mix for every town. Here is the changelist:

Haven: Flaming Ballista on central tower, archers on sidetowers
Fortress: Rune mage on central tower, spearthrowers on sidetowers
Stronghold: Centaur on central tower, goblins on sidetowers
Necropolis: Lich on central tower, Skeleton Archers on sidetowers
Sylvan: Druid on central tower, Wood Elves on sidetowers
Dungeon: Witch on central tower, Scouts on towers
Academy: gremlins on sidetowers, Gremlin Master on Central tower (unfortunately the tower is too small for something else)
Inferno: No changes (central tower has no platform)

This mod makes only visual changes and doesn't make any changes to the damage of the towers. Here are some screenshots:





Here is the download link, unpack after download and place in usermods folder:

Ballista Towers Zip

The mod was designed for Toe, but it may work for 1.6 and 2.2 too (just try).
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Daystar
Daystar


Honorable
Legendary Hero
Back from the Dead
posted February 03, 2008 02:39 PM

Nice!
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How exactly is luck a skill?

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Kwarc
Kwarc


Adventuring Hero
posted February 03, 2008 02:40 PM

Quote:

Academy: gremlins on sidetowers, Gremlin Master on Central tower (unfortunately the tower is too small for something else)



Mage are to big too? Could you try?

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2008 02:44 PM

Quote:
Mage are to big too? Could you try?


I tried, the problem is his cape, it goes through the wall and floats in the air ignoring gravity.


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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted February 03, 2008 02:48 PM

Great mod, love the idea.

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Kwarc
Kwarc


Adventuring Hero
posted February 03, 2008 02:55 PM
Edited by Kwarc at 17:44, 03 Feb 2008.

Quote:
I tried, the problem is his cape, it goes through the wall and floats in the air ignoring gravity.


I don't know maybe Zehir or standard Wizard.
Mod is nice of course

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2008 06:39 PM

Quote:
I don't know maybe Zehir or standard Wizard.


The elephants are much to big to be placed on top of such a thin tower. You should also question how it should reach the top, probably not by taking the stairs.

Anyway, thanks everyone for the positive comments!

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suraklin
suraklin


Hired Hero
posted February 03, 2008 09:06 PM

lol! i like the mod very much! thanks mate!

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DarkShadow
DarkShadow


Legendary Hero
Cerise Princess
posted February 03, 2008 09:09 PM

what...necro towers have pathedic skeleton archers?should be this: liches on sidetowers and archlich on central.

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Hellburn
Hellburn


Famous Hero
The efreet
posted February 03, 2008 09:21 PM

Or lich master? because he does not have death cloud...
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2008 09:32 PM

Quote:
what...necro towers have pathedic skeleton archers?should be this: liches on sidetowers and archlich on central.


Such a small change hardly deserves a mod. I wanted to create some more variation, so sorry. In my opinion the skeletons look funny.

Quote:
Or lich master? because he does not have death cloud...


Damage and abilities do not matter, all tower damage is unchanged for balance reasons. This is only a visual change. That's another reason why I placed weaker units on the side towers because it adds realism.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 03, 2008 11:26 PM

Another great work from Magnomagus. It's an excellent mod to make sieges less bland. Now, if only you control the towers to cast spells...
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Beseiged

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Hellburn
Hellburn


Famous Hero
The efreet
posted February 04, 2008 08:28 AM

Quote:
Damage and abilities do not matter, all tower damage is unchanged for balance reasons. This is only a visual change. That's another reason why I placed weaker units on the side towers because it adds realism.

I know, I know. Just Archlich attack with Death Cloud LOOKS more powerful to me...
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 04, 2008 10:33 AM

Quote:
I know, I know. Just Archlich attack with Death Cloud LOOKS more powerful to me...


Just for the info: in case of the towers the shot effect is seperated from the creature visual. So I could make a lich throwing goblins for example, although the movements of the hands/staff wouldn't fit.
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Hellburn
Hellburn


Famous Hero
The efreet
posted February 04, 2008 10:50 AM

Quote:
[...]So I could make a lich throwing goblins for example[...]

xD ROTFL that would be very funny view ;P
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2ndHero
2ndHero


Famous Hero
Floppy Slayer
posted February 04, 2008 04:24 PM

Very nice mod.
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Help and suggestions needed here.

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Gnoll_Mage
Gnoll_Mage


Responsible
Supreme Hero
posted February 04, 2008 06:38 PM



So there is a config file somewhere simply linking to a CreatureVisual file, or something...
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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 05, 2008 09:04 PM

Quote:
So there is a config file somewhere simply linking to a CreatureVisual file, or something...


Not exactly the town files are linking to a combination of a character and shot file.
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Kwarc
Kwarc


Adventuring Hero
posted February 07, 2008 05:22 PM
Edited by Kwarc at 17:27, 07 Feb 2008.

Hi I found list of models on HV:
Model List PDF
And here is write where is model of Zehir without his elephant.

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Guarder
Guarder


Supreme Hero
posted February 07, 2008 05:27 PM

Kwarc use [] instead of<> also i think this is posted here before. It's pretty sure that Fiur made it becouse he is a user of that site. But thanks for that, it is pretty good, and you have good taste(Zehir)
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